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/cvs/deliantra/server/socket/info.C
Revision: 1.13
Committed: Wed Dec 13 21:27:09 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +19 -27 lines
Log Message:
continued simplifying network code, partially removed support for sc protocol 1026

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48     esrv_print_msg (NewSocket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.5 char buf[HUGE_BUF];
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53     {
54     snprintf (buf, HUGE_BUF, "%s\n", str);
55     }
56     else
57     {
58     snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 elmex 1.1 }
60 root 1.5
61 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 root 1.5 Write_String_To_Socket (ns, buf, strlen (buf));
63 elmex 1.1 }
64    
65     /**
66     * Draws an extended message on the client.
67     * ns the socket to send message to
68     * color color informations (used mainly if client does not support message type)
69     * type,
70     * subtype type and subtype of text message
71     * intro Intro message to send with main message if client does not support the message type
72     * message The main message
73     */
74 root 1.5 static void
75     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 elmex 1.1 {
77 root 1.5 char buf[HUGE_BUF];
78    
79     snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80     Write_String_To_Socket (ns, buf, strlen (buf));
81    
82 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83    
84     }
85    
86     /**
87     * Frontend for esrv_print_msg
88     * \param colr message color
89     * \param pl player to send to. Can be NULL
90     * \param tmp message to send. Can be NULL
91     *
92     * If pl is NULL or without contr set, writes message to log.
93     *
94     * Else sends message to player via esrv_print_msg
95     */
96    
97 root 1.5 static void
98     print_message (int colr, const object *pl, const char *tmp)
99     {
100 elmex 1.1
101 root 1.11 if (!tmp)
102     tmp = "[NULL]";
103 elmex 1.1
104     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105     return;
106    
107 root 1.5 if (pl->type == PLAYER)
108     {
109     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
110     return;
111     }
112 elmex 1.1 }
113    
114     /**
115     * Prints out the contents of specified buffer structures,
116     * and clears the string.
117     */
118    
119 root 1.5 void
120     flush_output_element (const object *pl, Output_Buf * outputs)
121 elmex 1.1 {
122 root 1.5 char tbuf[MAX_BUF];
123 elmex 1.1
124 root 1.5 if (outputs->buf == NULL)
125     return;
126     if (outputs->count > 1)
127     {
128     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129     print_message (NDI_BLACK, pl, tbuf);
130     }
131     else
132     print_message (NDI_BLACK, pl, &outputs->buf);
133 elmex 1.1
134 root 1.5 outputs->buf = NULL;
135     outputs->first_update = 0; /* This way, it will be reused */
136 elmex 1.1 }
137    
138     /**
139     * Sends message to player through output buffers.
140     * \param pl player to send message
141     * \param buf message to send
142     *
143     * If player's output_count is 1, sends message directly.
144     *
145     * Else checks output buffers for specified message.
146     *
147     * If found, checks if message should be sent now.
148     *
149     * If message not already in buffers, flushes olders buffer,
150     * and adds message to queue.
151     */
152    
153 root 1.5 static void
154     check_output_buffers (const object *pl, const char *buf)
155 elmex 1.1 {
156 root 1.5 int i, oldest = 0;
157 elmex 1.1
158 root 1.5 if (pl->contr->outputs_count < 2)
159     {
160     print_message (NDI_BLACK, pl, buf);
161     return;
162     }
163     else
164     {
165     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166     {
167     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
168     break;
169     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
170     oldest = i;
171 root 1.2 }
172 root 1.5 /* We found a match */
173     if (i < NUM_OUTPUT_BUFS)
174     {
175     pl->contr->outputs[i].count++;
176     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177     {
178     flush_output_element (pl, &pl->contr->outputs[i]);
179 root 1.2 }
180     }
181 root 1.5 /* No match - flush the oldest, and put the new one in */
182     else
183     {
184     flush_output_element (pl, &pl->contr->outputs[oldest]);
185    
186     pl->contr->outputs[oldest].first_update = pticks;
187     pl->contr->outputs[oldest].count = 1;
188     pl->contr->outputs[oldest].buf = buf;
189 root 1.2 }
190 elmex 1.1 }
191     }
192 root 1.5
193 elmex 1.1
194    
195     /**
196     * Sends message to player(s).
