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Last Change |
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1.6 (17 years ago) by root: I goofed. |
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1.1.1.1 (18 years ago) by root: initial import |
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1.22 (17 years ago) by pippijn: nano-cleanups |
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1.34 (17 years ago) by pippijn: nano-cleanups |
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1.37 (17 years ago) by root: - avoid negative event priorities like the plague. they are actually worse because they introduce random memory corruption and endless loops and worse, if worse exists. - aggressively swap out maps when #actives exceeds threshold - sweep and cede after server tick - increase player command handling priorities, just in case. - fix a bug in mortal checking, this was the reason for the enourmous memory leaks in map-world.ext - mark c++-side watchers as non-reentrant |
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1.40 (17 years ago) by pippijn: nano-cleanups |
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1.40 (17 years ago) by pippijn: nano-cleanups |
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1.34 (17 years ago) by pippijn: nano-cleanups |
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1.68 (17 years ago) by root: remove default_smoothed images - unused. remove references to mythical sdefault.001 / default_smoothed.111 image from server code. |
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1.12 (17 years ago) by root: more micro-optimisation, use idistance, min is faster than MIN |