1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
… | |
… | |
57 | { |
58 | { |
58 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | return 0; |
60 | return 0; |
60 | } |
61 | } |
61 | |
62 | |
62 | value = RANDOM () % tl->total_chance; |
63 | value = rndm (tl->total_chance); |
63 | |
64 | |
64 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
65 | { |
66 | { |
66 | value -= t->chance; |
67 | value -= t->chance; |
67 | if (value < 0) |
68 | if (value < 0) |
… | |
… | |
137 | fclose (liveplayer); |
138 | fclose (liveplayer); |
138 | fclose (deadplayer); |
139 | fclose (deadplayer); |
139 | unlink (oldname); |
140 | unlink (oldname); |
140 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
141 | |
142 | |
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143 | return 1; |
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144 | } |
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145 | |
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146 | static int |
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147 | resurrection_fails (int levelcaster, int leveldead) |
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148 | { |
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149 | int chance = 9; |
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150 | |
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151 | /* scheme: equal in level, 50% success. |
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152 | * +5 % for each level below, -5% for each level above. |
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153 | * minimum 20% |
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154 | */ |
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155 | chance += levelcaster - leveldead; |
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156 | if (chance < 4) |
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157 | chance = 4; |
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158 | if (chance > rndm (0, 19)) |
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159 | return 0; /* resurrection succeeds */ |
142 | return 1; |
160 | return 1; |
143 | } |
161 | } |
144 | |
162 | |
145 | |
163 | |
146 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
164 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
… | |
… | |
203 | newob = archetype::get (shstr_burnout); |
221 | newob = archetype::get (shstr_burnout); |
204 | if (newob) |
222 | if (newob) |
205 | newob->insert_at (temp, op); |
223 | newob->insert_at (temp, op); |
206 | |
224 | |
207 | leveldead = temp->level; |
225 | leveldead = temp->level; |
208 | temp->destroy (true); |
226 | temp->destroy (); |
209 | } |
227 | } |
210 | |
228 | |
211 | if (resurrection_fails (clevel, leveldead)) |
229 | if (resurrection_fails (clevel, leveldead)) |
212 | { |
230 | { |
213 | if (spell->randomitems) |
231 | if (spell->randomitems) |
… | |
… | |
220 | } |
238 | } |
221 | else |
239 | else |
222 | return resurrect_player (op, name_to_resurrect, spell); |
240 | return resurrect_player (op, name_to_resurrect, spell); |
223 | } |
241 | } |
224 | |
242 | |
225 | |
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226 | int |
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227 | resurrection_fails (int levelcaster, int leveldead) |
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228 | { |
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229 | int chance = 9; |
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230 | |
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231 | /* scheme: equal in level, 50% success. |
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232 | * +5 % for each level below, -5% for each level above. |
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233 | * minimum 20% |
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234 | */ |
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235 | chance += levelcaster - leveldead; |
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236 | if (chance < 4) |
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237 | chance = 4; |
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238 | if (chance > rndm (0, 19)) |
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239 | return 0; /* resurrection succeeds */ |
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240 | return 1; |
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241 | } |
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242 | |
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243 | void |
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244 | dead_player (object *op) |
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245 | { |
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246 | char filename[MAX_BUF]; |
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247 | char newname[MAX_BUF]; |
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248 | char path[MAX_BUF]; |
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249 | |
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250 | /* set up our paths/strings... */ |
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251 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
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252 | |
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253 | strcpy (filename, path); |
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254 | strcat (filename, ".pl"); |
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255 | strcpy (newname, filename); |
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256 | strcat (newname, ".dead"); |
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257 | |
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258 | if (rename (filename, newname) != 0) |
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259 | { |
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260 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
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261 | } |
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262 | } |
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263 | |
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264 | |
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265 | |
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266 | void |
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267 | dead_character (const char *name) |
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268 | { |
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269 | char buf[MAX_BUF]; |
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270 | char buf2[MAX_BUF]; |
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271 | |
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272 | sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
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273 | /* peterm: create a .dead filename.... ***.pl.dead */ |
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274 | strcpy (buf2, buf); |
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275 | strcat (buf, ".dead"); |
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276 | if (rename (buf2, buf) == -1) |
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277 | { |
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278 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
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279 | } |
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280 | } |
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281 | |
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282 | |
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283 | int |
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284 | dead_player_exists (const char *name) |
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285 | { |
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286 | char buf[MAX_BUF]; |
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287 | |
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288 | sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
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289 | strcat (buf, ".pl.dead"); |
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290 | return !(access (buf, 0)); |
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291 | } |
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