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2 | /* |
1 | /* |
3 | * static char *rcsid_resurrection_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | * "$Id: resurrection.C,v 1.5 2006/09/10 15:59:57 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
31 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
32 | |
27 | |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef __CEXTRACT__ |
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35 | # include <sproto.h> |
29 | #include <sproto.h> |
36 | #endif |
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37 | #include <spells.h> |
30 | #include <spells.h> |
38 | #include <errno.h> |
31 | #include <errno.h> |
39 | #ifdef sequent |
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40 | |
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41 | /* stoopid sequent includes don't do this like they should */ |
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42 | extern char *sys_errlist[]; |
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43 | extern int sys_nerr; |
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44 | #endif |
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45 | extern char **classname; |
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46 | extern object *objects; |
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47 | |
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48 | |
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49 | |
32 | |
50 | /* name of the person to resurrect and which spell was used |
33 | /* name of the person to resurrect and which spell was used |
51 | * to resurrect |
34 | * to resurrect |
52 | */ |
35 | */ |
53 | static int |
36 | static int |
… | |
… | |
62 | char buf2[MAX_BUF]; |
45 | char buf2[MAX_BUF]; |
63 | const char *race = NULL; |
46 | const char *race = NULL; |
64 | sint64 exp; |
47 | sint64 exp; |
65 | int Con; |
48 | int Con; |
66 | |
49 | |
67 | |
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68 | /* reincarnation, which changes the race */ |
50 | /* reincarnation, which changes the race */ |
69 | if (spell->race) |
51 | if (spell->race) |
70 | { |
52 | { |
71 | treasurelist *tl = find_treasurelist (spell->race); |
53 | treasurelist *tl = treasurelist::find (spell->race); |
72 | treasure *t; |
54 | treasure *t; |
73 | int value; |
55 | int value; |
74 | |
56 | |
75 | if (!tl) |
57 | if (!tl) |
76 | { |
58 | { |
77 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
78 | return 0; |
60 | return 0; |
79 | } |
61 | } |
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62 | |
80 | value = RANDOM () % tl->total_chance; |
63 | value = RANDOM () % tl->total_chance; |
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64 | |
81 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
82 | { |
66 | { |
83 | value -= t->chance; |
67 | value -= t->chance; |
84 | if (value < 0) |
68 | if (value < 0) |
85 | break; |
69 | break; |
86 | } |
70 | } |
87 | if (!t) |
71 | |
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72 | if (!t || !t->item) |
88 | { |
73 | { |
89 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
90 | return 0; |
75 | return 0; |
91 | } |
76 | } |
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77 | |
92 | race = t->item->name; |
78 | race = t->item->archname; |
93 | } |
79 | } |
94 | |
80 | |
95 | /* set up our paths/strings... */ |
81 | /* set up our paths/strings... */ |
96 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
82 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
97 | |
83 | |
… | |
… | |
126 | { |
112 | { |
127 | fgets (buf, 255, deadplayer); |
113 | fgets (buf, 255, deadplayer); |
128 | sscanf (buf, "%s", buf2); |
114 | sscanf (buf, "%s", buf2); |
129 | if (!(strcmp (buf2, "exp"))) |
115 | if (!(strcmp (buf2, "exp"))) |
130 | { |
116 | { |
131 | long long exp_; |
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132 | |
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133 | sscanf (buf, "%s %lld", buf2, &exp_); |
117 | sscanf (buf, "%s %" SCNd64, buf2, &exp); |
134 | exp = exp_; |
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135 | if (spell->stats.exp) |
118 | if (spell->stats.exp) |
136 | { |
119 | { |
137 | exp -= exp / spell->stats.exp; |
