ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.17
Committed: Thu Dec 14 04:30:33 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +8 -12 lines
Log Message:
- rewrote most of the socket loop code
- moved connection accept into tcp.ext
- no evil socket copying anymore,
  needs more cleanups

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.16 esrv_print_msg (client_socket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.15 packet sl;
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53 root 1.14 sl.printf ("%s\n", str);
54 root 1.5 else
55 root 1.14 sl.printf ("drawinfo %d %s", color, str);
56 root 1.5
57 root 1.14 ns->send_packet (sl);
58 elmex 1.1 }
59    
60     /**
61     * Draws an extended message on the client.
62     * ns the socket to send message to
63     * color color informations (used mainly if client does not support message type)
64     * type,
65     * subtype type and subtype of text message
66     * intro Intro message to send with main message if client does not support the message type
67     * message The main message
68     */
69 root 1.5 static void
70 root 1.16 esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
71 elmex 1.1 {
72 root 1.15 packet sl;
73 elmex 1.1
74 root 1.14 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75     ns->send_packet (sl);
76 elmex 1.1 }
77    
78     /**
79     * Frontend for esrv_print_msg
80     * \param colr message color
81     * \param pl player to send to. Can be NULL
82     * \param tmp message to send. Can be NULL
83     *
84     * If pl is NULL or without contr set, writes message to log.
85     *
86     * Else sends message to player via esrv_print_msg
87     */
88    
89 root 1.5 static void
90     print_message (int colr, const object *pl, const char *tmp)
91     {
92 elmex 1.1
93 root 1.11 if (!tmp)
94     tmp = "[NULL]";
95 elmex 1.1
96     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97     return;
98    
99 root 1.5 if (pl->type == PLAYER)
100 root 1.17 esrv_print_msg (pl->contr->socket, colr, (char *) tmp);
101 elmex 1.1 }
102    
103     /**
104     * Prints out the contents of specified buffer structures,
105     * and clears the string.
106     */
107    
108 root 1.5 void
109     flush_output_element (const object *pl, Output_Buf * outputs)
110 elmex 1.1 {
111 root 1.5 char tbuf[MAX_BUF];
112 elmex 1.1
113 root 1.5 if (outputs->buf == NULL)
114     return;
115     if (outputs->count > 1)
116     {
117     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
118     print_message (NDI_BLACK, pl, tbuf);
119     }
120     else
121     print_message (NDI_BLACK, pl, &outputs->buf);
122 elmex 1.1
123 root 1.5 outputs->buf = NULL;
124     outputs->first_update = 0; /* This way, it will be reused */
125 elmex 1.1 }
126    
127     /**
128     * Sends message to player through output buffers.
129     * \param pl player to send message
130     * \param buf message to send
131     *
132     * If player's output_count is 1, sends message directly.
133     *
134     * Else checks output buffers for specified message.
135     *
136     * If found, checks if message should be sent now.
137     *
138     * If message not already in buffers, flushes olders buffer,
139     * and adds message to queue.
140     */
141    
142 root 1.5 static void
143     check_output_buffers (const object *pl, const char *buf)
144 elmex 1.1 {
145 root 1.5 int i, oldest = 0;
146 elmex 1.1
147 root 1.5 if (pl->contr->outputs_count < 2)
148     {
149     print_message (NDI_BLACK, pl, buf);
150     return;
151     }
152     else
153     {
154     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
155     {
156     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
157     break;
158     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
159     oldest = i;
160 root 1.2 }
161 root 1.5 /* We found a match */
162     if (i < NUM_OUTPUT_BUFS)
163     {
164     pl->contr->outputs[i].count++;
165     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
166     {
167     flush_output_element (pl, &pl->contr->outputs[i]);
168 root 1.2 }
169     }
170 root 1.5 /* No match - flush the oldest, and put the new one in */
171     else
172     {
173     flush_output_element (pl, &pl->contr->outputs[oldest]);
174    
175     pl->contr->outputs[oldest].first_update = pticks;
176     pl->contr->outputs[oldest].count = 1;
177     pl->contr->outputs[oldest].buf = buf;
178 root 1.2 }
179 elmex 1.1 }
180     }
181 root 1.5
182 elmex 1.1
183    
184     /**
185     * Sends message to player(s).
