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/cvs/deliantra/server/socket/info.C
Revision: 1.11
Committed: Wed Sep 20 21:53:50 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +11 -35 lines
Log Message:
added many accessors and mutators to struct player, including *title* and (hint, hint) *own_title*

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48     esrv_print_msg (NewSocket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.5 char buf[HUGE_BUF];
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53     {
54     snprintf (buf, HUGE_BUF, "%s\n", str);
55     }
56     else
57     {
58     snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 elmex 1.1 }
60 root 1.5
61 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 root 1.5 Write_String_To_Socket (ns, buf, strlen (buf));
63 elmex 1.1 }
64    
65     /**
66     * Draws an extended message on the client.
67     * ns the socket to send message to
68     * color color informations (used mainly if client does not support message type)
69     * type,
70     * subtype type and subtype of text message
71     * intro Intro message to send with main message if client does not support the message type
72     * message The main message
73     */
74 root 1.5 static void
75     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 elmex 1.1 {
77 root 1.5 char buf[HUGE_BUF];
78    
79     snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80     Write_String_To_Socket (ns, buf, strlen (buf));
81    
82 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83    
84     }
85    
86     /**
87     * Frontend for esrv_print_msg
88     * \param colr message color
89     * \param pl player to send to. Can be NULL
90     * \param tmp message to send. Can be NULL
91     *
92     * If pl is NULL or without contr set, writes message to log.
93     *
94     * Else sends message to player via esrv_print_msg
95     */
96    
97 root 1.5 static void
98     print_message (int colr, const object *pl, const char *tmp)
99     {
100 elmex 1.1
101 root 1.11 if (!tmp)
102     tmp = "[NULL]";
103 elmex 1.1
104     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105     return;
106    
107 root 1.5 if (pl->type == PLAYER)
108     {
109     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
110     return;
111     }
112 elmex 1.1 }
113    
114     /**
115     * Prints out the contents of specified buffer structures,
116     * and clears the string.
117     */
118    
119 root 1.5 void
120     flush_output_element (const object *pl, Output_Buf * outputs)
121 elmex 1.1 {
122 root 1.5 char tbuf[MAX_BUF];
123 elmex 1.1
124 root 1.5 if (outputs->buf == NULL)
125     return;
126     if (outputs->count > 1)
127     {
128     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129     print_message (NDI_BLACK, pl, tbuf);
130     }
131     else
132     print_message (NDI_BLACK, pl, &outputs->buf);
133 elmex 1.1
134 root 1.5 outputs->buf = NULL;
135     outputs->first_update = 0; /* This way, it will be reused */
136 elmex 1.1 }
137    
138     /**
139     * Sends message to player through output buffers.
140     * \param pl player to send message
141     * \param buf message to send
142     *
143     * If player's output_count is 1, sends message directly.
144     *
145     * Else checks output buffers for specified message.
146     *
147     * If found, checks if message should be sent now.
148     *
149     * If message not already in buffers, flushes olders buffer,
150     * and adds message to queue.
151     */
152    
153 root 1.5 static void
154     check_output_buffers (const object *pl, const char *buf)
155 elmex 1.1 {
156 root 1.5 int i, oldest = 0;
157 elmex 1.1
158 root 1.5 if (pl->contr->outputs_count < 2)
159     {
160     print_message (NDI_BLACK, pl, buf);
161     return;
162     }
163     else
164     {
165     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166     {
167     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
168     break;
169     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
170     oldest = i;
171 root 1.2 }
172 root 1.5 /* We found a match */
173     if (i < NUM_OUTPUT_BUFS)
174     {
175     pl->contr->outputs[i].count++;
176     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177     {
178     flush_output_element (pl, &pl->contr->outputs[i]);
179 root 1.2 }
180     }
181 root 1.5 /* No match - flush the oldest, and put the new one in */
182     else
183     {
184     flush_output_element (pl, &pl->contr->outputs[oldest]);
185    
186     pl->contr->outputs[oldest].first_update = pticks;
187     pl->contr->outputs[oldest].count = 1;
188     pl->contr->outputs[oldest].buf = buf;
189 root 1.2 }
190 elmex 1.1 }
191     }
192 root 1.5
193 elmex 1.1
194    
195     /**
196     * Sends message to player(s).
