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elmex |
1.1 |
/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Tim Rightnour |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.7 |
The authors can be reached via e-mail to <crossfire@schmorp.de> |
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elmex |
1.1 |
*/ |
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/* This weather system was written for crossfire by Tim Rightnour */ |
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#include <global.h> |
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#include <tod.h> |
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#include <map.h> |
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#ifndef __CEXTRACT__ |
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root |
1.5 |
# include <sproto.h> |
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elmex |
1.1 |
#endif |
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extern unsigned long todtick; |
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extern weathermap_t **weathermap; |
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37 |
root |
1.5 |
static void dawn_to_dusk (const timeofday_t * tod); |
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static void write_skymap (void); |
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static void write_pressuremap (void); |
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static void read_pressuremap (void); |
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static void init_pressure (void); |
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static void write_winddirmap (void); |
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static void read_winddirmap (void); |
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static void write_windspeedmap (void); |
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static void read_windspeedmap (void); |
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static void init_wind (void); |
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static void write_gulfstreammap (void); |
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static void read_gulfstreammap (void); |
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static void init_gulfstreammap (void); |
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static void write_humidmap (void); |
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static void read_humidmap (void); |
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static void write_elevmap (void); |
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static void read_elevmap (void); |
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static void write_watermap (void); |
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static void read_watermap (void); |
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static void init_humid_elev (void); |
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static void write_temperaturemap (void); |
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static void read_temperaturemap (void); |
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static void init_temperature (void); |
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static void write_rainfallmap (void); |
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static void read_rainfallmap (void); |
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static void init_rainfall (void); |
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elmex |
1.1 |
static void init_weatheravoid (weather_avoids_t wa[]); |
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root |
1.5 |
static void perform_weather (void); |
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root |
1.8 |
static object *avoid_weather (int *av, maptile *m, int x, int y, int *gs, int grow); |
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static void calculate_temperature (maptile *m, int wx, int wy); |
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static void let_it_snow (maptile *m, int wx, int wy); |
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static void singing_in_the_rain (maptile *m, int wx, int wy); |
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static void plant_a_garden (maptile *m, int wx, int wy); |
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static void change_the_world (maptile *m, int wx, int wy); |
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root |
1.5 |
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root |
1.8 |
//static void feather_map(maptile *m, int wx, int wy); |
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root |
1.5 |
static const char *weathermap_to_worldmap_corner (int wx, int wy, int *x, int *y, int dir); |
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static int polar_distance (int x, int y, int equator); |
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static void update_humid (void); |
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static int humid_tile (int x, int y); |
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static void temperature_calc (int x, int y, const timeofday_t * tod); |
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static int real_temperature (int x, int y); |
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static void smooth_pressure (void); |
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static void perform_pressure (void); |
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static void smooth_wind (void); |
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static void plot_gulfstream (void); |
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static void compute_sky (void); |
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static void process_rain (void); |
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static void spin_globe (void); |
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static void write_weather_images (void); |
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elmex |
1.1 |
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static int gulf_stream_speed[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
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static int gulf_stream_dir[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
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static int gulf_stream_start; |
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static int gulf_stream_direction; |
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static const int season_timechange[5][HOURS_PER_DAY] = { |
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root |
1.5 |
|
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elmex |
1.1 |
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
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root |
1.3 |
8 9 10 11 12 13 */ |
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root |
1.5 |
{0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
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1, 1, 1, 1, 1, 1}, |
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{0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, |
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1, 1, 1, 1, 1, 0}, |
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{0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
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1, 1, 1, 1, 1, 0}, |
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{0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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1, 1, 1, 1, 1, 0}, |
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{0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
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1, 1, 1, 1, 1, 0} |
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elmex |
1.1 |
}; |
108 |
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static const int season_tempchange[HOURS_PER_DAY] = { |
110 |
root |
1.5 |
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elmex |
1.1 |
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
112 |
root |
1.3 |
8 9 10 11 12 13 */ |
113 |
root |
1.5 |
0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
114 |
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1, 1, 1, 1, 1, 1 |
115 |
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}; |
116 |
elmex |
1.1 |
|
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/* |
118 |
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* The table below is used to set which tiles the weather will avoid |
119 |
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* processing. This keeps it from putting snow on snow, and putting snow |
120 |
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* on the ocean, and other things like that. |
121 |
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*/ |
122 |
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static weather_avoids_t weather_avoids[] = { |
124 |
root |
1.5 |
{"snow", 1, NULL}, |
125 |
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{"snow2", 1, NULL}, |
126 |
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{"snow3", 1, NULL}, |
127 |
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{"snow4", 1, NULL}, |
128 |
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{"snow5", 1, NULL}, |
129 |
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{"mountain1_snow", 1, NULL}, |
130 |
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{"mountain2_snow", 1, NULL}, |
131 |
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{"rain1", 1, NULL}, |
132 |
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{"rain2", 1, NULL}, |
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{"rain3", 1, NULL}, |
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{"rain4", 1, NULL}, |
135 |
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{"rain5", 1, NULL}, |
136 |
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{"mountain1_rivlets", 1, NULL}, |
137 |
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{"mountain2_rivlets", 1, NULL}, |
138 |
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{"drifts", 0, NULL}, |
139 |
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{"glacier", 0, NULL}, |
140 |
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{"cforest1", 0, NULL}, |
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{"sea", 0, NULL}, |
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{"sea1", 0, NULL}, |
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{"deep_sea", 0, NULL}, |
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{"shallow_sea", 0, NULL}, |
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{"lava", 0, NULL}, |
146 |
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{"permanent_lava", 0, NULL}, |
147 |
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{NULL, 0, NULL} |
148 |
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}; |
149 |
elmex |
1.1 |
|
150 |
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/* |
151 |
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* this table is identical to the one above, except these are tiles to avoid |
152 |
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* when processing growth. IE, don't grow herbs in the ocean. The second |
153 |
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* field is unused. |
154 |
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*/ |
155 |
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156 |
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static weather_avoids_t growth_avoids[] = { |
157 |
root |
1.5 |
{"cobblestones", 0, NULL}, |
158 |
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{"cobblestones2", 0, NULL}, |
159 |
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{"flagstone", 0, NULL}, |
160 |
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{"stonefloor2", 0, NULL}, |
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{"lava", 0, NULL}, |
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{"permanent_lava", 0, NULL}, |
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{"sea", 0, NULL}, |
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{"sea1", 0, NULL}, |
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{"deep_sea", 0, NULL}, |
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{"shallow_sea", 0, NULL}, |
167 |
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{"farmland", 0, NULL}, |
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{"dungeon_magic", 0, NULL}, |
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{"dungeon_floor", 0, NULL}, |
170 |
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{"lake", 0, NULL}, |
171 |
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{"grasspond", 0, NULL}, |
172 |
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{NULL, 0, NULL} |
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elmex |
1.1 |
}; |
174 |
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175 |
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/* |
176 |
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* The table below is used in let_it_snow() and singing_in_the_rain() to |
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* decide what type of snow/rain/etc arch to put down. The first field is the |
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* name of the arch we want to match. The second field is the special snow |
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* type we use to cover that arch. The third field is the doublestack arch, |
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* NULL if none, used to stack over the snow after covering the tile. |
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* The fourth field is 1 if you want to match arch->name, 0 to match ob->name. |
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*/ |
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184 |
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static weather_replace_t weather_replace[] = { |
185 |
root |
1.5 |
{"impossible_match", "snow5", NULL, 0}, |
186 |
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{"impossible_match2", "snow4", NULL, 0}, /* placeholders */ |
187 |
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{"impossible_match3", "snow3", NULL, 0}, |
188 |
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{"hills", "drifts", NULL, 0}, |
189 |
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{"treed_hills", "drifts", "woods5", 1}, |
190 |
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{"grass", "snow", NULL, 0}, |
191 |
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{"sand", "snow", NULL, 0}, |
192 |
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{"stones", "snow2", NULL, 0}, |
193 |
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{"steppe", "snow2", NULL, 0}, |
194 |
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{"brush", "snow2", NULL, 0}, |
195 |
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{"farmland", "snow3", NULL, 0}, |
196 |
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{"wasteland", "glacier", NULL, 0}, |
197 |
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{"mountain", "mountain1_snow", NULL, 1}, |
198 |
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{"mountain2", "mountain2_snow", NULL, 1}, |
199 |
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{"mountain4", "mountain2_snow", NULL, 1}, |
200 |
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{"evergreens", "snow", "evergreens2", 1}, |
201 |
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{"evergreen", "snow", "tree5", 1}, |
202 |
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{"tree", "snow", "tree3", 0}, |
203 |
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{"woods", "snow3", "woods4", 1}, |
204 |
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{"woods_3", "snow", "woods5", 1}, |
205 |
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{NULL, NULL, NULL, 0}, |
206 |
elmex |
1.1 |
}; |
207 |
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208 |
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/* |
209 |
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* The table below is used to grow things on the map. See include/tod.h for |
210 |
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* the meanings of all of the fields. |
211 |
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*/ |
212 |
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213 |
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static const weather_grow_t weather_grow[] = { |
214 |
root |
1.5 |
/* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax, season */ |
215 |
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{"mint", "grass", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
216 |
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{"rose_red", "grass", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
217 |
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{"rose_red", "hills", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
218 |
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{"mint", "brush", 8, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
219 |
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{"blackroot", "swamp", 15, 1.6, 2.0, 60, 100, 20, 30, -100, 1500, 0}, |
220 |
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{"mushroom_1", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
221 |
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{"mushroom_2", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
