ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/resurrection.C
Revision: 1.28
Committed: Mon Sep 29 10:20:49 2008 UTC (15 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +1 -1 lines
Log Message:
do the same everywhere else

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* the contents of this file were create solely by peterm@soda.berkeley.edu
25 all of the above disclaimers apply. */
26
27 #include <global.h>
28 #include <sproto.h>
29 #include <spells.h>
30 #include <errno.h>
31
32 /* name of the person to resurrect and which spell was used
33 * to resurrect
34 */
35 static int
36 resurrect_player (object *op, char *playername, object *spell)
37 {
38 FILE *deadplayer, *liveplayer;
39
40 char oldname[MAX_BUF];
41 char newname[MAX_BUF];
42 char path[MAX_BUF];
43 char buf[MAX_BUF];
44 char buf2[MAX_BUF];
45 const char *race = NULL;
46 sint64 exp;
47 int Con;
48
49 /* reincarnation, which changes the race */
50 if (spell->race)
51 {
52 treasurelist *tl = treasurelist::find (spell->race);
53 treasure *t;
54 int value;
55
56 if (!tl)
57 {
58 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
59 return 0;
60 }
61
62 value = RANDOM () % tl->total_chance;
63
64 for (t = tl->items; t; t = t->next)
65 {
66 value -= t->chance;
67 if (value < 0)
68 break;
69 }
70
71 if (!t || !t->item)
72 {
73 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
74 return 0;
75 }
76
77 race = t->item->archname;
78 }
79
80 /* set up our paths/strings... */
81 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
82
83 strcpy (newname, path);
84 strcat (newname, ".pl");
85
86 strcpy (oldname, newname);
87 strcat (oldname, ".dead");
88
89 if (!(deadplayer = fopen (oldname, "r")))
90 {
91 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
92 return 0;
93 }
94
95 if (!access (newname, 0))
96 {
97 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
98 fclose (deadplayer);
99 return 0;
100 }
101
102 if (!(liveplayer = fopen (newname, "w")))
103 {
104 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
105 LOG (llevError, "Cannot write player in resurrect_player!\n");
106 fclose (deadplayer);
107 return 0;
108 }
109
110 while (!feof (deadplayer))
111 {
112 fgets (buf, 255, deadplayer);
113 sscanf (buf, "%s", buf2);
114 if (!(strcmp (buf2, "exp")))
115 {
116 sscanf (buf, "%s %" SCNd64, buf2, &exp);
117 if (spell->stats.exp)
118 {
119 exp -= exp / spell->stats.exp;
120 sprintf (buf, "exp %" PRId64 "\n", exp);
121 }
122 }
123 if (!(strcmp (buf2, "Con")))
124 {
125 sscanf (buf, "%s %d", buf2, &Con);
126 Con -= spell->stats.Con;
127 if (Con < 1)
128 Con = 1;
129 sprintf (buf, "Con %d\n", Con);
130 }
131 if (race && !strcmp (buf2, "race"))
132 {
133 sprintf (buf, "race %s\n", race);
134 }
135 fputs (buf, liveplayer);
136 }
137 fclose (liveplayer);
138 fclose (deadplayer);
139 unlink (oldname);
140 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
141
142 return 1;
143 }
144
145
146 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
147 * op -- who is doing the resurrecting
148 * spell - spell object
149 * dir -- direction the spell is cast
150 * corpseobj - corpse to raise - can be null, in which case this function will find it
151 */
152 int
153 cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
154 {
155 object *temp, *newob;
156 char name_to_resurrect[MAX_BUF];
157 int leveldead = 25, mflags, clevel;
158 sint16 sx, sy;
159 maptile *m;
160
161 clevel = casting_level (caster, spell);
162
163 if (spell->last_heal)
164 {
165 if (!arg)
166 {
167 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
168 return 0;
169 }
170 strcpy (name_to_resurrect, arg);
171 temp = NULL;
172 }
173 else
174 {
175 sx = op->x + freearr_x[dir];
176 sy = op->y + freearr_y[dir];
177 m = op->map;
178 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
179 if (mflags & P_OUT_OF_MAP)
180 temp = NULL;
181 else
182 {
183 /* First we need to find a corpse, if any. */
184 /* If no object, temp will be set to NULL */
185 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
186 /* If it is corpse, this must be what we want to raise */
187 if (temp->type == CORPSE)
188 break;
189 }
190
191 if (temp == NULL)
192 {
193 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
194 return 0;
195 }
196 strcpy (name_to_resurrect, temp->name);
197 }
198
199 /* no matter what, we fry the corpse. */
200 if (temp && temp->map)
201 {
202 /* replace corpse object with a burning object */
203 newob = archetype::get (shstr_burnout);
204 if (newob)
205 newob->insert_at (temp, op);
206
207 leveldead = temp->level;
208 temp->destroy (true);
209 }
210
211 if (resurrection_fails (clevel, leveldead))
212 {
213 if (spell->randomitems)
214 for (treasure *t = spell->randomitems->items; t; t = t->next)
215 if (t->item)
216 summon_hostile_monsters (op, t->nrof, t->item->archname);
217
218 return 1;
219
220 }
221 else
222 return resurrect_player (op, name_to_resurrect, spell);
223 }
224
225
226 int
227 resurrection_fails (int levelcaster, int leveldead)
228 {
229 int chance = 9;
230
231 /* scheme: equal in level, 50% success.
232 * +5 % for each level below, -5% for each level above.
233 * minimum 20%
234 */
235 chance += levelcaster - leveldead;
236 if (chance < 4)
237 chance = 4;
238 if (chance > rndm (0, 19))
239 return 0; /* resurrection succeeds */
240 return 1;
241 }
242
243 void
244 dead_player (object *op)
245 {
246 char filename[MAX_BUF];
247 char newname[MAX_BUF];
248 char path[MAX_BUF];
249
250 /* set up our paths/strings... */
251 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
252
253 strcpy (filename, path);
254 strcat (filename, ".pl");
255 strcpy (newname, filename);
256 strcat (newname, ".dead");
257
258 if (rename (filename, newname) != 0)
259 {
260 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
261 }
262 }
263
264
265
266 void
267 dead_character (const char *name)
268 {
269 char buf[MAX_BUF];
270 char buf2[MAX_BUF];
271
272 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
273 /* peterm: create a .dead filename.... ***.pl.dead */
274 strcpy (buf2, buf);
275 strcat (buf, ".dead");
276 if (rename (buf2, buf) == -1)
277 {
278 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
279 }
280 }
281
282
283 int
284 dead_player_exists (const char *name)
285 {
286 char buf[MAX_BUF];
287
288 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
289 strcat (buf, ".pl.dead");
290 return !(access (buf, 0));
291 }