197     *
198     * flags is various flags - mostly color, plus a few specials.
199     *
200     * pri is priority. It is a little odd - the lower the value, the more
201     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202     * value must be less than the listening level that the player has set.
203     * Unfortunately, there is no clear guideline on what each level does what.
204     *
205     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206     * in the flags.
207     *
208     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209     *
210     */
211    
212 root 1.5 void
213     new_draw_info (int flags, int pri, const object *pl, const char *buf)
214 elmex 1.1 {
215    
216 root 1.5 if (flags & NDI_ALL)
217     {
218     player *tmppl;
219 elmex 1.1
220 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
221     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
222 elmex 1.1
223 root 1.5 return;
224 elmex 1.1 }
225 root 1.11
226 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
227     {
228     /* Write to the socket? */
229     print_message (0, NULL, buf);
230     return;
231 elmex 1.1 }
232 root 1.11
233 root 1.5 if (pl->type != PLAYER)
234     return;
235 root 1.11
236 root 1.5 if (pri >= pl->contr->listening)
237     return;
238    
239     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
240 root 1.11 /* following prints stuff out, as appropriate */
241     check_output_buffers (pl, buf);
242 root 1.5 else
243 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
244 elmex 1.1 }
245    
246     /**
247     * Wrapper for new_draw_info printf-like.
248     *
249     * This is a pretty trivial function, but it allows us to use printf style
250     * formatting, so instead of the calling function having to do it, we do
251     * it here. It may also have advantages in the future for reduction of
252     * client/server bandwidth (client could keep track of various strings
253     */
254    
255 root 1.5 void
256     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
257 elmex 1.1 {
258 root 1.5 char buf[HUGE_BUF];
259    
260     va_list ap;
261    
262     va_start (ap, format);
263 elmex 1.1
264 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
265 elmex 1.1
266 root 1.5 va_end (ap);
267 elmex 1.1
268 root 1.5 new_draw_info (flags, pri, pl, buf);
269 elmex 1.1 }
270    
271    
272 root 1.5 void
273     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
274     {
275    
276     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277     return;
278    
279     if (pri >= pl->contr->listening)
280     return;
281     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
282     {
283     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
284    
285     if (buf == NULL)
286     LOG (llevError, "info::draw_ext_info -> Out of memory!");
287     else
288     {
289     strcpy (buf, oldmessage == NULL ? message : oldmessage);
290     strip_media_tag (buf);
291     new_draw_info (flags, pri, pl, buf);
292     free (buf);
293 elmex 1.1 }
294 root 1.5 }
295     else
296     {
297     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
298 elmex 1.1 }
299     }
300    
301 root 1.5 void
302     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
303     {
304    
305     char buf[HUGE_BUF];
306    
307     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
308     return;
309    
310     if (pri >= pl->contr->listening)
311     return;
312     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
313     {
314     va_list ap;
315    
316     LOG (llevDebug, "Non supported extension text type for client.\n");
317     va_start (ap, new_format);
318     vsnprintf (buf, HUGE_BUF, old_format, ap);
319     va_end (ap);
320     new_draw_info (flags, pri, pl, buf);
321     return;
322     }
323     else
324     {
325     va_list ap;
326    
327     va_start (ap, new_format);
328     vsnprintf (buf, HUGE_BUF, new_format, ap);
329     va_end (ap);
330     strip_media_tag (buf);
331     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
332 elmex 1.1 }
333     }
334 root 1.5
335 elmex 1.1 /**
336     * Writes to everyone on the map *except* op. This is useful for emotions.