186     *
187     * flags is various flags - mostly color, plus a few specials.
188     *
189     * pri is priority. It is a little odd - the lower the value, the more
190     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
191     * value must be less than the listening level that the player has set.
192     * Unfortunately, there is no clear guideline on what each level does what.
193     *
194     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
195     * in the flags.
196     *
197     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198     *
199     */
200    
201 root 1.5 void
202     new_draw_info (int flags, int pri, const object *pl, const char *buf)
203 elmex 1.1 {
204    
205 root 1.5 if (flags & NDI_ALL)
206     {
207     player *tmppl;
208 elmex 1.1
209 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
211 elmex 1.1
212 root 1.5 return;
213 elmex 1.1 }
214 root 1.11
215 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
216     {
217     /* Write to the socket? */
218     print_message (0, NULL, buf);
219     return;
220 elmex 1.1 }
221 root 1.11
222 root 1.5 if (pl->type != PLAYER)
223     return;
224 root 1.11
225 root 1.5 if (pri >= pl->contr->listening)
226     return;
227    
228     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 root 1.11 /* following prints stuff out, as appropriate */
230     check_output_buffers (pl, buf);
231 root 1.5 else
232 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
233 elmex 1.1 }
234    
235     /**
236     * Wrapper for new_draw_info printf-like.
237     *
238     * This is a pretty trivial function, but it allows us to use printf style
239     * formatting, so instead of the calling function having to do it, we do
240     * it here. It may also have advantages in the future for reduction of
241     * client/server bandwidth (client could keep track of various strings
242     */
243    
244 root 1.5 void
245     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246 elmex 1.1 {
247 root 1.5 char buf[HUGE_BUF];
248    
249     va_list ap;
250    
251     va_start (ap, format);
252 elmex 1.1
253 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
254 elmex 1.1
255 root 1.5 va_end (ap);
256 elmex 1.1
257 root 1.5 new_draw_info (flags, pri, pl, buf);
258 elmex 1.1 }
259    
260    
261 root 1.5 void
262     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263     {
264    
265     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
266     return;
267    
268     if (pri >= pl->contr->listening)
269     return;
270 root 1.17
271     if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
272 root 1.5 {
273     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274    
275     if (buf == NULL)
276     LOG (llevError, "info::draw_ext_info -> Out of memory!");
277     else
278     {
279     strcpy (buf, oldmessage == NULL ? message : oldmessage);
280     strip_media_tag (buf);
281     new_draw_info (flags, pri, pl, buf);
282     free (buf);
283 elmex 1.1 }
284 root 1.5 }
285     else
286 root 1.17 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
287 elmex 1.1 }
288    
289 root 1.5 void
290     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291     {
292    
293     char buf[HUGE_BUF];
294    
295     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296     return;
297    
298     if (pri >= pl->contr->listening)
299     return;
300 root 1.17
301     if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
302 root 1.5 {
303     va_list ap;
304    
305     LOG (llevDebug, "Non supported extension text type for client.\n");
306     va_start (ap, new_format);
307     vsnprintf (buf, HUGE_BUF, old_format, ap);
308     va_end (ap);
309     new_draw_info (flags, pri, pl, buf);
310     return;
311     }
312     else
313     {
314     va_list ap;
315    
316     va_start (ap, new_format);
317     vsnprintf (buf, HUGE_BUF, new_format, ap);
318     va_end (ap);
319     strip_media_tag (buf);
320 root 1.17 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
321 elmex 1.1 }
322     }
323 root 1.5
324 elmex 1.1 /**
325     * Writes to everyone on the map *except* op. This is useful for emotions.
