1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
27 | |
27 | |
… | |
… | |
29 | #include <sproto.h> |
29 | #include <sproto.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #include <errno.h> |
31 | #include <errno.h> |
32 | |
32 | |
33 | /* name of the person to resurrect and which spell was used |
33 | /* name of the person to resurrect and which spell was used |
34 | * to resurrect |
34 | * to resurrect |
35 | */ |
35 | */ |
36 | static int |
36 | static int |
37 | resurrect_player (object *op, char *playername, object *spell) |
37 | resurrect_player (object *op, char *playername, object *spell) |
38 | { |
38 | { |
39 | FILE *deadplayer, *liveplayer; |
39 | FILE *deadplayer, *liveplayer; |
… | |
… | |
58 | { |
58 | { |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 | return 0; |
60 | return 0; |
61 | } |
61 | } |
62 | |
62 | |
63 | value = RANDOM () % tl->total_chance; |
63 | value = rndm (tl->total_chance); |
64 | |
64 | |
65 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
66 | { |
66 | { |
67 | value -= t->chance; |
67 | value -= t->chance; |
68 | if (value < 0) |
68 | if (value < 0) |
… | |
… | |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
142 | |
142 | |
143 | return 1; |
143 | return 1; |
144 | } |
144 | } |
145 | |
145 | |
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146 | static int |
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147 | resurrection_fails (int levelcaster, int leveldead) |
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148 | { |
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149 | int chance = 9; |
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150 | |
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151 | /* scheme: equal in level, 50% success. |
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152 | * +5 % for each level below, -5% for each level above. |
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153 | * minimum 20% |
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154 | */ |
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155 | chance += levelcaster - leveldead; |
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156 | if (chance < 4) |
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157 | chance = 4; |
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158 | if (chance > rndm (0, 19)) |
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159 | return 0; /* resurrection succeeds */ |
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160 | return 1; |
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161 | } |
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162 | |
146 | |
163 | |
147 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
164 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
148 | * op -- who is doing the resurrecting |
165 | * op -- who is doing the resurrecting |
149 | * spell - spell object |
166 | * spell - spell object |
150 | * dir -- direction the spell is cast |
167 | * dir -- direction the spell is cast |
151 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
168 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
152 | */ |
169 | */ |
153 | int |
170 | int |
154 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
171 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
… | |
… | |
157 | char name_to_resurrect[MAX_BUF]; |
174 | char name_to_resurrect[MAX_BUF]; |
158 | int leveldead = 25, mflags, clevel; |
175 | int leveldead = 25, mflags, clevel; |
159 | sint16 sx, sy; |
176 | sint16 sx, sy; |
160 | maptile *m; |
177 | maptile *m; |
161 | |
178 | |
162 | clevel = caster_level (caster, spell); |
179 | clevel = casting_level (caster, spell); |
163 | |
180 | |
164 | if (spell->last_heal) |
181 | if (spell->last_heal) |
165 | { |
182 | { |
166 | if (!arg) |
183 | if (!arg) |
167 | { |
184 | { |
… | |
… | |
199 | |
216 | |
200 | /* no matter what, we fry the corpse. */ |
217 | /* no matter what, we fry the corpse. */ |
201 | if (temp && temp->map) |
218 | if (temp && temp->map) |
202 | { |
219 | { |
203 | /* replace corpse object with a burning object */ |
220 | /* replace corpse object with a burning object */ |
204 | newob = arch_to_object (archetype::find ("burnout")); |
221 | newob = archetype::get (shstr_burnout); |
205 | if (newob) |
222 | if (newob) |
206 | newob->insert_at (temp, op); |
223 | newob->insert_at (temp, op); |
207 | |
224 | |
208 | leveldead = temp->level; |
225 | leveldead = temp->level; |
209 | temp->destroy (); |
226 | temp->destroy (); |
… | |
… | |
221 | } |
238 | } |
222 | else |
239 | else |
223 | return resurrect_player (op, name_to_resurrect, spell); |
240 | return resurrect_player (op, name_to_resurrect, spell); |
224 | } |
241 | } |
225 | |
242 | |
226 | |
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227 | int |
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228 | resurrection_fails (int levelcaster, int leveldead) |
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229 | { |
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230 | int chance = 9; |
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231 | |
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232 | /* scheme: equal in level, 50% success. |
|
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233 | * +5 % for each level below, -5% for each level above. |
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234 | * minimum 20% |
|
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235 | */ |
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236 | chance += levelcaster - leveldead; |
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237 | if (chance < 4) |
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238 | chance = 4; |
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239 | if (chance > rndm (0, 19)) |
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240 | return 0; /* resurrection succeeds */ |
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241 | return 1; |
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242 | } |
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243 | |
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244 | void |
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245 | dead_player (object *op) |
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246 | { |
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247 | char filename[MAX_BUF]; |
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248 | char newname[MAX_BUF]; |
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249 | char path[MAX_BUF]; |
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250 | |
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251 | /* set up our paths/strings... */ |
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252 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
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253 | |
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254 | strcpy (filename, path); |
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255 | strcat (filename, ".pl"); |
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256 | strcpy (newname, filename); |
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257 | strcat (newname, ".dead"); |
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258 | |
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259 | if (rename (filename, newname) != 0) |
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260 | { |
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261 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
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262 | } |
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263 | } |
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264 | |
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265 | |
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266 | |
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267 | void |
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268 | dead_character (const char *name) |
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269 | { |
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270 | char buf[MAX_BUF]; |
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271 | char buf2[MAX_BUF]; |
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272 | |
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273 | sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
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274 | /* peterm: create a .dead filename.... ***.pl.dead */ |
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275 | strcpy (buf2, buf); |
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276 | strcat (buf, ".dead"); |
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277 | if (rename (buf2, buf) == -1) |
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278 | { |
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279 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
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280 | } |
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281 | } |
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282 | |
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283 | |
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284 | int |
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285 | dead_player_exists (const char *name) |
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286 | { |
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287 | char buf[MAX_BUF]; |
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288 | |
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289 | sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
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290 | strcat (buf, ".pl.dead"); |
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291 | return !(access (buf, 0)); |
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292 | } |
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