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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.27 by root, Mon Sep 29 06:32:09 2008 UTC vs.
Revision 1.39 by root, Mon Oct 29 23:55:55 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
25 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
57 { 58 {
58 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
59 return 0; 60 return 0;
60 } 61 }
61 62
62 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
63 64
64 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
65 { 66 {
66 value -= t->chance; 67 value -= t->chance;
67 if (value < 0) 68 if (value < 0)
137 fclose (liveplayer); 138 fclose (liveplayer);
138 fclose (deadplayer); 139 fclose (deadplayer);
139 unlink (oldname); 140 unlink (oldname);
140 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
141 142
143 return 1;
144}
145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
142 return 1; 160 return 1;
143} 161}
144 162
145 163
146/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
220 } 238 }
221 else 239 else
222 return resurrect_player (op, name_to_resurrect, spell); 240 return resurrect_player (op, name_to_resurrect, spell);
223} 241}
224 242
225
226int
227resurrection_fails (int levelcaster, int leveldead)
228{
229 int chance = 9;
230
231 /* scheme: equal in level, 50% success.
232 * +5 % for each level below, -5% for each level above.
233 * minimum 20%
234 */
235 chance += levelcaster - leveldead;
236 if (chance < 4)
237 chance = 4;
238 if (chance > rndm (0, 19))
239 return 0; /* resurrection succeeds */
240 return 1;
241}
242
243void
244dead_player (object *op)
245{
246 char filename[MAX_BUF];
247 char newname[MAX_BUF];
248 char path[MAX_BUF];
249
250 /* set up our paths/strings... */
251 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
252
253 strcpy (filename, path);
254 strcat (filename, ".pl");
255 strcpy (newname, filename);
256 strcat (newname, ".dead");
257
258 if (rename (filename, newname) != 0)
259 {
260 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
261 }
262}
263
264
265
266void
267dead_character (const char *name)
268{
269 char buf[MAX_BUF];
270 char buf2[MAX_BUF];
271
272 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
273 /* peterm: create a .dead filename.... ***.pl.dead */
274 strcpy (buf2, buf);
275 strcat (buf, ".dead");
276 if (rename (buf2, buf) == -1)
277 {
278 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
279 }
280}
281
282
283int
284dead_player_exists (const char *name)
285{
286 char buf[MAX_BUF];
287
288 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
289 strcat (buf, ".pl.dead");
290 return !(access (buf, 0));
291}

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