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/cvs/deliantra/server/socket/info.C
Revision: 1.23
Committed: Thu Dec 21 23:37:06 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +6 -6 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.21 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 elmex 1.1 }
52    
53     /**
54     * Draws an extended message on the client.
55     * ns the socket to send message to
56     * color color informations (used mainly if client does not support message type)
57     * type,
58     * subtype type and subtype of text message
59     * intro Intro message to send with main message if client does not support the message type
60     * message The main message
61     */
62 root 1.5 static void
63 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 elmex 1.1 {
65 root 1.21 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 elmex 1.1 }
67    
68     /**
69     * Frontend for esrv_print_msg
70     * \param colr message color
71     * \param pl player to send to. Can be NULL
72     * \param tmp message to send. Can be NULL
73     *
74     * If pl is NULL or without contr set, writes message to log.
75     *
76     * Else sends message to player via esrv_print_msg
77     */
78 root 1.5 static void
79     print_message (int colr, const object *pl, const char *tmp)
80     {
81 root 1.11 if (!tmp)
82     tmp = "[NULL]";
83 elmex 1.1
84     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85     return;
86    
87 root 1.5 if (pl->type == PLAYER)
88 root 1.23 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 elmex 1.1 }
90    
91     /**
92     * Prints out the contents of specified buffer structures,
93     * and clears the string.
94     */
95 root 1.5 void
96     flush_output_element (const object *pl, Output_Buf * outputs)
97 elmex 1.1 {
98 root 1.5 char tbuf[MAX_BUF];
99 elmex 1.1
100 root 1.5 if (outputs->buf == NULL)
101     return;
102     if (outputs->count > 1)
103     {
104     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105     print_message (NDI_BLACK, pl, tbuf);
106     }
107     else
108     print_message (NDI_BLACK, pl, &outputs->buf);
109 elmex 1.1
110 root 1.5 outputs->buf = NULL;
111     outputs->first_update = 0; /* This way, it will be reused */
112 elmex 1.1 }
113    
114     /**
115     * Sends message to player through output buffers.
116     * \param pl player to send message
117     * \param buf message to send
118     *
119     * If player's output_count is 1, sends message directly.
120     *
121     * Else checks output buffers for specified message.
122     *
123     * If found, checks if message should be sent now.
124     *
125     * If message not already in buffers, flushes olders buffer,
126     * and adds message to queue.
127     */
128 root 1.5 static void
129     check_output_buffers (const object *pl, const char *buf)
130 elmex 1.1 {
131 root 1.5 int i, oldest = 0;
132 elmex 1.1
133 root 1.5 if (pl->contr->outputs_count < 2)
134     {
135     print_message (NDI_BLACK, pl, buf);
136     return;
137     }
138     else
139     {
140     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141     {
142     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143     break;
144     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145     oldest = i;
146 root 1.2 }
147 root 1.5 /* We found a match */
148     if (i < NUM_OUTPUT_BUFS)
149     {
150     pl->contr->outputs[i].count++;
151     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152     {
153     flush_output_element (pl, &pl->contr->outputs[i]);
154 root 1.2 }
155     }
156 root 1.5 /* No match - flush the oldest, and put the new one in */
157     else
158     {
159     flush_output_element (pl, &pl->contr->outputs[oldest]);
160    
161     pl->contr->outputs[oldest].first_update = pticks;
162     pl->contr->outputs[oldest].count = 1;
163     pl->contr->outputs[oldest].buf = buf;
164 root 1.2 }
165 elmex 1.1 }
166     }
167 root 1.5
168 elmex 1.1 /**
169     * Sends message to player(s).
170     *
171     * flags is various flags - mostly color, plus a few specials.
172     *
173     * pri is priority. It is a little odd - the lower the value, the more
174     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175     * value must be less than the listening level that the player has set.
176     * Unfortunately, there is no clear guideline on what each level does what.
177     *
178     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179     * in the flags.
