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/cvs/deliantra/server/server/resurrection.C
Revision: 1.17
Committed: Sat Jan 6 14:42:31 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.16: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* the contents of this file were create solely by peterm@soda.berkeley.edu
26 all of the above disclaimers apply. */
27
28 #include <global.h>
29 #include <sproto.h>
30 #include <spells.h>
31 #include <errno.h>
32
33 extern char **classname;
34 extern object *objects;
35
36 /* name of the person to resurrect and which spell was used
37 * to resurrect
38 */
39 static int
40 resurrect_player (object *op, char *playername, object *spell)
41 {
42 FILE *deadplayer, *liveplayer;
43
44 char oldname[MAX_BUF];
45 char newname[MAX_BUF];
46 char path[MAX_BUF];
47 char buf[MAX_BUF];
48 char buf2[MAX_BUF];
49 const char *race = NULL;
50 sint64 exp;
51 int Con;
52
53 /* reincarnation, which changes the race */
54 if (spell->race)
55 {
56 treasurelist *tl = find_treasurelist (spell->race);
57 treasure *t;
58 int value;
59
60 if (!tl)
61 {
62 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
63 return 0;
64 }
65 value = RANDOM () % tl->total_chance;
66 for (t = tl->items; t; t = t->next)
67 {
68 value -= t->chance;
69 if (value < 0)
70 break;
71 }
72 if (!t || !t->item)
73 {
74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
75 return 0;
76 }
77 race = t->item->name;
78 }
79
80 /* set up our paths/strings... */
81 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
82
83 strcpy (newname, path);
84 strcat (newname, ".pl");
85
86 strcpy (oldname, newname);
87 strcat (oldname, ".dead");
88
89 if (!(deadplayer = fopen (oldname, "r")))
90 {
91 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
92 return 0;
93 }
94
95 if (!access (newname, 0))
96 {
97 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
98 fclose (deadplayer);
99 return 0;
100 }
101
102 if (!(liveplayer = fopen (newname, "w")))
103 {
104 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
105 LOG (llevError, "Cannot write player in resurrect_player!\n");
106 fclose (deadplayer);
107 return 0;
108 }
109
110 while (!feof (deadplayer))
111 {
112 fgets (buf, 255, deadplayer);
113 sscanf (buf, "%s", buf2);
114 if (!(strcmp (buf2, "exp")))
115 {
116 sscanf (buf, "%s %" SCNd64, buf2, &exp);
117 if (spell->stats.exp)
118 {
119 exp -= exp / spell->stats.exp;
120 sprintf (buf, "exp %" PRId64 "\n", exp);
121 }
122 }
123 if (!(strcmp (buf2, "Con")))
124 {
125 sscanf (buf, "%s %d", buf2, &Con);
126 Con -= spell->stats.Con;
127 if (Con < 1)
128 Con = 1;
129 sprintf (buf, "Con %d\n", Con);
130 }
131 if (race && !strcmp (buf2, "race"))
132 {
133 sprintf (buf, "race %s\n", race);
134 }
135 fputs (buf, liveplayer);
136 }
137 fclose (liveplayer);
138 fclose (deadplayer);
139 unlink (oldname);
140 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
141
142 return 1;
143 }
144
145
146 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
147 * op -- who is doing the resurrecting
148 * spell - spell object
149 * dir -- direction the spell is cast
150 * corpseobj - corpse to raise - can be null, in which case this function will find it
151 */
152 int
153 cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
154 {
155 object *temp, *newob;
156 char name_to_resurrect[MAX_BUF];
157 int leveldead = 25, mflags, clevel;
158 sint16 sx, sy;
159 maptile *m;
160
161 clevel = caster_level (caster, spell);
162
163 if (spell->last_heal)
164 {
165 if (!arg)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
168 return 0;
169 }
170 strcpy (name_to_resurrect, arg);
171 temp = NULL;
172 }
173 else
174 {
175 sx = op->x + freearr_x[dir];
176 sy = op->y + freearr_y[dir];
177 m = op->map;
178 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
179 if (mflags & P_OUT_OF_MAP)
180 temp = NULL;
181 else
182 {
183 /* First we need to find a corpse, if any. */
184 /* If no object, temp will be set to NULL */
185 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
186 /* If it is corpse, this must be what we want to raise */
187 if (temp->type == CORPSE)
188 break;
189 }
190
191 if (temp == NULL)
192 {
193 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
194 return 0;
195 }
196 strcpy (name_to_resurrect, temp->name);
197 }
198
199 /* no matter what, we fry the corpse. */
200 if (temp && temp->map)
201 {
202 /* replace corpse object with a burning object */
203 newob = arch_to_object (archetype::find ("burnout"));
204 if (newob)
205 newob->insert_at (temp, op);
206
207 leveldead = temp->level;
208 temp->destroy ();
209 }
210
211 if (resurrection_fails (clevel, leveldead))
212 {
213 if (spell->randomitems)
214 for (treasure *t = spell->randomitems->items; t; t = t->next)
215 if (t->item)
216 summon_hostile_monsters (op, t->nrof, t->item->name);
217
218 return 1;
219
220 }
221 else
222 return resurrect_player (op, name_to_resurrect, spell);
223 }
224
225
226 int
227 resurrection_fails (int levelcaster, int leveldead)
228 {
229 int chance = 9;
230
231 /* scheme: equal in level, 50% success.
232 * +5 % for each level below, -5% for each level above.
233 * minimum 20%
234 */
235 chance += levelcaster - leveldead;
236 if (chance < 4)
237 chance = 4;
238 if (chance > rndm (0, 19))
239 return 0; /* resurrection succeeds */
240 return 1;
241 }
242
243 void
244 dead_player (object *op)
245 {
246 char filename[MAX_BUF];
247 char newname[MAX_BUF];
248 char path[MAX_BUF];
249
250 /* set up our paths/strings... */
251 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
252
253 strcpy (filename, path);
254 strcat (filename, ".pl");
255 strcpy (newname, filename);
256 strcat (newname, ".dead");
257
258 if (rename (filename, newname) != 0)
259 {
260 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
261 }
262 }
263
264
265
266 void
267 dead_character (const char *name)
268 {
269 char buf[MAX_BUF];
270 char buf2[MAX_BUF];
271
272 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
273 /* peterm: create a .dead filename.... ***.pl.dead */
274 strcpy (buf2, buf);
275 strcat (buf, ".dead");
276 if (rename (buf2, buf) == -1)
277 {
278 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
279 }
280 }
281
282
283 int
284 dead_player_exists (const char *name)
285 {
286 char buf[MAX_BUF];
287
288 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
289 strcat (buf, ".pl.dead");
290 return !(access (buf, 0));
291 }