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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.22 by root, Mon Jun 4 12:19:09 2007 UTC vs.
Revision 1.41 by root, Sun Jan 29 02:47:06 2017 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
26 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
27 27
29#include <sproto.h> 29#include <sproto.h>
30#include <spells.h> 30#include <spells.h>
31#include <errno.h> 31#include <errno.h>
32 32
33/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
34 * to resurrect 34 * to resurrect
35 */ 35 */
36static int 36static int
37resurrect_player (object *op, char *playername, object *spell) 37resurrect_player (object *op, char *playername, object *spell)
38{ 38{
39 FILE *deadplayer, *liveplayer; 39 FILE *deadplayer, *liveplayer;
58 { 58 {
59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
60 return 0; 60 return 0;
61 } 61 }
62 62
63 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
64 64
65 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
66 { 66 {
67 value -= t->chance; 67 value -= t->chance;
68 if (value < 0) 68 if (value < 0)
141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
142 142
143 return 1; 143 return 1;
144} 144}
145 145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
160 return 1;
161}
162
146 163
147/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
148 * op -- who is doing the resurrecting 165 * op -- who is doing the resurrecting
149 * spell - spell object 166 * spell - spell object
150 * dir -- direction the spell is cast 167 * dir -- direction the spell is cast
151 * corpseobj - corpse to raise - can be null, in which case this function will find it 168 * corpseobj - corpse to raise - can be null, in which case this function will find it
152 */ 169 */
153int 170int
154cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) 171cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
157 char name_to_resurrect[MAX_BUF]; 174 char name_to_resurrect[MAX_BUF];
158 int leveldead = 25, mflags, clevel; 175 int leveldead = 25, mflags, clevel;
159 sint16 sx, sy; 176 sint16 sx, sy;
160 maptile *m; 177 maptile *m;
161 178
162 clevel = caster_level (caster, spell); 179 clevel = casting_level (caster, spell);
163 180
164 if (spell->last_heal) 181 if (spell->last_heal)
165 { 182 {
166 if (!arg) 183 if (!arg)
167 { 184 {
199 216
200 /* no matter what, we fry the corpse. */ 217 /* no matter what, we fry the corpse. */
201 if (temp && temp->map) 218 if (temp && temp->map)
202 { 219 {
203 /* replace corpse object with a burning object */ 220 /* replace corpse object with a burning object */
204 newob = arch_to_object (archetype::find ("burnout")); 221 newob = archetype::get (shstr_burnout);
205 if (newob) 222 if (newob)
206 newob->insert_at (temp, op); 223 newob->insert_at (temp, op);
207 224
208 leveldead = temp->level; 225 leveldead = temp->level;
209 temp->destroy (); 226 temp->destroy ();
221 } 238 }
222 else 239 else
223 return resurrect_player (op, name_to_resurrect, spell); 240 return resurrect_player (op, name_to_resurrect, spell);
224} 241}
225 242
226
227int
228resurrection_fails (int levelcaster, int leveldead)
229{
230 int chance = 9;
231
232 /* scheme: equal in level, 50% success.
233 * +5 % for each level below, -5% for each level above.
234 * minimum 20%
235 */
236 chance += levelcaster - leveldead;
237 if (chance < 4)
238 chance = 4;
239 if (chance > rndm (0, 19))
240 return 0; /* resurrection succeeds */
241 return 1;
242}
243
244void
245dead_player (object *op)
246{
247 char filename[MAX_BUF];
248 char newname[MAX_BUF];
249 char path[MAX_BUF];
250
251 /* set up our paths/strings... */
252 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
253
254 strcpy (filename, path);
255 strcat (filename, ".pl");
256 strcpy (newname, filename);
257 strcat (newname, ".dead");
258
259 if (rename (filename, newname) != 0)
260 {
261 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
262 }
263}
264
265
266
267void
268dead_character (const char *name)
269{
270 char buf[MAX_BUF];
271 char buf2[MAX_BUF];
272
273 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
274 /* peterm: create a .dead filename.... ***.pl.dead */
275 strcpy (buf2, buf);
276 strcat (buf, ".dead");
277 if (rename (buf2, buf) == -1)
278 {
279 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
280 }
281}
282
283
284int
285dead_player_exists (const char *name)
286{
287 char buf[MAX_BUF];
288
289 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
290 strcat (buf, ".pl.dead");
291 return !(access (buf, 0));
292}

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