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Revision: 1.30
Committed: Sat Jan 6 14:42:31 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.29: +1 -1 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.30 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.21 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 elmex 1.1 }
52    
53     /**
54     * Draws an extended message on the client.
55     * ns the socket to send message to
56     * color color informations (used mainly if client does not support message type)
57     * type,
58     * subtype type and subtype of text message
59     * intro Intro message to send with main message if client does not support the message type
60     * message The main message
61     */
62 root 1.5 static void
63 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 elmex 1.1 {
65 root 1.21 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 elmex 1.1 }
67    
68     /**
69     * Frontend for esrv_print_msg
70     * \param colr message color
71     * \param pl player to send to. Can be NULL
72     * \param tmp message to send. Can be NULL
73     *
74     * If pl is NULL or without contr set, writes message to log.
75     *
76     * Else sends message to player via esrv_print_msg
77     */
78 root 1.5 static void
79     print_message (int colr, const object *pl, const char *tmp)
80     {
81 root 1.11 if (!tmp)
82     tmp = "[NULL]";
83 elmex 1.1
84     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85     return;
86    
87 root 1.5 if (pl->type == PLAYER)
88 root 1.23 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 elmex 1.1 }
90    
91     /**
92     * Prints out the contents of specified buffer structures,
93     * and clears the string.
94     */
95 root 1.5 void
96     flush_output_element (const object *pl, Output_Buf * outputs)
97 elmex 1.1 {
98 root 1.5 char tbuf[MAX_BUF];
99 elmex 1.1
100 root 1.5 if (outputs->buf == NULL)
101     return;
102     if (outputs->count > 1)
103     {
104     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105     print_message (NDI_BLACK, pl, tbuf);
106     }
107     else
108     print_message (NDI_BLACK, pl, &outputs->buf);
109 elmex 1.1
110 root 1.5 outputs->buf = NULL;
111     outputs->first_update = 0; /* This way, it will be reused */
112 elmex 1.1 }
113    
114     /**
115     * Sends message to player through output buffers.
116     * \param pl player to send message
117     * \param buf message to send
118     *
119     * If player's output_count is 1, sends message directly.
120     *
121     * Else checks output buffers for specified message.
122     *
123     * If found, checks if message should be sent now.
124     *
125     * If message not already in buffers, flushes olders buffer,
126     * and adds message to queue.
127     */
128 root 1.5 static void
129     check_output_buffers (const object *pl, const char *buf)
130 elmex 1.1 {
131 root 1.5 int i, oldest = 0;
132 elmex 1.1
133 root 1.5 if (pl->contr->outputs_count < 2)
134     {
135     print_message (NDI_BLACK, pl, buf);
136     return;
137     }
138     else
139     {
140     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141     {
142     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143     break;
144     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145     oldest = i;
146 root 1.2 }
147 root 1.5 /* We found a match */
148     if (i < NUM_OUTPUT_BUFS)
149     {
150     pl->contr->outputs[i].count++;
151     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152     {
153     flush_output_element (pl, &pl->contr->outputs[i]);
154 root 1.2 }
155     }
156 root 1.5 /* No match - flush the oldest, and put the new one in */
157     else
158     {
159     flush_output_element (pl, &pl->contr->outputs[oldest]);
160    
161     pl->contr->outputs[oldest].first_update = pticks;
162     pl->contr->outputs[oldest].count = 1;
163     pl->contr->outputs[oldest].buf = buf;
164 root 1.2 }
165 elmex 1.1 }
166     }
167 root 1.5
168 elmex 1.1 /**
169     * Sends message to player(s).
170     *
171     * flags is various flags - mostly color, plus a few specials.
172     *
173     * pri is priority. It is a little odd - the lower the value, the more
174     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175     * value must be less than the listening level that the player has set.
176     * Unfortunately, there is no clear guideline on what each level does what.
177     *
178     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179     * in the flags.