222 |
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{"mushroom_1", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
223 |
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{"mushroom_2", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
224 |
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{"mushroom_1", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
225 |
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{"mushroom_2", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
226 |
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{"pipeweed", "farmland", 20, 1.0, 2.0, 30, 100, 10, 25, 100, 5000, 0}, |
227 |
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{"cabbage", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 0}, |
228 |
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{"onion", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
229 |
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{"carrot", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
230 |
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{"thorns", "brush", 15, 0.5, 1.3, 30, 100, 10, 25, -100, 9999, 0}, |
231 |
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{"mountain_foilage", "mountain", 6, 1.0, 2.0, 25, 100, 5, 30, 0, 15999, 2}, |
232 |
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{NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
233 |
elmex |
1.1 |
}; |
234 |
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235 |
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/* |
236 |
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* The table below uses the same format as the one above. However this |
237 |
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* table is used to change the layout of the worldmap itself. The tile |
238 |
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* parameter is a base tile to lay down underneath the herb tile. |
239 |
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*/ |
240 |
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241 |
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static const weather_grow_t weather_tile[] = { |
242 |
root |
1.5 |
/* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax */ |
243 |
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{"dunes", NULL, 2, 0.0, 0.03, 0, 20, 10, 99, 0, 4000, 0}, |
244 |
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{"desert", NULL, 1, 0.0, 0.05, 0, 20, 10, 99, 0, 4000, 0}, |
245 |
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{"pstone_2", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
246 |
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{"pstone_3", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
247 |
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{"grassbrown", NULL, 1, 0.05, 1.0, 20, 80, -20, -3, 0, 5000, 0}, |
248 |
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{"grass_br_gr", NULL, 1, 0.05, 1.0, 20, 80, -3, 5, 0, 5000, 0}, |
249 |
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{"grass", NULL, 1, 0.05, 1.0, 20, 80, 5, 15, 0, 5000, 0}, |
250 |
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{"grassmedium", NULL, 1, 0.05, 1.0, 20, 80, 15, 25, 0, 5000, 0}, |
251 |
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{"grassdark", NULL, 1, 0.05, 1.0, 20, 80, 25, 35, 0, 5000, 0}, |
252 |
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{"brush", NULL, 1, 0.2, 1.0, 25, 70, 0, 30, 500, 6000, 0}, |
253 |
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/* small */ |
254 |
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{"evergreens2", "brush", 1, 0.5, 1.8, 30, 90, -30, 24, 3000, 8000, 0}, |
255 |
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{"fernsdense", "brush", 1, 0.9, 2.5, 50, 100, 10, 35, 1000, 6000, 0}, |
256 |
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{"fernssparse", "brush", 1, 0.7, 2.0, 30, 90, -15, 35, 0, 4000, 0}, |
257 |
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{"woods4", "brush", 1, 0.1, 0.8, 30, 60, -5, 25, 1000, 4500, 0}, |
258 |
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{"woods5", "brush", 1, 0.6, 1.5, 20, 70, -15, 20, 2000, 5500, 0}, |
259 |
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{"forestsparse", "brush", 1, 0.3, 1.5, 15, 60, -20, 25, 0, 4500, 0}, |
260 |
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/* big */ |
261 |
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/* |
262 |
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{"ytree_2", "brush", 2, 0.1, 0.6, 30, 60, 10, 25, 1000, 3500, 0}, |
263 |
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{"tree3", "grass", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
264 |
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{"tree5", "grass", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
265 |
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{"tree3", "grassmeduim", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
266 |
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{"tree5", "grassmedium", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
267 |
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{"tree3", "grassdark", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
268 |
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{"tree5", "grassdark", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, */ |
269 |
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/* mountians */ |
270 |
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{"steppe", NULL, 1, 0.5, 1.3, 0, 30, -20, 35, 1000, 6000, 0}, |
271 |
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{"steppelight", NULL, 1, 0.0, 0.6, 0, 20, -50, 35, 0, 5000, 0}, |
272 |
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{"hills", NULL, 1, 0.1, 0.9, 20, 80, -10, 30, 5000, 8500, 0}, |
273 |
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{"hills_rocky", NULL, 1, 0.0, 0.9, 0, 100, -50, 50, 5000, 8500, 0}, |
274 |
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{"swamp", NULL, 1, 1.0, 9.9, 55, 80, 10, 50, 0, 1000, 0}, |
275 |
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{"deep_swamp", NULL, 1, 1.0, 9.9, 80, 100, 10, 50, 0, 1000, 0}, |
276 |
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{"mountain", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 8000, 10000, 0}, |
277 |
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{"mountain2", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 9500, 11000, 0}, |
278 |
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{"mountain4", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 10500, 12000, 0}, |
279 |
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{"mountain5", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 11500, 13500, 0}, |
280 |
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{"wasteland", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 13000, 99999, 0}, |
281 |
|
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/* catchalls */ |
282 |
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{"palms", "pstone_1", 1, 0.01, 0.1, 0, 30, 5, 99, 0, 4000, 0}, |
283 |
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{"large_stones", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 6000, 8000, 0}, |
284 |
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{"earth", NULL, 1, 0.0, 1.0, 0, 70, -30, 15, 0, 6000, 0}, |
285 |
|
|
{"medium_stones", NULL, 1, 1.0, 3.0, 70, 100, -30, 10, 0, 4000, 0}, /*unsure */ |
286 |
|
|
{"earth", NULL, 1, 0.1, 0.9, 20, 80, -30, 30, 0, 4999, 0}, /* tundra */ |
287 |
|
|
{"swamp", NULL, 1, 1.0, 9.9, 50, 100, -30, 10, 0, 4000, 0}, /* cold marsh */ |
288 |
|
|
{"earth", NULL, 1, 0.0, 99.9, 0, 100, -99, 99, 0, 99999, 0}, /* debug */ |
289 |
|
|
{NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
290 |
elmex |
1.1 |
}; |
291 |
|
|
|
292 |
|
|
/* This stuff is for creating the images. */ |
293 |
|
|
|
294 |
|
|
/* Colour offsets into pixel array. */ |
295 |
|
|
#define RED 0 |
296 |
|
|
#define GREEN 1 |
297 |
|
|
#define BLUE 2 |
298 |
|
|
|
299 |
|
|
/* Colours used for wind directions. |
300 |
|
|
* winddir is the directoin wind is coming from. |
301 |
|
|
* 812 456 |
302 |
|
|
* 7 3 3 7 |
303 |
|
|
* 654 218 |
304 |
|
|
*/ |
305 |
|
|
static const uint32 directions[] = { |
306 |
root |
1.5 |
0x0000FFFF, /* south */ |
307 |
|
|
0x000000FF, /* south west */ |
308 |
|
|
0x00FF00FF, /* west */ |
309 |
|
|
0x00FFFFFF, /* north west */ |
310 |
|
|
0x00000000, /* north */ |
311 |
|
|
0x00FF0000, /* north east */ |
312 |
|
|
0x00FFFF00, /* east */ |
313 |
|
|
0x0000FF00 /* south east */ |
314 |
elmex |
1.1 |
}; |
315 |
|
|
|
316 |
|
|
/* Colours used for weather types. */ |
317 |
|
|
static const uint32 skies[] = { |
318 |
root |
1.5 |
0x000000FF, /* SKY_CLEAR 0 */ |
319 |
|
|
0x000000BD, /* SKY_LIGHTCLOUD 1 */ |
320 |
|
|
0x0000007E, /* SKY_OVERCAST 2 */ |
321 |
|
|
0x0000FF00, /* SKY_LIGHT_RAIN 3 */ |
322 |
|
|
0x0000BD00, /* SKY_RAIN 4 */ |
323 |
|
|
0x00007E00, /* SKY_HEAVY_RAIN 5 */ |
324 |
|
|
0x00FFFF00, /* SKY_HURRICANE 6 */ |
325 |
|
|
|
326 |
elmex |
1.1 |
/* wierd weather 7-12 */ |
327 |
root |
1.5 |
0x00FF0000, /* SKY_FOG 7 */ |
328 |
|
|
0x00FF00FF, /* SKY_HAIL 8 */ |
329 |
|
|
0x00000000, |
330 |
|
|
0x00000000, |
331 |
|
|
0x00000000, |
332 |
|
|
0x00000000, |
333 |
|
|
|
334 |
elmex |
1.1 |
/* snow */ |
335 |
root |
1.5 |
0x003F3F3F, /* SKY_LIGHT_SNOW 13 */ |
336 |
|
|
0x007E7E7E, /* SKY_SNOW 14 */ |
337 |
|
|
0x00BDBDBD, /* SKY_HEAVY_SNOW 15 */ |
338 |
|
|
0x00FFFFFF /* SKY_BLIZZARD 16 */ |
339 |
elmex |
1.1 |
}; |
340 |
|
|
|
341 |
|
|
|
342 |
|
|
/* |
343 |
|
|
* Set the darkness level for a map. Requires the map pointer. |
344 |
|
|
*/ |
345 |
|
|
|
346 |
root |
1.5 |
void |
347 |
root |
1.8 |
set_darkness_map (maptile *m) |
348 |
elmex |
1.1 |
{ |
349 |
root |
1.5 |
int i; |
350 |
|
|
timeofday_t tod; |
351 |
elmex |
1.1 |
|
352 |
root |
1.5 |
if (!m->outdoor) |
353 |
|
|
return; |
354 |
elmex |
1.1 |
|
355 |
root |
1.5 |
get_tod (&tod); |
356 |
|
|
m->darkness = 0; |
357 |
|
|
for (i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) |
358 |
|
|
change_map_light (m, season_timechange[tod.season][i]); |
359 |
|
|
for (i = 0; i <= tod.hour; i++) |
360 |
|
|
change_map_light (m, season_timechange[tod.season][i]); |
361 |
elmex |
1.1 |
} |
362 |
|
|
|
363 |
|
|
/* |
364 |
|
|
* Compute the darkness level for all maps in the game. Requires the |
365 |
|
|
* time of day as an argument. |
366 |
|
|
*/ |
367 |
|
|
|
368 |
root |
1.5 |
static void |
369 |
|
|
dawn_to_dusk (const timeofday_t * tod) |
370 |
elmex |
1.1 |
{ |
371 |
root |
1.8 |
maptile *m; |
372 |
elmex |
1.1 |
|
373 |
root |
1.5 |
/* If the light level isn't changing, no reason to do all |
374 |
|
|
* the work below. |
375 |
|
|
*/ |
376 |
|
|
if (season_timechange[tod->season][tod->hour] == 0) |
377 |
|
|
return; |
378 |
|
|
|
379 |
|
|
for (m = first_map; m != NULL; m = m->next) |
380 |
|
|
{ |
381 |
|
|
if (!m->outdoor) |
382 |
|
|
continue; |
383 |
|
|
change_map_light (m, season_timechange[tod->season][tod->hour]); |
384 |
elmex |
1.1 |
} |
385 |
|
|
} |
386 |
|
|
|
387 |
|
|
/* |
388 |
|
|
* This performs the basic function of advancing the clock one tick |
389 |
|
|
* forward. Every 20 ticks, the clock is saved to disk. It is also |
390 |
|
|
* saved on shutdown. Any time dependant functions should be called |
391 |
|
|
* from this function, and probably be passed tod as an argument. |
392 |
|
|
* Please don't modify tod in the dependant function. |
393 |
|
|
*/ |
394 |
|
|
|
395 |
root |
1.5 |
void |
396 |
|
|
tick_the_clock (void) |
397 |
elmex |
1.1 |
{ |
398 |
root |
1.5 |
timeofday_t tod; |
399 |
|
|
|
400 |
|
|
todtick++; |
401 |
|
|
if (todtick % 20 == 0) |
402 |
|
|
write_todclock (); |
403 |
|
|
if (settings.dynamiclevel > 0) |
404 |
|
|
{ |
405 |
|
|
if (todtick % 21 == 0) |
406 |
|
|
write_pressuremap (); |
407 |
|
|
if (todtick % 22 == 0) |
408 |
|
|
write_winddirmap (); |
409 |
|
|
if (todtick % 23 == 0) |
410 |
|
|
write_windspeedmap (); |
411 |
|
|
if (todtick % 24 == 0) |
412 |
|
|
write_humidmap (); |
413 |
elmex |
1.1 |
|
414 |
|
|
/* if (todtick%25 == 0) |
415 |
root |
1.3 |
write_elevmap(); */ |
416 |
root |
1.5 |
if (todtick % 26 == 0) |
417 |
|
|
write_temperaturemap (); |
418 |
|
|
if (todtick % 27 == 0) |
419 |
|
|
write_gulfstreammap (); |
420 |
|
|
if (todtick % 28 == 0) |
421 |
|
|
write_skymap (); |
422 |
|
|
if (todtick % 29 == 0) |
423 |
|
|
write_rainfallmap (); |
424 |
|
|
} |
425 |
|
|
get_tod (&tod); |
426 |
|
|
dawn_to_dusk (&tod); |
427 |
|
|
/* call the weather calculators, here, in order */ |
428 |
|
|
if (settings.dynamiclevel > 0) |
429 |
|
|
{ |
430 |
|
|
perform_pressure (); /* pressure is the random factor */ |
431 |
|
|
smooth_wind (); /* calculate the wind. depends on pressure */ |
432 |
|
|
plot_gulfstream (); |
433 |
|
|
update_humid (); |
434 |
|
|
init_temperature (); |
435 |
|
|
compute_sky (); |
436 |
|
|
if (tod.hour == 0) |
437 |
|
|
process_rain (); |
438 |
|
|
} |
439 |
|
|
/* perform_weather must follow calculators */ |
440 |
|
|
perform_weather (); |
441 |
|
|
if (settings.dynamiclevel > 0) |
442 |
|
|
{ |
443 |
|
|
write_weather_images (); |
444 |
|
|
spin_globe (); |
445 |
|
|
} |
446 |
elmex |
1.1 |
} |
447 |
|
|
|
448 |
|
|
/* |
449 |
|
|
* This batch of routines reads and writes the various |
450 |
|
|
* weathermap structures. Each type of data is stored |
451 |
|
|
* in a separate file to allow the size of these structures to be |
452 |
|
|
* changed more or less on the fly. If weather goes haywire, the admin |
453 |
|
|
* can simply delete and boot the server, and it will regen. |
454 |
|
|
* |
455 |
|
|
* The write functions should be called occasionally to keep the data |
456 |
|
|
* in the maps current. Whereas the read functions should only be called |
457 |
|
|
* at boot. If the read function cannot find the appropriate map, it |
458 |
|
|
* calls the init function, to initialize that map. |
459 |
|
|
*/ |
460 |
|
|
|
461 |
|
|
/* sky. We never read this map, only write it for debugging purposes */ |
462 |
|
|
|
463 |
root |
1.5 |
static void |
464 |
|
|
write_skymap (void) |
465 |
elmex |
1.1 |
{ |
466 |
root |
1.5 |
char filename[MAX_BUF]; |
467 |
|
|
FILE *fp; |
468 |
|
|
int x, y; |
469 |
|
|
|
470 |
|
|
sprintf (filename, "%s/skymap", settings.localdir); |
471 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
472 |
|
|
{ |
473 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
474 |
|
|
return; |
475 |
|
|
} |
476 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
477 |
|
|
{ |
478 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
479 |
|
|
fprintf (fp, "%d ", weathermap[x][y].sky); |
480 |
|
|
fprintf (fp, "\n"); |
481 |
elmex |
1.1 |
} |
482 |
root |
1.5 |
fclose (fp); |
483 |
elmex |
1.1 |
} |
484 |
|
|
|
485 |
|
|
/* pressure */ |
486 |
|
|
|
487 |
root |
1.5 |
static void |
488 |
|
|
write_pressuremap (void) |
489 |
elmex |
1.1 |
{ |
490 |
root |
1.5 |
char filename[MAX_BUF]; |
491 |
|
|
FILE *fp; |
492 |
|
|
int x, y; |
493 |
|
|
|
494 |
|
|
sprintf (filename, "%s/pressuremap", settings.localdir); |
495 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
496 |
|
|
{ |
497 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
498 |
|
|
return; |
499 |
|
|
} |
500 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
501 |
|
|
{ |
502 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
503 |
|
|
fprintf (fp, "%d ", weathermap[x][y].pressure); |
504 |
|
|
fprintf (fp, "\n"); |
505 |
|
|
} |
506 |
|
|
fclose (fp); |
507 |
|
|
} |
508 |
|
|
|
509 |
|
|
static void |
510 |
|
|
read_pressuremap (void) |
511 |
|
|
{ |
512 |
|
|
char filename[MAX_BUF]; |
513 |
|
|
FILE *fp; |
514 |
|
|
int x, y; |
515 |
|
|
|
516 |
|
|
sprintf (filename, "%s/pressuremap", settings.localdir); |
517 |
|
|
LOG (llevDebug, "Reading pressure data from %s...", filename); |
518 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
519 |
|
|
{ |
520 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
521 |
|
|
LOG (llevDebug, "Initializing pressure maps..."); |
522 |
|
|
init_pressure (); |
523 |
|
|
write_pressuremap (); |
524 |
|
|
LOG (llevDebug, "Done\n"); |
525 |
|
|
return; |
526 |
|
|
} |
527 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
528 |
|
|
{ |
529 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
530 |
|
|
{ |
531 |
|
|
fscanf (fp, "%hd ", &weathermap[x][y].pressure); |
532 |
|
|
if (weathermap[x][y].pressure < 960 || weathermap[x][y].pressure > 1040) |
533 |
|
|
weathermap[x][y].pressure = rndm (960, 1040); |
534 |
|
|
} |
535 |
|
|
fscanf (fp, "\n"); |
536 |
|
|
} |
537 |
|
|
LOG (llevDebug, "Done.\n"); |
538 |
|
|
fclose (fp); |
539 |
|
|
} |
540 |
|
|
|
541 |
|
|
static void |
542 |
|
|
init_pressure (void) |
543 |
|
|
{ |
544 |
|
|
int x, y; |
545 |
|
|
int l, n, k, r; |
546 |
|
|
|
547 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
548 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
549 |
|
|
weathermap[x][y].pressure = 1000; |
550 |
|
|
|
551 |
|
|
for (l = 0; l < PRESSURE_ITERATIONS; l++) |
552 |
|
|
{ |
553 |
|
|
x = rndm (0, WEATHERMAPTILESX - 1); |
554 |
|
|
y = rndm (0, WEATHERMAPTILESY - 1); |
555 |
|
|
n = rndm (PRESSURE_MIN, PRESSURE_MAX); |
556 |
|
|
for (k = 1; k < PRESSURE_AREA; k++) |
557 |
|
|
{ |
558 |
|
|
r = rndm (0, 3); |
559 |
|
|
switch (r) |
560 |
|
|
{ |
561 |
|
|
case 0: |
562 |
|
|
if (x < WEATHERMAPTILESX - 1) |
563 |
|
|
x++; |
564 |
|
|
break; |
565 |
|
|
case 1: |
566 |
|
|
if (y < WEATHERMAPTILESY - 1) |
567 |
|
|
y++; |
568 |
|
|
break; |
569 |
|
|
case 2: |
570 |
|
|
if (x) |
571 |
|
|
x--; |
572 |
|
|
break; |
573 |
|
|
case 3: |
574 |
|
|
if (y) |
575 |
|
|
y--; |
576 |
|
|
break; |
577 |
|
|
} |
578 |
