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/cvs/deliantra/server/socket/info.C
Revision: 1.18
Committed: Thu Dec 14 05:09:32 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +1 -6 lines
Log Message:
- remove some old socket mode cruft
- preliminarily added attachable client_socket interface to perl
  (untested but also unreachable from perl code atm)

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.16 esrv_print_msg (client_socket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.15 packet sl;
51 root 1.18 sl.printf ("drawinfo %d %s", color, str);
52 root 1.14 ns->send_packet (sl);
53 elmex 1.1 }
54    
55     /**
56     * Draws an extended message on the client.
57     * ns the socket to send message to
58     * color color informations (used mainly if client does not support message type)
59     * type,
60     * subtype type and subtype of text message
61     * intro Intro message to send with main message if client does not support the message type
62     * message The main message
63     */
64 root 1.5 static void
65 root 1.16 esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
66 elmex 1.1 {
67 root 1.15 packet sl;
68 elmex 1.1
69 root 1.14 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
70     ns->send_packet (sl);
71 elmex 1.1 }
72    
73     /**
74     * Frontend for esrv_print_msg
75     * \param colr message color
76     * \param pl player to send to. Can be NULL
77     * \param tmp message to send. Can be NULL
78     *
79     * If pl is NULL or without contr set, writes message to log.
80     *
81     * Else sends message to player via esrv_print_msg
82     */
83    
84 root 1.5 static void
85     print_message (int colr, const object *pl, const char *tmp)
86     {
87 elmex 1.1
88 root 1.11 if (!tmp)
89     tmp = "[NULL]";
90 elmex 1.1
91     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
92     return;
93    
94 root 1.5 if (pl->type == PLAYER)
95 root 1.17 esrv_print_msg (pl->contr->socket, colr, (char *) tmp);
96 elmex 1.1 }
97    
98     /**
99     * Prints out the contents of specified buffer structures,
100     * and clears the string.
101     */
102    
103 root 1.5 void
104     flush_output_element (const object *pl, Output_Buf * outputs)
105 elmex 1.1 {
106 root 1.5 char tbuf[MAX_BUF];
107 elmex 1.1
108 root 1.5 if (outputs->buf == NULL)
109     return;
110     if (outputs->count > 1)
111     {
112     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
113     print_message (NDI_BLACK, pl, tbuf);
114     }
115     else
116     print_message (NDI_BLACK, pl, &outputs->buf);
117 elmex 1.1
118 root 1.5 outputs->buf = NULL;
119     outputs->first_update = 0; /* This way, it will be reused */
120 elmex 1.1 }
121    
122     /**
123     * Sends message to player through output buffers.
124     * \param pl player to send message
125     * \param buf message to send
126     *
127     * If player's output_count is 1, sends message directly.
128     *
129     * Else checks output buffers for specified message.
130     *
131     * If found, checks if message should be sent now.
132     *
133     * If message not already in buffers, flushes olders buffer,
134     * and adds message to queue.
135     */
136    
137 root 1.5 static void
138     check_output_buffers (const object *pl, const char *buf)
139 elmex 1.1 {
140 root 1.5 int i, oldest = 0;
141 elmex 1.1
142 root 1.5 if (pl->contr->outputs_count < 2)
143     {
144     print_message (NDI_BLACK, pl, buf);
145     return;
146     }
147     else
148     {
149     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
150     {
151     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
152     break;
153     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
154     oldest = i;
155 root 1.2 }
156 root 1.5 /* We found a match */
157     if (i < NUM_OUTPUT_BUFS)
158     {
159     pl->contr->outputs[i].count++;
160     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
161     {
162     flush_output_element (pl, &pl->contr->outputs[i]);
163 root 1.2 }
164     }
165 root 1.5 /* No match - flush the oldest, and put the new one in */
166     else
167     {
168     flush_output_element (pl, &pl->contr->outputs[oldest]);
169    
170     pl->contr->outputs[oldest].first_update = pticks;
171     pl->contr->outputs[oldest].count = 1;
172     pl->contr->outputs[oldest].buf = buf;
173 root 1.2 }
174 elmex 1.1 }
175     }
176 root 1.5
177 elmex 1.1
178    
179     /**
180     * Sends message to player(s).
