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Revision: 1.74
Committed: Sun Nov 11 18:21:21 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.73: +1 -1 lines
Log Message:
fix glyphs

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.69 *
4 root 1.67 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.63 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.69 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.69 *
13 root 1.44 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.69 *
18 root 1.60 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.69 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.17 */
24 elmex 1.1
25 root 1.73 /*
26 elmex 1.1 * Image related communication
27     *
28     * This file deals with the image related communication to the
29     * client. I've located all the functions in this file - this
30     * localizes it more, and means that we don't need to declare
31     * things like all the structures as globals.
32     */
33    
34     #include <global.h>
35     #include <sproto.h>
36    
37 root 1.20 #include "crc.h"
38    
39 elmex 1.1 #define MAX_IMAGE_SIZE 10000
40    
41     /**
42 root 1.43 * client requested an image. send it rate-limited
43     * before flushing.
44 elmex 1.1 */
45 root 1.3 void
46 root 1.43 AskFaceCmd (char *buf, int len, client *ns)
47 elmex 1.1 {
48 root 1.43 int idx = 0, pri = 0;
49    
50     sscanf (buf, "%d %d", &idx, &pri);
51    
52 root 1.51 //TODO: somehow fetch default priority from send_fx here
53    
54 root 1.73 const faceinfo *f = face_info (idx);
55 root 1.43
56 root 1.73 if (!f)
57 root 1.43 return; // doh
58    
59 root 1.73 int set = ns->tileset;
60    
61 root 1.74 if (!f->face [set].chksum_len)
62 root 1.73 set = 0;
63    
64 root 1.72 /* cfperl_ix calls cf::face::ix which loads the data */
65     /* and then calls cf::client::send_ix to actually queue the ix */
66 root 1.73 cfperl_ix (ns, set, idx, pri);
67 root 1.72 }
68 root 1.43
69 root 1.72 void
70     client::ix_send (faceidx idx, sint16 pri, SV *data_sv)
71     {
72     STRLEN size;
73     char *data = SvPVbyte (data_sv, size);
74     ixsend ix;
75    
76     ix.pri = pri;
77     ix.idx = idx;
78     ix.ofs = size;
79     ix.data = (uint8 *)data;
80     ix.data_sv = SvREFCNT_inc (data_sv);
81 root 1.43
82 root 1.72 auto (pos, ixface.end ());
83 root 1.46
84 root 1.58 // the by far most common case will be to insert
85     // near the end, so little looping.
86 root 1.72 while (pos != ixface.begin ())
87 root 1.46 {
88 root 1.58 --pos;
89    
90     // sort within 2k bins, to slightly prefer smaller images
91     if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11)))
92 root 1.46 {
93 root 1.58 ++pos;
94     break;
95 root 1.46 }
96     }
97    
98 root 1.72 ixface.insert (pos, ix);
99 root 1.45
100     #if 0
101 root 1.72 for (auto (i, ixface.begin ()); i != ixface.end (); ++i)
102 root 1.46 fprintf (stderr, "<%d,%d> ", i->pri, i->ofs);
103     fprintf (stderr, "\n");
104 root 1.45 #endif
105 root 1.43 }
106    
107 root 1.72 void
108     client::ix_pop ()
109     {
110     ixsend &ix = ixface.back ();
111    
112     SvREFCNT_dec (ix.data_sv);
113    
114     ixface.pop_back ();
115     }
116    
117 root 1.43 /**
118 root 1.70 * Sends a face offer (fx) to a client.
119 elmex 1.1 * If nocache is true (nonzero), ignore the cache setting from the client -
120     * this is needed for the askface, in which we really do want to send the
121     * face (and askface is the only place that should be setting it). Otherwise,
122     * we look at the facecache, and if set, send the image name.
123     */
124 root 1.3 void
125 root 1.50 client::send_face (faceidx facenum, int pri)
126 elmex 1.1 {
127 root 1.28 // never send face 0. ever. it does not exist.
