1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
27 | |
27 | |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
48 | int Con; |
48 | int Con; |
49 | |
49 | |
50 | /* reincarnation, which changes the race */ |
50 | /* reincarnation, which changes the race */ |
51 | if (spell->race) |
51 | if (spell->race) |
52 | { |
52 | { |
53 | treasurelist *tl = find_treasurelist (spell->race); |
53 | treasurelist *tl = treasurelist::find (spell->race); |
54 | treasure *t; |
54 | treasure *t; |
55 | int value; |
55 | int value; |
56 | |
56 | |
57 | if (!tl) |
57 | if (!tl) |
58 | { |
58 | { |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 | return 0; |
60 | return 0; |
61 | } |
61 | } |
|
|
62 | |
62 | value = RANDOM () % tl->total_chance; |
63 | value = rndm (tl->total_chance); |
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|
64 | |
63 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
64 | { |
66 | { |
65 | value -= t->chance; |
67 | value -= t->chance; |
66 | if (value < 0) |
68 | if (value < 0) |
67 | break; |
69 | break; |
68 | } |
70 | } |
|
|
71 | |
69 | if (!t || !t->item) |
72 | if (!t || !t->item) |
70 | { |
73 | { |
71 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
72 | return 0; |
75 | return 0; |
73 | } |
76 | } |
|
|
77 | |
74 | race = t->item->name; |
78 | race = t->item->archname; |
75 | } |
79 | } |
76 | |
80 | |
77 | /* set up our paths/strings... */ |
81 | /* set up our paths/strings... */ |
78 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
82 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
79 | |
83 | |
… | |
… | |
134 | fclose (liveplayer); |
138 | fclose (liveplayer); |
135 | fclose (deadplayer); |
139 | fclose (deadplayer); |
136 | unlink (oldname); |
140 | unlink (oldname); |
137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
138 | |
142 | |
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|
143 | return 1; |
|
|
144 | } |
|
|
145 | |
|
|
146 | static int |
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|
147 | resurrection_fails (int levelcaster, int leveldead) |
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148 | { |
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149 | int chance = 9; |
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150 | |
|
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151 | /* scheme: equal in level, 50% success. |
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152 | * +5 % for each level below, -5% for each level above. |
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153 | * minimum 20% |
|
|
154 | */ |
|
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155 | chance += levelcaster - leveldead; |
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156 | if (chance < 4) |
|
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157 | chance = 4; |
|
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158 | if (chance > rndm (0, 19)) |
|
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159 | return 0; /* resurrection succeeds */ |
139 | return 1; |
160 | return 1; |
140 | } |
161 | } |
141 | |
162 | |
142 | |
163 | |
143 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
164 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
… | |
… | |
153 | char name_to_resurrect[MAX_BUF]; |
174 | char name_to_resurrect[MAX_BUF]; |
154 | int leveldead = 25, mflags, clevel; |
175 | int leveldead = 25, mflags, clevel; |
155 | sint16 sx, sy; |
176 | sint16 sx, sy; |
156 | maptile *m; |
177 | maptile *m; |
157 | |
178 | |
158 | clevel = caster_level (caster, spell); |
179 | clevel = casting_level (caster, spell); |
159 | |
180 | |
160 | if (spell->last_heal) |
181 | if (spell->last_heal) |
161 | { |
182 | { |
162 | if (!arg) |
183 | if (!arg) |
163 | { |
184 | { |
… | |
… | |
195 | |
216 | |
196 | /* no matter what, we fry the corpse. */ |
217 | /* no matter what, we fry the corpse. */ |
197 | if (temp && temp->map) |
218 | if (temp && temp->map) |
198 | { |
219 | { |
199 | /* replace corpse object with a burning object */ |
220 | /* replace corpse object with a burning object */ |
200 | newob = arch_to_object (archetype::find ("burnout")); |
221 | newob = archetype::get (shstr_burnout); |
201 | if (newob) |
222 | if (newob) |
202 | newob->insert_at (temp, op); |
223 | newob->insert_at (temp, op); |
203 | |
224 | |
204 | leveldead = temp->level; |
225 | leveldead = temp->level; |
205 | temp->destroy (); |
226 | temp->destroy (); |
… | |
… | |
208 | if (resurrection_fails (clevel, leveldead)) |
229 | if (resurrection_fails (clevel, leveldead)) |
209 | { |
230 | { |
210 | if (spell->randomitems) |
231 | if (spell->randomitems) |
211 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
232 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
212 | if (t->item) |
233 | if (t->item) |
213 | summon_hostile_monsters (op, t->nrof, t->item->name); |
234 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
214 | |
235 | |
215 | return 1; |
236 | return 1; |
216 | |
237 | |
217 | } |
238 | } |
218 | else |
239 | else |
219 | return resurrect_player (op, name_to_resurrect, spell); |
240 | return resurrect_player (op, name_to_resurrect, spell); |
220 | } |
241 | } |
221 | |
242 | |
222 | |
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223 | int |
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224 | resurrection_fails (int levelcaster, int leveldead) |
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225 | { |
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226 | int chance = 9; |
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227 | |
|
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228 | /* scheme: equal in level, 50% success. |
|
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229 | * +5 % for each level below, -5% for each level above. |
|
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230 | * minimum 20% |
|
|
231 | */ |
|
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232 | chance += levelcaster - leveldead; |
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233 | if (chance < 4) |
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234 | chance = 4; |
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235 | if (chance > rndm (0, 19)) |
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236 | return 0; /* resurrection succeeds */ |
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237 | return 1; |
|
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238 | } |
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239 | |
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240 | void |
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241 | dead_player (object *op) |
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242 | { |
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243 | char filename[MAX_BUF]; |
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244 | char newname[MAX_BUF]; |
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245 | char path[MAX_BUF]; |
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246 | |
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247 | /* set up our paths/strings... */ |
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248 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
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249 | |
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250 | strcpy (filename, path); |
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251 | strcat (filename, ".pl"); |
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252 | strcpy (newname, filename); |
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253 | strcat (newname, ".dead"); |
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254 | |
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255 | if (rename (filename, newname) != 0) |
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256 | { |
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257 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
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258 | } |
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259 | } |
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260 | |
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261 | |
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262 | |
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263 | void |
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264 | dead_character (const char *name) |
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265 | { |
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266 | char buf[MAX_BUF]; |
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267 | char buf2[MAX_BUF]; |
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268 | |
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269 | sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
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270 | /* peterm: create a .dead filename.... ***.pl.dead */ |
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271 | strcpy (buf2, buf); |
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272 | strcat (buf, ".dead"); |
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273 | if (rename (buf2, buf) == -1) |
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274 | { |
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275 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
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276 | } |
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277 | } |
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278 | |
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279 | |
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280 | int |
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281 | dead_player_exists (const char *name) |
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282 | { |
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283 | char buf[MAX_BUF]; |
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284 | |
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285 | sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
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286 | strcat (buf, ".pl.dead"); |
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287 | return !(access (buf, 0)); |
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288 | } |
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