181     *
182     * flags is various flags - mostly color, plus a few specials.
183     *
184     * pri is priority. It is a little odd - the lower the value, the more
185     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
186     * value must be less than the listening level that the player has set.
187     * Unfortunately, there is no clear guideline on what each level does what.
188     *
189     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
190     * in the flags.
191     *
192     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
193     *
194     */
195    
196 root 1.5 void
197     new_draw_info (int flags, int pri, const object *pl, const char *buf)
198 elmex 1.1 {
199    
200 root 1.5 if (flags & NDI_ALL)
201     {
202     player *tmppl;
203 elmex 1.1
204 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
205     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
206 elmex 1.1
207 root 1.5 return;
208 elmex 1.1 }
209 root 1.11
210 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
211     {
212     /* Write to the socket? */
213     print_message (0, NULL, buf);
214     return;
215 elmex 1.1 }
216 root 1.11
217 root 1.5 if (pl->type != PLAYER)
218     return;
219 root 1.11
220 root 1.5 if (pri >= pl->contr->listening)
221     return;
222    
223     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
224 root 1.11 /* following prints stuff out, as appropriate */
225     check_output_buffers (pl, buf);
226 root 1.5 else
227 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
228 elmex 1.1 }
229    
230     /**
231     * Wrapper for new_draw_info printf-like.
232     *
233     * This is a pretty trivial function, but it allows us to use printf style
234     * formatting, so instead of the calling function having to do it, we do
235     * it here. It may also have advantages in the future for reduction of
236     * client/server bandwidth (client could keep track of various strings
237     */
238    
239 root 1.5 void
240     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
241 elmex 1.1 {
242 root 1.5 char buf[HUGE_BUF];
243    
244     va_list ap;
245    
246     va_start (ap, format);
247 elmex 1.1
248 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
249 elmex 1.1
250 root 1.5 va_end (ap);
251 elmex 1.1
252 root 1.5 new_draw_info (flags, pri, pl, buf);
253 elmex 1.1 }
254    
255    
256 root 1.5 void
257     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
258     {
259    
260     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
261     return;
262    
263     if (pri >= pl->contr->listening)
264     return;
265 root 1.17
266     if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
267 root 1.5 {
268     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
269    
270     if (buf == NULL)
271     LOG (llevError, "info::draw_ext_info -> Out of memory!");
272     else
273     {
274     strcpy (buf, oldmessage == NULL ? message : oldmessage);
275     strip_media_tag (buf);
276     new_draw_info (flags, pri, pl, buf);
277     free (buf);
278 elmex 1.1 }
279 root 1.5 }
280     else
281 root 1.17 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
282 elmex 1.1 }
283    
284 root 1.5 void
285     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
286     {
287    
288     char buf[HUGE_BUF];
289    
290     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
291     return;
292    
293     if (pri >= pl->contr->listening)
294     return;
295 root 1.17
296     if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
297 root 1.5 {
298     va_list ap;
299    
300     LOG (llevDebug, "Non supported extension text type for client.\n");
301     va_start (ap, new_format);
302     vsnprintf (buf, HUGE_BUF, old_format, ap);
303     va_end (ap);
304     new_draw_info (flags, pri, pl, buf);
305     return;
306     }
307     else
308     {
309     va_list ap;
310    
311     va_start (ap, new_format);
312     vsnprintf (buf, HUGE_BUF, new_format, ap);
313     va_end (ap);
314     strip_media_tag (buf);
315 root 1.17 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
316 elmex 1.1 }
317     }
318 root 1.5
319 elmex 1.1 /**
320     * Writes to everyone on the map *except* op. This is useful for emotions.