180     *
181     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182     *
183     */
184    
185 root 1.5 void
186     new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 elmex 1.1 {
188 root 1.5 if (flags & NDI_ALL)
189     {
190     player *tmppl;
191 elmex 1.1
192 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
193     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
194 elmex 1.1
195 root 1.5 return;
196 elmex 1.1 }
197 root 1.11
198 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
199     {
200     /* Write to the socket? */
201     print_message (0, NULL, buf);
202     return;
203 elmex 1.1 }
204 root 1.11
205 root 1.5 if (pl->type != PLAYER)
206     return;
207 root 1.11
208 root 1.5 if (pri >= pl->contr->listening)
209     return;
210    
211     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
212 root 1.11 /* following prints stuff out, as appropriate */
213     check_output_buffers (pl, buf);
214 root 1.5 else
215 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
216 elmex 1.1 }
217    
218     /**
219     * Wrapper for new_draw_info printf-like.
220     *
221     * This is a pretty trivial function, but it allows us to use printf style
222     * formatting, so instead of the calling function having to do it, we do
223     * it here. It may also have advantages in the future for reduction of
224     * client/server bandwidth (client could keep track of various strings
225     */
226 root 1.5 void
227     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
228 elmex 1.1 {
229 root 1.5 char buf[HUGE_BUF];
230    
231     va_list ap;
232    
233     va_start (ap, format);
234 elmex 1.1
235 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
236 elmex 1.1
237 root 1.5 va_end (ap);
238 elmex 1.1
239 root 1.5 new_draw_info (flags, pri, pl, buf);
240 elmex 1.1 }
241    
242 root 1.5 void
243     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
244     {
245    
246     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
247     return;
248    
249     if (pri >= pl->contr->listening)
250     return;
251 root 1.17
252 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
253 root 1.5 {
254     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
255    
256     if (buf == NULL)
257     LOG (llevError, "info::draw_ext_info -> Out of memory!");
258     else
259     {
260     strcpy (buf, oldmessage == NULL ? message : oldmessage);
261     strip_media_tag (buf);
262     new_draw_info (flags, pri, pl, buf);
263     free (buf);
264 elmex 1.1 }
265 root 1.5 }
266     else
267 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
268 elmex 1.1 }
269    
270 root 1.5 void
271     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
272     {
273    
274     char buf[HUGE_BUF];
275    
276     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277     return;
278    
279     if (pri >= pl->contr->listening)
280     return;
281 root 1.17
282 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
283 root 1.5 {
284     va_list ap;
285    
286     LOG (llevDebug, "Non supported extension text type for client.\n");
287     va_start (ap, new_format);
288     vsnprintf (buf, HUGE_BUF, old_format, ap);
289     va_end (ap);
290     new_draw_info (flags, pri, pl, buf);
291     return;
292     }
293     else
294     {
295     va_list ap;
296    
297     va_start (ap, new_format);
298     vsnprintf (buf, HUGE_BUF, new_format, ap);
299     va_end (ap);
300     strip_media_tag (buf);
301 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
302 elmex 1.1 }
303     }
304 root 1.5
305 elmex 1.1 /**
306     * Writes to everyone on the map *except* op. This is useful for emotions.
307     */
308    
309 root 1.5 void
310 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
311 root 1.5 {
312     player *pl;
313 elmex 1.1
314 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
315     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
316     {
317     new_draw_info (color, 0, pl->ob, str);
318     }
319 elmex 1.1 }
320    
321     /**
322     * Writes to everyone on the map except op1 and op2
323     */
324    
325 root 1.5 void
326 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
327 root 1.5 {
328     player *pl;
329    
330     for (pl = first_player; pl != NULL; pl = pl->next)
331     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
332     {
333     new_draw_info (color, 0, pl->ob, str);
334     }
335 elmex 1.1 }
336    
337     /**
338     * Writes to everyone on the specified map
339     */
340    
341 root 1.5 void
342 root 1.8 new_info_map (int color, maptile * map, const char *str)
343 root 1.5 {
344     player *pl;
345 elmex 1.1
346 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
347     if (pl->ob != NULL && pl->ob->map == map)
348     {
349     new_draw_info (color, 0, pl->ob, str);
350     }
351 elmex 1.1 }
352    
353    
354     /**
355     * This does nothing now. However, in theory, we should probably send
356     * something to the client and let the client figure out how it might want
357     * to handle this
358     */
359 root 1.5 void
360     clear_win_info (object *op)
361 elmex 1.1 {
362     }
363    
364     /**
365     * Get player's current range attack in obuf.