337     */
338    
339 root 1.5 void
340 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
341 root 1.5 {
342     player *pl;
343 elmex 1.1
344 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
345     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
346     {
347     new_draw_info (color, 0, pl->ob, str);
348     }
349 elmex 1.1 }
350    
351     /**
352     * Writes to everyone on the map except op1 and op2
353     */
354    
355 root 1.5 void
356 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
357 root 1.5 {
358     player *pl;
359    
360     for (pl = first_player; pl != NULL; pl = pl->next)
361     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
362     {
363     new_draw_info (color, 0, pl->ob, str);
364     }
365 elmex 1.1 }
366    
367     /**
368     * Writes to everyone on the specified map
369     */
370    
371 root 1.5 void
372 root 1.8 new_info_map (int color, maptile * map, const char *str)
373 root 1.5 {
374     player *pl;
375 elmex 1.1
376 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
377     if (pl->ob != NULL && pl->ob->map == map)
378     {
379     new_draw_info (color, 0, pl->ob, str);
380     }
381 elmex 1.1 }
382    
383    
384     /**
385     * This does nothing now. However, in theory, we should probably send
386     * something to the client and let the client figure out how it might want
387     * to handle this
388     */
389 root 1.5 void
390     clear_win_info (object *op)
391 elmex 1.1 {
392     }
393    
394     /**
395     * Get player's current range attack in obuf.
396     */
397 root 1.5 void
398     rangetostring (object *pl, char *obuf)
399 elmex 1.1 {
400 root 1.5 switch (pl->contr->shoottype)
401     {
402 root 1.8 case range_none:
403     strcpy (obuf, "Range: nothing");
404     break;
405 root 1.2
406 root 1.8 case range_bow:
407     {
408     object *op;
409 root 1.2
410 root 1.8 for (op = pl->inv; op; op = op->below)
411     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 root 1.5 break;
413 root 1.10
414 root 1.8 if (op == NULL)
415     break;
416    
417     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418     }
419     break;
420 root 1.5
421 root 1.8 case range_magic:
422     if (settings.casting_time == TRUE)
423     {
424     if (pl->casting_time > -1)
425     {
426     if (pl->casting_time == 0)
427 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
428 root 1.8 else
429 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
430 root 1.8 }
431     else
432     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
433 root 1.5 }
434 root 1.8 else
435     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
436     break;
437    
438     case range_misc:
439     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
440     break;
441    
442     /* range_scroll is only used for controlling golems. If the
443     * the player does not have a golem, reset some things.
444     */
445     case range_golem:
446     if (pl->contr->ranges[range_golem] != NULL)
447     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
448     else
449     {
450     pl->contr->shoottype = range_none;
451     strcpy (obuf, "Range: nothing");
452     }
453     break;
454 root 1.2
455 root 1.8 case range_skill:
456     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
457     break;
458    
459     case range_builder:
460     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
461     break;
462 elmex 1.1
463 root 1.8 default:
464     strcpy (obuf, "Range: illegal");
465 elmex 1.1 }
466     }
467    
468     /**
469     * Sets player title.
470     */
471 root 1.5 void
472     set_title (object *pl, char *buf)
473 elmex 1.1 {
474 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
475     if (pl->contr->own_title[0] == '\0')
476     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
477     else
478     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
479 elmex 1.1 }
480    
481    
482     /**
483     * Helper for magic map creation.
484     *
485     * Takes a player, the map_mark array and an x and y starting position.
486     * pl is the player.
487     * px, py are offsets from the player.
488     *
489     * This function examines all the adjacant spaces next to px, py.
490     * It updates the map_mark arrow with the color and high bits set
491     * for various code values.
492     */
493 root 1.5 static void
494     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
495 elmex 1.1 {
496 root 1.5 int x, y, dx, dy, mflags;
497     sint16 nx, ny;
498 root 1.7 maptile *mp;
499 root 1.5 New_Face *f;
500    
501     for (dx = -1; dx <= 1; dx++)
502     {
503     for (dy = -1; dy <= 1; dy++)
504     {
505     x = px + dx;
506     y = py + dy;
507    
508     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
509     continue;
510    
511     mp = pl->map;
512     nx = pl->x + x;
513     ny = pl->y + y;
514    
515     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
516     if (mflags & P_OUT_OF_MAP)
517     continue;
518    
519     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
520     {
521     f = GET_MAP_FACE (mp, nx, ny, 0);
522     if (f == blank_face)
523     f = GET_MAP_FACE (mp, nx, ny, 1);
524     if (f == blank_face)
525     f = GET_MAP_FACE (mp, nx, ny, 2);
526    
527     /* Should probably have P_NO_MAGIC here also, but then shops don't
528     * work.