326     */
327    
328 root 1.5 void
329 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
330 root 1.5 {
331     player *pl;
332 elmex 1.1
333 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
334     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
335     {
336     new_draw_info (color, 0, pl->ob, str);
337     }
338 elmex 1.1 }
339    
340     /**
341     * Writes to everyone on the map except op1 and op2
342     */
343    
344 root 1.5 void
345 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346 root 1.5 {
347     player *pl;
348    
349     for (pl = first_player; pl != NULL; pl = pl->next)
350     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351     {
352     new_draw_info (color, 0, pl->ob, str);
353     }
354 elmex 1.1 }
355    
356     /**
357     * Writes to everyone on the specified map
358     */
359    
360 root 1.5 void
361 root 1.8 new_info_map (int color, maptile * map, const char *str)
362 root 1.5 {
363     player *pl;
364 elmex 1.1
365 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
366     if (pl->ob != NULL && pl->ob->map == map)
367     {
368     new_draw_info (color, 0, pl->ob, str);
369     }
370 elmex 1.1 }
371    
372    
373     /**
374     * This does nothing now. However, in theory, we should probably send
375     * something to the client and let the client figure out how it might want
376     * to handle this
377     */
378 root 1.5 void
379     clear_win_info (object *op)
380 elmex 1.1 {
381     }
382    
383     /**
384     * Get player's current range attack in obuf.
385     */
386 root 1.5 void
387     rangetostring (object *pl, char *obuf)
388 elmex 1.1 {
389 root 1.5 switch (pl->contr->shoottype)
390     {
391 root 1.8 case range_none:
392     strcpy (obuf, "Range: nothing");
393     break;
394 root 1.2
395 root 1.8 case range_bow:
396     {
397     object *op;
398 root 1.2
399 root 1.8 for (op = pl->inv; op; op = op->below)
400     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
401 root 1.5 break;
402 root 1.10
403 root 1.8 if (op == NULL)
404     break;
405    
406     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
407     }
408     break;
409 root 1.5
410 root 1.8 case range_magic:
411     if (settings.casting_time == TRUE)
412     {
413     if (pl->casting_time > -1)
414     {
415     if (pl->casting_time == 0)
416 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
417 root 1.8 else
418 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
419 root 1.8 }
420     else
421     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
422 root 1.5 }
423 root 1.8 else
424     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425     break;
426    
427     case range_misc:
428     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
429     break;
430    
431     /* range_scroll is only used for controlling golems. If the
432     * the player does not have a golem, reset some things.
433     */
434     case range_golem:
435     if (pl->contr->ranges[range_golem] != NULL)
436     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
437     else
438     {
439     pl->contr->shoottype = range_none;
440     strcpy (obuf, "Range: nothing");
441     }
442     break;
443 root 1.2
444 root 1.8 case range_skill:
445     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
446     break;
447    
448     case range_builder:
449     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
450     break;
451 elmex 1.1
452 root 1.8 default:
453     strcpy (obuf, "Range: illegal");
454 elmex 1.1 }
455     }
456    
457     /**
458     * Sets player title.
459     */
460 root 1.5 void
461     set_title (object *pl, char *buf)
462 elmex 1.1 {
463 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
464     if (pl->contr->own_title[0] == '\0')
465     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466     else
467     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468 elmex 1.1 }
469    
470    
471     /**
472     * Helper for magic map creation.
473     *
474     * Takes a player, the map_mark array and an x and y starting position.
475     * pl is the player.
476     * px, py are offsets from the player.
477     *
478     * This function examines all the adjacant spaces next to px, py.
479     * It updates the map_mark arrow with the color and high bits set
480     * for various code values.
481     */
482 root 1.5 static void
483     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484 elmex 1.1 {
485 root 1.5 int x, y, dx, dy, mflags;
486     sint16 nx, ny;
487 root 1.7 maptile *mp;
488 root 1.5 New_Face *f;
489    
490     for (dx = -1; dx <= 1; dx++)
491     {
492     for (dy = -1; dy <= 1; dy++)
493     {
494     x = px + dx;
495     y = py + dy;
496    
497     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
498     continue;
499    
500     mp = pl->map;
501     nx = pl->x + x;
502     ny = pl->y + y;
503    
504     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
505     if (mflags & P_OUT_OF_MAP)
506     continue;
507    
508     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509     {
510     f = GET_MAP_FACE (mp, nx, ny, 0);
511     if (f == blank_face)
512     f = GET_MAP_FACE (mp, nx, ny, 1);
513     if (f == blank_face)
514     f = GET_MAP_FACE (mp, nx, ny, 2);
515    
516     /* Should probably have P_NO_MAGIC here also, but then shops don't
517     * work.
