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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.5 by root, Sun Sep 10 15:59:57 2006 UTC vs.
Revision 1.22 by root, Mon Jun 4 12:19:09 2007 UTC

1
2/* 1/*
3 * static char *rcsid_resurrection_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: resurrection.C,v 1.5 2006/09/10 15:59:57 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 23 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29 24
30/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
31 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
32 27
33#include <global.h> 28#include <global.h>
34#ifndef __CEXTRACT__
35# include <sproto.h> 29#include <sproto.h>
36#endif
37#include <spells.h> 30#include <spells.h>
38#include <errno.h> 31#include <errno.h>
39#ifdef sequent
40
41/* stoopid sequent includes don't do this like they should */
42extern char *sys_errlist[];
43extern int sys_nerr;
44#endif
45extern char **classname;
46extern object *objects;
47
48
49 32
50/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
51 * to resurrect 34 * to resurrect
52 */ 35 */
53static int 36static int
62 char buf2[MAX_BUF]; 45 char buf2[MAX_BUF];
63 const char *race = NULL; 46 const char *race = NULL;
64 sint64 exp; 47 sint64 exp;
65 int Con; 48 int Con;
66 49
67
68 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
69 if (spell->race) 51 if (spell->race)
70 { 52 {
71 treasurelist *tl = find_treasurelist (spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
72 treasure *t; 54 treasure *t;
73 int value; 55 int value;
74 56
75 if (!tl) 57 if (!tl)
76 { 58 {
77 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
78 return 0; 60 return 0;
79 } 61 }
62
80 value = RANDOM () % tl->total_chance; 63 value = RANDOM () % tl->total_chance;
64
81 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
82 { 66 {
83 value -= t->chance; 67 value -= t->chance;
84 if (value < 0) 68 if (value < 0)
85 break; 69 break;
86 } 70 }
87 if (!t) 71
72 if (!t || !t->item)
88 { 73 {
89 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
90 return 0; 75 return 0;
91 } 76 }
77
92 race = t->item->name; 78 race = t->item->archname;
93 } 79 }
94 80
95 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
96 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
97 83
126 { 112 {
127 fgets (buf, 255, deadplayer); 113 fgets (buf, 255, deadplayer);
128 sscanf (buf, "%s", buf2); 114 sscanf (buf, "%s", buf2);
129 if (!(strcmp (buf2, "exp"))) 115 if (!(strcmp (buf2, "exp")))
130 { 116 {
131 long long exp_;
132
133 sscanf (buf, "%s %lld", buf2, &exp_); 117 sscanf (buf, "%s %" SCNd64, buf2, &exp);
134 exp = exp_;
135 if (spell->stats.exp) 118 if (spell->stats.exp)
136 { 119 {
137 exp -= exp / spell->stats.exp; 120 exp -= exp / spell->stats.exp;
138 sprintf (buf, "exp %lld\n", exp_); 121 sprintf (buf, "exp %" PRId64 "\n", exp);
139 exp = exp_;
140 } 122 }
141 } 123 }
142 if (!(strcmp (buf2, "Con"))) 124 if (!(strcmp (buf2, "Con")))
143 { 125 {
144 sscanf (buf, "%s %d", buf2, &Con); 126 sscanf (buf, "%s %d", buf2, &Con);
173{ 155{
174 object *temp, *newob; 156 object *temp, *newob;
175 char name_to_resurrect[MAX_BUF]; 157 char name_to_resurrect[MAX_BUF];
176 int leveldead = 25, mflags, clevel; 158 int leveldead = 25, mflags, clevel;
177 sint16 sx, sy; 159 sint16 sx, sy;
178 mapstruct *m; 160 maptile *m;
179 161
180 clevel = caster_level (caster, spell); 162 clevel = caster_level (caster, spell);
181 163
182 if (spell->last_heal) 164 if (spell->last_heal)
183 { 165 {
199 temp = NULL; 181 temp = NULL;
200 else 182 else
201 { 183 {
202 /* First we need to find a corpse, if any. */ 184 /* First we need to find a corpse, if any. */
203 /* If no object, temp will be set to NULL */ 185 /* If no object, temp will be set to NULL */
204 for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) 186 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
205 /* If it is corpse, this must be what we want to raise */ 187 /* If it is corpse, this must be what we want to raise */
206 if (temp->type == CORPSE) 188 if (temp->type == CORPSE)
207 break; 189 break;
208 } 190 }
209 191
217 199
218 /* no matter what, we fry the corpse. */ 200 /* no matter what, we fry the corpse. */
219 if (temp && temp->map) 201 if (temp && temp->map)
220 { 202 {
221 /* replace corpse object with a burning object */ 203 /* replace corpse object with a burning object */
222 newob = arch_to_object (find_archetype ("burnout")); 204 newob = arch_to_object (archetype::find ("burnout"));
223 if (newob != NULL) 205 if (newob)
224 { 206 newob->insert_at (temp, op);
225 newob->x = temp->x; 207
226 newob->y = temp->y;
227 insert_ob_in_map (newob, temp->map, op, 0);
228 }
229 leveldead = temp->level; 208 leveldead = temp->level;
230 remove_ob (temp); 209 temp->destroy ();
231 free_object (temp);
232 } 210 }
233 211
234 if (resurrection_fails (clevel, leveldead)) 212 if (resurrection_fails (clevel, leveldead))
235 { 213 {
236 if (spell->randomitems) 214 if (spell->randomitems)
237 {
238 treasure *t;
239
240 for (t = spell->randomitems->items; t; t = t->next) 215 for (treasure *t = spell->randomitems->items; t; t = t->next)
241 { 216 if (t->item)
242 summon_hostile_monsters (op, t->nrof, t->item->name); 217 summon_hostile_monsters (op, t->nrof, t->item->archname);
243 }
244 218
245 }
246 return 1; 219 return 1;
247 220
248 } 221 }
249 else 222 else
250 {
251 return resurrect_player (op, name_to_resurrect, spell); 223 return resurrect_player (op, name_to_resurrect, spell);
252 }
253
254 return 1;
255} 224}
256 225
257 226
258int 227int
259resurrection_fails (int levelcaster, int leveldead) 228resurrection_fails (int levelcaster, int leveldead)

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