ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.27
Committed: Tue Dec 26 17:11:40 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +2 -4 lines
Log Message:
reformat

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.21 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 elmex 1.1 }
52    
53     /**
54     * Draws an extended message on the client.
55     * ns the socket to send message to
56     * color color informations (used mainly if client does not support message type)
57     * type,
58     * subtype type and subtype of text message
59     * intro Intro message to send with main message if client does not support the message type
60     * message The main message
61     */
62 root 1.5 static void
63 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 elmex 1.1 {
65 root 1.21 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 elmex 1.1 }
67    
68     /**
69     * Frontend for esrv_print_msg
70     * \param colr message color
71     * \param pl player to send to. Can be NULL
72     * \param tmp message to send. Can be NULL
73     *
74     * If pl is NULL or without contr set, writes message to log.
75     *
76     * Else sends message to player via esrv_print_msg
77     */
78 root 1.5 static void
79     print_message (int colr, const object *pl, const char *tmp)
80     {
81 root 1.11 if (!tmp)
82     tmp = "[NULL]";
83 elmex 1.1
84     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85     return;
86    
87 root 1.5 if (pl->type == PLAYER)
88 root 1.23 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 elmex 1.1 }
90    
91     /**
92     * Prints out the contents of specified buffer structures,
93     * and clears the string.
94     */
95 root 1.5 void
96     flush_output_element (const object *pl, Output_Buf * outputs)
97 elmex 1.1 {
98 root 1.5 char tbuf[MAX_BUF];
99 elmex 1.1
100 root 1.5 if (outputs->buf == NULL)
101     return;
102     if (outputs->count > 1)
103     {
104     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105     print_message (NDI_BLACK, pl, tbuf);
106     }
107     else
108     print_message (NDI_BLACK, pl, &outputs->buf);
109 elmex 1.1
110 root 1.5 outputs->buf = NULL;
111     outputs->first_update = 0; /* This way, it will be reused */
112 elmex 1.1 }
113    
114     /**
115     * Sends message to player through output buffers.
116     * \param pl player to send message
117     * \param buf message to send
118     *
119     * If player's output_count is 1, sends message directly.
120     *
121     * Else checks output buffers for specified message.
122     *
123     * If found, checks if message should be sent now.
124     *
125     * If message not already in buffers, flushes olders buffer,
126     * and adds message to queue.
127     */
128 root 1.5 static void
129     check_output_buffers (const object *pl, const char *buf)
130 elmex 1.1 {
131 root 1.5 int i, oldest = 0;
132 elmex 1.1
133 root 1.5 if (pl->contr->outputs_count < 2)
134     {
135     print_message (NDI_BLACK, pl, buf);
136     return;
137     }
138     else
139     {
140     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141     {
142     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143     break;
144     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145     oldest = i;
146 root 1.2 }
147 root 1.5 /* We found a match */
148     if (i < NUM_OUTPUT_BUFS)
149     {
150     pl->contr->outputs[i].count++;
151     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152     {
153     flush_output_element (pl, &pl->contr->outputs[i]);
154 root 1.2 }
155     }
156 root 1.5 /* No match - flush the oldest, and put the new one in */
157     else
158     {
159     flush_output_element (pl, &pl->contr->outputs[oldest]);
160    
161     pl->contr->outputs[oldest].first_update = pticks;
162     pl->contr->outputs[oldest].count = 1;
163     pl->contr->outputs[oldest].buf = buf;
164 root 1.2 }
165 elmex 1.1 }
166     }
167 root 1.5
168 elmex 1.1 /**
169     * Sends message to player(s).
170     *
171     * flags is various flags - mostly color, plus a few specials.
172     *
173     * pri is priority. It is a little odd - the lower the value, the more
174     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175     * value must be less than the listening level that the player has set.
176     * Unfortunately, there is no clear guideline on what each level does what.
177     *
178     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179     * in the flags.