180     *
181     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182     *
183     */
184    
185 root 1.5 void
186     new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 elmex 1.1 {
188 root 1.5 if (flags & NDI_ALL)
189     {
190 root 1.27 for_all_players (pl)
191     new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192 elmex 1.1
193 root 1.5 return;
194 elmex 1.1 }
195 root 1.11
196 root 1.28 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 root 1.5 return;
198 root 1.11
199 root 1.5 if (pri >= pl->contr->listening)
200     return;
201    
202     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 root 1.11 check_output_buffers (pl, buf);
204 root 1.5 else
205 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
206 elmex 1.1 }
207    
208     /**
209     * Wrapper for new_draw_info printf-like.
210     *
211     * This is a pretty trivial function, but it allows us to use printf style
212     * formatting, so instead of the calling function having to do it, we do
213     * it here. It may also have advantages in the future for reduction of
214     * client/server bandwidth (client could keep track of various strings
215     */
216 root 1.5 void
217     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
218 elmex 1.1 {
219 root 1.5 char buf[HUGE_BUF];
220    
221     va_list ap;
222     va_start (ap, format);
223     vsnprintf (buf, HUGE_BUF, format, ap);
224     va_end (ap);
225 elmex 1.1
226 root 1.5 new_draw_info (flags, pri, pl, buf);
227 elmex 1.1 }
228    
229 root 1.5 void
230     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
231     {
232    
233     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
234     return;
235    
236     if (pri >= pl->contr->listening)
237     return;
238 root 1.17
239 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
240 root 1.5 {
241     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
242    
243     if (buf == NULL)
244     LOG (llevError, "info::draw_ext_info -> Out of memory!");
245     else
246     {
247     strcpy (buf, oldmessage == NULL ? message : oldmessage);
248     strip_media_tag (buf);
249     new_draw_info (flags, pri, pl, buf);
250     free (buf);
251 elmex 1.1 }
252 root 1.5 }
253     else
254 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
255 elmex 1.1 }
256    
257 root 1.5 void
258     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
259     {
260    
261     char buf[HUGE_BUF];
262    
263     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
264     return;
265    
266     if (pri >= pl->contr->listening)
267     return;
268 root 1.17
269 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
270 root 1.5 {
271     va_list ap;
272    
273     LOG (llevDebug, "Non supported extension text type for client.\n");
274     va_start (ap, new_format);
275     vsnprintf (buf, HUGE_BUF, old_format, ap);
276     va_end (ap);
277     new_draw_info (flags, pri, pl, buf);
278     return;
279     }
280     else
281     {
282     va_list ap;
283    
284     va_start (ap, new_format);
285     vsnprintf (buf, HUGE_BUF, new_format, ap);
286     va_end (ap);
287     strip_media_tag (buf);
288 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
289 elmex 1.1 }
290     }
291 root 1.5
292 elmex 1.1 /**
293     * Writes to everyone on the map *except* op. This is useful for emotions.
294     */
295    
296 root 1.5 void
297 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
298 root 1.5 {
299     player *pl;
300 elmex 1.1
301 root 1.24 for_all_players (pl)
302 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
303     {
304     new_draw_info (color, 0, pl->ob, str);
305     }
306 elmex 1.1 }
307    
308     /**
309     * Writes to everyone on the map except op1 and op2
310     */
311    
312 root 1.5 void
313 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
314 root 1.5 {
315     player *pl;
316    
317 root 1.24 for_all_players (pl)
318 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
319     {
320     new_draw_info (color, 0, pl->ob, str);
321     }
322 elmex 1.1 }
323    
324     /**
325     * Writes to everyone on the specified map
326     */
327    
328 root 1.5 void
329 root 1.8 new_info_map (int color, maptile * map, const char *str)
330 root 1.5 {
331     player *pl;
332 elmex 1.1
333 root 1.24 for_all_players (pl)
334 root 1.5 if (pl->ob != NULL && pl->ob->map == map)
335     {
336     new_draw_info (color, 0, pl->ob, str);
337     }
338 elmex 1.1 }
339    
340    
341     /**
342     * This does nothing now. However, in theory, we should probably send
343     * something to the client and let the client figure out how it might want
344     * to handle this
345     */
346 root 1.5 void
347     clear_win_info (object *op)
348 elmex 1.1 {
349     }
350    
351     /**
352     * Get player's current range attack in obuf.
