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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.16 by elmex, Wed Jan 3 02:30:52 2007 UTC vs.
Revision 1.37 by root, Sat Apr 23 04:56:57 2011 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
25 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
26 27
27#include <global.h> 28#include <global.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <spells.h> 30#include <spells.h>
30#include <errno.h> 31#include <errno.h>
31
32extern char **classname;
33extern object *objects;
34 32
35/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
36 * to resurrect 34 * to resurrect
37 */ 35 */
38static int 36static int
50 int Con; 48 int Con;
51 49
52 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
53 if (spell->race) 51 if (spell->race)
54 { 52 {
55 treasurelist *tl = find_treasurelist (spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
56 treasure *t; 54 treasure *t;
57 int value; 55 int value;
58 56
59 if (!tl) 57 if (!tl)
60 { 58 {
61 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
62 return 0; 60 return 0;
63 } 61 }
62
64 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
64
65 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
66 { 66 {
67 value -= t->chance; 67 value -= t->chance;
68 if (value < 0) 68 if (value < 0)
69 break; 69 break;
70 } 70 }
71
71 if (!t || !t->item) 72 if (!t || !t->item)
72 { 73 {
73 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
74 return 0; 75 return 0;
75 } 76 }
77
76 race = t->item->name; 78 race = t->item->archname;
77 } 79 }
78 80
79 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
80 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
81 83
136 fclose (liveplayer); 138 fclose (liveplayer);
137 fclose (deadplayer); 139 fclose (deadplayer);
138 unlink (oldname); 140 unlink (oldname);
139 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
140 142
143 return 1;
144}
145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
141 return 1; 160 return 1;
142} 161}
143 162
144 163
145/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
155 char name_to_resurrect[MAX_BUF]; 174 char name_to_resurrect[MAX_BUF];
156 int leveldead = 25, mflags, clevel; 175 int leveldead = 25, mflags, clevel;
157 sint16 sx, sy; 176 sint16 sx, sy;
158 maptile *m; 177 maptile *m;
159 178
160 clevel = caster_level (caster, spell); 179 clevel = casting_level (caster, spell);
161 180
162 if (spell->last_heal) 181 if (spell->last_heal)
163 { 182 {
164 if (!arg) 183 if (!arg)
165 { 184 {
197 216
198 /* no matter what, we fry the corpse. */ 217 /* no matter what, we fry the corpse. */
199 if (temp && temp->map) 218 if (temp && temp->map)
200 { 219 {
201 /* replace corpse object with a burning object */ 220 /* replace corpse object with a burning object */
202 newob = arch_to_object (archetype::find ("burnout")); 221 newob = archetype::get (shstr_burnout);
203 if (newob) 222 if (newob)
204 newob->insert_at (temp, op); 223 newob->insert_at (temp, op);
205 224
206 leveldead = temp->level; 225 leveldead = temp->level;
207 temp->destroy (); 226 temp->destroy ();
210 if (resurrection_fails (clevel, leveldead)) 229 if (resurrection_fails (clevel, leveldead))
211 { 230 {
212 if (spell->randomitems) 231 if (spell->randomitems)
213 for (treasure *t = spell->randomitems->items; t; t = t->next) 232 for (treasure *t = spell->randomitems->items; t; t = t->next)
214 if (t->item) 233 if (t->item)
215 summon_hostile_monsters (op, t->nrof, t->item->name); 234 summon_hostile_monsters (op, t->nrof, t->item->archname);
216 235
217 return 1; 236 return 1;
218 237
219 } 238 }
220 else 239 else
221 return resurrect_player (op, name_to_resurrect, spell); 240 return resurrect_player (op, name_to_resurrect, spell);
222} 241}
223 242
224
225int
226resurrection_fails (int levelcaster, int leveldead)
227{
228 int chance = 9;
229
230 /* scheme: equal in level, 50% success.
231 * +5 % for each level below, -5% for each level above.
232 * minimum 20%
233 */
234 chance += levelcaster - leveldead;
235 if (chance < 4)
236 chance = 4;
237 if (chance > rndm (0, 19))
238 return 0; /* resurrection succeeds */
239 return 1;
240}
241
242void
243dead_player (object *op)
244{
245 char filename[MAX_BUF];
246 char newname[MAX_BUF];
247 char path[MAX_BUF];
248
249 /* set up our paths/strings... */
250 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
251
252 strcpy (filename, path);
253 strcat (filename, ".pl");
254 strcpy (newname, filename);
255 strcat (newname, ".dead");
256
257 if (rename (filename, newname) != 0)
258 {
259 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
260 }
261}
262
263
264
265void
266dead_character (const char *name)
267{
268 char buf[MAX_BUF];
269 char buf2[MAX_BUF];
270
271 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
272 /* peterm: create a .dead filename.... ***.pl.dead */
273 strcpy (buf2, buf);
274 strcat (buf, ".dead");
275 if (rename (buf2, buf) == -1)
276 {
277 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
278 }
279}
280
281
282int
283dead_player_exists (const char *name)
284{
285 char buf[MAX_BUF];
286
287 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
288 strcat (buf, ".pl.dead");
289 return !(access (buf, 0));
290}

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