120 | exp -= exp / spell->stats.exp; |
138 | sprintf (buf, "exp %lld\n", exp_); |
121 | sprintf (buf, "exp %" PRId64 "\n", exp); |
139 | exp = exp_; |
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140 | } |
122 | } |
141 | } |
123 | } |
142 | if (!(strcmp (buf2, "Con"))) |
124 | if (!(strcmp (buf2, "Con"))) |
143 | { |
125 | { |
144 | sscanf (buf, "%s %d", buf2, &Con); |
126 | sscanf (buf, "%s %d", buf2, &Con); |
… | |
… | |
173 | { |
155 | { |
174 | object *temp, *newob; |
156 | object *temp, *newob; |
175 | char name_to_resurrect[MAX_BUF]; |
157 | char name_to_resurrect[MAX_BUF]; |
176 | int leveldead = 25, mflags, clevel; |
158 | int leveldead = 25, mflags, clevel; |
177 | sint16 sx, sy; |
159 | sint16 sx, sy; |
178 | mapstruct *m; |
160 | maptile *m; |
179 | |
161 | |
180 | clevel = caster_level (caster, spell); |
162 | clevel = caster_level (caster, spell); |
181 | |
163 | |
182 | if (spell->last_heal) |
164 | if (spell->last_heal) |
183 | { |
165 | { |
… | |
… | |
199 | temp = NULL; |
181 | temp = NULL; |
200 | else |
182 | else |
201 | { |
183 | { |
202 | /* First we need to find a corpse, if any. */ |
184 | /* First we need to find a corpse, if any. */ |
203 | /* If no object, temp will be set to NULL */ |
185 | /* If no object, temp will be set to NULL */ |
204 | for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
186 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
205 | /* If it is corpse, this must be what we want to raise */ |
187 | /* If it is corpse, this must be what we want to raise */ |
206 | if (temp->type == CORPSE) |
188 | if (temp->type == CORPSE) |
207 | break; |
189 | break; |
208 | } |
190 | } |
209 | |
191 | |
… | |
… | |
217 | |
199 | |
218 | /* no matter what, we fry the corpse. */ |
200 | /* no matter what, we fry the corpse. */ |
219 | if (temp && temp->map) |
201 | if (temp && temp->map) |
220 | { |
202 | { |
221 | /* replace corpse object with a burning object */ |
203 | /* replace corpse object with a burning object */ |
222 | newob = arch_to_object (find_archetype ("burnout")); |
204 | newob = arch_to_object (archetype::find ("burnout")); |
223 | if (newob != NULL) |
205 | if (newob) |
224 | { |
206 | newob->insert_at (temp, op); |
225 | newob->x = temp->x; |
207 | |
226 | newob->y = temp->y; |
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227 | insert_ob_in_map (newob, temp->map, op, 0); |
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228 | } |
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229 | leveldead = temp->level; |
208 | leveldead = temp->level; |
230 | remove_ob (temp); |
209 | temp->destroy (); |
231 | free_object (temp); |
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232 | } |
210 | } |
233 | |
211 | |
234 | if (resurrection_fails (clevel, leveldead)) |
212 | if (resurrection_fails (clevel, leveldead)) |
235 | { |
213 | { |
236 | if (spell->randomitems) |
214 | if (spell->randomitems) |
237 | { |
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238 | treasure *t; |
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239 | |
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240 | for (t = spell->randomitems->items; t; t = t->next) |
215 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
241 | { |
216 | if (t->item) |
242 | summon_hostile_monsters (op, t->nrof, t->item->name); |
217 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
243 | } |
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244 | |
218 | |
245 | } |
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246 | return 1; |
219 | return 1; |
247 | |
220 | |
248 | } |
221 | } |
249 | else |
222 | else |
250 | { |
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251 | return resurrect_player (op, name_to_resurrect, spell); |
223 | return resurrect_player (op, name_to_resurrect, spell); |
252 | } |
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253 | |
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254 | return 1; |
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255 | } |
224 | } |
256 | |
225 | |
257 | |
226 | |
258 | int |
227 | int |
259 | resurrection_fails (int levelcaster, int leveldead) |
228 | resurrection_fails (int levelcaster, int leveldead) |