|
|
weathermap[x][y].pressure = (weathermap[x][y].pressure + n) / 2; |
579 |
|
|
} |
580 |
|
|
} |
581 |
|
|
/* create random spikes in the pressure */ |
582 |
|
|
for (l = 0; l < PRESSURE_SPIKES; l++) |
583 |
|
|
{ |
584 |
|
|
x = rndm (0, WEATHERMAPTILESX - 1); |
585 |
|
|
y = rndm (0, WEATHERMAPTILESY - 1); |
586 |
|
|
n = rndm (500, 2000); |
587 |
|
|
weathermap[x][y].pressure = n; |
588 |
elmex |
1.1 |
} |
589 |
root |
1.5 |
smooth_pressure (); |
590 |
elmex |
1.1 |
} |
591 |
|
|
|
592 |
|
|
/* winddir */ |
593 |
|
|
|
594 |
root |
1.5 |
static void |
595 |
|
|
write_winddirmap (void) |
596 |
elmex |
1.1 |
{ |
597 |
root |
1.5 |
char filename[MAX_BUF]; |
598 |
|
|
FILE *fp; |
599 |
|
|
int x, y; |
600 |
|
|
|
601 |
|
|
sprintf (filename, "%s/winddirmap", settings.localdir); |
602 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
603 |
|
|
{ |
604 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
605 |
|
|
return; |
606 |
|
|
} |
607 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
608 |
|
|
{ |
609 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
610 |
|
|
fprintf (fp, "%d ", weathermap[x][y].winddir); |
611 |
|
|
fprintf (fp, "\n"); |
612 |
|
|
} |
613 |
|
|
fclose (fp); |
614 |
|
|
} |
615 |
|
|
|
616 |
|
|
static void |
617 |
|
|
read_winddirmap (void) |
618 |
|
|
{ |
619 |
|
|
char filename[MAX_BUF]; |
620 |
|
|
FILE *fp; |
621 |
|
|
int x, y, d; |
622 |
|
|
|
623 |
|
|
sprintf (filename, "%s/winddirmap", settings.localdir); |
624 |
|
|
LOG (llevDebug, "Reading wind direction data from %s...", filename); |
625 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
626 |
|
|
{ |
627 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
628 |
|
|
LOG (llevDebug, "Initializing wind maps..."); |
629 |
|
|
init_wind (); |
630 |
|
|
write_winddirmap (); |
631 |
|
|
LOG (llevDebug, "Done\n"); |
632 |
|
|
return; |
633 |
|
|
} |
634 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
635 |
|
|
{ |
636 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
637 |
|
|
{ |
638 |
|
|
fscanf (fp, "%d ", &d); |
639 |
|
|
weathermap[x][y].winddir = d; |
640 |
|
|
if (weathermap[x][y].winddir < 1 || weathermap[x][y].winddir > 8) |
641 |
|
|
weathermap[x][y].winddir = rndm (1, 8); |
642 |
|
|
} |
643 |
|
|
fscanf (fp, "\n"); |
644 |
elmex |
1.1 |
} |
645 |
root |
1.5 |
LOG (llevDebug, "Done.\n"); |
646 |
|
|
fclose (fp); |
647 |
elmex |
1.1 |
} |
648 |
|
|
|
649 |
|
|
/* windspeed */ |
650 |
|
|
|
651 |
root |
1.5 |
static void |
652 |
|
|
write_windspeedmap (void) |
653 |
elmex |
1.1 |
{ |
654 |
root |
1.5 |
char filename[MAX_BUF]; |
655 |
|
|
FILE *fp; |
656 |
|
|
int x, y; |
657 |
|
|
|
658 |
|
|
sprintf (filename, "%s/windspeedmap", settings.localdir); |
659 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
660 |
|
|
{ |
661 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
662 |
|
|
return; |
663 |
|
|
} |
664 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
665 |
|
|
{ |
666 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
667 |
|
|
fprintf (fp, "%d ", weathermap[x][y].windspeed); |
668 |
|
|
fprintf (fp, "\n"); |
669 |
|
|
} |
670 |
|
|
fclose (fp); |
671 |
|
|
} |
672 |
|
|
|
673 |
|
|
static void |
674 |
|
|
read_windspeedmap (void) |
675 |
|
|
{ |
676 |
|
|
char filename[MAX_BUF]; |
677 |
|
|
FILE *fp; |
678 |
|
|
int x, y, d; |
679 |
|
|
|
680 |
|
|
sprintf (filename, "%s/windspeedmap", settings.localdir); |
681 |
|
|
LOG (llevDebug, "Reading wind speed data from %s...", filename); |
682 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
683 |
|
|
{ |
684 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
685 |
|
|
LOG (llevDebug, "Initializing wind maps..."); |
686 |
|
|
init_wind (); |
687 |
|
|
write_windspeedmap (); |
688 |
|
|
LOG (llevDebug, "Done\n"); |
689 |
|
|
return; |
690 |
|
|
} |
691 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
692 |
|
|
{ |
693 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
694 |
|
|
{ |
695 |
|
|
fscanf (fp, "%d ", &d); |
696 |
|
|
weathermap[x][y].windspeed = d; |
697 |
|
|
if (weathermap[x][y].windspeed < 0 || weathermap[x][y].windspeed > 120) |
698 |
|
|
weathermap[x][y].windspeed = rndm (1, 30); |
699 |
|
|
} |
700 |
|
|
fscanf (fp, "\n"); |
701 |
elmex |
1.1 |
} |
702 |
root |
1.5 |
LOG (llevDebug, "Done.\n"); |
703 |
|
|
fclose (fp); |
704 |
elmex |
1.1 |
} |
705 |
|
|
|
706 |
|
|
/* initialize the wind randomly. Does both direction and speed in one pass */ |
707 |
|
|
|
708 |
root |
1.5 |
static void |
709 |
|
|
init_wind (void) |
710 |
elmex |
1.1 |
{ |
711 |
root |
1.5 |
int x, y; |
712 |
elmex |
1.1 |
|
713 |
root |
1.5 |
for (x = 0; x < WEATHERMAPTILESX; x++) |
714 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
715 |
|
|
{ |
716 |
|
|
weathermap[x][y].winddir = rndm (1, 8); |
717 |
|
|
weathermap[x][y].windspeed = rndm (1, 10); |
718 |
|
|
} |
719 |
elmex |
1.1 |
} |
720 |
|
|
|
721 |
|
|
/* gulf stream */ |
722 |
|
|
|
723 |
root |
1.5 |
static void |
724 |
|
|
write_gulfstreammap (void) |
725 |
elmex |
1.1 |
{ |
726 |
root |
1.5 |
char filename[MAX_BUF]; |
727 |
|
|
FILE *fp; |
728 |
|
|
int x, y; |
729 |
|
|
|
730 |
|
|
sprintf (filename, "%s/gulfstreammap", settings.localdir); |
731 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
732 |
|
|
{ |
733 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
734 |
|
|
return; |
735 |
|
|
} |
736 |
|
|
for (x = 0; x < GULF_STREAM_WIDTH; x++) |
737 |
|
|
{ |
738 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
739 |
|
|
fprintf (fp, "%d ", gulf_stream_speed[x][y]); |
740 |
|
|
fprintf (fp, "\n"); |
741 |
|
|
} |
742 |
|
|
for (x = 0; x < GULF_STREAM_WIDTH; x++) |
743 |
|
|
{ |
744 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
745 |
|
|
fprintf (fp, "%d ", gulf_stream_dir[x][y]); |
746 |
|
|
fprintf (fp, "\n"); |
747 |
|
|
} |
748 |
|
|
fclose (fp); |
749 |
|
|
} |
750 |
|
|
|
751 |
|
|
static void |
752 |
|
|
read_gulfstreammap (void) |
753 |
|
|
{ |
754 |
|
|
char filename[MAX_BUF]; |
755 |
|
|
FILE *fp; |
756 |
|
|
int x, y; |
757 |
|
|
|
758 |
|
|
sprintf (filename, "%s/gulfstreammap", settings.localdir); |
759 |
|
|
LOG (llevDebug, "Reading gulf stream data from %s...", filename); |
760 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
761 |
|
|
{ |
762 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
763 |
|
|
LOG (llevDebug, "Initializing gulf stream maps..."); |
764 |
|
|
init_gulfstreammap (); |
765 |
|
|
write_gulfstreammap (); |
766 |
|
|
LOG (llevDebug, "Done\n"); |
767 |
|
|
return; |
768 |
|
|
} |
769 |
|
|
for (x = 0; x < GULF_STREAM_WIDTH; x++) |
770 |
|
|
{ |
771 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
772 |
|
|
{ |
773 |
|
|
fscanf (fp, "%d ", &gulf_stream_speed[x][y]); |
774 |
|
|
if (gulf_stream_speed[x][y] < 0 || gulf_stream_speed[x][y] > 120) |
775 |
|
|
gulf_stream_speed[x][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
776 |
|
|
} |
777 |
|
|
fscanf (fp, "\n"); |
778 |
|
|
} |
779 |
|
|
for (x = 0; x < GULF_STREAM_WIDTH; x++) |
780 |
|
|
{ |
781 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
782 |
|
|
{ |
783 |
|
|
fscanf (fp, "%d ", &gulf_stream_dir[x][y]); |
784 |
|
|
if (gulf_stream_dir[x][y] < 0 || gulf_stream_dir[x][y] > 120) |
785 |
|
|
gulf_stream_dir[x][y] = rndm (1, 8); |
786 |
|
|
} |
787 |
|
|
fscanf (fp, "\n"); |
788 |
|
|
} |
789 |
|
|
LOG (llevDebug, "Done.\n"); |
790 |
|
|
fclose (fp); |
791 |
|
|
} |
792 |
|
|
|
793 |
|
|
static void |
794 |
|
|
init_gulfstreammap (void) |
795 |
|
|
{ |
796 |
|
|
int x, y, tx; |
797 |
|
|
|
798 |
|
|
/* build a gulf stream */ |
799 |
|
|
x = rndm (GULF_STREAM_WIDTH, WEATHERMAPTILESX - GULF_STREAM_WIDTH); |
800 |
|
|
/* doth the great bob inhale or exhale? */ |
801 |
|
|
gulf_stream_direction = rndm (0, 1); |
802 |
|
|
gulf_stream_start = x; |
803 |
|
|
|
804 |
|
|
if (gulf_stream_direction) |
805 |
|
|
{ |
806 |
|
|
for (y = WEATHERMAPTILESY - 1; y >= 0; y--) |
807 |
|
|
{ |
808 |
|
|
switch (rndm (0, 6)) |
809 |
|
|
{ |
810 |
|
|
case 0: |
811 |
|
|
case 1: |
812 |
|
|
case 2: |
813 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
814 |
|
|
{ |
815 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
816 |
|
|
if (x == 0) |
817 |
root |
1.3 |
gulf_stream_dir[tx][y] = 7; |
818 |
root |
1.5 |
else |
819 |
|
|
{ |
820 |
|
|
gulf_stream_dir[tx][y] = 8; |
821 |
|
|
if (tx == 0) |
822 |
root |
1.3 |
x--; |
823 |
root |
1.5 |
} |
824 |
root |
1.3 |
} |
825 |
root |
1.5 |
break; |
826 |
|
|
case 3: |
827 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
828 |
|
|
{ |
829 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
830 |
|
|
gulf_stream_dir[tx][y] = 7; |
831 |
|
|
} |
832 |
|
|
break; |
833 |
|
|
case 4: |
834 |
|
|
case 5: |
835 |
|
|
case 6: |
836 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
837 |
|
|
{ |
838 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
839 |
|
|
if (x == WEATHERMAPTILESX - 1) |
840 |
root |
1.3 |
gulf_stream_dir[tx][y] = 7; |
841 |
root |
1.5 |
else |
842 |
|
|
{ |
843 |
|
|
gulf_stream_dir[tx][y] = 6; |
844 |
|
|
if (tx == 0) |
845 |
root |
1.3 |
x++; |
846 |
root |
1.5 |
} |
847 |
root |
1.3 |
} |
848 |
root |
1.5 |
break; |
849 |
root |
1.3 |
} |
850 |
|
|
} |
851 |
root |
1.5 |
} |
852 |
|
|
else |
853 |
|
|
{ /* go right to left */ |
854 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
855 |
|
|
{ |
856 |
|
|
switch (rndm (0, 6)) |
857 |
|
|
{ |
858 |
|
|
case 0: |
859 |
|
|
case 1: |
860 |
|
|
case 2: |
861 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
862 |
|
|
{ |
863 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
864 |
|
|
if (x == 0) |
865 |
root |
1.3 |
gulf_stream_dir[tx][y] = 3; |
866 |
root |
1.5 |
else |
867 |
|
|
{ |
868 |
|
|
gulf_stream_dir[tx][y] = 2; |
869 |
|
|
if (tx == 0) |
870 |
root |
1.3 |
x--; |
871 |
root |
1.5 |
} |
872 |
root |
1.3 |
} |
873 |
root |
1.5 |
break; |
874 |
|
|
case 3: |
875 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
876 |
|
|
{ |
877 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
878 |
|
|
gulf_stream_dir[tx][y] = 3; |
879 |
|
|
} |
880 |
|
|
break; |
881 |
|
|
case 4: |
882 |
|
|
case 5: |
883 |
|
|
case 6: |
884 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
885 |
|
|
{ |
886 |
|
|
gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
887 |
|
|
if (x == WEATHERMAPTILESX - 1) |
888 |
root |
1.3 |
gulf_stream_dir[tx][y] = 3; |
889 |
root |
1.5 |
else |
890 |
|
|
{ |
891 |
|
|
gulf_stream_dir[tx][y] = 4; |
892 |
|
|
if (tx == 0) |
893 |
root |
1.3 |
x++; |
894 |
root |
1.5 |
} |
895 |
root |
1.3 |
} |
896 |
root |
1.5 |
break; |
897 |
root |
1.3 |
} |
898 |
|
|
} |
899 |
root |
1.5 |
} /* done */ |
900 |
elmex |
1.1 |
} |
901 |
|
|
|
902 |
|
|
/* humidity */ |
903 |
|
|
|
904 |
root |
1.5 |
static void |
905 |
|
|
write_humidmap (void) |
906 |
elmex |
1.1 |
{ |
907 |
root |
1.5 |
char filename[MAX_BUF]; |
908 |
|
|
FILE *fp; |
909 |
|
|
int x, y; |
910 |
|
|
|
911 |
|
|
sprintf (filename, "%s/humidmap", settings.localdir); |
912 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
913 |
|
|
{ |
914 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
915 |
|
|
return; |
916 |
|
|
} |
917 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
918 |
|
|
{ |
919 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
920 |
|
|
fprintf (fp, "%d ", weathermap[x][y].humid); |
921 |
|
|
fprintf (fp, "\n"); |
922 |
|
|
} |
923 |
|
|
fclose (fp); |
924 |
|
|
} |
925 |
|
|
|
926 |
|
|
static void |
927 |
|
|
read_humidmap (void) |
928 |
|
|
{ |
929 |
|
|
char filename[MAX_BUF]; |
930 |
|
|
FILE *fp; |
931 |
|
|
int x, y, d; |
932 |
|
|
|
933 |
|
|
sprintf (filename, "%s/humidmap", settings.localdir); |
934 |
|
|
LOG (llevDebug, "Reading humidity data from %s...", filename); |
935 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
936 |
|
|
{ |
937 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
938 |
|
|
LOG (llevDebug, "Initializing humidity and elevation maps..."); |
939 |
|
|
init_humid_elev (); |
940 |
|
|
write_elevmap (); |
941 |
|
|
write_humidmap (); |
942 |
|
|
write_watermap (); |
943 |
|
|
LOG (llevDebug, "Done\n"); |
944 |
|
|
return; |
945 |
|
|
} |
946 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
947 |
|
|
{ |
948 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
949 |
|
|
{ |
950 |
|
|
fscanf (fp, "%d ", &d); |
951 |
|
|
weathermap[x][y].humid = d; |
952 |
|
|
if (weathermap[x][y].humid < 0 || weathermap[x][y].humid > 100) |
953 |
|
|
weathermap[x][y].humid = rndm (0, 100); |
954 |
|
|
} |
955 |
|
|
fscanf (fp, "\n"); |
956 |
elmex |
1.1 |
} |
957 |
root |
1.5 |
LOG (llevDebug, "Done.\n"); |
958 |
|
|
fclose (fp); |
959 |
elmex |
1.1 |
} |
960 |
|
|
|
961 |
|
|
/* average elevation */ |
962 |
|
|
|
963 |
root |
1.5 |
static void |
964 |
|
|
write_elevmap (void) |
965 |
elmex |
1.1 |
{ |
966 |
root |
1.5 |
char filename[MAX_BUF]; |
967 |
|
|
FILE *fp; |
968 |
|
|
int x, y; |
969 |
|
|
|
970 |
|
|
sprintf (filename, "%s/elevmap", settings.localdir); |
971 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
972 |
|
|
{ |
973 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
974 |
|
|
return; |
975 |
|
|
} |
976 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
977 |
|
|
{ |
978 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
979 |
|
|
fprintf (fp, "%d ", weathermap[x][y].avgelev); |
980 |
|
|
fprintf (fp, "\n"); |
981 |
|
|
} |
982 |
|
|
fclose (fp); |
983 |
|
|
} |
984 |
|
|
|
985 |
|
|
static void |
986 |
|
|
read_elevmap (void) |
987 |
|
|
{ |
988 |
|
|
char filename[MAX_BUF]; |
989 |
|
|
FILE *fp; |
990 |
|
|
int x, y; |
991 |
|
|
|
992 |
|
|
sprintf (filename, "%s/elevmap", settings.localdir); |
993 |
|
|
LOG (llevDebug, "Reading elevation data from %s...", filename); |
994 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
995 |
|
|
{ |
996 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
997 |
|
|
/* initializing these is expensive, and should have been done |
998 |
|
|
by the humidity. It's not worth the wait to do it twice. */ |
999 |
|
|
return; |
1000 |
|
|
} |
1001 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1002 |
|
|
{ |
1003 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1004 |
|
|
{ |
1005 |
|
|
fscanf (fp, "%d ", &weathermap[x][y].avgelev); |
1006 |
|
|
if (weathermap[x][y].avgelev < -10000 || weathermap[x][y].avgelev > 15000) |
1007 |
|
|
weathermap[x][y].avgelev = rndm (-1000, 10000); |
1008 |
root |
1.3 |
} |
1009 |
root |
1.5 |
fscanf (fp, "\n"); |
1010 |
elmex |
1.1 |
} |
1011 |
root |
1.5 |
LOG (llevDebug, "Done.\n"); |
1012 |
|
|
fclose (fp); |
1013 |
elmex |
1.1 |
} |
1014 |
|
|
|
1015 |
|
|
/* water % */ |
1016 |
|
|
|
1017 |
root |
1.5 |
static void |
1018 |
|
|
write_watermap (void) |
1019 |
elmex |
1.1 |
{ |
1020 |
root |
1.5 |
char filename[MAX_BUF]; |
1021 |
|
|
FILE *fp; |
1022 |
|
|
int x, y; |
1023 |
|
|
|
1024 |
|
|
sprintf (filename, "%s/watermap", settings.localdir); |
1025 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
1026 |
|
|
{ |
1027 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
1028 |
|
|
return; |
1029 |
|
|
} |
1030 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1031 |
|
|
{ |
1032 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1033 |
|
|
fprintf (fp, "%d ", weathermap[x][y].water); |
1034 |
|
|
fprintf (fp, "\n"); |
1035 |
|
|
} |
1036 |
|
|
fclose (fp); |
1037 |
|
|
} |
1038 |
|
|
|
1039 |
|
|
static void |
1040 |
|
|
read_watermap (void) |
1041 |
|
|
{ |
1042 |
|
|
char filename[MAX_BUF]; |
1043 |
|
|
FILE *fp; |
1044 |
|
|
int x, y, d; |
1045 |
|
|
|
1046 |
|
|
sprintf (filename, "%s/watermap", settings.localdir); |
1047 |
|
|
LOG (llevDebug, "Reading water data from %s...", filename); |
1048 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
1049 |
|
|
{ |
1050 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
1051 |
|
|
/* initializing these is expensive, and should have been done |
1052 |
|
|
by the humidity. It's not worth the wait to do it twice. */ |
1053 |
|
|
return; |
1054 |
|
|
} |
1055 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1056 |
|
|
{ |
1057 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1058 |
|
|
{ |
1059 |
|
|
fscanf (fp, "%d ", &d); |
1060 |
|
|
weathermap[x][y].water = d; |
1061 |
|
|
if (weathermap[x][y].water > 100) |
1062 |
|
|
weathermap[x][y].water = rndm (0, 100); |
1063 |
|
|
} |
1064 |
|
|
fscanf (fp, "\n"); |
1065 |
elmex |
1.1 |
} |
1066 |
root |
1.5 |
LOG (llevDebug, "Done.\n"); |
1067 |
|
|
fclose (fp); |
1068 |
elmex |
1.1 |
} |
1069 |
|
|
|
1070 |
|
|
/* |
1071 |
|
|
* initialize both humidity and elevation |
1072 |
|
|
*/ |
1073 |
|
|
|
1074 |
root |
1.5 |
static void |
1075 |
|
|
init_humid_elev (void) |
1076 |
elmex |
1.1 |
{ |
1077 |
root |
1.5 |
int x, y, tx, ty, nx, ny, ax, ay, j; |
1078 |
|
|
int spwtx, spwty; |
1079 |
|
|
const char *mapname; |
1080 |
|
|
long int elev; |
1081 |
|
|
int water, space; |
1082 |
root |
1.8 |
maptile *m; |
1083 |
root |
1.5 |
|
1084 |
|
|
/* handling of this is kinda nasty. For that reason, |
1085 |
|
|
* we do the elevation here too. Not because it makes the |
1086 |
|
|
* code cleaner, or makes handling easier, but because I do *not* |
1087 |
|
|
* want to maintain two of these nightmares. |
1088 |
|
|
*/ |
1089 |
|
|
|
1090 |
|
|
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
1091 |
|
|
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
1092 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1093 |
|
|
{ |
1094 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1095 |
|
|
{ |
1096 |
|
|
water = 0; |
1097 |
|
|
elev = 0; |
1098 |
|
|
nx = 0; |
1099 |
|
|
ny = 0; |
1100 |
|
|
space = 0; |
1101 |
|
|
|
1102 |
|
|
/* top left */ |
1103 |
|
|
mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 8); |
1104 |
|
|
m = load_original_map (mapname, 0); |
1105 |