197     *
198     * flags is various flags - mostly color, plus a few specials.
199     *
200     * pri is priority. It is a little odd - the lower the value, the more
201     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202     * value must be less than the listening level that the player has set.
203     * Unfortunately, there is no clear guideline on what each level does what.
204     *
205     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206     * in the flags.
207     *
208     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209     *
210     */
211    
212 root 1.5 void
213     new_draw_info (int flags, int pri, const object *pl, const char *buf)
214 elmex 1.1 {
215    
216 root 1.5 if (flags & NDI_ALL)
217     {
218     player *tmppl;
219     int i;
220 elmex 1.1
221 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
222     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
223 elmex 1.1
224 root 1.5 return;
225 elmex 1.1 }
226 root 1.11
227 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
228     {
229     /* Write to the socket? */
230     print_message (0, NULL, buf);
231     return;
232 elmex 1.1 }
233 root 1.11
234 root 1.5 if (pl->type != PLAYER)
235     return;
236 root 1.11
237 root 1.5 if (pri >= pl->contr->listening)
238     return;
239    
240     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
241 root 1.11 /* following prints stuff out, as appropriate */
242     check_output_buffers (pl, buf);
243 root 1.5 else
244 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
245 elmex 1.1 }
246    
247     /**
248     * Wrapper for new_draw_info printf-like.
249     *
250     * This is a pretty trivial function, but it allows us to use printf style
251     * formatting, so instead of the calling function having to do it, we do
252     * it here. It may also have advantages in the future for reduction of
253     * client/server bandwidth (client could keep track of various strings
254     */
255    
256 root 1.5 void
257     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
258 elmex 1.1 {
259 root 1.5 char buf[HUGE_BUF];
260    
261     va_list ap;
262    
263     va_start (ap, format);
264 elmex 1.1
265 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
266 elmex 1.1
267 root 1.5 va_end (ap);
268 elmex 1.1
269 root 1.5 new_draw_info (flags, pri, pl, buf);
270 elmex 1.1 }
271    
272    
273 root 1.5 void
274     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
275     {
276    
277     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
278     return;
279    
280     if (pri >= pl->contr->listening)
281     return;
282     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
283     {
284     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
285    
286     if (buf == NULL)
287     LOG (llevError, "info::draw_ext_info -> Out of memory!");
288     else
289     {
290     strcpy (buf, oldmessage == NULL ? message : oldmessage);
291     strip_media_tag (buf);
292     new_draw_info (flags, pri, pl, buf);
293     free (buf);
294 elmex 1.1 }
295 root 1.5 }
296     else
297     {
298     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
299 elmex 1.1 }
300     }
301    
302 root 1.5 void
303     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
304     {
305    
306     char buf[HUGE_BUF];
307    
308     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
309     return;
310    
311     if (pri >= pl->contr->listening)
312     return;
313     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
314     {
315     va_list ap;
316    
317     LOG (llevDebug, "Non supported extension text type for client.\n");
318     va_start (ap, new_format);
319     vsnprintf (buf, HUGE_BUF, old_format, ap);
320     va_end (ap);
321     new_draw_info (flags, pri, pl, buf);
322     return;
323     }
324     else
325     {
326     va_list ap;
327    
328     va_start (ap, new_format);
329     vsnprintf (buf, HUGE_BUF, new_format, ap);
330     va_end (ap);
331     strip_media_tag (buf);
332     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
333 elmex 1.1 }
334     }
335 root 1.5
336 elmex 1.1 /**
337     * Writes to everyone on the map *except* op. This is useful for emotions.
338     */
339    
340 root 1.5 void
341 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
342 root 1.5 {
343     player *pl;
344 elmex 1.1
345 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
346     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
347     {
348     new_draw_info (color, 0, pl->ob, str);
349     }
350 elmex 1.1 }
351    
352     /**
353     * Writes to everyone on the map except op1 and op2
354     */
355    
356 root 1.5 void
357 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
358 root 1.5 {
359     player *pl;
360    
361     for (pl = first_player; pl != NULL; pl = pl->next)
362     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
363     {
364     new_draw_info (color, 0, pl->ob, str);
365     }
366 elmex 1.1 }
367    
368     /**
369     * Writes to everyone on the specified map
370     */
371    
372 root 1.5 void
373 root 1.8 new_info_map (int color, maptile * map, const char *str)
374 root 1.5 {
375     player *pl;
376 elmex 1.1
377 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
378     if (pl->ob != NULL && pl->ob->map == map)
379     {
380     new_draw_info (color, 0, pl->ob, str);
381     }
382 elmex 1.1 }
383    
384    
385     /**
386     * This does nothing now. However, in theory, we should probably send
387     * something to the client and let the client figure out how it might want
388     * to handle this
389     */
390 root 1.5 void
391     clear_win_info (object *op)
392 elmex 1.1 {
393     }
394    
395     /**
396     * Get player's current range attack in obuf.
