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/cvs/deliantra/server/socket/info.C
Revision: 1.15
Committed: Thu Dec 14 01:21:58 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +3 -6 lines
Log Message:
moar rewrite

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48     esrv_print_msg (NewSocket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.15 packet sl;
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53 root 1.14 sl.printf ("%s\n", str);
54 root 1.5 else
55 root 1.14 sl.printf ("drawinfo %d %s", color, str);
56 root 1.5
57 root 1.14 ns->send_packet (sl);
58 elmex 1.1 }
59    
60     /**
61     * Draws an extended message on the client.
62     * ns the socket to send message to
63     * color color informations (used mainly if client does not support message type)
64     * type,
65     * subtype type and subtype of text message
66     * intro Intro message to send with main message if client does not support the message type
67     * message The main message
68     */
69 root 1.5 static void
70     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
71 elmex 1.1 {
72 root 1.15 packet sl;
73 elmex 1.1
74 root 1.14 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75     ns->send_packet (sl);
76 elmex 1.1 }
77    
78     /**
79     * Frontend for esrv_print_msg
80     * \param colr message color
81     * \param pl player to send to. Can be NULL
82     * \param tmp message to send. Can be NULL
83     *
84     * If pl is NULL or without contr set, writes message to log.
85     *
86     * Else sends message to player via esrv_print_msg
87     */
88    
89 root 1.5 static void
90     print_message (int colr, const object *pl, const char *tmp)
91     {
92 elmex 1.1
93 root 1.11 if (!tmp)
94     tmp = "[NULL]";
95 elmex 1.1
96     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97     return;
98    
99 root 1.5 if (pl->type == PLAYER)
100     {
101     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
102     return;
103     }
104 elmex 1.1 }
105    
106     /**
107     * Prints out the contents of specified buffer structures,
108     * and clears the string.
109     */
110    
111 root 1.5 void
112     flush_output_element (const object *pl, Output_Buf * outputs)
113 elmex 1.1 {
114 root 1.5 char tbuf[MAX_BUF];
115 elmex 1.1
116 root 1.5 if (outputs->buf == NULL)
117     return;
118     if (outputs->count > 1)
119     {
120     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121     print_message (NDI_BLACK, pl, tbuf);
122     }
123     else
124     print_message (NDI_BLACK, pl, &outputs->buf);
125 elmex 1.1
126 root 1.5 outputs->buf = NULL;
127     outputs->first_update = 0; /* This way, it will be reused */
128 elmex 1.1 }
129    
130     /**
131     * Sends message to player through output buffers.
132     * \param pl player to send message
133     * \param buf message to send
134     *
135     * If player's output_count is 1, sends message directly.
136     *
137     * Else checks output buffers for specified message.
138     *
139     * If found, checks if message should be sent now.
140     *
141     * If message not already in buffers, flushes olders buffer,
142     * and adds message to queue.
143     */
144    
145 root 1.5 static void
146     check_output_buffers (const object *pl, const char *buf)
147 elmex 1.1 {
148 root 1.5 int i, oldest = 0;
149 elmex 1.1
150 root 1.5 if (pl->contr->outputs_count < 2)
151     {
152     print_message (NDI_BLACK, pl, buf);
153     return;
154     }
155     else
156     {
157     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
158     {
159     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
160     break;
161     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
162     oldest = i;
163 root 1.2 }
164 root 1.5 /* We found a match */
165     if (i < NUM_OUTPUT_BUFS)
166     {
167     pl->contr->outputs[i].count++;
168     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
169     {
170     flush_output_element (pl, &pl->contr->outputs[i]);
171 root 1.2 }
172     }
173 root 1.5 /* No match - flush the oldest, and put the new one in */
174     else
175     {
176     flush_output_element (pl, &pl->contr->outputs[oldest]);
177    
178     pl->contr->outputs[oldest].first_update = pticks;
179     pl->contr->outputs[oldest].count = 1;
180     pl->contr->outputs[oldest].buf = buf;
181 root 1.2 }
182 elmex 1.1 }
183     }
184 root 1.5
185 elmex 1.1
186    
187     /**
188     * Sends message to player(s).
