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/cvs/deliantra/server/server/resurrection.C
Revision: 1.34
Committed: Fri Nov 6 13:31:47 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90, rel-2_92, rel-2_93
Changes since 1.33: +0 -46 lines
Log Message:
remove or document dead code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* the contents of this file were create solely by peterm@soda.berkeley.edu
26 all of the above disclaimers apply. */
27
28 #include <global.h>
29 #include <sproto.h>
30 #include <spells.h>
31 #include <errno.h>
32
33 /* name of the person to resurrect and which spell was used
34 * to resurrect
35 */
36 static int
37 resurrect_player (object *op, char *playername, object *spell)
38 {
39 FILE *deadplayer, *liveplayer;
40
41 char oldname[MAX_BUF];
42 char newname[MAX_BUF];
43 char path[MAX_BUF];
44 char buf[MAX_BUF];
45 char buf2[MAX_BUF];
46 const char *race = NULL;
47 sint64 exp;
48 int Con;
49
50 /* reincarnation, which changes the race */
51 if (spell->race)
52 {
53 treasurelist *tl = treasurelist::find (spell->race);
54 treasure *t;
55 int value;
56
57 if (!tl)
58 {
59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
60 return 0;
61 }
62
63 value = rndm (tl->total_chance);
64
65 for (t = tl->items; t; t = t->next)
66 {
67 value -= t->chance;
68 if (value < 0)
69 break;
70 }
71
72 if (!t || !t->item)
73 {
74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
75 return 0;
76 }
77
78 race = t->item->archname;
79 }
80
81 /* set up our paths/strings... */
82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
83
84 strcpy (newname, path);
85 strcat (newname, ".pl");
86
87 strcpy (oldname, newname);
88 strcat (oldname, ".dead");
89
90 if (!(deadplayer = fopen (oldname, "r")))
91 {
92 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
93 return 0;
94 }
95
96 if (!access (newname, 0))
97 {
98 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
99 fclose (deadplayer);
100 return 0;
101 }
102
103 if (!(liveplayer = fopen (newname, "w")))
104 {
105 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
106 LOG (llevError, "Cannot write player in resurrect_player!\n");
107 fclose (deadplayer);
108 return 0;
109 }
110
111 while (!feof (deadplayer))
112 {
113 fgets (buf, 255, deadplayer);
114 sscanf (buf, "%s", buf2);
115 if (!(strcmp (buf2, "exp")))
116 {
117 sscanf (buf, "%s %" SCNd64, buf2, &exp);
118 if (spell->stats.exp)
119 {
120 exp -= exp / spell->stats.exp;
121 sprintf (buf, "exp %" PRId64 "\n", exp);
122 }
123 }
124 if (!(strcmp (buf2, "Con")))
125 {
126 sscanf (buf, "%s %d", buf2, &Con);
127 Con -= spell->stats.Con;
128 if (Con < 1)
129 Con = 1;
130 sprintf (buf, "Con %d\n", Con);
131 }
132 if (race && !strcmp (buf2, "race"))
133 {
134 sprintf (buf, "race %s\n", race);
135 }
136 fputs (buf, liveplayer);
137 }
138 fclose (liveplayer);
139 fclose (deadplayer);
140 unlink (oldname);
141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
142
143 return 1;
144 }
145
146 static int
147 resurrection_fails (int levelcaster, int leveldead)
148 {
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
160 return 1;
161 }
162
163
164 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
165 * op -- who is doing the resurrecting
166 * spell - spell object
167 * dir -- direction the spell is cast
168 * corpseobj - corpse to raise - can be null, in which case this function will find it
169 */
170 int
171 cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
172 {
173 object *temp, *newob;
174 char name_to_resurrect[MAX_BUF];
175 int leveldead = 25, mflags, clevel;
176 sint16 sx, sy;
177 maptile *m;
178
179 clevel = casting_level (caster, spell);
180
181 if (spell->last_heal)
182 {
183 if (!arg)
184 {
185 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
186 return 0;
187 }
188 strcpy (name_to_resurrect, arg);
189 temp = NULL;
190 }
191 else
192 {
193 sx = op->x + freearr_x[dir];
194 sy = op->y + freearr_y[dir];
195 m = op->map;
196 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
197 if (mflags & P_OUT_OF_MAP)
198 temp = NULL;
199 else
200 {
201 /* First we need to find a corpse, if any. */
202 /* If no object, temp will be set to NULL */
203 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
204 /* If it is corpse, this must be what we want to raise */
205 if (temp->type == CORPSE)
206 break;
207 }
208
209 if (temp == NULL)
210 {
211 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
212 return 0;
213 }
214 strcpy (name_to_resurrect, temp->name);
215 }
216
217 /* no matter what, we fry the corpse. */
218 if (temp && temp->map)
219 {
220 /* replace corpse object with a burning object */
221 newob = archetype::get (shstr_burnout);
222 if (newob)
223 newob->insert_at (temp, op);
224
225 leveldead = temp->level;
226 temp->destroy ();
227 }
228
229 if (resurrection_fails (clevel, leveldead))
230 {
231 if (spell->randomitems)
232 for (treasure *t = spell->randomitems->items; t; t = t->next)
233 if (t->item)
234 summon_hostile_monsters (op, t->nrof, t->item->archname);
235
236 return 1;
237
238 }
239 else
240 return resurrect_player (op, name_to_resurrect, spell);
241 }
242