|
|
if (m == NULL) |
1106 |
|
|
continue; |
1107 |
|
|
m = load_overlay_map (mapname, m); |
1108 |
|
|
if (m == NULL) |
1109 |
|
|
continue; |
1110 |
|
|
for (nx = 0, ax = tx; (nx < spwtx && (uint32) ax < settings.worldmaptilesizex && space < spwtx * spwty); ax++, nx++) |
1111 |
|
|
{ |
1112 |
|
|
for (ny = 0, ay = ty; (ny < spwty && (uint32) ay < settings.worldmaptilesizey && space < spwtx * spwty); ay++, ny++, space++) |
1113 |
|
|
if (GET_MAP_OB (m, ax, ay)) |
1114 |
|
|
{ |
1115 |
|
|
if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
1116 |
|
|
water++; |
1117 |
|
|
elev += GET_MAP_OB (m, ax, ay)->elevation; |
1118 |
|
|
} |
1119 |
|
|
} |
1120 |
|
|
delete_map (m); |
1121 |
|
|
|
1122 |
|
|
/* bottom left */ |
1123 |
|
|
mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 6); |
1124 |
|
|
m = load_original_map (mapname, 0); |
1125 |
|
|
if (m == NULL) |
1126 |
|
|
continue; |
1127 |
|
|
m = load_overlay_map (mapname, m); |
1128 |
|
|
if (m == NULL) |
1129 |
|
|
continue; |
1130 |
|
|
j = ny; |
1131 |
|
|
for (nx = 0, ax = tx; (nx < spwtx && (uint32) ax < settings.worldmaptilesizex && space < spwtx * spwty); ax++, nx++) |
1132 |
|
|
{ |
1133 |
|
|
for (ny = j, ay = MAX (0, ty - (spwty - 1)); (ny < spwty && ay <= ty && space < spwtx * spwty); space++, ay++, ny++) |
1134 |
|
|
if (GET_MAP_OB (m, ax, ay)) |
1135 |
|
|
{ |
1136 |
|
|
if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
1137 |
|
|
water++; |
1138 |
|
|
elev += GET_MAP_OB (m, ax, ay)->elevation; |
1139 |
|
|
} |
1140 |
|
|
} |
1141 |
|
|
delete_map (m); |
1142 |
|
|
|
1143 |
|
|
/* top right */ |
1144 |
|
|
mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 2); |
1145 |
|
|
m = load_original_map (mapname, 0); |
1146 |
|
|
if (m == NULL) |
1147 |
|
|
continue; |
1148 |
|
|
m = load_overlay_map (mapname, m); |
1149 |
|
|
if (m == NULL) |
1150 |
|
|
continue; |
1151 |
|
|
for (ax = MAX (0, tx - (spwtx - 1)); (nx < spwtx && ax < tx && space < spwtx * spwty); ax++, nx++) |
1152 |
|
|
{ |
1153 |
|
|
for (ny = 0, ay = ty; (ny < spwty && (uint32) ay < settings.worldmaptilesizey && space < spwtx * spwty); ay++, ny++, space++) |
1154 |
|
|
if (GET_MAP_OB (m, ax, ay)) |
1155 |
|
|
{ |
1156 |
|
|
if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
1157 |
|
|
water++; |
1158 |
|
|
elev += GET_MAP_OB (m, ax, ay)->elevation; |
1159 |
|
|
} |
1160 |
|
|
} |
1161 |
|
|
delete_map (m); |
1162 |
|
|
|
1163 |
|
|
/* bottom left */ |
1164 |
|
|
mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 4); |
1165 |
|
|
m = load_original_map (mapname, 0); |
1166 |
|
|
if (m == NULL) |
1167 |
|
|
continue; |
1168 |
|
|
m = load_overlay_map (mapname, m); |
1169 |
|
|
if (m == NULL) |
1170 |
|
|
continue; |
1171 |
|
|
for (nx = 0, ax = MAX (0, tx - (spwtx - 1)); (nx < spwtx && ax < tx && space < spwtx * spwty); ax++, nx++) |
1172 |
|
|
{ |
1173 |
|
|
for (ny = 0, ay = MAX (0, ty - (spwty - 1)); (ny < spwty && ay <= ty && space < spwtx * spwty); space++, ay++, ny++) |
1174 |
|
|
if (GET_MAP_OB (m, ax, ay)) |
1175 |
|
|
{ |
1176 |
|
|
if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
1177 |
|
|
water++; |
1178 |
|
|
elev += GET_MAP_OB (m, ax, ay)->elevation; |
1179 |
|
|
} |
1180 |
|
|
} |
1181 |
|
|
delete_map (m); |
1182 |
|
|
/* jesus thats confusing as all hell */ |
1183 |
|
|
weathermap[x][y].humid = water * 100 / (spwtx * spwty); |
1184 |
|
|
weathermap[x][y].avgelev = elev / (spwtx * spwty); |
1185 |
|
|
weathermap[x][y].water = weathermap[x][y].humid; |
1186 |
root |
1.3 |
} |
1187 |
elmex |
1.1 |
} |
1188 |
|
|
|
1189 |
root |
1.5 |
/* and this does all the real work */ |
1190 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1191 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1192 |
|
|
weathermap[x][y].humid = humid_tile (x, y); |
1193 |
elmex |
1.1 |
} |
1194 |
|
|
|
1195 |
|
|
/* temperature */ |
1196 |
|
|
|
1197 |
root |
1.5 |
static void |
1198 |
|
|
write_temperaturemap (void) |
1199 |
elmex |
1.1 |
{ |
1200 |
root |
1.5 |
char filename[MAX_BUF]; |
1201 |
|
|
FILE *fp; |
1202 |
|
|
int x, y; |
1203 |
|
|
|
1204 |
|
|
sprintf (filename, "%s/temperaturemap", settings.localdir); |
1205 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
1206 |
|
|
{ |
1207 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
1208 |
|
|
return; |
1209 |
|
|
} |
1210 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1211 |
|
|
{ |
1212 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1213 |
|
|
fprintf (fp, "%d ", weathermap[x][y].temp); |
1214 |
|
|
fprintf (fp, "\n"); |
1215 |
|
|
} |
1216 |
|
|
fclose (fp); |
1217 |
|
|
} |
1218 |
|
|
|
1219 |
|
|
static void |
1220 |
|
|
read_temperaturemap (void) |
1221 |
|
|
{ |
1222 |
|
|
char filename[MAX_BUF]; |
1223 |
|
|
FILE *fp; |
1224 |
|
|
int x, y; |
1225 |
|
|
|
1226 |
|
|
sprintf (filename, "%s/temperaturemap", settings.localdir); |
1227 |
|
|
LOG (llevDebug, "Reading temperature data from %s...", filename); |
1228 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
1229 |
|
|
{ |
1230 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
1231 |
|
|
init_temperature (); |
1232 |
|
|
write_temperaturemap (); |
1233 |
|
|
return; |
1234 |
|
|
} |
1235 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1236 |
|
|
{ |
1237 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1238 |
|
|
{ |
1239 |
|
|
fscanf (fp, "%hd ", &weathermap[x][y].temp); |
1240 |
|
|
if (weathermap[x][y].temp < -30 || weathermap[x][y].temp > 60) |
1241 |
|
|
weathermap[x][y].temp = rndm (-10, 40); |
1242 |
|
|
} |
1243 |
|
|
fscanf (fp, "\n"); |
1244 |
|
|
} |
1245 |
|
|
LOG (llevDebug, "Done.\n"); |
1246 |
|
|
fclose (fp); |
1247 |
|
|
} |
1248 |
|
|
|
1249 |
|
|
static void |
1250 |
|
|
init_temperature (void) |
1251 |
|
|
{ |
1252 |
|
|
int x, y; |
1253 |
|
|
timeofday_t tod; |
1254 |
|
|
|
1255 |
|
|
get_tod (&tod); |
1256 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1257 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1258 |
|
|
temperature_calc (x, y, &tod); |
1259 |
elmex |
1.1 |
} |
1260 |
|
|
|
1261 |
|
|
/* rainfall */ |
1262 |
|
|
|
1263 |
root |
1.5 |
static void |
1264 |
|
|
write_rainfallmap (void) |
1265 |
elmex |
1.1 |
{ |
1266 |
root |
1.5 |
char filename[MAX_BUF]; |
1267 |
|
|
FILE *fp; |
1268 |
|
|
int x, y; |
1269 |
|
|
|
1270 |
|
|
sprintf (filename, "%s/rainfallmap", settings.localdir); |
1271 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
1272 |
|
|
{ |
1273 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
1274 |
|
|
return; |
1275 |
|
|
} |
1276 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1277 |
|
|
{ |
1278 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1279 |
|
|
fprintf (fp, "%u ", weathermap[x][y].rainfall); |
1280 |
|
|
fprintf (fp, "\n"); |
1281 |
|
|
} |
1282 |
|
|
fclose (fp); |
1283 |
|
|
} |
1284 |
|
|
|
1285 |
|
|
static void |
1286 |
|
|
read_rainfallmap (void) |
1287 |
|
|
{ |
1288 |
|
|
char filename[MAX_BUF]; |
1289 |
|
|
FILE *fp; |
1290 |
|
|
int x, y; |
1291 |
|
|
|
1292 |
|
|
sprintf (filename, "%s/rainfallmap", settings.localdir); |
1293 |
|
|
LOG (llevDebug, "Reading rainfall data from %s...", filename); |
1294 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
1295 |
|
|
{ |
1296 |
|
|
LOG (llevError, "Cannot open %s for reading\n", filename); |
1297 |
|
|
init_rainfall (); |
1298 |
|
|
write_rainfallmap (); |
1299 |
|
|
return; |
1300 |
|
|
} |
1301 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1302 |
|
|
{ |
1303 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1304 |
|
|
{ |
1305 |
|
|
fscanf (fp, "%u ", &weathermap[x][y].rainfall); |
1306 |
|
|
} |
1307 |
|
|
fscanf (fp, "\n"); |
1308 |
|
|
} |
1309 |
|
|
LOG (llevDebug, "Done.\n"); |
1310 |
|
|
fclose (fp); |
1311 |
|
|
} |
1312 |
|
|
|
1313 |
|
|
static void |
1314 |
|
|
init_rainfall (void) |
1315 |
|
|
{ |
1316 |
|
|
int x, y; |
1317 |
|
|
int days; |
1318 |
|
|
|
1319 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
1320 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1321 |
|
|
{ |
1322 |
|
|
days = todtick / HOURS_PER_DAY; |
1323 |
|
|
if (weathermap[x][y].humid < 10) |
1324 |
|
|
weathermap[x][y].rainfall = days / 20; |
1325 |
|
|
else if (weathermap[x][y].humid < 20) |
1326 |
|
|
weathermap[x][y].rainfall = days / 15; |
1327 |
|
|
else if (weathermap[x][y].humid < 30) |
1328 |
|
|
weathermap[x][y].rainfall = days / 10; |
1329 |
|
|
else if (weathermap[x][y].humid < 40) |
1330 |
|
|
weathermap[x][y].rainfall = days / 5; |
1331 |
|
|
else if (weathermap[x][y].humid < 50) |
1332 |
|
|
weathermap[x][y].rainfall = days / 2; |
1333 |
|
|
else if (weathermap[x][y].humid < 60) |
1334 |
|
|
weathermap[x][y].rainfall = days; |
1335 |
|
|
else if (weathermap[x][y].humid < 80) |
1336 |
|
|
weathermap[x][y].rainfall = days * 2; |
1337 |
|
|
else |
1338 |
|
|
weathermap[x][y].rainfall = days * 3; |
1339 |
|
|
} |
1340 |
elmex |
1.1 |
} |
1341 |
|
|
|
1342 |
|
|
/* END of read/write/init */ |
1343 |
|
|
|
1344 |
|
|
|
1345 |
|
|
|
1346 |
root |
1.5 |
static void |
1347 |
|
|
init_weatheravoid (weather_avoids_t wa[]) |
1348 |
|
|
{ |
1349 |
|
|
int i; |
1350 |
|
|
|
1351 |
|
|
for (i = 0; wa[i].name != NULL; i++) |
1352 |
|
|
{ |
1353 |
root |
1.6 |
wa[i].what = archetype::find (wa[i].name); |
1354 |
root |
1.5 |
} |
1355 |
elmex |
1.1 |
} |
1356 |
|
|
|
1357 |
|
|
static int wmperformstartx; |
1358 |
|
|
static int wmperformstarty; |
1359 |
|
|
|
1360 |
|
|
/* |
1361 |
|
|
* This function initializes the weather system. It should be called once, |
1362 |
|
|
* at game startup only. |
1363 |
|
|
*/ |
1364 |
|
|
|
1365 |
|
|
|
1366 |
root |
1.5 |
void |
1367 |
|
|
init_weather (void) |
1368 |
elmex |
1.1 |
{ |
1369 |
root |
1.5 |
int y, tx, ty; |
1370 |
|
|
char filename[MAX_BUF]; |
1371 |
|
|
FILE *fp; |
1372 |
|
|
|
1373 |
|
|
/* all this stuff needs to be set, otherwise this function will cause |
1374 |
|
|
* chaos and destruction. |
1375 |
|
|
*/ |
1376 |
|
|
if (settings.dynamiclevel < 1) |
1377 |
|
|
return; |
1378 |
|
|
if (settings.worldmapstartx < 1 || settings.worldmapstarty < 1 || |
1379 |
|
|
settings.worldmaptilesx < 1 || settings.worldmaptilesy < 1 || settings.worldmaptilesizex < 1 || settings.worldmaptilesizex < 1) |
1380 |
|
|
return; |
1381 |
|
|
/*prepare structures used for avoidance */ |
1382 |
|
|
init_weatheravoid (weather_avoids); |
1383 |
|
|
init_weatheravoid (growth_avoids); |
1384 |
|
|
|
1385 |
|
|
|
1386 |
|
|
LOG (llevDebug, "Initializing the weathermap...\n"); |
1387 |
|
|
|
1388 |
|
|
weathermap = (weathermap_t **) malloc (sizeof (weathermap_t *) * WEATHERMAPTILESX); |
1389 |
|
|
if (weathermap == NULL) |
1390 |
|
|
fatal (OUT_OF_MEMORY); |
1391 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
1392 |
|
|
{ |
1393 |
|
|
weathermap[y] = (weathermap_t *) malloc (sizeof (weathermap_t) * WEATHERMAPTILESY); |
1394 |
|
|
if (weathermap[y] == NULL) |
1395 |
|
|
fatal (OUT_OF_MEMORY); |
1396 |
|
|
} |
1397 |
|
|
/* now we load the values in the big worldmap weather array */ |
1398 |
|
|
/* do not re-order these */ |
1399 |
|
|
read_pressuremap (); |
1400 |
|
|
read_winddirmap (); |
1401 |
|
|
read_windspeedmap (); |
1402 |
|
|
read_gulfstreammap (); |
1403 |
|
|
read_watermap (); |
1404 |
|
|
read_humidmap (); |
1405 |
|
|
read_elevmap (); /* elevation must allways follow humidity */ |
1406 |
|
|
read_temperaturemap (); |
1407 |
|
|
gulf_stream_direction = rndm (0, 1); |
1408 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
1409 |
|
|
for (ty = 0; ty < WEATHERMAPTILESY - 1; ty++) |
1410 |
|
|
if (gulf_stream_direction) |
1411 |
|
|
switch (gulf_stream_dir[tx][ty]) |
1412 |
|
|
{ |
1413 |
|
|
case 2: |
1414 |
|
|
gulf_stream_dir[tx][ty] = 6; |
1415 |
|
|
break; |
1416 |
|
|
case 3: |
1417 |
|
|
gulf_stream_dir[tx][ty] = 7; |
1418 |
|
|
break; |
1419 |
|
|
case 4: |
1420 |
|
|
gulf_stream_dir[tx][ty] = 8; |
1421 |
|
|
break; |
1422 |
|
|
} |
1423 |
|
|
else |
1424 |
|
|
switch (gulf_stream_dir[tx][ty]) |
1425 |
|
|
{ |
1426 |
|
|
case 6: |
1427 |
|
|
gulf_stream_dir[tx][ty] = 2; |
1428 |
|
|
break; |
1429 |
|
|
case 7: |
1430 |
|
|
gulf_stream_dir[tx][ty] = 3; |
1431 |
|
|
break; |
1432 |
|
|
case 8: |
1433 |
|
|
gulf_stream_dir[tx][ty] = 4; |
1434 |
|
|
break; |
1435 |
|
|
} |
1436 |
|
|
gulf_stream_start = rndm (GULF_STREAM_WIDTH, WEATHERMAPTILESY - GULF_STREAM_WIDTH); |
1437 |
|
|
read_rainfallmap (); |
1438 |
|
|
|
1439 |
|
|
LOG (llevDebug, "Done reading weathermaps\n"); |
1440 |
|
|
sprintf (filename, "%s/wmapcurpos", settings.localdir); |
1441 |
|
|
LOG (llevDebug, "Reading current weather position from %s...", filename); |
1442 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
1443 |
|
|
{ |
1444 |
|
|
LOG (llevError, "Can't open %s.\n", filename); |
1445 |
|
|
wmperformstartx = -1; |
1446 |
|
|
return; |
1447 |
|
|
} |
1448 |
|
|
fscanf (fp, "%d %d", &wmperformstartx, &wmperformstarty); |
1449 |
|
|
LOG (llevDebug, "curposx=%d curposy=%d\n", wmperformstartx, wmperformstarty); |
1450 |
|
|
fclose (fp); |
1451 |
|
|
if ((uint32) wmperformstartx > settings.worldmaptilesx) |
1452 |
|
|
wmperformstartx = -1; |
1453 |
|
|
if ((uint32) wmperformstarty > settings.worldmaptilesy) |
1454 |
|
|
wmperformstarty = 0; |
1455 |
elmex |
1.1 |
} |
1456 |
|
|
|
1457 |
|
|
/* |
1458 |
|
|
* This routine slowly loads the world, patches it up due to the weather, |
1459 |
|
|
* and saves it back to disk. In this way, the world constantly feels the |
1460 |
|
|
* effects of weather uniformly, without relying on players wandering. |
1461 |
|
|
* |
1462 |
|
|
* The main point of this is stuff like growing herbs, soil, decaying crap, |
1463 |
|
|
* etc etc etc. Not actual *weather*, but weather *effects*. |
1464 |
|
|
*/ |
1465 |
|
|
|
1466 |
root |
1.5 |
static void |
1467 |
|
|
perform_weather (void) |
1468 |
elmex |
1.1 |
{ |
1469 |
root |
1.8 |
maptile *m; |
1470 |
root |
1.5 |
char filename[MAX_BUF]; |
1471 |
|
|
FILE *fp; |
1472 |
|
|
|
1473 |
|
|
if (!settings.dynamiclevel) |
1474 |
|
|
return; |
1475 |
|
|
|
1476 |
|
|
/* move right to left, top to bottom */ |
1477 |
|
|
if ((uint32) wmperformstartx + 1 == settings.worldmaptilesx) |
1478 |
|
|
{ |
1479 |
|
|
wmperformstartx = 0; |
1480 |
|
|
wmperformstarty++; |
1481 |
|
|
} |
1482 |
|
|
else |
1483 |
|
|
wmperformstartx++; |
1484 |
|
|
if ((uint32) wmperformstarty == settings.worldmaptilesy) |
1485 |
|
|
wmperformstartx = wmperformstarty = 0; |
1486 |
|
|
|
1487 |
|
|
sprintf (filename, "world/world_%d_%d", wmperformstartx + settings.worldmapstartx, wmperformstarty + settings.worldmapstarty); |
1488 |
|
|
|
1489 |
|
|
m = ready_map_name (filename, 0); |
1490 |
|
|
if (m == NULL) |
1491 |
|
|
return; /* hrmm */ |
1492 |
|
|
|
1493 |
|
|
/* for now, all we do is decay stuff. more to come */ |
1494 |
|
|
decay_objects (m); |
1495 |
|
|
weather_effect (filename); |
1496 |
|
|
|
1497 |
|
|
/* done */ |
1498 |
|
|
new_save_map (m, 2); /* write the overlay */ |
1499 |
|
|
m->in_memory = MAP_IN_MEMORY; /*reset this */ |
1500 |
|
|
sprintf (filename, "%s/wmapcurpos", settings.localdir); |
1501 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
1502 |
|
|
{ |
1503 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
1504 |
|
|
return; |
1505 |
elmex |
1.1 |
} |
1506 |
|
|
|
1507 |
root |
1.5 |
if (players_on_map (m, TRUE) == 0) |
1508 |
|
|
delete_map (m); |
1509 |
elmex |
1.1 |
|
1510 |
root |
1.5 |
fprintf (fp, "%d %d", wmperformstartx, wmperformstarty); |
1511 |
|
|
fclose (fp); |
1512 |
elmex |
1.1 |
} |
1513 |
|
|
|
1514 |
|
|
/* |
1515 |
|
|
* perform actual effect of weather. Should be called from perform_weather, |
1516 |
|
|
* or when a map is loaded. (player enter map). Filename is the name of |
1517 |
|
|
* the map. The map *must allready be loaded*. |
1518 |
|
|
* |
1519 |
|
|
* This is where things like snow, herbs, earthly rototilling, etc should |
1520 |
|
|
* occur. |
1521 |
|
|
*/ |
1522 |
|
|
|
1523 |
root |
1.5 |
void |
1524 |
|
|
weather_effect (const char *filename) |
1525 |
elmex |
1.1 |
{ |
1526 |
root |
1.8 |
maptile *m; |
1527 |
root |
1.5 |
int wx, wy, x, y; |
1528 |
elmex |
1.1 |
|
1529 |
root |
1.5 |
/* if the dm shut off weather, go home */ |
1530 |
|
|
if (settings.dynamiclevel < 1) |
1531 |
|
|
return; |
1532 |
|
|
|
1533 |
|
|
m = ready_map_name (filename, 0); |
1534 |
|
|
if (!m->outdoor) |
1535 |
|
|
return; |
1536 |
|
|
|
1537 |
|
|
x = 0; |
1538 |
|
|
y = 0; |
1539 |
|
|
/* for now, just bail if it's not the worldmap */ |
1540 |
|
|
if (worldmap_to_weathermap (x, y, &wx, &wy, m) != 0) |
1541 |
|
|
return; |
1542 |
|
|
/*First, calculate temperature */ |
1543 |
|
|
calculate_temperature (m, wx, wy); |
1544 |
|
|
/* we change the world first, if needed */ |
1545 |
|
|
if (settings.dynamiclevel >= 5) |
1546 |
|
|
{ |
1547 |
|
|
change_the_world (m, wx, wy); |
1548 |
|
|
} |
1549 |
|
|
if (settings.dynamiclevel >= 2) |
1550 |
|
|
{ |
1551 |
|
|
let_it_snow (m, wx, wy); |
1552 |
|
|
singing_in_the_rain (m, wx, wy); |
1553 |
|
|
} |
1554 |
|
|
/* if (settings.dynamiclevel >= 4) { |
1555 |
|
|
feather_map(m, wx, wy, filename); |
1556 |
|
|
} */ |
1557 |
|
|
if (settings.dynamiclevel >= 3) |
1558 |
|
|
{ |
1559 |
|
|
plant_a_garden (m, wx, wy); |
1560 |
elmex |
1.1 |
} |
1561 |
|
|
} |
1562 |
|
|
|
1563 |
|
|
/* |
1564 |
|
|
* Check the current square to see if we should avoid this one for |
1565 |
|
|
* weather processing. Must pass av and gs, which will be filled in |
1566 |
|
|
* with 1 or 0. gs will be 1 if we found snow/rain here. av will be |
1567 |
|
|
* 1 if we should avoid processing this tile. (don't rain on lakes) |
1568 |
|
|
* x and y are the coordinates inside the current map m. If grow is |
1569 |
|
|
* 1, we use the growth table, rather than the avoidance table. |
1570 |
|
|
* |
1571 |
|
|
* Returns the object pointer for any snow item it found, so you can |