366     */
367 root 1.5 void
368     rangetostring (object *pl, char *obuf)
369 elmex 1.1 {
370 root 1.5 switch (pl->contr->shoottype)
371     {
372 root 1.8 case range_none:
373     strcpy (obuf, "Range: nothing");
374     break;
375 root 1.2
376 root 1.8 case range_bow:
377     {
378     object *op;
379 root 1.2
380 root 1.8 for (op = pl->inv; op; op = op->below)
381     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
382 root 1.5 break;
383 root 1.10
384 root 1.8 if (op == NULL)
385     break;
386    
387     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
388     }
389     break;
390 root 1.5
391 root 1.8 case range_magic:
392     if (settings.casting_time == TRUE)
393     {
394     if (pl->casting_time > -1)
395     {
396     if (pl->casting_time == 0)
397 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
398 root 1.8 else
399 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
400 root 1.8 }
401     else
402     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
403 root 1.5 }
404 root 1.8 else
405     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
406     break;
407    
408     case range_misc:
409     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
410     break;
411    
412     /* range_scroll is only used for controlling golems. If the
413     * the player does not have a golem, reset some things.
414     */
415     case range_golem:
416     if (pl->contr->ranges[range_golem] != NULL)
417     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
418     else
419     {
420     pl->contr->shoottype = range_none;
421     strcpy (obuf, "Range: nothing");
422     }
423     break;
424 root 1.2
425 root 1.8 case range_skill:
426     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
427     break;
428    
429     case range_builder:
430     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
431     break;
432 elmex 1.1
433 root 1.8 default:
434     strcpy (obuf, "Range: illegal");
435 elmex 1.1 }
436     }
437    
438     /**
439     * Sets player title.
440     */
441 root 1.5 void
442     set_title (object *pl, char *buf)
443 elmex 1.1 {
444 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
445     if (pl->contr->own_title[0] == '\0')
446     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
447     else
448     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
449 elmex 1.1 }
450    
451    
452     /**
453     * Helper for magic map creation.
454     *
455     * Takes a player, the map_mark array and an x and y starting position.
456     * pl is the player.
457     * px, py are offsets from the player.
458     *
459     * This function examines all the adjacant spaces next to px, py.
460     * It updates the map_mark arrow with the color and high bits set
461     * for various code values.
462     */
463 root 1.5 static void
464     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
465 elmex 1.1 {
466 root 1.5 int x, y, dx, dy, mflags;
467     sint16 nx, ny;
468 root 1.7 maptile *mp;
469 root 1.5 New_Face *f;
470    
471     for (dx = -1; dx <= 1; dx++)
472     {
473     for (dy = -1; dy <= 1; dy++)
474     {
475     x = px + dx;
476     y = py + dy;
477    
478     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
479     continue;
480    
481     mp = pl->map;
482     nx = pl->x + x;
483     ny = pl->y + y;
484    
485     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
486     if (mflags & P_OUT_OF_MAP)
487     continue;
488    
489     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
490     {
491     f = GET_MAP_FACE (mp, nx, ny, 0);
492     if (f == blank_face)
493     f = GET_MAP_FACE (mp, nx, ny, 1);
494     if (f == blank_face)
495     f = GET_MAP_FACE (mp, nx, ny, 2);
496    
497     /* Should probably have P_NO_MAGIC here also, but then shops don't
498     * work.