397     */
398 root 1.5 void
399     rangetostring (object *pl, char *obuf)
400 elmex 1.1 {
401 root 1.5 switch (pl->contr->shoottype)
402     {
403 root 1.8 case range_none:
404     strcpy (obuf, "Range: nothing");
405     break;
406 root 1.2
407 root 1.8 case range_bow:
408     {
409     object *op;
410 root 1.2
411 root 1.8 for (op = pl->inv; op; op = op->below)
412     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
413 root 1.5 break;
414 root 1.10
415 root 1.8 if (op == NULL)
416     break;
417    
418     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
419     }
420     break;
421 root 1.5
422 root 1.8 case range_magic:
423     if (settings.casting_time == TRUE)
424     {
425     if (pl->casting_time > -1)
426     {
427     if (pl->casting_time == 0)
428 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
429 root 1.8 else
430 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
431 root 1.8 }
432     else
433     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
434 root 1.5 }
435 root 1.8 else
436     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
437     break;
438    
439     case range_misc:
440     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
441     break;
442    
443     /* range_scroll is only used for controlling golems. If the
444     * the player does not have a golem, reset some things.
445     */
446     case range_golem:
447     if (pl->contr->ranges[range_golem] != NULL)
448     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
449     else
450     {
451     pl->contr->shoottype = range_none;
452     strcpy (obuf, "Range: nothing");
453     }
454     break;
455 root 1.2
456 root 1.8 case range_skill:
457     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
458     break;
459    
460     case range_builder:
461     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
462     break;
463 elmex 1.1
464 root 1.8 default:
465     strcpy (obuf, "Range: illegal");
466 elmex 1.1 }
467     }
468    
469     /**
470     * Sets player title.
471     */
472 root 1.5 void
473     set_title (object *pl, char *buf)
474 elmex 1.1 {
475 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
476     if (pl->contr->own_title[0] == '\0')
477     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
478     else
479     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
480 elmex 1.1 }
481    
482    
483     /**
484     * Helper for magic map creation.
485     *
486     * Takes a player, the map_mark array and an x and y starting position.
487     * pl is the player.
488     * px, py are offsets from the player.
489     *
490     * This function examines all the adjacant spaces next to px, py.
491     * It updates the map_mark arrow with the color and high bits set
492     * for various code values.
493     */
494 root 1.5 static void
495     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
496 elmex 1.1 {
497 root 1.5 int x, y, dx, dy, mflags;
498     sint16 nx, ny;
499 root 1.7 maptile *mp;
500 root 1.5 New_Face *f;
501    
502     for (dx = -1; dx <= 1; dx++)
503     {
504     for (dy = -1; dy <= 1; dy++)
505     {
506     x = px + dx;
507     y = py + dy;
508    
509     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
510     continue;
511    
512     mp = pl->map;
513     nx = pl->x + x;
514     ny = pl->y + y;
515    
516     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
517     if (mflags & P_OUT_OF_MAP)
518     continue;
519    
520     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
521     {
522     f = GET_MAP_FACE (mp, nx, ny, 0);
523     if (f == blank_face)
524     f = GET_MAP_FACE (mp, nx, ny, 1);
525     if (f == blank_face)
526     f = GET_MAP_FACE (mp, nx, ny, 2);
527    
528     /* Should probably have P_NO_MAGIC here also, but then shops don't
529     * work.
530     */
531     if (mflags & P_BLOCKSVIEW)
532     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
533     else
534     {
535     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
536     magic_mapping_mark_recursive (pl, map_mark, x, y);
537 root 1.2 }
538     }
539     }
540 elmex 1.1 }
541     }
542    
543    
544     /**
545     * Creates magic map for player.