1572 |
|
|
* destroy/melt it. |
1573 |
|
|
*/ |
1574 |
|
|
|
1575 |
root |
1.5 |
static object * |
1576 |
root |
1.8 |
avoid_weather (int *av, maptile *m, int x, int y, int *gs, int grow) |
1577 |
elmex |
1.1 |
{ |
1578 |
root |
1.5 |
int avoid, gotsnow, i, n; |
1579 |
elmex |
1.1 |
|
1580 |
root |
1.5 |
object *tmp; |
1581 |
|
|
|
1582 |
|
|
avoid = 0; |
1583 |
|
|
gotsnow = 0; |
1584 |
|
|
if (grow) |
1585 |
|
|
{ |
1586 |
|
|
for (tmp = GET_MAP_OB (m, x, y), n = 0; tmp; tmp = tmp->above, n++) |
1587 |
|
|
{ |
1588 |
|
|
/* look for things like walls, holes, etc */ |
1589 |
|
|
if (n) |
1590 |
|
|
if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !(tmp->material & M_ICE || tmp->material & M_LIQUID)) |
1591 |
|
|
gotsnow++; |
1592 |
|
|
for (i = 0; growth_avoids[i].name != NULL; i++) |
1593 |
|
|
{ |
1594 |
|
|
/*if (!strcmp(tmp->arch->name, growth_avoids[i].name)) { */ |
1595 |
|
|
if (tmp->arch == growth_avoids[i].what) |
1596 |
|
|
{ |
1597 |
|
|
avoid++; |
1598 |
|
|
break; |
1599 |
|
|
} |
1600 |
|
|
} |
1601 |
|
|
if (!strncmp (tmp->arch->name, "biglake_", 8)) |
1602 |
|
|
{ |
1603 |
|
|
avoid++; |
1604 |
|
|
break; |
1605 |
|
|
} |
1606 |
|
|
if (avoid) |
1607 |
|
|
break; |
1608 |
|
|
} |
1609 |
|
|
} |
1610 |
|
|
else |
1611 |
|
|
{ |
1612 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1613 |
|
|
{ |
1614 |
|
|
for (i = 0; weather_avoids[i].name != NULL; i++) |
1615 |
|
|
{ |
1616 |
|
|
/*if (!strcmp(tmp->arch->name, weather_avoids[i].name)) { */ |
1617 |
|
|
if (tmp->arch == weather_avoids[i].what) |
1618 |
|
|
{ |
1619 |
|
|
if (weather_avoids[i].snow == 1) |
1620 |
root |
1.3 |
gotsnow++; |
1621 |
root |
1.5 |
else |
1622 |
root |
1.3 |
avoid++; |
1623 |
root |
1.5 |
break; |
1624 |
root |
1.3 |
} |
1625 |
|
|
} |
1626 |
root |
1.5 |
if (avoid || gotsnow) |
1627 |
|
|
break; |
1628 |
root |
1.3 |
} |
1629 |
elmex |
1.1 |
} |
1630 |
root |
1.5 |
*gs = gotsnow; |
1631 |
|
|
*av = avoid; |
1632 |
|
|
return tmp; |
1633 |
elmex |
1.1 |
} |
1634 |
|
|
|
1635 |
|
|
/* Temperature is used in a lot of weather function. |
1636 |
|
|
* This need to be precalculated before used. |
1637 |
|
|
*/ |
1638 |
root |
1.5 |
static void |
1639 |
root |
1.8 |
calculate_temperature (maptile *m, int wx, int wy) |
1640 |
root |
1.5 |
{ |
1641 |
|
|
uint32 x, y; |
1642 |
|
|
|
1643 |
|
|
for (x = 0; x < settings.worldmaptilesizex; x++) |
1644 |
|
|
{ |
1645 |
|
|
for (y = 0; y < settings.worldmaptilesizey; y++) |
1646 |
|
|
{ |
1647 |
|
|
weathermap[wx][wy].realtemp = real_world_temperature (x, y, m); |
1648 |
root |
1.3 |
} |
1649 |
root |
1.5 |
} |
1650 |
elmex |
1.1 |
} |
1651 |
|
|
|
1652 |
|
|
/* |
1653 |
|
|
* Process snow. m is the map we are currently processing. wx and wy are |
1654 |
|
|
* the weathermap coordinates for the weathermap square we want to work on. |
1655 |
|
|
* filename is the pathname for the current map. This should be called from |
1656 |
|
|
* weather_effect() |
1657 |
|
|
*/ |
1658 |
|
|
|
1659 |
root |
1.5 |
static void |
1660 |
root |
1.8 |
let_it_snow (maptile *m, int wx, int wy) |
1661 |
elmex |
1.1 |
{ |
1662 |
root |
1.5 |
int x, y, i; |
1663 |
|
|
uint32 nx, ny, j, d; |
1664 |
|
|
int avoid, two, temp, sky, gotsnow, found, nodstk; |
1665 |
|
|
const char *doublestack, *doublestack2; |
1666 |
|
|
object *ob, *tmp, *oldsnow, *topfloor; |
1667 |
|
|
archetype *at; |
1668 |
|
|
|
1669 |
|
|
for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
1670 |
|
|
{ |
1671 |
|
|
for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
1672 |
|
|
{ |
1673 |
|
|
/* jitter factor */ |
1674 |
|
|
if (rndm (0, 2) > 0) |
1675 |
|
|
{ |
1676 |
|
|
x = y = d = -1; |
1677 |
|
|
while (OUT_OF_REAL_MAP (m, x, y)) |
1678 |
|
|
{ |
1679 |
|
|
d++; |
1680 |
|
|
j = rndm (1, 8); |
1681 |
|
|
x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
1682 |
|
|
y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
1683 |
|
|
if (d > 15) |
1684 |
|
|
{ |
1685 |
|
|
x = nx; |
1686 |
|
|
y = ny; |
1687 |
|
|
} |
1688 |
|
|
} |
1689 |
|
|
} |
1690 |
|
|
else |
1691 |
|
|
{ |
1692 |
|
|
x = nx; |
1693 |
|
|
y = ny; |
1694 |
|
|
} |
1695 |
|
|
/* we use the unjittered coordinates */ |
1696 |
|
|
(void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
1697 |
|
|
ob = NULL; |
1698 |
|
|
at = NULL; |
1699 |
|
|
/* this will definately need tuning */ |
1700 |
|
|
avoid = 0; |
1701 |
|
|
two = 0; |
1702 |
|
|
gotsnow = 0; |
1703 |
|
|
nodstk = 0; |
1704 |
|
|
/*temp = real_world_temperature(x, y, m); */ |
1705 |
|
|
temp = weathermap[wx][wy].realtemp; |
1706 |
|
|
sky = weathermap[wx][wy].sky; |
1707 |
|
|
if (temp <= 0 && sky > SKY_OVERCAST && sky < SKY_FOG) |
1708 |
|
|
sky += 10; /*let it snow */ |
1709 |
|
|
oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 0); |
1710 |
|
|
if (!avoid) |
1711 |
|
|
{ |
1712 |
|
|
if (sky >= SKY_LIGHT_SNOW && sky < SKY_HEAVY_SNOW) |
1713 |
root |
1.6 |
at = archetype::find (weather_replace[0].special_snow); |
1714 |
root |
1.5 |
if (sky >= SKY_HEAVY_SNOW) |
1715 |
root |
1.6 |
at = archetype::find (weather_replace[1].special_snow); |
1716 |
root |
1.5 |
if (sky >= SKY_LIGHT_SNOW) |
1717 |
|
|
{ |
1718 |
|
|
/* the bottom floor of scorn is not IS_FLOOR */ |
1719 |
|
|
topfloor = NULL; |
1720 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
1721 |
|
|
{ |
1722 |
|
|
if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
1723 |
|
|
if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1724 |
|
|
break; |
1725 |
root |
1.3 |
} |
1726 |
root |
1.5 |
/* topfloor should now be the topmost IS_FLOOR=1 */ |
1727 |
|
|
if (topfloor == NULL) |
1728 |
|
|
continue; |
1729 |
|
|
if (tmp != NULL) |
1730 |
|
|
nodstk++; |
1731 |
|
|
/* something is wrong with that sector. just skip it */ |
1732 |
|
|
found = 0; |
1733 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
1734 |
|
|
{ |
1735 |
|
|
if (weather_replace[i].arch_or_name == 1) |
1736 |
|
|
{ |
1737 |
|
|
if (!strcmp (topfloor->arch->name, weather_replace[i].tile)) |
1738 |
|
|
found++; |
1739 |
|
|
} |
1740 |
|
|
else |
1741 |
|
|
{ |
1742 |
|
|
if (!strcmp (topfloor->name, weather_replace[i].tile)) |
1743 |
|
|
found++; |
1744 |
root |
1.3 |
} |
1745 |
root |
1.5 |
if (found) |
1746 |
|
|
{ |
1747 |
|
|
if (weather_replace[i].special_snow != NULL) |
1748 |
root |
1.6 |
at = archetype::find (weather_replace[i].special_snow); |
1749 |
root |
1.5 |
if (weather_replace[i].doublestack_arch != NULL && !nodstk) |
1750 |
|
|
{ |
1751 |
|
|
two++; |
1752 |
|
|
doublestack = weather_replace[i].doublestack_arch; |
1753 |
root |
1.3 |
} |
1754 |
root |
1.5 |
break; |
1755 |
root |
1.3 |
} |
1756 |
|
|
} |
1757 |
|
|
} |
1758 |
root |
1.5 |
if (gotsnow && at) |
1759 |
|
|
{ |
1760 |
|
|
if (!strcmp (oldsnow->arch->name, at->name)) |
1761 |
|
|
at = NULL; |
1762 |
|
|
else |
1763 |
|
|
{ |
1764 |
root |
1.10 |
oldsnow->destroy (); |
1765 |
|
|
|
1766 |
root |
1.5 |
tmp = GET_MAP_OB (m, x, y); |
1767 |
|
|
/* clean up the trees we put over the snow */ |
1768 |
|
|
found = 0; |
1769 |
|
|
doublestack2 = NULL; |
1770 |
|
|
if (tmp) |
1771 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
1772 |
|
|
{ |
1773 |
root |
1.3 |
if (weather_replace[i].doublestack_arch == NULL) |
1774 |
root |
1.5 |
continue; |
1775 |
root |
1.10 |
|
1776 |
root |
1.5 |
if (weather_replace[i].arch_or_name == 1) |
1777 |
|
|
{ |
1778 |
|
|
if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
1779 |
|
|
found++; |
1780 |
|
|
} |
1781 |
root |
1.10 |
else if (!strcmp (tmp->name, weather_replace[i].tile)) |
1782 |
|
|
found++; |
1783 |
|
|
|
1784 |
root |
1.5 |
if (found) |
1785 |
|
|
{ |
1786 |
root |
1.3 |
tmp = tmp->above; |
1787 |
|
|
doublestack2 = weather_replace[i].doublestack_arch; |
1788 |
|
|
break; |
1789 |
root |
1.5 |
} |
1790 |
|
|
} |
1791 |
root |
1.10 |
|
1792 |
root |
1.5 |
if (tmp != NULL && doublestack2 != NULL) |
1793 |
|
|
if (strcmp (tmp->arch->name, doublestack2) == 0) |
1794 |
root |
1.10 |
tmp->destroy (); |
1795 |
root |
1.5 |
} |
1796 |
|
|
} |
1797 |
|
|
if (at != NULL) |
1798 |
|
|
{ |
1799 |
|
|
ob = arch_to_object (at); |
1800 |
|
|
ob->x = x; |
1801 |
|
|
ob->y = y; |
1802 |
|
|
ob->material = M_ICE; |
1803 |
|
|
SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
1804 |
|
|
CLEAR_FLAG (ob, FLAG_IS_FLOOR); |
1805 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1806 |
|
|
if (two) |
1807 |
|
|
{ |
1808 |
|
|
at = NULL; |
1809 |
root |
1.6 |
at = archetype::find (doublestack); |
1810 |
root |
1.5 |
if (at != NULL) |
1811 |
|
|
{ |
1812 |
|
|
ob = arch_to_object (at); |
1813 |
|
|
ob->x = x; |
1814 |
|
|
ob->y = y; |
1815 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
1816 |
root |
1.3 |
} |
1817 |
|
|
} |
1818 |
|
|
} |
1819 |
|
|
} |
1820 |
root |
1.5 |
if (temp > 8 && GET_MAP_OB (m, x, y) != NULL) |
1821 |
|
|
{ |
1822 |
|
|
/* melt some snow */ |
1823 |
|
|
for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
1824 |
|
|
{ |
1825 |
|
|
avoid = 0; |
1826 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
1827 |
|
|
{ |
1828 |
|
|
if (weather_replace[i].special_snow == NULL) |
1829 |
|
|
continue; |
1830 |
|
|
if (!strcmp (tmp->arch->name, weather_replace[i].special_snow)) |
1831 |
|
|
avoid++; |
1832 |
|
|
if (avoid) |
1833 |
|
|
break; |
1834 |
root |
1.3 |
} |
1835 |
root |
1.5 |
if (avoid) |
1836 |
|
|
{ |
1837 |
|
|
/* replace snow with a big puddle */ |
1838 |
root |
1.10 |
tmp->destroy (); |
1839 |
root |
1.5 |
tmp = GET_MAP_OB (m, x, y); |
1840 |
root |
1.10 |
|
1841 |
root |
1.5 |
if (tmp && (!strcmp (tmp->arch->name, "mountain"))) |
1842 |
root |
1.10 |
at = archetype::find ("mountain1_rivlets"); |
1843 |
root |
1.5 |
else if (tmp && (!strcmp (tmp->arch->name, "mountain2"))) |
1844 |
root |
1.10 |
at = archetype::find ("mountain2_rivlets"); |
1845 |
root |
1.5 |
else if (tmp && (!strcmp (tmp->arch->name, "mountain4"))) |
1846 |
root |
1.10 |
at = archetype::find ("mountain2_rivlets"); |
1847 |
root |
1.5 |
else |
1848 |
root |
1.10 |
at = archetype::find ("rain5"); |
1849 |
|
|
|
1850 |
root |
1.5 |
if (at != NULL) |
1851 |
|
|
{ |
1852 |
|
|
ob = arch_to_object (at); |
1853 |
|
|
ob->x = x; |
1854 |
|
|
ob->y = y; |
1855 |
|
|
SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
1856 |
|
|
ob->material = M_LIQUID; |
1857 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1858 |
root |
1.3 |
} |
1859 |
|
|
} |
1860 |
|
|
} |
1861 |
|
|
} |
1862 |
root |
1.5 |
/* woo it's cold out */ |
1863 |
|
|
if (temp < -8) |
1864 |
|
|
{ |
1865 |
|
|
avoid = 0; |
1866 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1867 |
|
|
{ |
1868 |
|
|
if (!strcasecmp (tmp->name, "ice")) |
1869 |
|
|
avoid--; |
1870 |
|
|
} |
1871 |
|
|
tmp = GET_MAP_OB (m, x, y); |
1872 |
|
|
if (tmp && (!strcasecmp (tmp->name, "sea"))) |
1873 |
|
|
avoid++; |
1874 |
|
|
else if (tmp && (!strcasecmp (tmp->name, "sea1"))) |
1875 |
|
|
avoid++; |
1876 |
|
|
else if (tmp && (!strcasecmp (tmp->name, "deep_sea"))) |
1877 |
|
|
avoid++; |
1878 |
|
|
else if (tmp && (!strcasecmp (tmp->name, "shallow_sea"))) |
1879 |
|
|
avoid++; |
1880 |
|
|
if (avoid > 0) |
1881 |
|
|
{ |
1882 |
root |
1.6 |
at = archetype::find ("ice"); |
1883 |
root |
1.5 |
ob = arch_to_object (at); |
1884 |
|
|
ob->x = x; |
1885 |
|
|
ob->y = y; |
1886 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1887 |
root |
1.3 |
} |
1888 |
|
|
} |
1889 |
|
|
} |
1890 |
elmex |
1.1 |
} |
1891 |
|
|
} |
1892 |
|
|
|
1893 |
|
|
/* |
1894 |
|
|
* Process rain. m is the map we are currently processing. wx and wy are |
1895 |
|
|
* the weathermap coordinates for the weathermap square we want to work on. |
1896 |
|
|
* filename is the pathname for the current map. This should be called from |
1897 |
|
|
* weather_effect() |
1898 |
|
|
*/ |
1899 |
|
|
|
1900 |
root |
1.5 |
static void |
1901 |
root |
1.8 |
singing_in_the_rain (maptile *m, int wx, int wy) |
1902 |
elmex |
1.1 |
{ |
1903 |
root |
1.5 |
int x, y, i; |
1904 |
|
|
uint32 nx, ny, d, j; |
1905 |
|
|
int avoid, two, temp, sky, gotsnow, found, nodstk; |
1906 |
|
|
object *ob, *tmp, *oldsnow, *topfloor; |
1907 |
|
|
const char *doublestack, *doublestack2; |
1908 |
|
|
archetype *at; |
1909 |
|
|
|
1910 |
|
|
for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
1911 |
|
|
{ |
1912 |
|
|
for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
1913 |
|
|
{ |
1914 |
|
|
/* jitter factor */ |
1915 |
|
|
if (rndm (0, 2) > 0) |
1916 |
|
|
{ |
1917 |
|
|
x = y = d = -1; |
1918 |
|
|
while (OUT_OF_REAL_MAP (m, x, y)) |
1919 |
|
|
{ |
1920 |
|
|
d++; |
1921 |
|
|
j = rndm (1, 8); |
1922 |
|
|
x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
1923 |
|
|
y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
1924 |
|
|
if (d > 15) |
1925 |
|
|
{ |
1926 |
|
|
x = nx; |
1927 |
|
|
y = ny; |
1928 |
|
|
} |
1929 |
|
|
} |
1930 |
|
|
} |
1931 |
|
|
else |
1932 |
|
|
{ |
1933 |
|
|
x = nx; |
1934 |
|
|
y = ny; |
1935 |
|
|
} |
1936 |
|
|
/* we use the unjittered coordinates */ |
1937 |
|
|
(void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
1938 |
|
|
ob = NULL; |
1939 |
|
|
at = NULL; |
1940 |
|
|
avoid = 0; |
1941 |
|
|
two = 0; |
1942 |
|
|
gotsnow = 0; |
1943 |
|
|
nodstk = 0; |
1944 |
|
|
/*temp = real_world_temperature(x, y, m); */ |
1945 |
|
|
temp = weathermap[wx][wy].realtemp; |
1946 |
|
|
sky = weathermap[wx][wy].sky; |
1947 |
|
|
/* it's probably allready snowing */ |
1948 |
|
|
if (temp < 0) |
1949 |
|
|
continue; |
1950 |
|
|
oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 0); |
1951 |
|
|
if (!avoid) |
1952 |
|
|
{ |
1953 |
|
|
tmp = GET_MAP_OB (m, x, y); |
1954 |
|
|
if (tmp && (!strcmp (tmp->arch->name, "mountain"))) |
1955 |
|
|
{ |
1956 |
root |
1.6 |
at = archetype::find ("mountain1_rivlets"); |
1957 |
root |
1.5 |
break; |
1958 |
|
|
} |
1959 |
|
|
else if (tmp && (!strcmp (tmp->arch->name, "mountain2"))) |
1960 |
|
|
{ |
1961 |
root |
1.6 |
at = archetype::find ("mountain2_rivlets"); |
1962 |
root |
1.5 |
break; |
1963 |
|
|
} |
1964 |
|
|
else if (tmp && (!strcmp (tmp->arch->name, "mountain4"))) |
1965 |
|
|
{ |
1966 |
root |
1.6 |
at = archetype::find ("mountain2_rivlets"); |
1967 |
root |
1.5 |
break; |
1968 |
|
|
} |
1969 |
|
|
if (sky == SKY_LIGHT_RAIN || sky == SKY_RAIN) |
1970 |
|
|
{ |
1971 |
|
|
switch (rndm (0, SKY_HAIL - sky)) |
1972 |
|
|
{ |
1973 |
|
|
case 0: |
1974 |
root |
1.6 |
at = archetype::find ("rain1"); |
1975 |
root |
1.5 |
break; |
1976 |
|
|
case 1: |
1977 |
root |
1.6 |
at = archetype::find ("rain2"); |
1978 |
root |
1.5 |
break; |
1979 |
|
|
default: |
1980 |
|
|
at = NULL; |
1981 |
|
|
} |
1982 |
|
|
} |
1983 |
|
|
if (sky >= SKY_HEAVY_RAIN && sky <= SKY_HURRICANE) |
1984 |
|
|
{ |
1985 |
|
|
switch (rndm (0, SKY_HAIL - sky)) |
1986 |
|
|
{ |
1987 |
|
|
case 0: |
1988 |
root |
1.6 |
at = archetype::find ("rain3"); |
1989 |
root |
1.5 |
break; |
1990 |
|
|
case 1: |
1991 |
root |
1.6 |
at = archetype::find ("rain4"); |
1992 |
root |
1.5 |
break; |
1993 |
|
|
case 2: |
1994 |
root |
1.6 |
at = archetype::find ("rain5"); |
1995 |
root |
1.5 |
break; |
1996 |
|
|
default: |
1997 |
|
|
at = NULL; |
1998 |
|
|
} |
1999 |
|
|
} |
2000 |
|
|
/* the bottom floor of scorn is not IS_FLOOR */ |
2001 |
|
|
topfloor = NULL; |
2002 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
2003 |
|
|
{ |
2004 |
|
|
if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
2005 |
|
|
if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2006 |
|
|
break; |
2007 |
|
|
} |
2008 |
|
|
/* topfloor should now be the topmost IS_FLOOR=1 */ |
2009 |
|
|
if (topfloor == NULL) |
2010 |
root |
1.3 |
continue; |
2011 |
root |
1.5 |
if (tmp != NULL) |
2012 |
|
|
nodstk++; |
2013 |
|
|
/* something is wrong with that sector. just skip it */ |
2014 |
|
|
found = 0; |
2015 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
2016 |
|
|
{ |
2017 |
|
|
if (weather_replace[i].arch_or_name == 1) |
2018 |
|
|
{ |
2019 |
|
|
if (!strcmp (topfloor->arch->name, weather_replace[i].tile)) |
2020 |
|
|
found++; |
2021 |
|
|
} |
2022 |
|
|
else |
2023 |
|
|
{ |
2024 |
|
|
if (!strcmp (topfloor->name, weather_replace[i].tile)) |
2025 |
|
|
found++; |
2026 |
root |
1.3 |
} |
2027 |
root |
1.5 |
if (found) |
2028 |
|
|
{ |
2029 |
|
|
if (weather_replace[i].doublestack_arch != NULL && !nodstk) |
2030 |
|
|
{ |
2031 |
|
|
two++; |
2032 |
|
|
doublestack = weather_replace[i].doublestack_arch; |
2033 |
root |
1.3 |
} |
2034 |
root |
1.5 |
break; |
2035 |
root |
1.3 |
} |
2036 |
|
|
} |
2037 |
root |
1.5 |
if (gotsnow && at) |
2038 |
|
|
{ |
2039 |
|
|
if (!strcmp (oldsnow->arch->name, at->name)) |
2040 |
|
|
at = NULL; |
2041 |
|
|
else |
2042 |
|
|
{ |
2043 |
|
|
tmp = GET_MAP_OB (m, x, y); |
2044 |
root |
1.9 |
oldsnow->remove (); |
2045 |
root |
1.5 |
/* clean up the trees we put over the snow */ |
2046 |
|
|
found = 0; |
2047 |
|
|
doublestack2 = NULL; |
2048 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
2049 |
|
|
{ |
2050 |
|
|
if (weather_replace[i].doublestack_arch == NULL) |
2051 |
|
|
continue; |
2052 |
|
|
if (weather_replace[i].arch_or_name == 1) |
2053 |
|
|
{ |
2054 |
|
|
if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
2055 |
|
|
found++; |
2056 |
|
|
} |
2057 |
|
|
else |
2058 |
|
|
{ |
2059 |
|
|
if (!strcmp (tmp->name, weather_replace[i].tile)) |
2060 |
|
|
found++; |
2061 |
root |
1.3 |
} |
2062 |
root |
1.5 |
if (found) |
2063 |
|
|
{ |
2064 |
|
|
tmp = tmp->above; |
2065 |
|
|
doublestack2 = weather_replace[i].doublestack_arch; |
2066 |
|
|
break; |
2067 |
root |
1.3 |
} |
2068 |
|
|
} |
2069 |
root |
1.10 |
|
2070 |
|
|
oldsnow->destroy (); |
2071 |
|
|
|
2072 |
root |
1.5 |
if (tmp != NULL && doublestack2 != NULL) |
2073 |
|
|
if (strcmp (tmp->arch->name, doublestack2) == 0) |
2074 |
root |
1.10 |
tmp->destroy (); |
2075 |
root |
1.5 |
} |
2076 |
|
|
} |
2077 |
root |
1.10 |
|