499     */
500     if (mflags & P_BLOCKSVIEW)
501     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
502     else
503     {
504     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
505     magic_mapping_mark_recursive (pl, map_mark, x, y);
506 root 1.2 }
507     }
508     }
509 elmex 1.1 }
510     }
511    
512    
513     /**
514     * Creates magic map for player.
515     *
516     * Note: For improved magic mapping display, the space that blocks
517     * the view is now marked with value 2. Any dependencies of map_mark
518     * being nonzero have been changed to check for 1. Also, since
519     * map_mark is a char value, putting 2 in should cause no problems.
520     *
521     * This function examines the map the player is on, and determines what
522     * is visible. 2 is set for walls or objects that blocks view. 1
523     * is for open spaces. map_mark should already have been initialized
524     * to zero before this is called.
525     * strength is an initial strength*2 rectangular area that we automatically
526     * see in/penetrate through.
527     */
528    
529 root 1.5 void
530     magic_mapping_mark (object *pl, char *map_mark, int strength)
531 elmex 1.1 {
532 root 1.5 int x, y, mflags;
533     sint16 nx, ny;
534 root 1.7 maptile *mp;
535 root 1.5 New_Face *f;
536    
537     for (x = -strength; x < strength; x++)
538     {
539     for (y = -strength; y < strength; y++)
540     {
541     mp = pl->map;
542     nx = pl->x + x;
543     ny = pl->y + y;
544     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
545     if (mflags & P_OUT_OF_MAP)
546     continue;
547     else
548     {
549     f = GET_MAP_FACE (mp, nx, ny, 0);
550     if (f == blank_face)
551     f = GET_MAP_FACE (mp, nx, ny, 1);
552     if (f == blank_face)
553     f = GET_MAP_FACE (mp, nx, ny, 2);
554 root 1.2 }
555    
556 root 1.5 if (mflags & P_BLOCKSVIEW)
557     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
558     else
559     {
560     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
561     magic_mapping_mark_recursive (pl, map_mark, x, y);
562 root 1.2 }
563     }
564 elmex 1.1 }
565     }
566    
567     /**
568     * Creates and sends magic map to player.
569     *
570     * The following function is a lot messier than it really should be,
571     * but there is no real easy solution.
572     *
573     * Mark Wedel
574     */
575    
576 root 1.5 void
577     draw_magic_map (object *pl)
578 elmex 1.1 {
579 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
580 root 1.5 int xmin, xmax, ymin, ymax;
581    
582     if (pl->type != PLAYER)
583     {
584     LOG (llevError, "Non player object called draw_map.\n");
585     return;
586     }
587    
588     /* First, we figure out what spaces are 'reachable' by the player */
589     magic_mapping_mark (pl, map_mark, 3);
590    
591     /* We now go through and figure out what spaces have been
592     * marked, and thus figure out rectangular region we send
593     * to the client (eg, if only a 10x10 area is visible, we only
594     * want to send those 100 spaces.)
595     */
596     xmin = MAGIC_MAP_SIZE;
597     ymin = MAGIC_MAP_SIZE;
598     xmax = 0;
599     ymax = 0;
600 root 1.13
601     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
602     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
603     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
604 root 1.5 {
605 root 1.13 xmin = x < xmin ? x : xmin;
606     xmax = x > xmax ? x : xmax;
607     ymin = y < ymin ? y : ymin;
608     ymax = y > ymax ? y : ymax;
609 root 1.2 }
610 elmex 1.1
611 root 1.15 packet sl;
612 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
613     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
614    
615     for (int y = ymin; y <= ymax; y++)
616     for (int x = xmin; x <= xmax; x++)
617     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
618    
619 root 1.23 pl->contr->ns->send_packet (sl);
620 root 1.5
621     free (map_mark);
622 elmex 1.1 }
623    
624     /**
625     * Send a kill log record to sockets
626     */
627 root 1.5 void
628     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
629     {
630     size_t len;
631     char buf[MAX_BUF];
632    
633     if (With != NULL)
634 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
635 root 1.5 else
636 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
637    
638 root 1.5 len = strlen (buf);
639 elmex 1.1 }
640 root 1.22