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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.19 by pippijn, Mon Jan 15 21:06:20 2007 UTC vs.
Revision 1.39 by root, Mon Oct 29 23:55:55 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
26 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
27 27
48 int Con; 48 int Con;
49 49
50 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
51 if (spell->race) 51 if (spell->race)
52 { 52 {
53 treasurelist *tl = find_treasurelist (spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
54 treasure *t; 54 treasure *t;
55 int value; 55 int value;
56 56
57 if (!tl) 57 if (!tl)
58 { 58 {
59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
60 return 0; 60 return 0;
61 } 61 }
62
62 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
64
63 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
64 { 66 {
65 value -= t->chance; 67 value -= t->chance;
66 if (value < 0) 68 if (value < 0)
67 break; 69 break;
68 } 70 }
71
69 if (!t || !t->item) 72 if (!t || !t->item)
70 { 73 {
71 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
72 return 0; 75 return 0;
73 } 76 }
77
74 race = t->item->name; 78 race = t->item->archname;
75 } 79 }
76 80
77 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
78 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
79 83
134 fclose (liveplayer); 138 fclose (liveplayer);
135 fclose (deadplayer); 139 fclose (deadplayer);
136 unlink (oldname); 140 unlink (oldname);
137 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
138 142
143 return 1;
144}
145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
139 return 1; 160 return 1;
140} 161}
141 162
142 163
143/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
153 char name_to_resurrect[MAX_BUF]; 174 char name_to_resurrect[MAX_BUF];
154 int leveldead = 25, mflags, clevel; 175 int leveldead = 25, mflags, clevel;
155 sint16 sx, sy; 176 sint16 sx, sy;
156 maptile *m; 177 maptile *m;
157 178
158 clevel = caster_level (caster, spell); 179 clevel = casting_level (caster, spell);
159 180
160 if (spell->last_heal) 181 if (spell->last_heal)
161 { 182 {
162 if (!arg) 183 if (!arg)
163 { 184 {
195 216
196 /* no matter what, we fry the corpse. */ 217 /* no matter what, we fry the corpse. */
197 if (temp && temp->map) 218 if (temp && temp->map)
198 { 219 {
199 /* replace corpse object with a burning object */ 220 /* replace corpse object with a burning object */
200 newob = arch_to_object (archetype::find ("burnout")); 221 newob = archetype::get (shstr_burnout);
201 if (newob) 222 if (newob)
202 newob->insert_at (temp, op); 223 newob->insert_at (temp, op);
203 224
204 leveldead = temp->level; 225 leveldead = temp->level;
205 temp->destroy (); 226 temp->destroy ();
208 if (resurrection_fails (clevel, leveldead)) 229 if (resurrection_fails (clevel, leveldead))
209 { 230 {
210 if (spell->randomitems) 231 if (spell->randomitems)
211 for (treasure *t = spell->randomitems->items; t; t = t->next) 232 for (treasure *t = spell->randomitems->items; t; t = t->next)
212 if (t->item) 233 if (t->item)
213 summon_hostile_monsters (op, t->nrof, t->item->name); 234 summon_hostile_monsters (op, t->nrof, t->item->archname);
214 235
215 return 1; 236 return 1;
216 237
217 } 238 }
218 else 239 else
219 return resurrect_player (op, name_to_resurrect, spell); 240 return resurrect_player (op, name_to_resurrect, spell);
220} 241}
221 242
222
223int
224resurrection_fails (int levelcaster, int leveldead)
225{
226 int chance = 9;
227
228 /* scheme: equal in level, 50% success.
229 * +5 % for each level below, -5% for each level above.
230 * minimum 20%
231 */
232 chance += levelcaster - leveldead;
233 if (chance < 4)
234 chance = 4;
235 if (chance > rndm (0, 19))
236 return 0; /* resurrection succeeds */
237 return 1;
238}
239
240void
241dead_player (object *op)
242{
243 char filename[MAX_BUF];
244 char newname[MAX_BUF];
245 char path[MAX_BUF];
246
247 /* set up our paths/strings... */
248 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
249
250 strcpy (filename, path);
251 strcat (filename, ".pl");
252 strcpy (newname, filename);
253 strcat (newname, ".dead");
254
255 if (rename (filename, newname) != 0)
256 {
257 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
258 }
259}
260
261
262
263void
264dead_character (const char *name)
265{
266 char buf[MAX_BUF];
267 char buf2[MAX_BUF];
268
269 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
270 /* peterm: create a .dead filename.... ***.pl.dead */
271 strcpy (buf2, buf);
272 strcat (buf, ".dead");
273 if (rename (buf2, buf) == -1)
274 {
275 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
276 }
277}
278
279
280int
281dead_player_exists (const char *name)
282{
283 char buf[MAX_BUF];
284
285 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
286 strcat (buf, ".pl.dead");
287 return !(access (buf, 0));
288}

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