128     if (!facenum)
129     return;
130    
131 root 1.50 faceinfo *f = face_info (facenum);
132 root 1.28
133 root 1.50 if (!f)
134 root 1.3 {
135 root 1.54 LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum);
136 root 1.3 return;
137     }
138    
139 root 1.68 // refuse to send non-image faces unless requested
140 root 1.50 if (!fx_want [f->type])
141     return;
142 root 1.49
143 root 1.50 if (faces_sent [facenum])
144 root 1.48 return;
145    
146 root 1.68 faces_sent [facenum] = true;
147 root 1.32
148 root 1.58 fxface.push_back (facenum);
149 root 1.32 }
150    
151 root 1.39 void client::flush_fx ()
152     {
153     while (!fxface.empty ())
154     {
155 root 1.40 packet fx ("fx");
156     packet sx ("sx");
157 root 1.50 int type = 0;
158 root 1.39
159     do
160     {
161     faceidx facenum = fxface.back (); fxface.pop_back ();
162    
163 root 1.50 if (const faceinfo *f = face_info (facenum))
164     {
165     if (f->type != type)
166     {
167     type = f->type;
168    
169     fx << ber32 (0)
170     << uint8 (1) << uint8 (type);
171     }
172    
173 root 1.73 const facedata *d = f->data (tileset);
174 root 1.39
175 root 1.40 fx << ber32 (facenum)
176 root 1.62 << data8 (d->chksum, d->chksum_len);
177 root 1.39
178 root 1.40 if (smoothing)
179     {
180     faceinfo *f = face_info (facenum);
181    
182     if (f->smooth)
183     {
184 root 1.50 send_face (f->smooth, -110);
185    
186 root 1.40 sx << ber32 (facenum)
187     << ber32 (f->smooth)
188     << ber32 (f->smoothlevel);
189     }
190     }
191 root 1.39 }
192     }
193 root 1.40 while (!fxface.empty ()
194 root 1.62 && fx.room () > ber32::size + CHKSUM_MAXLEN + 1 + 3 /* type switch */
195 root 1.40 && sx.room () > ber32::size * 3);
196 root 1.39
197 root 1.40 send_packet (fx);
198     if (sx.length () > 3) send_packet (sx);
199 root 1.39 }
200     }
201    
202 root 1.28 // send all faces of this object to the client
203     // this uses more bandwidth initially, but makes
204     // animations look much smoother, and every client
205     // is supposed to do client-side caching anyways.
206     void
207     client::send_faces (object *ob)
208     {
209 root 1.50 send_face (ob->face, 10);
210 root 1.28
211     if (ob->animation_id)
212     {
213 root 1.59 const animation &anim = ob->anim ();
214 root 1.28
215     for (int i = 0; i < anim.num_animations; i++)
216 root 1.50 send_face (anim.faces [i], -10);
217 root 1.28 }
218     }
219    
220     /**
221     * Need to send an animation sequence to the client.
222     * We will send appropriate face commands to the client if we haven't
223     * sent them the face yet (this can become quite costly in terms of
224     * how much we are sending - on the other hand, this should only happen
225     * when the player logs in and picks stuff up.
226     */
227     void
228     client::send_animation (short anim_num)
229     {
230     /* Do some checking on the anim_num we got. Note that the animations
231 root 1.61 * are added in contiguous order, so if the number is in the valid
232 root 1.28 * range, it must be a valid animation.
233     */
234 root 1.41 if (anim_num < 0 || anim_num >= animations.size ())
235 root 1.28 {
236     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
237     return;
238     }
239    
240     packet sl ("anim");
241    
242     sl << uint16 (anim_num)
243     << uint16 (0); /* flags - not used right now */
244    
245     /* Build up the list of faces. Also, send any information (ie, the
246     * the face itself) down to the client.
247     */
248     for (int i = 0; i < animations[anim_num].num_animations; i++)
249     {
250 root 1.50 send_face (animations[anim_num].faces[i], -20);
251 root 1.61 sl << uint16 (animations[anim_num].faces[i]);
252 elmex 1.1 }
253 root 1.6
254 root 1.28 send_packet (sl);
255    
256     anims_sent[anim_num] = 1;
257 elmex 1.1 }
258    
259 root 1.66 void
260     client::invalidate_face (faceidx idx)
261     {
262     faces_sent [idx] = false;
263     force_newmap = true;
264     }
265    
266     void
267     client::invalidate_all_faces ()
268     {
269     faces_sent.reset ();
270     force_newmap = true;
271     }
272