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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.5 by root, Sun Sep 10 15:59:57 2006 UTC vs.
Revision 1.37 by root, Sat Apr 23 04:56:57 2011 UTC

1
2/* 1/*
3 * static char *rcsid_resurrection_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: resurrection.C,v 1.5 2006/09/10 15:59:57 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 23 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29 24
30/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
31 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
32 27
33#include <global.h> 28#include <global.h>
34#ifndef __CEXTRACT__
35# include <sproto.h> 29#include <sproto.h>
36#endif
37#include <spells.h> 30#include <spells.h>
38#include <errno.h> 31#include <errno.h>
39#ifdef sequent
40
41/* stoopid sequent includes don't do this like they should */
42extern char *sys_errlist[];
43extern int sys_nerr;
44#endif
45extern char **classname;
46extern object *objects;
47
48
49 32
50/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
51 * to resurrect 34 * to resurrect
52 */ 35 */
53static int 36static int
62 char buf2[MAX_BUF]; 45 char buf2[MAX_BUF];
63 const char *race = NULL; 46 const char *race = NULL;
64 sint64 exp; 47 sint64 exp;
65 int Con; 48 int Con;
66 49
67
68 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
69 if (spell->race) 51 if (spell->race)
70 { 52 {
71 treasurelist *tl = find_treasurelist (spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
72 treasure *t; 54 treasure *t;
73 int value; 55 int value;
74 56
75 if (!tl) 57 if (!tl)
76 { 58 {
77 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
78 return 0; 60 return 0;
79 } 61 }
62
80 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
64
81 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
82 { 66 {
83 value -= t->chance; 67 value -= t->chance;
84 if (value < 0) 68 if (value < 0)
85 break; 69 break;
86 } 70 }
87 if (!t) 71
72 if (!t || !t->item)
88 { 73 {
89 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
90 return 0; 75 return 0;
91 } 76 }
77
92 race = t->item->name; 78 race = t->item->archname;
93 } 79 }
94 80
95 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
96 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
97 83
126 { 112 {
127 fgets (buf, 255, deadplayer); 113 fgets (buf, 255, deadplayer);
128 sscanf (buf, "%s", buf2); 114 sscanf (buf, "%s", buf2);
129 if (!(strcmp (buf2, "exp"))) 115 if (!(strcmp (buf2, "exp")))
130 { 116 {
131 long long exp_;
132
133 sscanf (buf, "%s %lld", buf2, &exp_); 117 sscanf (buf, "%s %" SCNd64, buf2, &exp);
134 exp = exp_;
135 if (spell->stats.exp) 118 if (spell->stats.exp)
136 { 119 {
137 exp -= exp / spell->stats.exp; 120 exp -= exp / spell->stats.exp;
138 sprintf (buf, "exp %lld\n", exp_); 121 sprintf (buf, "exp %" PRId64 "\n", exp);
139 exp = exp_;
140 } 122 }
141 } 123 }
142 if (!(strcmp (buf2, "Con"))) 124 if (!(strcmp (buf2, "Con")))
143 { 125 {
144 sscanf (buf, "%s %d", buf2, &Con); 126 sscanf (buf, "%s %d", buf2, &Con);
156 fclose (liveplayer); 138 fclose (liveplayer);
157 fclose (deadplayer); 139 fclose (deadplayer);
158 unlink (oldname); 140 unlink (oldname);
159 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
160 142
143 return 1;
144}
145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
161 return 1; 160 return 1;
162} 161}
163 162
164 163
165/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
173{ 172{
174 object *temp, *newob; 173 object *temp, *newob;
175 char name_to_resurrect[MAX_BUF]; 174 char name_to_resurrect[MAX_BUF];
176 int leveldead = 25, mflags, clevel; 175 int leveldead = 25, mflags, clevel;
177 sint16 sx, sy; 176 sint16 sx, sy;
178 mapstruct *m; 177 maptile *m;
179 178