321     */
322    
323 root 1.5 void
324 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
325 root 1.5 {
326     player *pl;
327 elmex 1.1
328 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
329     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
330     {
331     new_draw_info (color, 0, pl->ob, str);
332     }
333 elmex 1.1 }
334    
335     /**
336     * Writes to everyone on the map except op1 and op2
337     */
338    
339 root 1.5 void
340 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
341 root 1.5 {
342     player *pl;
343    
344     for (pl = first_player; pl != NULL; pl = pl->next)
345     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
346     {
347     new_draw_info (color, 0, pl->ob, str);
348     }
349 elmex 1.1 }
350    
351     /**
352     * Writes to everyone on the specified map
353     */
354    
355 root 1.5 void
356 root 1.8 new_info_map (int color, maptile * map, const char *str)
357 root 1.5 {
358     player *pl;
359 elmex 1.1
360 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
361     if (pl->ob != NULL && pl->ob->map == map)
362     {
363     new_draw_info (color, 0, pl->ob, str);
364     }
365 elmex 1.1 }
366    
367    
368     /**
369     * This does nothing now. However, in theory, we should probably send
370     * something to the client and let the client figure out how it might want
371     * to handle this
372     */
373 root 1.5 void
374     clear_win_info (object *op)
375 elmex 1.1 {
376     }
377    
378     /**
379     * Get player's current range attack in obuf.
380     */
381 root 1.5 void
382     rangetostring (object *pl, char *obuf)
383 elmex 1.1 {
384 root 1.5 switch (pl->contr->shoottype)
385     {
386 root 1.8 case range_none:
387     strcpy (obuf, "Range: nothing");
388     break;
389 root 1.2
390 root 1.8 case range_bow:
391     {
392     object *op;
393 root 1.2
394 root 1.8 for (op = pl->inv; op; op = op->below)
395     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
396 root 1.5 break;
397 root 1.10
398 root 1.8 if (op == NULL)
399     break;
400    
401     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
402     }
403     break;
404 root 1.5
405 root 1.8 case range_magic:
406     if (settings.casting_time == TRUE)
407     {
408     if (pl->casting_time > -1)
409     {
410     if (pl->casting_time == 0)
411 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
412 root 1.8 else
413 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
414 root 1.8 }
415     else
416     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
417 root 1.5 }
418 root 1.8 else
419     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
420     break;
421    
422     case range_misc:
423     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
424     break;
425    
426     /* range_scroll is only used for controlling golems. If the
427     * the player does not have a golem, reset some things.
428     */
429     case range_golem:
430     if (pl->contr->ranges[range_golem] != NULL)
431     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
432     else
433     {
434     pl->contr->shoottype = range_none;
435     strcpy (obuf, "Range: nothing");
436     }
437     break;
438 root 1.2
439 root 1.8 case range_skill:
440     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
441     break;
442    
443     case range_builder:
444     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
445     break;
446 elmex 1.1
447 root 1.8 default:
448     strcpy (obuf, "Range: illegal");
449 elmex 1.1 }
450     }
451    
452     /**
453     * Sets player title.
454     */
455 root 1.5 void
456     set_title (object *pl, char *buf)
457 elmex 1.1 {
458 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
459     if (pl->contr->own_title[0] == '\0')
460     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
461     else
462     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
463 elmex 1.1 }
464    
465    
466     /**
467     * Helper for magic map creation.
468     *
469     * Takes a player, the map_mark array and an x and y starting position.
470     * pl is the player.
471     * px, py are offsets from the player.
472     *
473     * This function examines all the adjacant spaces next to px, py.
474     * It updates the map_mark arrow with the color and high bits set
475     * for various code values.
476     */
477 root 1.5 static void
478     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
479 elmex 1.1 {
480 root 1.5 int x, y, dx, dy, mflags;
481     sint16 nx, ny;
482 root 1.7 maptile *mp;
483 root 1.5 New_Face *f;
484    
485     for (dx = -1; dx <= 1; dx++)
486     {
487     for (dy = -1; dy <= 1; dy++)
488     {
489     x = px + dx;
490     y = py + dy;
491    
492     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
493     continue;
494    
495     mp = pl->map;
496     nx = pl->x + x;
497     ny = pl->y + y;
498    
499     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
500     if (mflags & P_OUT_OF_MAP)
501     continue;
502    
503     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
504     {
505     f = GET_MAP_FACE (mp, nx, ny, 0);
506     if (f == blank_face)
507     f = GET_MAP_FACE (mp, nx, ny, 1);
508     if (f == blank_face)
509     f = GET_MAP_FACE (mp, nx, ny, 2);
510    
511     /* Should probably have P_NO_MAGIC here also, but then shops don't
512     * work.