546     *
547     * Note: For improved magic mapping display, the space that blocks
548     * the view is now marked with value 2. Any dependencies of map_mark
549     * being nonzero have been changed to check for 1. Also, since
550     * map_mark is a char value, putting 2 in should cause no problems.
551     *
552     * This function examines the map the player is on, and determines what
553     * is visible. 2 is set for walls or objects that blocks view. 1
554     * is for open spaces. map_mark should already have been initialized
555     * to zero before this is called.
556     * strength is an initial strength*2 rectangular area that we automatically
557     * see in/penetrate through.
558     */
559    
560 root 1.5 void
561     magic_mapping_mark (object *pl, char *map_mark, int strength)
562 elmex 1.1 {
563 root 1.5 int x, y, mflags;
564     sint16 nx, ny;
565 root 1.7 maptile *mp;
566 root 1.5 New_Face *f;
567    
568     for (x = -strength; x < strength; x++)
569     {
570     for (y = -strength; y < strength; y++)
571     {
572     mp = pl->map;
573     nx = pl->x + x;
574     ny = pl->y + y;
575     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
576     if (mflags & P_OUT_OF_MAP)
577     continue;
578     else
579     {
580     f = GET_MAP_FACE (mp, nx, ny, 0);
581     if (f == blank_face)
582     f = GET_MAP_FACE (mp, nx, ny, 1);
583     if (f == blank_face)
584     f = GET_MAP_FACE (mp, nx, ny, 2);
585 root 1.2 }
586    
587 root 1.5 if (mflags & P_BLOCKSVIEW)
588     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
589     else
590     {
591     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
592     magic_mapping_mark_recursive (pl, map_mark, x, y);
593 root 1.2 }
594     }
595 elmex 1.1 }
596     }
597    
598    
599     /**
600     * Creates and sends magic map to player.
601     *
602     * The following function is a lot messier than it really should be,
603     * but there is no real easy solution.
604     *
605     * Mark Wedel
606     */
607    
608 root 1.5 void
609     draw_magic_map (object *pl)
610 elmex 1.1 {
611 root 1.5 int x, y;
612     char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
613     int xmin, xmax, ymin, ymax;
614     SockList sl;
615    
616     if (pl->type != PLAYER)
617     {
618     LOG (llevError, "Non player object called draw_map.\n");
619     return;
620     }
621    
622     /* First, we figure out what spaces are 'reachable' by the player */
623     magic_mapping_mark (pl, map_mark, 3);
624    
625     /* We now go through and figure out what spaces have been
626     * marked, and thus figure out rectangular region we send
627     * to the client (eg, if only a 10x10 area is visible, we only
628     * want to send those 100 spaces.)
629     */
630     xmin = MAGIC_MAP_SIZE;
631     ymin = MAGIC_MAP_SIZE;
632     xmax = 0;
633     ymax = 0;
634     for (x = 0; x < MAGIC_MAP_SIZE; x++)
635     {
636     for (y = 0; y < MAGIC_MAP_SIZE; y++)
637     {
638     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
639     {
640     xmin = x < xmin ? x : xmin;
641     xmax = x > xmax ? x : xmax;
642     ymin = y < ymin ? y : ymin;
643     ymax = y > ymax ? y : ymax;
644 root 1.2 }
645     }
646 elmex 1.1 }
647    
648 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
649     snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
650 root 1.2 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
651 root 1.5 sl.len = strlen ((char *) sl.buf);
652    
653     for (y = ymin; y <= ymax; y++)
654     {
655     for (x = xmin; x <= xmax; x++)
656     {
657     sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
658     } /* x loop */
659     } /* y loop */
660    
661     Send_With_Handling (&pl->contr->socket, &sl);
662     free (sl.buf);
663     free (map_mark);
664 elmex 1.1 }
665    
666    
667     /**
668     * Send a kill log record to sockets
669     */
670    
671 root 1.5 void
672     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
673     {
674     int i;
675     size_t len;
676     char buf[MAX_BUF];
677    
678     if (With != NULL)
679 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
680 root 1.5 else
681 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
682    
683 root 1.5 len = strlen (buf);
684 elmex 1.1 }