529     */
530     if (mflags & P_BLOCKSVIEW)
531     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
532     else
533     {
534     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
535     magic_mapping_mark_recursive (pl, map_mark, x, y);
536 root 1.2 }
537     }
538     }
539 elmex 1.1 }
540     }
541    
542    
543     /**
544     * Creates magic map for player.
545     *
546     * Note: For improved magic mapping display, the space that blocks
547     * the view is now marked with value 2. Any dependencies of map_mark
548     * being nonzero have been changed to check for 1. Also, since
549     * map_mark is a char value, putting 2 in should cause no problems.
550     *
551     * This function examines the map the player is on, and determines what
552     * is visible. 2 is set for walls or objects that blocks view. 1
553     * is for open spaces. map_mark should already have been initialized
554     * to zero before this is called.
555     * strength is an initial strength*2 rectangular area that we automatically
556     * see in/penetrate through.
557     */
558    
559 root 1.5 void
560     magic_mapping_mark (object *pl, char *map_mark, int strength)
561 elmex 1.1 {
562 root 1.5 int x, y, mflags;
563     sint16 nx, ny;
564 root 1.7 maptile *mp;
565 root 1.5 New_Face *f;
566    
567     for (x = -strength; x < strength; x++)
568     {
569     for (y = -strength; y < strength; y++)
570     {
571     mp = pl->map;
572     nx = pl->x + x;
573     ny = pl->y + y;
574     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
575     if (mflags & P_OUT_OF_MAP)
576     continue;
577     else
578     {
579     f = GET_MAP_FACE (mp, nx, ny, 0);
580     if (f == blank_face)
581     f = GET_MAP_FACE (mp, nx, ny, 1);
582     if (f == blank_face)
583     f = GET_MAP_FACE (mp, nx, ny, 2);
584 root 1.2 }
585    
586 root 1.5 if (mflags & P_BLOCKSVIEW)
587     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
588     else
589     {
590     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
591     magic_mapping_mark_recursive (pl, map_mark, x, y);
592 root 1.2 }
593     }
594 elmex 1.1 }
595     }
596    
597    
598     /**
599     * Creates and sends magic map to player.
600     *
601     * The following function is a lot messier than it really should be,
602     * but there is no real easy solution.
603     *
604     * Mark Wedel
605     */
606    
607 root 1.5 void
608     draw_magic_map (object *pl)
609 elmex 1.1 {
610 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
611 root 1.5 int xmin, xmax, ymin, ymax;
612    
613     if (pl->type != PLAYER)
614     {
615     LOG (llevError, "Non player object called draw_map.\n");
616     return;
617     }
618    
619     /* First, we figure out what spaces are 'reachable' by the player */
620     magic_mapping_mark (pl, map_mark, 3);
621    
622     /* We now go through and figure out what spaces have been
623     * marked, and thus figure out rectangular region we send
624     * to the client (eg, if only a 10x10 area is visible, we only
625     * want to send those 100 spaces.)
626     */
627     xmin = MAGIC_MAP_SIZE;
628     ymin = MAGIC_MAP_SIZE;
629     xmax = 0;
630     ymax = 0;
631 root 1.13
632     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
633     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
634     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
635 root 1.5 {
636 root 1.13 xmin = x < xmin ? x : xmin;
637     xmax = x > xmax ? x : xmax;
638     ymin = y < ymin ? y : ymin;
639     ymax = y > ymax ? y : ymax;
640 root 1.2 }
641 elmex 1.1
642 root 1.13 SockList sl (MAXSOCKBUF);
643     sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
644     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
645    
646     for (int y = ymin; y <= ymax; y++)
647     for (int x = xmin; x <= xmax; x++)
648     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
649    
650     Send_With_Handling (&pl->contr->socket, &sl);
651 root 1.5
652 root 1.13 sl.free ();
653 root 1.5
654     free (map_mark);
655 elmex 1.1 }
656    
657    
658     /**
659     * Send a kill log record to sockets
660     */
661    
662 root 1.5 void
663     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
664     {
665     size_t len;
666     char buf[MAX_BUF];
667    
668     if (With != NULL)
669 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
670 root 1.5 else
671 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
672    
673 root 1.5 len = strlen (buf);
674 elmex 1.1 }