189     *
190     * flags is various flags - mostly color, plus a few specials.
191     *
192     * pri is priority. It is a little odd - the lower the value, the more
193     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
194     * value must be less than the listening level that the player has set.
195     * Unfortunately, there is no clear guideline on what each level does what.
196     *
197     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
198     * in the flags.
199     *
200     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
201     *
202     */
203    
204 root 1.5 void
205     new_draw_info (int flags, int pri, const object *pl, const char *buf)
206 elmex 1.1 {
207    
208 root 1.5 if (flags & NDI_ALL)
209     {
210     player *tmppl;
211 elmex 1.1
212 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
213     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
214 elmex 1.1
215 root 1.5 return;
216 elmex 1.1 }
217 root 1.11
218 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
219     {
220     /* Write to the socket? */
221     print_message (0, NULL, buf);
222     return;
223 elmex 1.1 }
224 root 1.11
225 root 1.5 if (pl->type != PLAYER)
226     return;
227 root 1.11
228 root 1.5 if (pri >= pl->contr->listening)
229     return;
230    
231     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
232 root 1.11 /* following prints stuff out, as appropriate */
233     check_output_buffers (pl, buf);
234 root 1.5 else
235 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
236 elmex 1.1 }
237    
238     /**
239     * Wrapper for new_draw_info printf-like.
240     *
241     * This is a pretty trivial function, but it allows us to use printf style
242     * formatting, so instead of the calling function having to do it, we do
243     * it here. It may also have advantages in the future for reduction of
244     * client/server bandwidth (client could keep track of various strings
245     */
246    
247 root 1.5 void
248     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
249 elmex 1.1 {
250 root 1.5 char buf[HUGE_BUF];
251    
252     va_list ap;
253    
254     va_start (ap, format);
255 elmex 1.1
256 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
257 elmex 1.1
258 root 1.5 va_end (ap);
259 elmex 1.1
260 root 1.5 new_draw_info (flags, pri, pl, buf);
261 elmex 1.1 }
262    
263    
264 root 1.5 void
265     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
266     {
267    
268     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
269     return;
270    
271     if (pri >= pl->contr->listening)
272     return;
273     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
274     {
275     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
276    
277     if (buf == NULL)
278     LOG (llevError, "info::draw_ext_info -> Out of memory!");
279     else
280     {
281     strcpy (buf, oldmessage == NULL ? message : oldmessage);
282     strip_media_tag (buf);
283     new_draw_info (flags, pri, pl, buf);
284     free (buf);
285 elmex 1.1 }
286 root 1.5 }
287     else
288     {
289     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
290 elmex 1.1 }
291     }
292    
293 root 1.5 void
294     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
295     {
296    
297     char buf[HUGE_BUF];
298    
299     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
300     return;
301    
302     if (pri >= pl->contr->listening)
303     return;
304     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
305     {
306     va_list ap;
307    
308     LOG (llevDebug, "Non supported extension text type for client.\n");
309     va_start (ap, new_format);
310     vsnprintf (buf, HUGE_BUF, old_format, ap);
311     va_end (ap);
312     new_draw_info (flags, pri, pl, buf);
313     return;
314     }
315     else
316     {
317     va_list ap;
318    
319     va_start (ap, new_format);
320     vsnprintf (buf, HUGE_BUF, new_format, ap);
321     va_end (ap);
322     strip_media_tag (buf);
323     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
324 elmex 1.1 }
325     }
326 root 1.5
327 elmex 1.1 /**
328     * Writes to everyone on the map *except* op. This is useful for emotions.
