1 | /* |
1 | /* |
2 | * static char *rcsid_skill_util_c = |
2 | * static char *rcsid_skill_util_c = |
3 | * "$Id: skill_util.c,v 1.2 2006/04/29 13:44:15 pippijn Exp $"; |
3 | * "$Id: skill_util.c,v 1.3 2006/04/30 12:07:48 pippijn Exp $"; |
4 | */ |
4 | */ |
5 | /* |
5 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
6 | CrossFire, A Multiplayer game for X-windows |
7 | |
7 | |
8 | Copryight (C) 2002 Mark Wedel & Crossfire Development Team |
8 | Copryight (C) 2002 Mark Wedel & Crossfire Development Team |
… | |
… | |
358 | break; |
358 | break; |
359 | |
359 | |
360 | case SK_FLAME_TOUCH: |
360 | case SK_FLAME_TOUCH: |
361 | (void) attack_hth(op,dir,"flamed", skill); |
361 | (void) attack_hth(op,dir,"flamed", skill); |
362 | break; |
362 | break; |
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363 | |
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364 | case SK_SPARK_TOUCH: |
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365 | (void) attack_hth(op,dir,"zapped", skill); |
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366 | break; |
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367 | |
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368 | case SK_FROST_TOUCH: |
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369 | (void) attack_hth(op,dir,"froze", skill); |
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370 | break; |
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371 | |
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372 | case SK_ACID_TOUCH: |
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373 | (void) attack_hth(op,dir,"dissolved", skill); |
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374 | break; |
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375 | |
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376 | case SK_POISON_TOUCH: |
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377 | (void) attack_hth(op,dir,"splashed with poison,", skill); |
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378 | break; |
363 | |
379 | |
364 | case SK_CLAWING: |
380 | case SK_CLAWING: |
365 | (void) attack_hth(op,dir,"clawed", skill); |
381 | (void) attack_hth(op,dir,"clawed", skill); |
366 | break; |
382 | break; |
367 | |
383 | |