2078 |
root |
1.5 |
if (at != NULL) |
2079 |
|
|
{ |
2080 |
|
|
ob = arch_to_object (at); |
2081 |
|
|
ob->x = x; |
2082 |
|
|
ob->y = y; |
2083 |
|
|
SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
2084 |
|
|
ob->material = M_LIQUID; |
2085 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2086 |
|
|
if (two) |
2087 |
|
|
{ |
2088 |
root |
1.6 |
at = archetype::find (doublestack); |
2089 |
root |
1.5 |
if (at != NULL) |
2090 |
|
|
{ |
2091 |
|
|
ob = arch_to_object (at); |
2092 |
|
|
ob->x = x; |
2093 |
|
|
ob->y = y; |
2094 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
2095 |
root |
1.3 |
} |
2096 |
|
|
} |
2097 |
|
|
} |
2098 |
|
|
} |
2099 |
root |
1.5 |
/* Things evaporate fast in the heat */ |
2100 |
|
|
if (GET_MAP_OB (m, x, y) && temp > 8 && sky < SKY_OVERCAST && rndm (temp, 60) > 50) |
2101 |
|
|
{ |
2102 |
|
|
/* evaporate */ |
2103 |
|
|
for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
2104 |
|
|
{ |
2105 |
|
|
avoid = 0; |
2106 |
|
|
if (!strcmp (tmp->arch->name, "rain1")) |
2107 |
|
|
avoid++; |
2108 |
|
|
else if (!strcmp (tmp->arch->name, "rain2")) |
2109 |
|
|
avoid++; |
2110 |
|
|
else if (!strcmp (tmp->arch->name, "rain3")) |
2111 |
|
|
avoid++; |
2112 |
|
|
else if (!strcmp (tmp->arch->name, "rain4")) |
2113 |
|
|
avoid++; |
2114 |
|
|
else if (!strcmp (tmp->arch->name, "rain5")) |
2115 |
|
|
avoid++; |
2116 |
|
|
else if (!strcmp (tmp->arch->name, "mountain1_rivlets")) |
2117 |
|
|
avoid++; |
2118 |
|
|
else if (!strcmp (tmp->arch->name, "mountain2_rivlets")) |
2119 |
|
|
avoid++; |
2120 |
|
|
if (avoid) |
2121 |
|
|
{ |
2122 |
root |
1.10 |
tmp->destroy (); |
2123 |
|
|
|
2124 |
root |
1.5 |
if (weathermap[wx][wy].humid < 100 && rndm (0, 50) == 0) |
2125 |
|
|
weathermap[wx][wy].humid++; |
2126 |
root |
1.10 |
|
2127 |
root |
1.5 |
tmp = GET_MAP_OB (m, x, y); |
2128 |
|
|
/* clean up the trees we put over the rain */ |
2129 |
|
|
found = 0; |
2130 |
|
|
doublestack2 = NULL; |
2131 |
|
|
for (i = 0; weather_replace[i].tile != NULL; i++) |
2132 |
|
|
{ |
2133 |
|
|
if (weather_replace[i].doublestack_arch == NULL) |
2134 |
|
|
continue; |
2135 |
|
|
if (weather_replace[i].arch_or_name == 1) |
2136 |
|
|
{ |
2137 |
|
|
if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
2138 |
|
|
found++; |
2139 |
|
|
} |
2140 |
root |
1.10 |
else if (!strcmp (tmp->name, weather_replace[i].tile)) |
2141 |
|
|
found++; |
2142 |
|
|
|
2143 |
root |
1.5 |
if (found) |
2144 |
|
|
{ |
2145 |
|
|
tmp = tmp->above; |
2146 |
|
|
doublestack2 = weather_replace[i].doublestack_arch; |
2147 |
|
|
break; |
2148 |
root |
1.3 |
} |
2149 |
|
|
} |
2150 |
root |
1.10 |
|
2151 |
root |
1.5 |
if (tmp != NULL && doublestack2 != NULL) |
2152 |
|
|
if (strcmp (tmp->arch->name, doublestack2) == 0) |
2153 |
root |
1.10 |
tmp->destroy (); |
2154 |
|
|
|
2155 |
root |
1.5 |
break; |
2156 |
root |
1.3 |
} |
2157 |
|
|
} |
2158 |
|
|
} |
2159 |
|
|
} |
2160 |
elmex |
1.1 |
} |
2161 |
|
|
} |
2162 |
|
|
|
2163 |
|
|
/* |
2164 |
|
|
* Process growth. m is the map we are currently processing. wx and wy are |
2165 |
|
|
* the weathermap coordinates for the weathermap square we want to work on. |
2166 |
|
|
* filename is the pathname for the current map. This should be called from |
2167 |
|
|
* weather_effect() |
2168 |
|
|
*/ |
2169 |
|
|
|
2170 |
root |
1.5 |
static void |
2171 |
root |
1.8 |
plant_a_garden (maptile *m, int wx, int wy) |
2172 |
elmex |
1.1 |
{ |
2173 |
root |
1.5 |
uint32 x, y, i; |
2174 |
|
|
int avoid, two, temp, sky, gotsnow, found, days; |
2175 |
|
|
object *ob, *tmp; |
2176 |
|
|
archetype *at; |
2177 |
|
|
|
2178 |
|
|
days = todtick / HOURS_PER_DAY; |
2179 |
|
|
for (x = 0; x < settings.worldmaptilesizex; x++) |
2180 |
|
|
{ |
2181 |
|
|
for (y = 0; y < settings.worldmaptilesizey; y++) |
2182 |
|
|
{ |
2183 |
|
|
(void) worldmap_to_weathermap (x, y, &wx, &wy, m); |
2184 |
|
|
ob = NULL; |
2185 |
|
|
at = NULL; |
2186 |
|
|
avoid = 0; |
2187 |
|
|
two = 0; |
2188 |
|
|
gotsnow = 0; |
2189 |
|
|
/*temp = real_world_temperature(x, y, m); */ |
2190 |
|
|
temp = weathermap[wx][wy].realtemp; |
2191 |
|
|
sky = weathermap[wx][wy].sky; |
2192 |
|
|
(void) avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
2193 |
|
|
if (!avoid) |
2194 |
|
|
{ |
2195 |
|
|
found = 0; |
2196 |
|
|
for (i = 0; weather_grow[i].herb != NULL; i++) |
2197 |
|
|
{ |
2198 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2199 |
|
|
{ |
2200 |
|
|
if (strcmp (tmp->arch->name, weather_grow[i].herb) != 0) |
2201 |
|
|
continue; |
2202 |
|
|
/* we found there is a herb here allready */ |
2203 |
|
|
found++; |
2204 |
|
|
if ((float) weathermap[wx][wy].rainfall / days < weather_grow[i].rfmin || |
2205 |
|
|
(float) weathermap[wx][wy].rainfall / days > weather_grow[i].rfmax || |
2206 |
|
|
weathermap[wx][wy].humid < weather_grow[i].humin || |
2207 |
|
|
weathermap[wx][wy].humid > weather_grow[i].humax || |
2208 |
|
|
temp < weather_grow[i].tempmin || |
2209 |
|
|
temp > weather_grow[i].tempmax || rndm (0, MIN (weather_grow[i].random / 2, 1)) == 0) |
2210 |
|
|
{ |
2211 |
|
|
/* the herb does not belong, randomly delete |
2212 |
|
|
herbs to prevent overgrowth. */ |
2213 |
root |
1.10 |
tmp->destroy (); |
2214 |
root |
1.5 |
break; |
2215 |
root |
1.3 |
} |
2216 |
|
|
} |
2217 |
root |
1.5 |
/* don't doublestack herbs */ |
2218 |
|
|
if (found) |
2219 |
|
|
continue; |
2220 |
|
|
/* add a random factor */ |
2221 |
|
|
if (rndm (1, weather_grow[i].random) != 1) |
2222 |
|
|
continue; |
2223 |
|
|
/* we look up through two tiles for a matching tile */ |
2224 |
|
|
if (weather_grow[i].tile != NULL && GET_MAP_OB (m, x, y) != NULL) |
2225 |
|
|
{ |
2226 |
|
|
if (strcmp (GET_MAP_OB (m, x, y)->arch->name, weather_grow[i].tile) != 0) |
2227 |
|
|
{ |
2228 |
|
|
if (GET_MAP_OB (m, x, y)->above != NULL) |
2229 |
|
|
{ |
2230 |
|
|
if (strcmp (GET_MAP_OB (m, x, y)->above->arch->name, weather_grow[i].tile) != 0) |
2231 |
root |
1.3 |
continue; |
2232 |
root |
1.5 |
} |
2233 |
|
|
else |
2234 |
|
|
continue; |
2235 |
root |
1.3 |
} |
2236 |
|
|
} |
2237 |
root |
1.5 |
if ((float) weathermap[wx][wy].rainfall / days < weather_grow[i].rfmin || |
2238 |
|
|
(float) weathermap[wx][wy].rainfall / days > weather_grow[i].rfmax) |
2239 |
|
|
continue; |
2240 |
|
|
if (weathermap[wx][wy].humid < weather_grow[i].humin || weathermap[wx][wy].humid > weather_grow[i].humax) |
2241 |
|
|
continue; |
2242 |
|
|
if (temp < weather_grow[i].tempmin || temp > weather_grow[i].tempmax) |
2243 |
|
|
continue; |
2244 |
|
|
if ((!GET_MAP_OB (m, x, y)) || |
2245 |
|
|
GET_MAP_OB (m, x, y)->elevation < weather_grow[i].elevmin || |
2246 |
|
|
GET_MAP_OB (m, x, y)->elevation > weather_grow[i].elevmax) |
2247 |
|
|
continue; |
2248 |
|
|
/* we got this far.. must be a match */ |
2249 |
root |
1.6 |
at = archetype::find (weather_grow[i].herb); |
2250 |
root |
1.5 |
break; |
2251 |
|
|
} |
2252 |
|
|
if (at != NULL) |
2253 |
|
|
{ |
2254 |
|
|
ob = arch_to_object (at); |
2255 |
|
|
ob->x = x; |
2256 |
|
|
ob->y = y; |
2257 |
|
|
/* XXX is this right? maybe.. */ |
2258 |
|
|
SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
2259 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2260 |
root |
1.3 |
} |
2261 |
|
|
} |
2262 |
|
|
} |
2263 |
elmex |
1.1 |
} |
2264 |
|
|
} |
2265 |
|
|
|
2266 |
|
|
/* |
2267 |
|
|
* Process worldmap regrowth. m is the map we are currently processing. |
2268 |
|
|
* wx and wy are |
2269 |
|
|
* the weathermap coordinates for the weathermap square we want to work on. |
2270 |
|
|
* This should be called from weather_effect() |
2271 |
|
|
*/ |
2272 |
|
|
|
2273 |
root |
1.5 |
static void |
2274 |
root |
1.8 |
change_the_world (maptile *m, int wx, int wy) |
2275 |
elmex |
1.1 |
{ |
2276 |
root |
1.5 |
int x, y, i; |
2277 |
|
|
uint32 nx, ny, j, d; |
2278 |
|
|
int avoid, two, temp, sky, gotsnow, found, days; |
2279 |
|
|
object *ob, *tmp, *doublestack; |
2280 |
|
|
archetype *at, *dat; |
2281 |
|
|
|
2282 |
|
|
days = todtick / HOURS_PER_DAY; |
2283 |
|
|
for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
2284 |
|
|
{ |
2285 |
|
|
for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
2286 |
|
|
{ |
2287 |
|
|
/* jitter factor */ |
2288 |
|
|
if (rndm (0, 2) > 0) |
2289 |
|
|
{ |
2290 |
|
|
x = y = d = -1; |
2291 |
|
|
while (OUT_OF_REAL_MAP (m, x, y)) |
2292 |
|
|
{ |
2293 |
|
|
d++; |
2294 |
|
|
j = rndm (1, 8); |
2295 |
|
|
x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
2296 |
|
|
y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
2297 |
|
|
if (d > 15) |
2298 |
|
|
{ |
2299 |
|
|
x = nx; |
2300 |
|
|
y = ny; |
2301 |
|
|
} |
2302 |
|
|
} |
2303 |
|
|
} |
2304 |
|
|
else |
2305 |
|
|
{ |
2306 |
|
|
x = nx; |
2307 |
|
|
y = ny; |
2308 |
|
|
} |
2309 |
|
|
/* we use the unjittered coordinates */ |
2310 |
|
|
(void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
2311 |
|
|
ob = NULL; |
2312 |
|
|
at = NULL; |
2313 |
|
|
dat = NULL; |
2314 |
|
|
avoid = 0; |
2315 |
|
|
two = 0; |
2316 |
|
|
gotsnow = 0; |
2317 |
|
|
/*temp = real_world_temperature(x, y, m); */ |
2318 |
|
|
temp = weathermap[wx][wy].realtemp; |
2319 |
|
|
sky = weathermap[wx][wy].sky; |
2320 |
|
|
(void) avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
2321 |
|
|
if (!avoid) |
2322 |
|
|
{ |
2323 |
|
|
for (i = 0; weather_tile[i].herb != NULL; i++) |
2324 |
|
|
{ |
2325 |
|
|
found = 0; |
2326 |
|
|
doublestack = NULL; |
2327 |
|
|
if (GET_MAP_OB (m, x, y)) |
2328 |
|
|
for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
2329 |
|
|
{ |
2330 |
root |
1.3 |
if (weather_tile[i].tile != NULL) |
2331 |
root |
1.5 |
if (strcmp (tmp->arch->name, weather_tile[i].tile) == 0) |
2332 |
|
|
{ |
2333 |
|
|
doublestack = tmp; |
2334 |
|
|
continue; |
2335 |
root |
1.3 |
} |
2336 |
root |
1.5 |
if (strcmp (tmp->arch->name, weather_tile[i].herb) != 0) |
2337 |
|
|
continue; |
2338 |
|
|
if ((float) weathermap[wx][wy].rainfall / days < weather_tile[i].rfmin || |
2339 |
|
|
(float) weathermap[wx][wy].rainfall / days > weather_tile[i].rfmax || |
2340 |
root |
1.3 |
weathermap[wx][wy].humid < weather_tile[i].humin || |
2341 |
|
|
weathermap[wx][wy].humid > weather_tile[i].humax || |
2342 |
root |
1.5 |
temp < weather_tile[i].tempmin || temp > weather_tile[i].tempmax) |
2343 |
|
|
{ |
2344 |
root |
1.10 |
tmp->destroy (); |
2345 |
|
|
|
2346 |
root |
1.5 |
if (doublestack) |
2347 |
root |
1.10 |
doublestack->destroy (); |
2348 |
|
|
|
2349 |
root |
1.3 |
break; |
2350 |
root |
1.5 |
} |
2351 |
|
|
else |
2352 |
|
|
{ |
2353 |
|
|
found++; /* there is one here allready. leave it */ |
2354 |
root |
1.3 |
break; |
2355 |
root |
1.5 |
} |
2356 |
|
|
} |
2357 |
|
|
if (found) |
2358 |
root |
1.3 |
break; |
2359 |
root |
1.5 |
/* add a random factor */ |
2360 |
|
|
if (rndm (1, weather_tile[i].random) != 1) |
2361 |
|
|
continue; |
2362 |
|
|
if ((float) weathermap[wx][wy].rainfall / days < weather_tile[i].rfmin || |
2363 |
|
|
(float) weathermap[wx][wy].rainfall / days > weather_tile[i].rfmax) |
2364 |
|
|
continue; |
2365 |
|
|
if (weathermap[wx][wy].humid < weather_tile[i].humin || weathermap[wx][wy].humid > weather_tile[i].humax) |
2366 |
|
|
continue; |
2367 |
|
|
if (temp < weather_tile[i].tempmin || temp > weather_tile[i].tempmax) |
2368 |
|
|
continue; |
2369 |
|
|
if ((!GET_MAP_OB (m, x, y)) || |
2370 |
|
|
GET_MAP_OB (m, x, y)->elevation < weather_tile[i].elevmin || |
2371 |
|
|
GET_MAP_OB (m, x, y)->elevation > weather_tile[i].elevmax) |
2372 |
|
|
continue; |
2373 |
|
|
/* we got this far.. must be a match */ |
2374 |
|
|
if (GET_MAP_OB (m, x, y) && strcmp (GET_MAP_OB (m, x, y)->arch->name, weather_tile[i].herb) == 0) |
2375 |
|
|
break; /* no sense in doubling up */ |
2376 |
root |
1.6 |
at = archetype::find (weather_tile[i].herb); |
2377 |
root |
1.5 |
break; |
2378 |
|
|
} |
2379 |
|
|
if (at != NULL) |
2380 |
|
|
{ |
2381 |
|
|
if (weather_tile[i].tile != NULL && GET_MAP_OB (m, x, y) && |
2382 |
|
|
strcmp (weather_tile[i].tile, GET_MAP_OB (m, x, y)->arch->name) != 0) |
2383 |
root |
1.6 |
dat = archetype::find (weather_tile[i].tile); |
2384 |
root |
1.5 |
if (dat != NULL) |
2385 |
|
|
{ |
2386 |
|
|
ob = arch_to_object (dat); |
2387 |
|
|
ob->x = x; |
2388 |
|
|
ob->y = y; |
2389 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2390 |
|
|
} |
2391 |
|
|
if (gotsnow == 0) |
2392 |
|
|
{ |
2393 |
|
|
ob = arch_to_object (at); |
2394 |
|
|
ob->x = x; |
2395 |
|
|
ob->y = y; |
2396 |
|
|
if (dat != NULL) |
2397 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
2398 |
|
|
else |
2399 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2400 |
root |
1.3 |
} |
2401 |
|
|
} |
2402 |
|
|
} |
2403 |
|
|
} |
2404 |
elmex |
1.1 |
} |
2405 |
|
|
} |
2406 |
|
|
|
2407 |
|
|
|
2408 |
|
|
/* |
2409 |
|
|
* Reduce the blockiness of the maps. m is the map we are currently processing. |
2410 |
|
|
* wx and wy are |
2411 |
|
|
* the weathermap coordinates for the weathermap square we want to work on. |
2412 |
|
|
* This should be called from weather_effect() |
2413 |
|
|
*/ |
2414 |
pippijn |
1.4 |
#if 0 |
2415 |
root |
1.5 |
static void |
2416 |
root |
1.8 |
feather_map (maptile *m, int wx, int wy) |
2417 |
elmex |
1.1 |
{ |
2418 |
root |
1.5 |
uint32 x, y, i, nx, ny, j; |
2419 |
|
|
int avoid, two, gotsnow, nodstk; |
2420 |
|
|
object *ob, *tmp, *oldsnow, *topfloor, *ntmp, *ntopfloor; |
2421 |
|
|
archetype *at; |
2422 |
|
|
|
2423 |
|
|
for (x = 0; x < settings.worldmaptilesizex; x++) |
2424 |
|
|
{ |
2425 |
|
|
for (y = 0; y < settings.worldmaptilesizey; y++) |
2426 |
|
|
{ |
2427 |
|
|
(void) worldmap_to_weathermap (x, y, &wx, &wy, m); |
2428 |
|
|
ob = NULL; |
2429 |
|
|
at = NULL; |
2430 |
|
|
avoid = 0; |
2431 |
|
|
two = 0; |
2432 |
|
|
j = 0; |
2433 |
|
|
gotsnow = 0; |
2434 |
|
|
nodstk = 0; |
2435 |
|
|
oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
2436 |
|
|
if (avoid) |
2437 |
|
|
continue; |
2438 |
|
|
if (rndm (0, 20) == 0) |
2439 |
|
|
continue; |
2440 |
|
|
// the bottom floor of scorn is not IS_FLOOR |
2441 |
|
|
topfloor = NULL; |
2442 |
|
|
for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
2443 |
|
|
{ |
2444 |
|
|
if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
2445 |
|
|
if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
2446 |
|
|
break; |
2447 |
root |
1.3 |
} |
2448 |
root |
1.5 |
// topfloor should now be the topmost IS_FLOOR=1 |
2449 |
|
|
if (topfloor == NULL) |
2450 |
|
|
continue; |
2451 |
|
|
if (tmp != NULL) |
2452 |
|
|
nodstk++; |
2453 |
|
|
// something is wrong with that sector. just skip it |
2454 |
|
|
|
2455 |
|
|
j = rndm (1, 8); |
2456 |
|
|
nx = freearr_x[j] + x; |
2457 |
|
|
ny = freearr_y[j] + y; |
2458 |
|
|
if (OUT_OF_REAL_MAP (m, nx, ny)) |
2459 |
|
|
continue; |
2460 |
|
|
oldsnow = avoid_weather (&avoid, m, nx, ny, &gotsnow, 1); |
2461 |
|
|
if (avoid) |
2462 |
|
|
continue; |
2463 |
|
|
ntopfloor = NULL; |
2464 |
|
|
for (ntmp = GET_MAP_OB (m, nx, ny); ntmp; ntopfloor = ntmp, ntmp = ntmp->above) |
2465 |
|
|
{ |
2466 |
|
|
if (strcmp (ntmp->arch->name, "dungeon_magic") != 0) |
2467 |
|
|
if (!QUERY_FLAG (ntmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ntmp, FLAG_OVERLAY_FLOOR)) |
2468 |
|
|
break; |
2469 |
|
|
} |
2470 |
|
|
if (ntopfloor != NULL && QUERY_FLAG (ntopfloor, FLAG_IS_FLOOR)) |
2471 |
|
|
{ |
2472 |
root |
1.10 |
topfloor->destroy (); |
2473 |
root |
1.5 |
if (tmp != NULL) |
2474 |
|
|
{ |
2475 |
|
|
for (i = 0; weather_tile[i].herb != NULL; i++) |
2476 |
|
|
{ |
2477 |
|
|
if (strcmp (tmp->arch->name, weather_tile[i].herb) == 0) |
2478 |
|
|
{ |
2479 |
root |
1.10 |
tmp->destroy (); |
2480 |
root |
1.5 |
break; |
2481 |
root |
1.3 |
} |
2482 |
|
|
} |
2483 |
|
|
} |
2484 |
|
|
} |
2485 |
root |
1.5 |
else |
2486 |
|
|
{ |
2487 |
|
|
continue; |
2488 |
|
|
} |
2489 |
|
|
ob = arch_to_object (ntopfloor->arch); |
2490 |
|
|
ob->x = x; |
2491 |
|
|
ob->y = y; |
2492 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2493 |
|
|
if (ntmp != NULL && nodstk == 0) |
2494 |
|
|
{ |
2495 |
|
|
for (i = 0; weather_tile[i].herb != NULL; i++) |
2496 |
|
|
{ |
2497 |
|
|
if (strcmp (ntmp->arch->name, weather_tile[i].herb) == 0) |
2498 |
|
|
{ |
2499 |
|
|
ob = arch_to_object (ntmp->arch); |
2500 |
|
|
ob->x = x; |
2501 |
|
|
ob->y = y; |
2502 |
|
|
insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
2503 |
|
|
break; |
2504 |
root |
1.3 |
} |
2505 |
|
|
} |
2506 |
|
|
} |
2507 |
|
|
} |
2508 |
elmex |
1.1 |
} |
2509 |
|
|
} |
2510 |
pippijn |
1.4 |
#endif |
2511 |
elmex |
1.1 |
|
2512 |
|
|
/* provide wx and wy. Will fill in with weathermap coordinates. Requires |
2513 |
|
|
the current mapname (must be a worldmap), and your coordinates on the |
2514 |
|
|
map. returns -1 if you give it something it can't figure out. 0 normally. |
2515 |
|
|
*/ |
2516 |
|
|
|
2517 |
root |
1.5 |
int |
2518 |
root |
1.8 |
worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m) |
2519 |
elmex |
1.1 |
{ |
2520 |
root |
1.5 |
int spwtx, spwty; |
2521 |
|
|
uint32 fx, fy; |
2522 |
|
|
uint32 nx, ny; |
2523 |
|
|
char *filename = m->path; |
2524 |
|
|
|
2525 |
|
|
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
2526 |
|
|
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
2527 |
|
|
|
2528 |
|
|
while (*filename == '/') |
2529 |
|
|
*filename++; |
2530 |
|
|
|
2531 |
root |
1.11 |
fx = m->worldpartx; |
2532 |
|
|
fy = m->worldparty; |
2533 |
root |
1.5 |
if (fx > settings.worldmapstartx + settings.worldmaptilesx || |
2534 |
|
|
fx < settings.worldmapstartx || fy > settings.worldmapstarty + settings.worldmaptilesy || fy < settings.worldmapstarty) |
2535 |
|
|
{ |
2536 |
|
|
LOG (llevDebug, "worldmap_to_weathermap(%s)\n", filename); |
2537 |
|
|
sscanf (filename, "world/world_%d_%d", &fx, &fy); |
2538 |
root |
1.11 |
m->worldpartx = fx; |
2539 |
|
|
m->worldparty = fy; |
2540 |