518     */
519     if (mflags & P_BLOCKSVIEW)
520     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
521     else
522     {
523     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
524     magic_mapping_mark_recursive (pl, map_mark, x, y);
525 root 1.2 }
526     }
527     }
528 elmex 1.1 }
529     }
530    
531    
532     /**
533     * Creates magic map for player.
534     *
535     * Note: For improved magic mapping display, the space that blocks
536     * the view is now marked with value 2. Any dependencies of map_mark
537     * being nonzero have been changed to check for 1. Also, since
538     * map_mark is a char value, putting 2 in should cause no problems.
539     *
540     * This function examines the map the player is on, and determines what
541     * is visible. 2 is set for walls or objects that blocks view. 1
542     * is for open spaces. map_mark should already have been initialized
543     * to zero before this is called.
544     * strength is an initial strength*2 rectangular area that we automatically
545     * see in/penetrate through.
546     */
547    
548 root 1.5 void
549     magic_mapping_mark (object *pl, char *map_mark, int strength)
550 elmex 1.1 {
551 root 1.5 int x, y, mflags;
552     sint16 nx, ny;
553 root 1.7 maptile *mp;
554 root 1.5 New_Face *f;
555    
556     for (x = -strength; x < strength; x++)
557     {
558     for (y = -strength; y < strength; y++)
559     {
560     mp = pl->map;
561     nx = pl->x + x;
562     ny = pl->y + y;
563     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
564     if (mflags & P_OUT_OF_MAP)
565     continue;
566     else
567     {
568     f = GET_MAP_FACE (mp, nx, ny, 0);
569     if (f == blank_face)
570     f = GET_MAP_FACE (mp, nx, ny, 1);
571     if (f == blank_face)
572     f = GET_MAP_FACE (mp, nx, ny, 2);
573 root 1.2 }
574    
575 root 1.5 if (mflags & P_BLOCKSVIEW)
576     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
577     else
578     {
579     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
580     magic_mapping_mark_recursive (pl, map_mark, x, y);
581 root 1.2 }
582     }
583 elmex 1.1 }
584     }
585    
586    
587     /**
588     * Creates and sends magic map to player.
589     *
590     * The following function is a lot messier than it really should be,
591     * but there is no real easy solution.
592     *
593     * Mark Wedel
594     */
595    
596 root 1.5 void
597     draw_magic_map (object *pl)
598 elmex 1.1 {
599 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 root 1.5 int xmin, xmax, ymin, ymax;
601    
602     if (pl->type != PLAYER)
603     {
604     LOG (llevError, "Non player object called draw_map.\n");
605     return;
606     }
607    
608     /* First, we figure out what spaces are 'reachable' by the player */
609     magic_mapping_mark (pl, map_mark, 3);
610    
611     /* We now go through and figure out what spaces have been
612     * marked, and thus figure out rectangular region we send
613     * to the client (eg, if only a 10x10 area is visible, we only
614     * want to send those 100 spaces.)
615     */
616     xmin = MAGIC_MAP_SIZE;
617     ymin = MAGIC_MAP_SIZE;
618     xmax = 0;
619     ymax = 0;
620 root 1.13
621     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
624 root 1.5 {
625 root 1.13 xmin = x < xmin ? x : xmin;
626     xmax = x > xmax ? x : xmax;
627     ymin = y < ymin ? y : ymin;
628     ymax = y > ymax ? y : ymax;
629 root 1.2 }
630 elmex 1.1
631 root 1.15 packet sl;
632 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
633     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
634    
635     for (int y = ymin; y <= ymax; y++)
636     for (int x = xmin; x <= xmax; x++)
637     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638    
639 root 1.17 Send_With_Handling (pl->contr->socket, &sl);
640 root 1.5
641     free (map_mark);
642 elmex 1.1 }
643    
644    
645     /**
646     * Send a kill log record to sockets
647     */
648    
649 root 1.5 void
650     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651     {
652     size_t len;
653     char buf[MAX_BUF];
654    
655     if (With != NULL)
656 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
657 root 1.5 else
658 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659    
660 root 1.5 len = strlen (buf);
661 elmex 1.1 }