329     */
330    
331 root 1.5 void
332 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
333 root 1.5 {
334     player *pl;
335 elmex 1.1
336 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
337     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
338     {
339     new_draw_info (color, 0, pl->ob, str);
340     }
341 elmex 1.1 }
342    
343     /**
344     * Writes to everyone on the map except op1 and op2
345     */
346    
347 root 1.5 void
348 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
349 root 1.5 {
350     player *pl;
351    
352     for (pl = first_player; pl != NULL; pl = pl->next)
353     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
354     {
355     new_draw_info (color, 0, pl->ob, str);
356     }
357 elmex 1.1 }
358    
359     /**
360     * Writes to everyone on the specified map
361     */
362    
363 root 1.5 void
364 root 1.8 new_info_map (int color, maptile * map, const char *str)
365 root 1.5 {
366     player *pl;
367 elmex 1.1
368 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
369     if (pl->ob != NULL && pl->ob->map == map)
370     {
371     new_draw_info (color, 0, pl->ob, str);
372     }
373 elmex 1.1 }
374    
375    
376     /**
377     * This does nothing now. However, in theory, we should probably send
378     * something to the client and let the client figure out how it might want
379     * to handle this
380     */
381 root 1.5 void
382     clear_win_info (object *op)
383 elmex 1.1 {
384     }
385    
386     /**
387     * Get player's current range attack in obuf.
388     */
389 root 1.5 void
390     rangetostring (object *pl, char *obuf)
391 elmex 1.1 {
392 root 1.5 switch (pl->contr->shoottype)
393     {
394 root 1.8 case range_none:
395     strcpy (obuf, "Range: nothing");
396     break;
397 root 1.2
398 root 1.8 case range_bow:
399     {
400     object *op;
401 root 1.2
402 root 1.8 for (op = pl->inv; op; op = op->below)
403     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
404 root 1.5 break;
405 root 1.10
406 root 1.8 if (op == NULL)
407     break;
408    
409     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
410     }
411     break;
412 root 1.5
413 root 1.8 case range_magic:
414     if (settings.casting_time == TRUE)
415     {
416     if (pl->casting_time > -1)
417     {
418     if (pl->casting_time == 0)
419 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
420 root 1.8 else
421 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
422 root 1.8 }
423     else
424     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 root 1.5 }
426 root 1.8 else
427     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
428     break;
429    
430     case range_misc:
431     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
432     break;
433    
434     /* range_scroll is only used for controlling golems. If the
435     * the player does not have a golem, reset some things.
436     */
437     case range_golem:
438     if (pl->contr->ranges[range_golem] != NULL)
439     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
440     else
441     {
442     pl->contr->shoottype = range_none;
443     strcpy (obuf, "Range: nothing");
444     }
445     break;
446 root 1.2
447 root 1.8 case range_skill:
448     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
449     break;
450    
451     case range_builder:
452     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
453     break;
454 elmex 1.1
455 root 1.8 default:
456     strcpy (obuf, "Range: illegal");
457 elmex 1.1 }
458     }
459    
460     /**
461     * Sets player title.
462     */
463 root 1.5 void
464     set_title (object *pl, char *buf)
465 elmex 1.1 {
466 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
467     if (pl->contr->own_title[0] == '\0')
468     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
469     else
470     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
471 elmex 1.1 }
472    
473    
474     /**
475     * Helper for magic map creation.
476     *
477     * Takes a player, the map_mark array and an x and y starting position.
478     * pl is the player.
479     * px, py are offsets from the player.
480     *
481     * This function examines all the adjacant spaces next to px, py.
482     * It updates the map_mark arrow with the color and high bits set
483     * for various code values.
484     */
485 root 1.5 static void
486     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
487 elmex 1.1 {
488 root 1.5 int x, y, dx, dy, mflags;
489     sint16 nx, ny;
490 root 1.7 maptile *mp;
491 root 1.5 New_Face *f;
492    
493     for (dx = -1; dx <= 1; dx++)
494     {
495     for (dy = -1; dy <= 1; dy++)
496     {
497     x = px + dx;
498     y = py + dy;
499    
500     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
501     continue;
502    
503     mp = pl->map;
504     nx = pl->x + x;
505     ny = pl->y + y;
506    
507     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
508     if (mflags & P_OUT_OF_MAP)
509     continue;
510    
511     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
512     {
513     f = GET_MAP_FACE (mp, nx, ny, 0);
514     if (f == blank_face)
515     f = GET_MAP_FACE (mp, nx, ny, 1);
516     if (f == blank_face)
517     f = GET_MAP_FACE (mp, nx, ny, 2);
518    
519     /* Should probably have P_NO_MAGIC here also, but then shops don't
520     * work.