180     *
181     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182     *
183     */
184    
185 root 1.5 void
186     new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 elmex 1.1 {
188 root 1.5 if (flags & NDI_ALL)
189     {
190 root 1.27 for_all_players (pl)
191     new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192 elmex 1.1
193 root 1.5 return;
194 elmex 1.1 }
195 root 1.11
196 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
197     {
198     /* Write to the socket? */
199     print_message (0, NULL, buf);
200     return;
201 elmex 1.1 }
202 root 1.11
203 root 1.5 if (pl->type != PLAYER)
204     return;
205 root 1.11
206 root 1.5 if (pri >= pl->contr->listening)
207     return;
208    
209     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
210 root 1.11 /* following prints stuff out, as appropriate */
211     check_output_buffers (pl, buf);
212 root 1.5 else
213 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
214 elmex 1.1 }
215    
216     /**
217     * Wrapper for new_draw_info printf-like.
218     *
219     * This is a pretty trivial function, but it allows us to use printf style
220     * formatting, so instead of the calling function having to do it, we do
221     * it here. It may also have advantages in the future for reduction of
222     * client/server bandwidth (client could keep track of various strings
223     */
224 root 1.5 void
225     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
226 elmex 1.1 {
227 root 1.5 char buf[HUGE_BUF];
228    
229     va_list ap;
230    
231     va_start (ap, format);
232 elmex 1.1
233 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
234 elmex 1.1
235 root 1.5 va_end (ap);
236 elmex 1.1
237 root 1.5 new_draw_info (flags, pri, pl, buf);
238 elmex 1.1 }
239    
240 root 1.5 void
241     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
242     {
243    
244     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
245     return;
246    
247     if (pri >= pl->contr->listening)
248     return;
249 root 1.17
250 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
251 root 1.5 {
252     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
253    
254     if (buf == NULL)
255     LOG (llevError, "info::draw_ext_info -> Out of memory!");
256     else
257     {
258     strcpy (buf, oldmessage == NULL ? message : oldmessage);
259     strip_media_tag (buf);
260     new_draw_info (flags, pri, pl, buf);
261     free (buf);
262 elmex 1.1 }
263 root 1.5 }
264     else
265 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
266 elmex 1.1 }
267    
268 root 1.5 void
269     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
270     {
271    
272     char buf[HUGE_BUF];
273    
274     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
275     return;
276    
277     if (pri >= pl->contr->listening)
278     return;
279 root 1.17
280 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
281 root 1.5 {
282     va_list ap;
283    
284     LOG (llevDebug, "Non supported extension text type for client.\n");
285     va_start (ap, new_format);
286     vsnprintf (buf, HUGE_BUF, old_format, ap);
287     va_end (ap);
288     new_draw_info (flags, pri, pl, buf);
289     return;
290     }
291     else
292     {
293     va_list ap;
294    
295     va_start (ap, new_format);
296     vsnprintf (buf, HUGE_BUF, new_format, ap);
297     va_end (ap);
298     strip_media_tag (buf);
299 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
300 elmex 1.1 }
301     }
302 root 1.5
303 elmex 1.1 /**
304     * Writes to everyone on the map *except* op. This is useful for emotions.
305     */
306    
307 root 1.5 void
308 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
309 root 1.5 {
310     player *pl;
311 elmex 1.1
312 root 1.24 for_all_players (pl)
313 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
314     {
315     new_draw_info (color, 0, pl->ob, str);
316     }
317 elmex 1.1 }
318    
319     /**
320     * Writes to everyone on the map except op1 and op2
321     */
322    
323 root 1.5 void
324 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
325 root 1.5 {
326     player *pl;
327    
328 root 1.24 for_all_players (pl)
329 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
330     {
331     new_draw_info (color, 0, pl->ob, str);
332     }
333 elmex 1.1 }
334    
335     /**
336     * Writes to everyone on the specified map
337     */
338    
339 root 1.5 void
340 root 1.8 new_info_map (int color, maptile * map, const char *str)
341 root 1.5 {
342     player *pl;
343 elmex 1.1
344 root 1.24 for_all_players (pl)
345 root 1.5 if (pl->ob != NULL && pl->ob->map == map)
346     {
347     new_draw_info (color, 0, pl->ob, str);
348     }
349 elmex 1.1 }
350    
351    
352     /**
353     * This does nothing now. However, in theory, we should probably send
354     * something to the client and let the client figure out how it might want
355     * to handle this
356     */
357 root 1.5 void
358     clear_win_info (object *op)
359 elmex 1.1 {
360     }
361    
362     /**
363     * Get player's current range attack in obuf.