513     */
514     if (mflags & P_BLOCKSVIEW)
515     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
516     else
517     {
518     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
519     magic_mapping_mark_recursive (pl, map_mark, x, y);
520 root 1.2 }
521     }
522     }
523 elmex 1.1 }
524     }
525    
526    
527     /**
528     * Creates magic map for player.
529     *
530     * Note: For improved magic mapping display, the space that blocks
531     * the view is now marked with value 2. Any dependencies of map_mark
532     * being nonzero have been changed to check for 1. Also, since
533     * map_mark is a char value, putting 2 in should cause no problems.
534     *
535     * This function examines the map the player is on, and determines what
536     * is visible. 2 is set for walls or objects that blocks view. 1
537     * is for open spaces. map_mark should already have been initialized
538     * to zero before this is called.
539     * strength is an initial strength*2 rectangular area that we automatically
540     * see in/penetrate through.
541     */
542    
543 root 1.5 void
544     magic_mapping_mark (object *pl, char *map_mark, int strength)
545 elmex 1.1 {
546 root 1.5 int x, y, mflags;
547     sint16 nx, ny;
548 root 1.7 maptile *mp;
549 root 1.5 New_Face *f;
550    
551     for (x = -strength; x < strength; x++)
552     {
553     for (y = -strength; y < strength; y++)
554     {
555     mp = pl->map;
556     nx = pl->x + x;
557     ny = pl->y + y;
558     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
559     if (mflags & P_OUT_OF_MAP)
560     continue;
561     else
562     {
563     f = GET_MAP_FACE (mp, nx, ny, 0);
564     if (f == blank_face)
565     f = GET_MAP_FACE (mp, nx, ny, 1);
566     if (f == blank_face)
567     f = GET_MAP_FACE (mp, nx, ny, 2);
568 root 1.2 }
569    
570 root 1.5 if (mflags & P_BLOCKSVIEW)
571     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
572     else
573     {
574     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
575     magic_mapping_mark_recursive (pl, map_mark, x, y);
576 root 1.2 }
577     }
578 elmex 1.1 }
579     }
580    
581    
582     /**
583     * Creates and sends magic map to player.
584     *
585     * The following function is a lot messier than it really should be,
586     * but there is no real easy solution.
587     *
588     * Mark Wedel
589     */
590    
591 root 1.5 void
592     draw_magic_map (object *pl)
593 elmex 1.1 {
594 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
595 root 1.5 int xmin, xmax, ymin, ymax;
596    
597     if (pl->type != PLAYER)
598     {
599     LOG (llevError, "Non player object called draw_map.\n");
600     return;
601     }
602    
603     /* First, we figure out what spaces are 'reachable' by the player */
604     magic_mapping_mark (pl, map_mark, 3);
605    
606     /* We now go through and figure out what spaces have been
607     * marked, and thus figure out rectangular region we send
608     * to the client (eg, if only a 10x10 area is visible, we only
609     * want to send those 100 spaces.)
610     */
611     xmin = MAGIC_MAP_SIZE;
612     ymin = MAGIC_MAP_SIZE;
613     xmax = 0;
614     ymax = 0;
615 root 1.13
616     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
617     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
618     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
619 root 1.5 {
620 root 1.13 xmin = x < xmin ? x : xmin;
621     xmax = x > xmax ? x : xmax;
622     ymin = y < ymin ? y : ymin;
623     ymax = y > ymax ? y : ymax;
624 root 1.2 }
625 elmex 1.1
626 root 1.15 packet sl;
627 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
628     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
629    
630     for (int y = ymin; y <= ymax; y++)
631     for (int x = xmin; x <= xmax; x++)
632     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
633    
634 root 1.17 Send_With_Handling (pl->contr->socket, &sl);
635 root 1.5
636     free (map_mark);
637 elmex 1.1 }
638    
639    
640     /**
641     * Send a kill log record to sockets
642     */
643    
644 root 1.5 void
645     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
646     {
647     size_t len;
648     char buf[MAX_BUF];
649    
650     if (With != NULL)
651 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
652 root 1.5 else
653 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
654    
655 root 1.5 len = strlen (buf);
656 elmex 1.1 }