180 clevel = caster_level (caster, spell); 179 clevel = casting_level (caster, spell);
181 180
182 if (spell->last_heal) 181 if (spell->last_heal)
183 { 182 {
184 if (!arg) 183 if (!arg)
185 { 184 {
199 temp = NULL; 198 temp = NULL;
200 else 199 else
201 { 200 {
202 /* First we need to find a corpse, if any. */ 201 /* First we need to find a corpse, if any. */
203 /* If no object, temp will be set to NULL */ 202 /* If no object, temp will be set to NULL */
204 for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) 203 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
205 /* If it is corpse, this must be what we want to raise */ 204 /* If it is corpse, this must be what we want to raise */
206 if (temp->type == CORPSE) 205 if (temp->type == CORPSE)
207 break; 206 break;
208 } 207 }
209 208
217 216
218 /* no matter what, we fry the corpse. */ 217 /* no matter what, we fry the corpse. */
219 if (temp && temp->map) 218 if (temp && temp->map)
220 { 219 {
221 /* replace corpse object with a burning object */ 220 /* replace corpse object with a burning object */
222 newob = arch_to_object (find_archetype ("burnout")); 221 newob = archetype::get (shstr_burnout);
223 if (newob != NULL) 222 if (newob)
224 { 223 newob->insert_at (temp, op);
225 newob->x = temp->x; 224
226 newob->y = temp->y;
227 insert_ob_in_map (newob, temp->map, op, 0);
228 }
229 leveldead = temp->level; 225 leveldead = temp->level;
230 remove_ob (temp); 226 temp->destroy ();
231 free_object (temp);
232 } 227 }
233 228
234 if (resurrection_fails (clevel, leveldead)) 229 if (resurrection_fails (clevel, leveldead))
235 { 230 {
236 if (spell->randomitems) 231 if (spell->randomitems)
237 {
238 treasure *t;
239
240 for (t = spell->randomitems->items; t; t = t->next) 232 for (treasure *t = spell->randomitems->items; t; t = t->next)
241 { 233 if (t->item)
242 summon_hostile_monsters (op, t->nrof, t->item->name); 234 summon_hostile_monsters (op, t->nrof, t->item->archname);
243 }
244 235
245 }
246 return 1; 236 return 1;
247 237
248 } 238 }
249 else 239 else
250 {
251 return resurrect_player (op, name_to_resurrect, spell); 240 return resurrect_player (op, name_to_resurrect, spell);
252 }
253
254 return 1;
255} 241}
256 242
257
258int
259resurrection_fails (int levelcaster, int leveldead)
260{
261 int chance = 9;
262
263 /* scheme: equal in level, 50% success.
264 * +5 % for each level below, -5% for each level above.
265 * minimum 20%
266 */
267 chance += levelcaster - leveldead;
268 if (chance < 4)
269 chance = 4;
270 if (chance > rndm (0, 19))
271 return 0; /* resurrection succeeds */
272 return 1;
273}
274
275void
276dead_player (object *op)
277{
278 char filename[MAX_BUF];
279 char newname[MAX_BUF];
280 char path[MAX_BUF];
281
282 /* set up our paths/strings... */
283 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
284
285 strcpy (filename, path);
286 strcat (filename, ".pl");
287 strcpy (newname, filename);
288 strcat (newname, ".dead");
289
290 if (rename (filename, newname) != 0)
291 {
292 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
293 }
294}
295
296
297
298void
299dead_character (const char *name)
300{
301 char buf[MAX_BUF];
302 char buf2[MAX_BUF];
303
304 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
305 /* peterm: create a .dead filename.... ***.pl.dead */
306 strcpy (buf2, buf);
307 strcat (buf, ".dead");
308 if (rename (buf2, buf) == -1)
309 {
310 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
311 }
312}
313
314
315int
316dead_player_exists (const char *name)
317{
318 char buf[MAX_BUF];
319
320 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
321 strcat (buf, ".pl.dead");
322 return !(access (buf, 0));
323}

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