364     */
365 root 1.5 void
366     rangetostring (object *pl, char *obuf)
367 elmex 1.1 {
368 root 1.5 switch (pl->contr->shoottype)
369     {
370 root 1.8 case range_none:
371     strcpy (obuf, "Range: nothing");
372     break;
373 root 1.2
374 root 1.8 case range_bow:
375     {
376     object *op;
377 root 1.2
378 root 1.8 for (op = pl->inv; op; op = op->below)
379     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
380 root 1.5 break;
381 root 1.10
382 root 1.8 if (op == NULL)
383     break;
384    
385     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
386     }
387     break;
388 root 1.5
389 root 1.8 case range_magic:
390     if (settings.casting_time == TRUE)
391     {
392     if (pl->casting_time > -1)
393     {
394     if (pl->casting_time == 0)
395 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
396 root 1.8 else
397 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
398 root 1.8 }
399     else
400     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
401 root 1.5 }
402 root 1.8 else
403     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
404     break;
405    
406     case range_misc:
407     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
408     break;
409    
410     /* range_scroll is only used for controlling golems. If the
411     * the player does not have a golem, reset some things.
412     */
413     case range_golem:
414     if (pl->contr->ranges[range_golem] != NULL)
415     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
416     else
417     {
418     pl->contr->shoottype = range_none;
419     strcpy (obuf, "Range: nothing");
420     }
421     break;
422 root 1.2
423 root 1.8 case range_skill:
424     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
425     break;
426    
427     case range_builder:
428     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
429     break;
430 elmex 1.1
431 root 1.8 default:
432     strcpy (obuf, "Range: illegal");
433 elmex 1.1 }
434     }
435    
436     /**
437     * Sets player title.
438     */
439 root 1.5 void
440     set_title (object *pl, char *buf)
441 elmex 1.1 {
442 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
443     if (pl->contr->own_title[0] == '\0')
444     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
445     else
446     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
447 elmex 1.1 }
448    
449    
450     /**
451     * Helper for magic map creation.
452     *
453     * Takes a player, the map_mark array and an x and y starting position.
454     * pl is the player.
455     * px, py are offsets from the player.
456     *
457     * This function examines all the adjacant spaces next to px, py.
458     * It updates the map_mark arrow with the color and high bits set
459     * for various code values.
460     */
461 root 1.5 static void
462     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
463 elmex 1.1 {
464 root 1.5 int x, y, dx, dy, mflags;
465     sint16 nx, ny;
466 root 1.7 maptile *mp;
467 root 1.5 New_Face *f;
468    
469     for (dx = -1; dx <= 1; dx++)
470     {
471     for (dy = -1; dy <= 1; dy++)
472     {
473     x = px + dx;
474     y = py + dy;
475    
476     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
477     continue;
478    
479     mp = pl->map;
480     nx = pl->x + x;
481     ny = pl->y + y;
482    
483     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
484     if (mflags & P_OUT_OF_MAP)
485     continue;
486    
487     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
488     {
489     f = GET_MAP_FACE (mp, nx, ny, 0);
490     if (f == blank_face)
491     f = GET_MAP_FACE (mp, nx, ny, 1);
492     if (f == blank_face)
493     f = GET_MAP_FACE (mp, nx, ny, 2);
494    
495     /* Should probably have P_NO_MAGIC here also, but then shops don't
496     * work.