root |
1.5 |
} |
2541 |
|
|
if (fx > settings.worldmapstartx + settings.worldmaptilesx || fx < settings.worldmapstartx) |
2542 |
|
|
return -1; |
2543 |
|
|
if (fy > settings.worldmapstarty + settings.worldmaptilesy || fy < settings.worldmapstarty) |
2544 |
|
|
return -1; |
2545 |
|
|
fx -= settings.worldmapstartx; |
2546 |
|
|
fy -= settings.worldmapstarty; |
2547 |
elmex |
1.1 |
|
2548 |
root |
1.5 |
nx = fx * settings.worldmaptilesizex + x; |
2549 |
|
|
ny = fy * settings.worldmaptilesizey + y; |
2550 |
elmex |
1.1 |
|
2551 |
root |
1.5 |
*wx = nx / spwtx; |
2552 |
|
|
*wy = ny / spwty; |
2553 |
elmex |
1.1 |
|
2554 |
root |
1.5 |
return 0; |
2555 |
elmex |
1.1 |
} |
2556 |
|
|
|
2557 |
|
|
/* provide x and y. Will fill in with the requested corner of the real |
2558 |
|
|
* world map, given the current weathermap section. dir selects which |
2559 |
|
|
* corner to return. Valid values are 2 4 6 8 for the corners. return |
2560 |
|
|
* value is the name of the map that corner resides in. |
2561 |
|
|
*/ |
2562 |
|
|
|
2563 |
root |
1.5 |
static const char * |
2564 |
|
|
weathermap_to_worldmap_corner (int wx, int wy, int *x, int *y, int dir) |
2565 |
elmex |
1.1 |
{ |
2566 |
root |
1.5 |
int spwtx, spwty; |
2567 |
|
|
int tx, ty, nx, ny; |
2568 |
|
|
static char mapname[MAX_BUF]; |
2569 |
|
|
|
2570 |
|
|
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
2571 |
|
|
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
2572 |
|
|
switch (dir) |
2573 |
|
|
{ |
2574 |
|
|
case 2: |
2575 |
|
|
wx++; |
2576 |
|
|
break; |
2577 |
|
|
case 4: |
2578 |
|
|
wx++; |
2579 |
|
|
wy++; |
2580 |
|
|
break; |
2581 |
|
|
case 6: |
2582 |
|
|
wy++; |
2583 |
|
|
break; |
2584 |
|
|
case 8: |
2585 |
|
|
break; |
2586 |
|
|
} |
2587 |
|
|
if (wx > 0) |
2588 |
|
|
tx = (wx * spwtx) - 1; |
2589 |
|
|
else |
2590 |
|
|
tx = wx; |
2591 |
|
|
if (wy > 0) |
2592 |
|
|
ty = (wy * spwty) - 1; |
2593 |
|
|
else |
2594 |
|
|
ty = wy; |
2595 |
|
|
|
2596 |
|
|
nx = (tx / settings.worldmaptilesizex) + settings.worldmapstartx; |
2597 |
|
|
ny = (ty / settings.worldmaptilesizey) + settings.worldmapstarty; |
2598 |
|
|
snprintf (mapname, MAX_BUF, "world/world_%d_%d", nx, ny); |
2599 |
|
|
|
2600 |
|
|
*x = tx % settings.worldmaptilesizex; |
2601 |
|
|
*y = ty % settings.worldmaptilesizey; |
2602 |
|
|
return mapname; |
2603 |
elmex |
1.1 |
} |
2604 |
|
|
|
2605 |
|
|
/* |
2606 |
|
|
* Calculates the distance to the nearest pole. x,y are the weathermap |
2607 |
|
|
* coordinates, equator is the current location of the equator. returns |
2608 |
|
|
* distance as an int. |
2609 |
|
|
*/ |
2610 |
|
|
|
2611 |
|
|
|
2612 |
root |
1.5 |
static int |
2613 |
|
|
polar_distance (int x, int y, int equator) |
2614 |
elmex |
1.1 |
{ |
2615 |
root |
1.5 |
if ((x + y) > equator) |
2616 |
|
|
{ /* south pole */ |
2617 |
|
|
x = WEATHERMAPTILESX - x; |
2618 |
|
|
y = WEATHERMAPTILESY - y; |
2619 |
|
|
return ((x + y) / 2); |
2620 |
|
|
} |
2621 |
|
|
else if ((x + y) < equator) |
2622 |
|
|
{ /* north pole */ |
2623 |
|
|
return ((x + y) / 2); |
2624 |
|
|
} |
2625 |
|
|
else |
2626 |
|
|
{ |
2627 |
|
|
return equator / 2; |
2628 |
elmex |
1.1 |
} |
2629 |
|
|
} |
2630 |
|
|
|
2631 |
|
|
/* |
2632 |
|
|
* update the humidity for all weathermap tiles. |
2633 |
|
|
*/ |
2634 |
|
|
|
2635 |
root |
1.5 |
static void |
2636 |
|
|
update_humid (void) |
2637 |
elmex |
1.1 |
{ |
2638 |
root |
1.5 |
int x, y; |
2639 |
elmex |
1.1 |
|
2640 |
root |
1.5 |
for (y = 0; y < WEATHERMAPTILESY; y++) |
2641 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
2642 |
|
|
weathermap[x][y].humid = humid_tile (x, y); |
2643 |
elmex |
1.1 |
} |
2644 |
|
|
|
2645 |
|
|
/* |
2646 |
|
|
* calculate the humidity of this tile. x and y are the weathermap coordinates |
2647 |
|
|
* we wish to calculate humidity for. Returns the humidity of the weathermap |
2648 |
|
|
* square. |
2649 |
|
|
*/ |
2650 |
|
|
|
2651 |
root |
1.5 |
static int |
2652 |
|
|
humid_tile (int x, int y) |
2653 |
elmex |
1.1 |
{ |
2654 |
root |
1.5 |
int ox, oy, humid; |
2655 |
elmex |
1.1 |
|
2656 |
root |
1.5 |
ox = x; |
2657 |
|
|
oy = y; |
2658 |
elmex |
1.1 |
|
2659 |
root |
1.5 |
/* find the square the wind is coming from, without going out of bounds */ |
2660 |
|
|
|
2661 |
|
|
if (weathermap[x][y].winddir == 8 || weathermap[x][y].winddir <= 2) |
2662 |
|
|
{ |
2663 |
|
|
if (y != 0) |
2664 |
|
|
oy = y - 1; |
2665 |
|
|
} |
2666 |
|
|
if (weathermap[x][y].winddir >= 6) |
2667 |
|
|
{ |
2668 |
|
|
if (x != 0) |
2669 |
|
|
ox = x - 1; |
2670 |
|
|
} |
2671 |
|
|
if (weathermap[x][y].winddir >= 4 && weathermap[x][y].winddir <= 6) |
2672 |
|
|
{ |
2673 |
|
|
if (y < WEATHERMAPTILESY - 1) |
2674 |
|
|
oy = y + 1; |
2675 |
|
|
} |
2676 |
|
|
if (weathermap[x][y].winddir >= 2 && weathermap[x][y].winddir <= 4) |
2677 |
|
|
{ |
2678 |
|
|
if (x < WEATHERMAPTILESX - 1) |
2679 |
|
|
ox = x + 1; |
2680 |
|
|
} |
2681 |
|
|
humid = (weathermap[x][y].humid * 2 + |
2682 |
|
|
weathermap[ox][oy].humid * weathermap[ox][oy].windspeed + |
2683 |
|
|
weathermap[x][y].water + rndm (0, 10)) / (weathermap[ox][oy].windspeed + 3) + rndm (0, 5); |
2684 |
|
|
if (humid < 0) |
2685 |
|
|
humid = 1; |
2686 |
|
|
if (humid > 100) |
2687 |
|
|
humid = 100; |
2688 |
|
|
return humid; |
2689 |
elmex |
1.1 |
} |
2690 |
|
|
|
2691 |
|
|
/* |
2692 |
|
|
* calculate temperature of the weathermap square x,y. Requires the current |
2693 |
|
|
* time of day in *tod. |
2694 |
|
|
*/ |
2695 |
|
|
|
2696 |
root |
1.5 |
static void |
2697 |
|
|
temperature_calc (int x, int y, const timeofday_t * tod) |
2698 |
elmex |
1.1 |
{ |
2699 |
root |
1.5 |
int dist, equator, elev, n; |
2700 |
|
|
float diff, tdiff; |
2701 |
elmex |
1.1 |
|
2702 |
root |
1.5 |
equator = (WEATHERMAPTILESX + WEATHERMAPTILESY) / 4; |
2703 |
|
|
diff = (float) (EQUATOR_BASE_TEMP - POLAR_BASE_TEMP) / (float) equator; |
2704 |
|
|
tdiff = (float) SEASONAL_ADJUST / ((float) MONTHS_PER_YEAR / 2.0); |
2705 |
|
|
equator *= 2; |
2706 |
|
|
n = 0; |
2707 |
|
|
/* we essentially move the equator during the season */ |
2708 |
|
|
if (tod->month > (MONTHS_PER_YEAR / 2)) |
2709 |
|
|
{ /* EOY */ |
2710 |
|
|
n -= (int) (tod->month * tdiff); |
2711 |
|
|
} |
2712 |
|
|
else |
2713 |
|
|
{ |
2714 |
|
|
n = (int) ((MONTHS_PER_YEAR - tod->month) * tdiff); |
2715 |
|
|
} |
2716 |
|
|
dist = polar_distance (x - n / 2, y - n / 2, equator); |
2717 |
|
|
|
2718 |
|
|
/* now we have the base temp, unadjusted for time. Time adjustment |
2719 |
|
|
is not recorded on the map, rather, it's done JIT. */ |
2720 |
|
|
weathermap[x][y].temp = (int) (dist * diff); |
2721 |
|
|
/* just scrap these for now, its mostly ocean */ |
2722 |
|
|
if (weathermap[x][y].avgelev < 0) |
2723 |
|
|
elev = 0; |
2724 |
|
|
else |
2725 |
|
|
elev = MAX (10000, weathermap[x][y].avgelev) / 1000; |
2726 |
|
|
weathermap[x][y].temp -= elev; |
2727 |
elmex |
1.1 |
} |
2728 |
|
|
|
2729 |
|
|
/* Compute the real (adjusted) temperature of a given weathermap tile. |
2730 |
|
|
* This takes into account the wind, base temp, sunlight, and other fun |
2731 |
|
|
* things. Seasons are automatically handled by moving the equator. |
2732 |
|
|
* Elevation is partially considered in the base temp. x and y are the |
2733 |
|
|
* weathermap coordinates. |
2734 |
|
|
*/ |
2735 |
|
|
|
2736 |
root |
1.5 |
static int |
2737 |
|
|
real_temperature (int x, int y) |
2738 |
elmex |
1.1 |
{ |
2739 |
root |
1.5 |
int i, temp; |
2740 |
|
|
timeofday_t tod; |
2741 |
elmex |
1.1 |
|
2742 |
root |
1.5 |
/* adjust for time of day */ |
2743 |
|
|
temp = weathermap[x][y].temp; |
2744 |
|
|
get_tod (&tod); |
2745 |
|
|
for (i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) |
2746 |
|
|
{ |
2747 |
|
|
temp += season_tempchange[i]; |
2748 |
|
|
/* high amounts of water has a buffering effect on the temp */ |
2749 |
|
|
if (weathermap[x][y].water > 33) |
2750 |
|
|
i++; |
2751 |
|
|
} |
2752 |
|
|
for (i = 0; i <= tod.hour; i++) |
2753 |
|
|
{ |
2754 |
|
|
temp += season_tempchange[i]; |
2755 |
|
|
if (weathermap[x][y].water > 33) |
2756 |
|
|
i++; |
2757 |
|
|
} |
2758 |
|
|
|
2759 |
|
|
/* windchill */ |
2760 |
|
|
for (i = 1; i < weathermap[x][y].windspeed; i += i) |
2761 |
|
|
temp--; |
2762 |
elmex |
1.1 |
|
2763 |
root |
1.5 |
return temp; |
2764 |
elmex |
1.1 |
} |
2765 |
|
|
|
2766 |
|
|
/* Given a worldmap name, and x and y on that map, compute the temperature |
2767 |
|
|
for a specific square. Used to normalize elevation. |
2768 |
|
|
*/ |
2769 |
|
|
|
2770 |
root |
1.5 |
int |
2771 |
root |
1.8 |
real_world_temperature (int x, int y, maptile *m) |
2772 |
elmex |
1.1 |
{ |
2773 |
root |
1.5 |
int wx, wy, temp, eleva, elevb; |
2774 |
|
|
object *op; |
2775 |
|
|
|
2776 |
|
|
/*LOG(llevDebug, "real_world_temperature: worldmaptoweathermap : %s\n",m->path); */ |
2777 |
|
|
worldmap_to_weathermap (x, y, &wx, &wy, /*m->path */ m); |
2778 |
|
|
temp = real_temperature (wx, wy); |
2779 |
|
|
if (weathermap[wx][wy].avgelev < 0) |
2780 |
|
|
eleva = 0; |
2781 |
|
|
else |
2782 |
|
|
eleva = weathermap[x][y].avgelev; |
2783 |
|
|
|
2784 |
|
|
op = GET_MAP_OB (m, x, y); |
2785 |
|
|
if (!op) |
2786 |
|
|
return eleva; |
2787 |
|
|
|
2788 |
|
|
elevb = op->elevation; |
2789 |
|
|
if (elevb < 0) |
2790 |
|
|
elevb = 0; |
2791 |
|
|
if (elevb > eleva) |
2792 |
|
|
{ |
2793 |
|
|
elevb -= eleva; |
2794 |
|
|
temp -= elevb / 1000; |
2795 |
|
|
} |
2796 |
|
|
else |
2797 |
|
|
{ |
2798 |
|
|
elevb = eleva - elevb; |
2799 |
|
|
temp += elevb / 1000; |
2800 |
elmex |
1.1 |
} |
2801 |
root |
1.5 |
return temp; |
2802 |
elmex |
1.1 |
} |
2803 |
|
|
|
2804 |
|
|
/* this code simply smooths the pressure map */ |
2805 |
|
|
|
2806 |
root |
1.5 |
static void |
2807 |
|
|
smooth_pressure (void) |
2808 |
elmex |
1.1 |
{ |
2809 |
root |
1.5 |
int x, y; |
2810 |
|
|
int k; |
2811 |
elmex |
1.1 |
|
2812 |
root |
1.5 |
for (k = 0; k < PRESSURE_ROUNDING_ITER; k++) |
2813 |
|
|
{ |
2814 |
|
|
for (x = 2; x < WEATHERMAPTILESX - 2; x++) |
2815 |
|
|
{ |
2816 |
|
|
for (y = 2; y < WEATHERMAPTILESY - 2; y++) |
2817 |
|
|
{ |
2818 |
|
|
weathermap[x][y].pressure = (weathermap[x][y].pressure * |
2819 |
|
|
PRESSURE_ROUNDING_FACTOR + weathermap[x - 1][y].pressure + |
2820 |
|
|
weathermap[x][y - 1].pressure + weathermap[x - 1][y - 1].pressure + |
2821 |
|
|
weathermap[x + 1][y].pressure + weathermap[x][y + 1].pressure + |
2822 |
|
|
weathermap[x + 1][y + 1].pressure + weathermap[x + 1][y - 1].pressure + |
2823 |
|
|
weathermap[x - 1][y + 1].pressure) / (PRESSURE_ROUNDING_FACTOR + 8); |
2824 |
|
|
} |
2825 |
|
|
} |
2826 |
|
|
for (x = WEATHERMAPTILESX - 2; x > 2; x--) |
2827 |
|
|
{ |
2828 |
|
|
for (y = WEATHERMAPTILESY - 2; y > 2; y--) |
2829 |
|
|
{ |
2830 |
|
|
weathermap[x][y].pressure = (weathermap[x][y].pressure * |
2831 |
|
|
PRESSURE_ROUNDING_FACTOR + weathermap[x - 1][y].pressure + |
2832 |
|
|
weathermap[x][y - 1].pressure + weathermap[x - 1][y - 1].pressure + |
2833 |
|
|
weathermap[x + 1][y].pressure + weathermap[x][y + 1].pressure + |
2834 |
|
|
weathermap[x + 1][y + 1].pressure + weathermap[x + 1][y - 1].pressure + |
2835 |
|
|
weathermap[x - 1][y + 1].pressure) / (PRESSURE_ROUNDING_FACTOR + 8); |
2836 |
root |
1.3 |
} |
2837 |
|
|
} |
2838 |
elmex |
1.1 |
} |
2839 |
|
|
|
2840 |
root |
1.5 |
for (x = 0; x < WEATHERMAPTILESX; x++) |
2841 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
2842 |
|
|
{ |
2843 |
|
|
weathermap[x][y].pressure = MIN (weathermap[x][y].pressure, PRESSURE_MAX); |
2844 |
|
|
weathermap[x][y].pressure = MAX (weathermap[x][y].pressure, PRESSURE_MIN); |
2845 |
|
|
} |
2846 |
elmex |
1.1 |
|
2847 |
|
|
} |
2848 |
|
|
|
2849 |
|
|
/* |
2850 |
|
|
* perform small randomizations in the pressure map. Then, apply the |
2851 |
|
|
* smoothing algorithim.. This causes the pressure to change very slowly |
2852 |
|
|
*/ |
2853 |
|
|
|
2854 |
root |
1.5 |
static void |
2855 |
|
|
perform_pressure (void) |
2856 |
elmex |
1.1 |
{ |
2857 |
root |
1.5 |
int x, y, l, n, j, k; |
2858 |
elmex |
1.1 |
|
2859 |
root |
1.5 |
/* create random spikes in the pressure */ |
2860 |
|
|
for (l = 0; l < PRESSURE_SPIKES; l++) |
2861 |
|
|
{ |
2862 |
|
|
x = rndm (0, WEATHERMAPTILESX - 1); |
2863 |
|
|
y = rndm (0, WEATHERMAPTILESY - 1); |
2864 |
|
|
n = rndm (600, 1300); |
2865 |
|
|
weathermap[x][y].pressure = n; |
2866 |
|
|
if (x > 5 && y > 5 && x < WEATHERMAPTILESX - 5 && y < WEATHERMAPTILESY - 5) |
2867 |
|
|
{ |
2868 |
|
|
for (j = x - 2; j < x + 2; j++) |
2869 |
|
|
for (k = y - 2; k < y + 2; k++) |
2870 |
|
|
{ |
2871 |
|
|
weathermap[j][k].pressure = n; |
2872 |
|
|
/* occasionally add a storm */ |
2873 |
|
|
if (rndm (1, 20) == 1) |
2874 |
|
|
weathermap[j][k].humid = rndm (50, 80); |
2875 |
|
|
} |
2876 |
root |
1.3 |
} |
2877 |
elmex |
1.1 |
} |
2878 |
|
|
|
2879 |
root |
1.5 |
for (x = 0; x < WEATHERMAPTILESX; x++) |
2880 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
2881 |
|
|
weathermap[x][y].pressure += rndm (-1, 4); |
2882 |
elmex |
1.1 |
|
2883 |
root |
1.5 |
smooth_pressure (); |
2884 |
elmex |
1.1 |
} |
2885 |
|
|
|
2886 |
|
|
|
2887 |
|
|
/* |
2888 |
|
|
* is direction a similar to direction b? Find out in this exciting function |
2889 |
|
|
* below. Returns 1 if true, 0 for false. |
2890 |
|
|
*/ |
2891 |
|
|
|
2892 |
root |
1.5 |
int |
2893 |
|
|
similar_direction (int a, int b) |
2894 |
elmex |
1.1 |
{ |
2895 |
root |
1.5 |
/* shortcut the obvious */ |
2896 |
|
|
if (a == b) |
2897 |
|
|
return 1; |
2898 |
|
|
|
2899 |
|
|
switch (a) |
2900 |
|
|
{ |
2901 |
|
|
case 1: |
2902 |
|
|
if (b <= 2 || b == 8) |
2903 |
|
|
return 1; |
2904 |
|
|
break; |
2905 |
|
|
case 2: |
2906 |
|
|
if (b > 0 && b < 4) |
2907 |
|
|
return 1; |
2908 |
|
|
break; |
2909 |
|
|
case 3: |
2910 |
|
|
if (b > 1 && b < 5) |
2911 |
|
|
return 1; |
2912 |
|
|
break; |
2913 |
|
|
case 4: |
2914 |
|
|
if (b > 2 && b < 6) |
2915 |
|
|
return 1; |
2916 |
|
|
break; |
2917 |
|
|
case 5: |
2918 |
|
|
if (b > 3 && b < 7) |
2919 |
|
|
return 1; |
2920 |
|
|
break; |
2921 |
|
|
case 6: |
2922 |
|
|
if (b > 4 && b < 8) |
2923 |
|
|
return 1; |
2924 |
|
|
break; |
2925 |
|
|
case 7: |
2926 |
|
|
if (b > 5) |
2927 |
|
|
return 1; |
2928 |
|
|
break; |
2929 |
|
|
case 8: |
2930 |
|
|
if (b > 6 || b == 1) |
2931 |
|
|
return 1; |
2932 |
|
|
break; |
2933 |
elmex |
1.1 |
} |
2934 |
root |
1.5 |
return 0; |
2935 |
elmex |
1.1 |
} |
2936 |
|
|
|
2937 |
|
|
/* |
2938 |
|
|
* It doesn't really smooth it as such. The main function of this is to |
2939 |
|
|
* apply the pressuremap to the wind direction and speed. Then, we run |
2940 |
|
|
* a quick pass to update the windspeed. |
2941 |
|
|
*/ |
2942 |
|
|
|
2943 |
root |
1.5 |
static void |
2944 |
|
|
smooth_wind (void) |
2945 |
elmex |
1.1 |
{ |
2946 |
root |
1.5 |
int x, y; |
2947 |
|
|
int tx, ty, dx, dy; |
2948 |
|
|
int minp; |
2949 |
|
|
|
2950 |
|
|
/* skip the outer squares.. it makes handling alot easier */ |
2951 |
|
|
dx = 0; |
2952 |
|
|
dy = 0; |
2953 |
|
|
for (x = 1; x < WEATHERMAPTILESX - 1; x++) |
2954 |
|
|
for (y = 1; y < WEATHERMAPTILESY - 1; y++) |
2955 |
|
|
{ |
2956 |
|
|
minp = PRESSURE_MAX + 1; |
2957 |
|
|
for (tx = -1; tx < 2; tx++) |
2958 |
|
|
for (ty = -1; ty < 2; ty++) |
2959 |
|
|
if (!(tx == 0 && ty == 0)) |
2960 |
|
|
if (weathermap[x + tx][y + ty].pressure < minp) |
2961 |
|
|
{ |
2962 |
|
|
minp = weathermap[x + tx][y + ty].pressure; |
2963 |
|
|
dx = tx; |
2964 |
|
|
dy = ty; |
2965 |
|
|
} |
2966 |
|
|
|
2967 |
|
|
/* if the wind is strong, the pressure won't decay it completely */ |
2968 |
|
|
if (weathermap[x][y].windspeed > 5 && !similar_direction (weathermap[x][y].winddir, find_dir_2 (dx, dy))) |
2969 |
|
|
{ |
2970 |
|
|
weathermap[x][y].windspeed -= 2 * 2; |
2971 |
|
|
} |
2972 |
|
|
else |
2973 |
|
|
{ |
2974 |
|
|
weathermap[x][y].winddir = find_dir_2 (dx, dy); |
2975 |
|
|
weathermap[x][y].windspeed = (sint8) ((weathermap[x][y].pressure - weathermap[x + dx][y + dy].pressure) * WIND_FACTOR); |
2976 |
|
|
} |
2977 |
|
|
/* Add in sea breezes. */ |
2978 |
|
|
weathermap[x][y].windspeed += weathermap[x][y].water / 4; |
2979 |
|
|
if (weathermap[x][y].windspeed < 0) |
2980 |
|
|
weathermap[x][y].windspeed = 0; |
2981 |
|
|
} |
2982 |
|
|
|
2983 |
|
|
/* now, lets crank on the speed. When surrounding tiles all have |
2984 |
|
|
the same speed, inc ours. If it's chaos. drop it. |
2985 |
|
|
*/ |
2986 |
|
|
for (x = 1; x < WEATHERMAPTILESX - 1; x++) |
2987 |
|
|
for (y = 1; y < WEATHERMAPTILESY - 1; y++) |
2988 |
|
|
{ |
2989 |
|
|
minp = 0; |
2990 |
|
|
for (tx = -1; tx < 2; tx++) |
2991 |
|
|
for (ty = -1; ty < 2; ty++) |
2992 |
|
|
if (ty != 0 && ty != 0) |
2993 |
|
|
if (similar_direction (weathermap[x][y].winddir, weathermap[x + tx][y + ty].winddir)) |
2994 |
|
|
minp++; |
2995 |
|
|
if (minp > 4) |
2996 |
|
|
weathermap[x][y].windspeed++; |
2997 |
|
|
if (minp > 6) |
2998 |
|
|
weathermap[x][y].windspeed += 2; |
2999 |
|
|
if (minp < 2) |
3000 |
|
|
weathermap[x][y].windspeed--; |
3001 |
|
|
if (weathermap[x][y].windspeed < 0) |
3002 |
|
|
weathermap[x][y].windspeed = 0; |
3003 |
|
|
} |
3004 |
elmex |
1.1 |
} |
3005 |
|
|
|
3006 |
|
|
/* |
3007 |
|
|
* Plot the gulfstream map over the wind map. This is done after the wind, |
3008 |
|
|
* to avoid the windsmoothing scrambling the jet stream. |
3009 |
|
|
*/ |
3010 |
|
|
|
3011 |
root |
1.5 |
static void |
3012 |
|
|
plot_gulfstream (void) |
3013 |
elmex |
1.1 |
{ |
3014 |
root |
1.5 |
int x, y, tx; |
3015 |
elmex |
1.1 |
|
3016 |
root |
1.5 |
x = gulf_stream_start; |
3017 |
elmex |
1.1 |
|
3018 |
root |
1.5 |
if (gulf_stream_direction) |
3019 |
|
|
{ |
3020 |
|
|
for (y = WEATHERMAPTILESY - 1; y > 0; y--) |
3021 |
|
|
{ |
3022 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH && x + tx < WEATHERMAPTILESX; tx++) |
3023 |
|
|
{ |
3024 |
|
|