521     */
522     if (mflags & P_BLOCKSVIEW)
523     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
524     else
525     {
526     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
527     magic_mapping_mark_recursive (pl, map_mark, x, y);
528 root 1.2 }
529     }
530     }
531 elmex 1.1 }
532     }
533    
534    
535     /**
536     * Creates magic map for player.
537     *
538     * Note: For improved magic mapping display, the space that blocks
539     * the view is now marked with value 2. Any dependencies of map_mark
540     * being nonzero have been changed to check for 1. Also, since
541     * map_mark is a char value, putting 2 in should cause no problems.
542     *
543     * This function examines the map the player is on, and determines what
544     * is visible. 2 is set for walls or objects that blocks view. 1
545     * is for open spaces. map_mark should already have been initialized
546     * to zero before this is called.
547     * strength is an initial strength*2 rectangular area that we automatically
548     * see in/penetrate through.
549     */
550    
551 root 1.5 void
552     magic_mapping_mark (object *pl, char *map_mark, int strength)
553 elmex 1.1 {
554 root 1.5 int x, y, mflags;
555     sint16 nx, ny;
556 root 1.7 maptile *mp;
557 root 1.5 New_Face *f;
558    
559     for (x = -strength; x < strength; x++)
560     {
561     for (y = -strength; y < strength; y++)
562     {
563     mp = pl->map;
564     nx = pl->x + x;
565     ny = pl->y + y;
566     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
567     if (mflags & P_OUT_OF_MAP)
568     continue;
569     else
570     {
571     f = GET_MAP_FACE (mp, nx, ny, 0);
572     if (f == blank_face)
573     f = GET_MAP_FACE (mp, nx, ny, 1);
574     if (f == blank_face)
575     f = GET_MAP_FACE (mp, nx, ny, 2);
576 root 1.2 }
577    
578 root 1.5 if (mflags & P_BLOCKSVIEW)
579     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
580     else
581     {
582     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
583     magic_mapping_mark_recursive (pl, map_mark, x, y);
584 root 1.2 }
585     }
586 elmex 1.1 }
587     }
588    
589    
590     /**
591     * Creates and sends magic map to player.
592     *
593     * The following function is a lot messier than it really should be,
594     * but there is no real easy solution.
595     *
596     * Mark Wedel
597     */
598    
599 root 1.5 void
600     draw_magic_map (object *pl)
601 elmex 1.1 {
602 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
603 root 1.5 int xmin, xmax, ymin, ymax;
604    
605     if (pl->type != PLAYER)
606     {
607     LOG (llevError, "Non player object called draw_map.\n");
608     return;
609     }
610    
611     /* First, we figure out what spaces are 'reachable' by the player */
612     magic_mapping_mark (pl, map_mark, 3);
613    
614     /* We now go through and figure out what spaces have been
615     * marked, and thus figure out rectangular region we send
616     * to the client (eg, if only a 10x10 area is visible, we only
617     * want to send those 100 spaces.)
618     */
619     xmin = MAGIC_MAP_SIZE;
620     ymin = MAGIC_MAP_SIZE;
621     xmax = 0;
622     ymax = 0;
623 root 1.13
624     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
625     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
626     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
627 root 1.5 {
628 root 1.13 xmin = x < xmin ? x : xmin;
629     xmax = x > xmax ? x : xmax;
630     ymin = y < ymin ? y : ymin;
631     ymax = y > ymax ? y : ymax;
632 root 1.2 }
633 elmex 1.1
634 root 1.15 packet sl;
635 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
636     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
637    
638     for (int y = ymin; y <= ymax; y++)
639     for (int x = xmin; x <= xmax; x++)
640     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
641    
642     Send_With_Handling (&pl->contr->socket, &sl);
643 root 1.5
644    
645     free (map_mark);
646 elmex 1.1 }
647    
648    
649     /**
650     * Send a kill log record to sockets
651     */
652    
653 root 1.5 void
654     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
655     {
656     size_t len;
657     char buf[MAX_BUF];
658    
659     if (With != NULL)
660 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
661 root 1.5 else
662 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
663    
664 root 1.5 len = strlen (buf);
665 elmex 1.1 }