497     */
498     if (mflags & P_BLOCKSVIEW)
499     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
500     else
501     {
502     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
503     magic_mapping_mark_recursive (pl, map_mark, x, y);
504 root 1.2 }
505     }
506     }
507 elmex 1.1 }
508     }
509    
510    
511     /**
512     * Creates magic map for player.
513     *
514     * Note: For improved magic mapping display, the space that blocks
515     * the view is now marked with value 2. Any dependencies of map_mark
516     * being nonzero have been changed to check for 1. Also, since
517     * map_mark is a char value, putting 2 in should cause no problems.
518     *
519     * This function examines the map the player is on, and determines what
520     * is visible. 2 is set for walls or objects that blocks view. 1
521     * is for open spaces. map_mark should already have been initialized
522     * to zero before this is called.
523     * strength is an initial strength*2 rectangular area that we automatically
524     * see in/penetrate through.
525     */
526    
527 root 1.5 void
528     magic_mapping_mark (object *pl, char *map_mark, int strength)
529 elmex 1.1 {
530 root 1.5 int x, y, mflags;
531     sint16 nx, ny;
532 root 1.7 maptile *mp;
533 root 1.5 New_Face *f;
534    
535     for (x = -strength; x < strength; x++)
536     {
537     for (y = -strength; y < strength; y++)
538     {
539     mp = pl->map;
540     nx = pl->x + x;
541     ny = pl->y + y;
542     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
543     if (mflags & P_OUT_OF_MAP)
544     continue;
545     else
546     {
547     f = GET_MAP_FACE (mp, nx, ny, 0);
548     if (f == blank_face)
549     f = GET_MAP_FACE (mp, nx, ny, 1);
550     if (f == blank_face)
551     f = GET_MAP_FACE (mp, nx, ny, 2);
552 root 1.2 }
553    
554 root 1.5 if (mflags & P_BLOCKSVIEW)
555     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
556     else
557     {
558     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
559     magic_mapping_mark_recursive (pl, map_mark, x, y);
560 root 1.2 }
561     }
562 elmex 1.1 }
563     }
564    
565     /**
566     * Creates and sends magic map to player.
567     *
568     * The following function is a lot messier than it really should be,
569     * but there is no real easy solution.
570     *
571     * Mark Wedel
572     */
573    
574 root 1.5 void
575     draw_magic_map (object *pl)
576 elmex 1.1 {
577 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
578 root 1.5 int xmin, xmax, ymin, ymax;
579    
580     if (pl->type != PLAYER)
581     {
582     LOG (llevError, "Non player object called draw_map.\n");
583     return;
584     }
585    
586     /* First, we figure out what spaces are 'reachable' by the player */
587     magic_mapping_mark (pl, map_mark, 3);
588    
589     /* We now go through and figure out what spaces have been
590     * marked, and thus figure out rectangular region we send
591     * to the client (eg, if only a 10x10 area is visible, we only
592     * want to send those 100 spaces.)
593     */
594     xmin = MAGIC_MAP_SIZE;
595     ymin = MAGIC_MAP_SIZE;
596     xmax = 0;
597     ymax = 0;
598 root 1.13
599     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
600     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
601 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
602 root 1.5 {
603 root 1.13 xmin = x < xmin ? x : xmin;
604     xmax = x > xmax ? x : xmax;
605     ymin = y < ymin ? y : ymin;
606     ymax = y > ymax ? y : ymax;
607 root 1.2 }
608 elmex 1.1
609 root 1.15 packet sl;
610 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
611     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
612    
613     for (int y = ymin; y <= ymax; y++)
614     for (int x = xmin; x <= xmax; x++)
615     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
616    
617 root 1.23 pl->contr->ns->send_packet (sl);
618 root 1.5
619     free (map_mark);
620 elmex 1.1 }
621    
622     /**
623     * Send a kill log record to sockets
624     */
625 root 1.5 void
626     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
627     {
628     size_t len;
629     char buf[MAX_BUF];
630    
631     if (With != NULL)
632 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
633 root 1.5 else
634 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
635    
636 root 1.5 len = strlen (buf);
637 elmex 1.1 }
638 root 1.22