if (similar_direction (weathermap[x + tx][y].winddir, |
3025 |
|
|
gulf_stream_dir[tx][y]) && weathermap[x + tx][y].windspeed < GULF_STREAM_BASE_SPEED - 5) |
3026 |
|
|
weathermap[x + tx][y].windspeed += gulf_stream_speed[tx][y]; |
3027 |
|
|
else |
3028 |
|
|
weathermap[x + tx][y].windspeed = gulf_stream_speed[tx][y]; |
3029 |
|
|
weathermap[x + tx][y].winddir = gulf_stream_dir[tx][y]; |
3030 |
|
|
if (tx == GULF_STREAM_WIDTH - 1) |
3031 |
|
|
{ |
3032 |
|
|
switch (gulf_stream_dir[tx][y]) |
3033 |
|
|
{ |
3034 |
|
|
case 6: |
3035 |
|
|
x--; |
3036 |
|
|
break; |
3037 |
|
|
case 7: |
3038 |
|
|
break; |
3039 |
|
|
case 8: |
3040 |
|
|
x++;; |
3041 |
|
|
break; |
3042 |
|
|
} |
3043 |
|
|
} |
3044 |
|
|
if (x < 0) |
3045 |
|
|
x++; |
3046 |
|
|
if (x >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
3047 |
|
|
x--; |
3048 |
|
|
} |
3049 |
|
|
} |
3050 |
|
|
} |
3051 |
|
|
else |
3052 |
|
|
{ |
3053 |
|
|
for (y = 0; y < WEATHERMAPTILESY - 1; y++) |
3054 |
|
|
{ |
3055 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH && x + tx < WEATHERMAPTILESX; tx++) |
3056 |
|
|
{ |
3057 |
|
|
if (similar_direction (weathermap[x + tx][y].winddir, |
3058 |
|
|
gulf_stream_dir[tx][y]) && weathermap[x + tx][y].windspeed < GULF_STREAM_BASE_SPEED - 5) |
3059 |
|
|
weathermap[x + tx][y].windspeed += gulf_stream_speed[tx][y]; |
3060 |
|
|
else |
3061 |
|
|
weathermap[x + tx][y].windspeed = gulf_stream_speed[tx][y]; |
3062 |
|
|
weathermap[x + tx][y].winddir = gulf_stream_dir[tx][y]; |
3063 |
|
|
if (tx == GULF_STREAM_WIDTH - 1) |
3064 |
|
|
{ |
3065 |
|
|
switch (gulf_stream_dir[tx][y]) |
3066 |
|
|
{ |
3067 |
|
|
case 2: |
3068 |
|
|
x++; |
3069 |
|
|
break; |
3070 |
|
|
case 3: |
3071 |
|
|
break; |
3072 |
|
|
case 4: |
3073 |
|
|
x--; |
3074 |
|
|
break; |
3075 |
|
|
} |
3076 |
|
|
} |
3077 |
|
|
if (x < 0) |
3078 |
|
|
x++; |
3079 |
|
|
if (x >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
3080 |
|
|
x--; |
3081 |
|
|
} |
3082 |
|
|
} |
3083 |
|
|
} |
3084 |
|
|
/* occasionally move the stream */ |
3085 |
|
|
if (rndm (1, 500) == 1) |
3086 |
|
|
{ |
3087 |
|
|
gulf_stream_direction = rndm (0, 1); |
3088 |
|
|
for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
3089 |
|
|
for (y = 0; y < WEATHERMAPTILESY - 1; y++) |
3090 |
|
|
if (gulf_stream_direction) |
3091 |
|
|
switch (gulf_stream_dir[tx][y]) |
3092 |
|
|
{ |
3093 |
|
|
case 2: |
3094 |
|
|
gulf_stream_dir[tx][y] = 6; |
3095 |
|
|
break; |
3096 |
|
|
case 3: |
3097 |
|
|
gulf_stream_dir[tx][y] = 7; |
3098 |
|
|
break; |
3099 |
|
|
case 4: |
3100 |
|
|
gulf_stream_dir[tx][y] = 8; |
3101 |
|
|
break; |
3102 |
|
|
} |
3103 |
|
|
else |
3104 |
|
|
switch (gulf_stream_dir[tx][y]) |
3105 |
|
|
{ |
3106 |
|
|
case 6: |
3107 |
|
|
gulf_stream_dir[tx][y] = 2; |
3108 |
|
|
break; |
3109 |
|
|
case 7: |
3110 |
|
|
gulf_stream_dir[tx][y] = 3; |
3111 |
|
|
break; |
3112 |
|
|
case 8: |
3113 |
|
|
gulf_stream_dir[tx][y] = 4; |
3114 |
|
|
break; |
3115 |
|
|
} |
3116 |
elmex |
1.1 |
} |
3117 |
root |
1.5 |
if (rndm (1, 25) == 1) |
3118 |
|
|
gulf_stream_start += rndm (-1, 1); |
3119 |
|
|
if (gulf_stream_start >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
3120 |
|
|
gulf_stream_start--; |
3121 |
|
|
if (gulf_stream_start < 1) |
3122 |
|
|
gulf_stream_start++; |
3123 |
elmex |
1.1 |
|
3124 |
|
|
} |
3125 |
|
|
|
3126 |
|
|
/* |
3127 |
|
|
* let the madness, begin. |
3128 |
|
|
* |
3129 |
|
|
* This function is the one that ties everything together. Here we loop |
3130 |
|
|
* over all the weathermaps, and compare the various conditions we have |
3131 |
|
|
* calculated up to now, to figure out what the sky conditions are for this |
3132 |
|
|
* square. |
3133 |
|
|
*/ |
3134 |
|
|
|
3135 |
root |
1.5 |
static void |
3136 |
|
|
compute_sky (void) |
3137 |
elmex |
1.1 |
{ |
3138 |
root |
1.5 |
int x, y; |
3139 |
|
|
int temp; |
3140 |
elmex |
1.1 |
|
3141 |
root |
1.5 |
for (x = 0; x < WEATHERMAPTILESX; x++) |
3142 |
|
|
{ |
3143 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3144 |
|
|
{ |
3145 |
|
|
temp = real_temperature (x, y); |
3146 |
|
|
if (weathermap[x][y].pressure < 980) |
3147 |
|
|
{ |
3148 |
|
|
if (weathermap[x][y].humid < 20) |
3149 |
|
|
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
3150 |
|
|
else if (weathermap[x][y].humid < 30) |
3151 |
|
|
weathermap[x][y].sky = SKY_OVERCAST; |
3152 |
|
|
else if (weathermap[x][y].humid < 40) |
3153 |
|
|
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
3154 |
|
|
else if (weathermap[x][y].humid < 55) |
3155 |
|
|
weathermap[x][y].sky = SKY_RAIN; |
3156 |
|
|
else if (weathermap[x][y].humid < 70) |
3157 |
|
|
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
3158 |
|
|
else |
3159 |
|
|
weathermap[x][y].sky = SKY_HURRICANE; |
3160 |
|
|
if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
3161 |
|
|
weathermap[x][y].sky++; |
3162 |
|
|
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
3163 |
|
|
weathermap[x][y].sky += 10; /*let it snow */ |
3164 |
|
|
} |
3165 |
|
|
else if (weathermap[x][y].pressure < 1000) |
3166 |
|
|
{ |
3167 |
|
|
if (weathermap[x][y].humid < 10) |
3168 |
|
|
weathermap[x][y].sky = SKY_CLEAR; |
3169 |
|
|
else if (weathermap[x][y].humid < 25) |
3170 |
|
|
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
3171 |
|
|
else if (weathermap[x][y].humid < 45) |
3172 |
|
|
weathermap[x][y].sky = SKY_OVERCAST; |
3173 |
|
|
else if (weathermap[x][y].humid < 60) |
3174 |
|
|
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
3175 |
|
|
else if (weathermap[x][y].humid < 75) |
3176 |
|
|
weathermap[x][y].sky = SKY_RAIN; |
3177 |
|
|
else |
3178 |
|
|
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
3179 |
|
|
if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
3180 |
|
|
weathermap[x][y].sky++; |
3181 |
|
|
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
3182 |
|
|
weathermap[x][y].sky += 10; /*let it snow */ |
3183 |
|
|
if (temp > 0 && temp < 5 && weathermap[x][y].humid > 95 && weathermap[x][y].windspeed < 3) |
3184 |
|
|
weathermap[x][y].sky = SKY_FOG; /* rare */ |
3185 |
|
|
if (temp > 0 && temp < 5 && weathermap[x][y].humid > 70 && weathermap[x][y].windspeed > 35) |
3186 |
|
|
weathermap[x][y].sky = SKY_HAIL; /* rare */ |
3187 |
|
|
} |
3188 |
|
|
else if (weathermap[x][y].pressure < 1020) |
3189 |
|
|
{ |
3190 |
|
|
if (weathermap[x][y].humid < 20) |
3191 |
|
|
weathermap[x][y].sky = SKY_CLEAR; |
3192 |
|
|
else if (weathermap[x][y].humid < 30) |
3193 |
|
|
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
3194 |
|
|
else if (weathermap[x][y].humid < 40) |
3195 |
|
|
weathermap[x][y].sky = SKY_OVERCAST; |
3196 |
|
|
else if (weathermap[x][y].humid < 55) |
3197 |
|
|
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
3198 |
|
|
else if (weathermap[x][y].humid < 70) |
3199 |
|
|
weathermap[x][y].sky = SKY_RAIN; |
3200 |
|
|
else |
3201 |
|
|
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
3202 |
|
|
if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
3203 |
|
|
weathermap[x][y].sky++; |
3204 |
|
|
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
3205 |
|
|
weathermap[x][y].sky += 10; /*let it snow */ |
3206 |
|
|
} |
3207 |
|
|
else |
3208 |
|
|
{ |
3209 |
|
|
if (weathermap[x][y].humid < 35) |
3210 |
|
|
weathermap[x][y].sky = SKY_CLEAR; |
3211 |
|
|
else if (weathermap[x][y].humid < 55) |
3212 |
|
|
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
3213 |
|
|
else if (weathermap[x][y].humid < 70) |
3214 |
|
|
weathermap[x][y].sky = SKY_OVERCAST; |
3215 |
|
|
else if (weathermap[x][y].humid < 85) |
3216 |
|
|
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
3217 |
|
|
else if (weathermap[x][y].humid < 95) |
3218 |
|
|
weathermap[x][y].sky = SKY_RAIN; |
3219 |
|
|
else |
3220 |
|
|
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
3221 |
|
|
if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
3222 |
|
|
weathermap[x][y].sky++; |
3223 |
|
|
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
3224 |
|
|
weathermap[x][y].sky += 10; /*let it snow */ |
3225 |
root |
1.3 |
} |
3226 |
|
|
} |
3227 |
elmex |
1.1 |
} |
3228 |
|
|
} |
3229 |
|
|
|
3230 |
|
|
/* |
3231 |
|
|
* Keep track of how much rain has fallen in a given weathermap square. |
3232 |
|
|
*/ |
3233 |
|
|
|
3234 |
root |
1.5 |
static void |
3235 |
|
|
process_rain (void) |
3236 |
elmex |
1.1 |
{ |
3237 |
root |
1.5 |
int x, y, rain; |
3238 |
elmex |
1.1 |
|
3239 |
root |
1.5 |
for (x = 0; x < WEATHERMAPTILESX; x++) |
3240 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3241 |
|
|
{ |
3242 |
|
|
rain = weathermap[x][y].sky; |
3243 |
|
|
if (rain >= SKY_LIGHT_SNOW) |
3244 |
|
|
rain -= 10; |
3245 |
|
|
if (rain > SKY_OVERCAST && rain < SKY_FOG) |
3246 |
|
|
{ |
3247 |
|
|
rain -= SKY_OVERCAST; |
3248 |
|
|
weathermap[x][y].rainfall += rain; |
3249 |
|
|
} |
3250 |
|
|
} |
3251 |
elmex |
1.1 |
} |
3252 |
|
|
|
3253 |
|
|
/* |
3254 |
|
|
* The world spinning drags the weather with it. |
3255 |
|
|
* The equator is diagonal, and the poles are 45 degrees from north /south. |
3256 |
|
|
* What the hell, lets spin the planet backwards. |
3257 |
|
|
*/ |
3258 |
|
|
|
3259 |
root |
1.5 |
static void |
3260 |
|
|
spin_globe (void) |
3261 |
elmex |
1.1 |
{ |
3262 |
root |
1.5 |
int x, y; |
3263 |
|
|
int buffer_humid; |
3264 |
|
|
int buffer_sky; |
3265 |
|
|
|
3266 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3267 |
|
|
{ |
3268 |
|
|
buffer_humid = weathermap[0][y].humid; |
3269 |
|
|
buffer_sky = weathermap[0][y].sky; |
3270 |
|
|
for (x = 0; x < (WEATHERMAPTILESX - 1); x++) |
3271 |
|
|
{ |
3272 |
|
|
weathermap[x][y].humid = weathermap[x + 1][y].humid; |
3273 |
|
|
weathermap[x][y].sky = weathermap[x + 1][y].sky; |
3274 |
root |
1.3 |
} |
3275 |
root |
1.5 |
weathermap[WEATHERMAPTILESX - 1][y].humid = buffer_humid; |
3276 |
|
|
weathermap[WEATHERMAPTILESX - 1][y].sky = buffer_sky; |
3277 |
|
|
} |
3278 |
elmex |
1.1 |
} |
3279 |
|
|
|
3280 |
|
|
/* |
3281 |
|
|
* Dump all the weather data as an image. |
3282 |
|
|
* Writes two other files that are useful for creating animations and web pages. |
3283 |
|
|
*/ |
3284 |
|
|
|
3285 |
root |
1.5 |
static void |
3286 |
|
|
write_weather_images (void) |
3287 |
elmex |
1.1 |
{ |
3288 |
root |
1.5 |
char filename[MAX_BUF]; |
3289 |
|
|
FILE *fp; |
3290 |
|
|
int x, y; |
3291 |
|
|
sint32 min[10], max[10], realmaxwind; |
3292 |
|
|
uint32 avgrain, avgwind; |
3293 |
|
|
double scale[10], realscalewind; |
3294 |
|
|
uint8 pixels[3 * 3 * WEATHERMAPTILESX]; |
3295 |
|
|
sint64 total_rainfall = 0; |
3296 |
|
|
sint64 total_wind = 0; |
3297 |
|
|
|
3298 |
|
|
min[0] = 0; |
3299 |
|
|
max[0] = 100; |
3300 |
|
|
min[1] = 0; |
3301 |
|
|
max[1] = 0; |
3302 |
|
|
min[2] = 0; |
3303 |
|
|
max[2] = 0; |
3304 |
|
|
min[3] = PRESSURE_MIN; |
3305 |
|
|
max[3] = PRESSURE_MAX; |
3306 |
|
|
min[4] = 0; |
3307 |
|
|
max[4] = 0; |
3308 |
|
|
min[5] = 1; |
3309 |
|
|
max[5] = 8; |
3310 |
|
|
min[6] = 0; |
3311 |
|
|
max[6] = 100; |
3312 |
|
|
min[7] = -45; |
3313 |
|
|
max[7] = 45; |
3314 |
|
|
min[8] = 0; |
3315 |
|
|
max[8] = 16; |
3316 |
|
|
min[9] = 0; |
3317 |
|
|
max[9] = 0; |
3318 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
3319 |
|
|
{ |
3320 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3321 |
|
|
{ |
3322 |
|
|
|
3323 |
elmex |
1.1 |
/* min[0] = MIN(min[0], weathermap[x][y].water); */ |
3324 |
root |
1.5 |
min[1] = MIN (min[1], weathermap[x][y].avgelev); |
3325 |
|
|
min[2] = MIN ((uint32) min[2], weathermap[x][y].rainfall); |
3326 |
|
|
|
3327 |
elmex |
1.1 |
/* min[3] = MIN(min[3], weathermap[x][y].pressure); */ |
3328 |
root |
1.5 |
min[4] = MIN (min[4], weathermap[x][y].windspeed); |
3329 |
|
|
|
3330 |
elmex |
1.1 |
/* min[5] = MIN(min[5], weathermap[x][y].winddir); */ |
3331 |
root |
1.5 |
|
3332 |
elmex |
1.1 |
/* min[6] = MIN(min[6], weathermap[x][y].humid); */ |
3333 |
root |
1.5 |
|
3334 |
elmex |
1.1 |
/* min[7] = MIN(min[7], real_temp[x][y]); */ |
3335 |
root |
1.5 |
|
3336 |
elmex |
1.1 |
/* min[8] = MIN(min[8], weathermap[x][y].sky); */ |
3337 |
root |
1.5 |
|
3338 |
elmex |
1.1 |
/* min[9] = MIN(min[9], weathermap[x][y].darkness); */ |
3339 |
|
|
|
3340 |
|
|
/* max[0] = MAX(max[0], weathermap[x][y].water); */ |
3341 |
root |
1.5 |
max[1] = MAX (max[1], weathermap[x][y].avgelev); |
3342 |
|
|
max[2] = MAX ((uint32) max[2], weathermap[x][y].rainfall); |
3343 |
|
|
|
3344 |
elmex |
1.1 |
/* max[3] = MAX(max[3], weathermap[x][y].pressure); */ |
3345 |
root |
1.5 |
max[4] = MAX (max[4], weathermap[x][y].windspeed); |
3346 |
|
|
|
3347 |
elmex |
1.1 |
/* max[5] = MAX(max[5], weathermap[x][y].winddir); */ |
3348 |
root |
1.5 |
|
3349 |
elmex |
1.1 |
/* max[6] = MAX(max[6], weathermap[x][y].humid); */ |
3350 |
root |
1.5 |
|
3351 |
elmex |
1.1 |
/* max[7] = MAX(max[7], real_temp[x][y]); */ |
3352 |
root |
1.5 |
|
3353 |
elmex |
1.1 |
/* max[8] = MAX(max[8], weathermap[x][y].sky); */ |
3354 |
root |
1.5 |
|
3355 |
elmex |
1.1 |
/* max[9] = MAX(max[9], weathermap[x][y].darkness); */ |
3356 |
root |
1.5 |
total_rainfall += weathermap[x][y].rainfall; |
3357 |
|
|
total_wind += weathermap[x][y].windspeed; |
3358 |
root |
1.3 |
} |
3359 |
elmex |
1.1 |
} |
3360 |
root |
1.5 |
avgrain = total_rainfall / (WEATHERMAPTILESX * WEATHERMAPTILESY); |
3361 |
|
|
avgwind = (total_wind / ((WEATHERMAPTILESX * WEATHERMAPTILESY) * 3 / 2)); |
3362 |
|
|
max[2] = avgrain - 1; |
3363 |
|
|
realscalewind = 255.0l / (max[4] - min[4]); |
3364 |
|
|
realmaxwind = max[4]; |
3365 |
|
|
max[4] = avgwind - 1; |
3366 |
|
|
for (x = 0; x < 10; x++) |
3367 |
|
|
scale[x] = 255.0l / (max[x] - min[x]); |
3368 |
|
|
|
3369 |
|
|
sprintf (filename, "%s/weather.ppm", settings.localdir); |
3370 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
3371 |
|
|
{ |
3372 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
3373 |
|
|
return; |
3374 |
|
|
} |
3375 |
|
|
fprintf (fp, "P6\n%d %d\n", 3 * WEATHERMAPTILESX, 3 * WEATHERMAPTILESY); |
3376 |
|
|
fprintf (fp, "255\n"); |
3377 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3378 |
|
|
{ |
3379 |
|
|
for (x = 0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
3380 |
|
|
pixels[x] = 0; |
3381 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
3382 |
|
|
{ |
3383 |
|
|
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].water - min[0]) * scale[0]); |
3384 |
|
|
if (weathermap[x][y].avgelev >= 0) |
3385 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
3386 |
|
|
else |
3387 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
3388 |
|
|
if (weathermap[x][y].rainfall >= avgrain) /* rainfall is rather spikey, this gives us more detail. */ |
3389 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = 255; |
3390 |
|
|
else |
3391 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].rainfall - min[2]) * scale[2]); |
3392 |
|
|
} |
3393 |
|
|
fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3394 |
|
|
} |
3395 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3396 |
|
|
{ |
3397 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
3398 |
|
|
{ |
3399 |
|
|
uint32 dir = directions[weathermap[x][y].winddir - 1]; |
3400 |
|
|
uint32 speed = weathermap[x][y].windspeed; |
3401 |
|
|
uint8 pressure = (uint8) ((weathermap[x][y].pressure - min[3]) * scale[3]); |
3402 |
|
|
|
3403 |
|
|
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + RED)] = pressure; |
3404 |
|
|
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + GREEN)] = pressure; |
3405 |
|
|
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = pressure; |
3406 |
|
|
if (speed < avgwind) |
3407 |
|
|
{ |
3408 |
|
|
speed = (uint32) ((speed - min[4]) * scale[4]); |
3409 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
3410 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = speed; |
3411 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = speed; |
3412 |
|
|
} |
3413 |
|
|
else |
3414 |
|
|
{ |
3415 |
|
|
speed = (uint32) ((speed - realmaxwind) * realscalewind); |
3416 |
|
|
|
3417 |
elmex |
1.1 |
/* if (speed < 100)*/ |
3418 |
root |
1.5 |
|
3419 |
elmex |
1.1 |
/* speed = 100;*/ |
3420 |
root |
1.5 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
3421 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = 0; |
3422 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = 0; |
3423 |
|
|
} |
3424 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
3425 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
3426 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
3427 |
|
|
} |
3428 |
|
|
fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3429 |
|
|
} |
3430 |
|
|
for (y = 0; y < WEATHERMAPTILESY; y++) |
3431 |
|
|
{ |
3432 |
|
|
for (x = 0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
3433 |
|
|
pixels[x] = 0; |
3434 |
|
|
for (x = 0; x < WEATHERMAPTILESX; x++) |
3435 |
|
|
{ |
3436 |
|
|
uint32 dir = skies[weathermap[x][y].sky]; |
3437 |
|
|
|
3438 |
|
|
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].humid - min[6]) * scale[6]); |
3439 |
|
|
/*pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((real_temp[x][y] - min[7]) * scale[7]); */ |
3440 |
|
|
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = 1; |
3441 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
3442 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
3443 |
|
|
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
3444 |
|
|
|
3445 |
|
|
} |
3446 |
|
|
fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3447 |
|
|
} |
3448 |
|
|
fclose (fp); |
3449 |
|
|
|
3450 |
|
|
sprintf (filename, "%s/todtick", settings.localdir); |
3451 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
3452 |
|
|
{ |
3453 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
3454 |
|
|
return; |
3455 |
elmex |
1.1 |
} |
3456 |
root |
1.5 |
fprintf (fp, "%lu", todtick); |
3457 |
|
|
fclose (fp); |
3458 |
elmex |
1.1 |
} |