353     */
354 root 1.5 void
355     rangetostring (object *pl, char *obuf)
356 elmex 1.1 {
357 root 1.5 switch (pl->contr->shoottype)
358     {
359 root 1.8 case range_none:
360     strcpy (obuf, "Range: nothing");
361     break;
362 root 1.2
363 root 1.8 case range_bow:
364     {
365     object *op;
366 root 1.2
367 root 1.8 for (op = pl->inv; op; op = op->below)
368     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
369 root 1.5 break;
370 root 1.10
371 root 1.8 if (op == NULL)
372     break;
373    
374     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
375     }
376     break;
377 root 1.5
378 root 1.8 case range_magic:
379     if (settings.casting_time == TRUE)
380     {
381     if (pl->casting_time > -1)
382     {
383     if (pl->casting_time == 0)
384 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
385 root 1.8 else
386 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
387 root 1.8 }
388     else
389     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
390 root 1.5 }
391 root 1.8 else
392     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
393     break;
394    
395     case range_misc:
396     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
397     break;
398    
399     /* range_scroll is only used for controlling golems. If the
400     * the player does not have a golem, reset some things.
401     */
402     case range_golem:
403     if (pl->contr->ranges[range_golem] != NULL)
404     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
405     else
406     {
407     pl->contr->shoottype = range_none;
408     strcpy (obuf, "Range: nothing");
409     }
410     break;
411 root 1.2
412 root 1.8 case range_skill:
413     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
414     break;
415    
416     case range_builder:
417     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
418     break;
419 elmex 1.1
420 root 1.8 default:
421     strcpy (obuf, "Range: illegal");
422 elmex 1.1 }
423     }
424    
425     /**
426     * Sets player title.
427     */
428 root 1.5 void
429     set_title (object *pl, char *buf)
430 elmex 1.1 {
431 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
432     if (pl->contr->own_title[0] == '\0')
433     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
434     else
435     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
436 elmex 1.1 }
437    
438    
439     /**
440     * Helper for magic map creation.
441     *
442     * Takes a player, the map_mark array and an x and y starting position.
443     * pl is the player.
444     * px, py are offsets from the player.
445     *
446     * This function examines all the adjacant spaces next to px, py.
447     * It updates the map_mark arrow with the color and high bits set
448     * for various code values.
449     */
450 root 1.5 static void
451     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
452 elmex 1.1 {
453 root 1.5 int x, y, dx, dy, mflags;
454     sint16 nx, ny;
455 root 1.7 maptile *mp;
456 root 1.5 New_Face *f;
457    
458     for (dx = -1; dx <= 1; dx++)
459     {
460     for (dy = -1; dy <= 1; dy++)
461     {
462     x = px + dx;
463     y = py + dy;
464    
465     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
466     continue;
467    
468     mp = pl->map;
469     nx = pl->x + x;
470     ny = pl->y + y;
471    
472     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
473     if (mflags & P_OUT_OF_MAP)
474     continue;
475    
476     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
477     {
478     f = GET_MAP_FACE (mp, nx, ny, 0);
479     if (f == blank_face)
480     f = GET_MAP_FACE (mp, nx, ny, 1);
481     if (f == blank_face)
482     f = GET_MAP_FACE (mp, nx, ny, 2);
483    
484     /* Should probably have P_NO_MAGIC here also, but then shops don't
485     * work.
486     */
487     if (mflags & P_BLOCKSVIEW)
488     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
489     else
490     {
491     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
492     magic_mapping_mark_recursive (pl, map_mark, x, y);
493 root 1.2 }
494     }
495     }
496 elmex 1.1 }
497     }
498    
499    
500     /**
501     * Creates magic map for player.
502     *
503     * Note: For improved magic mapping display, the space that blocks
504     * the view is now marked with value 2. Any dependencies of map_mark
505     * being nonzero have been changed to check for 1. Also, since
506     * map_mark is a char value, putting 2 in should cause no problems.
507     *
508     * This function examines the map the player is on, and determines what
509     * is visible. 2 is set for walls or objects that blocks view. 1
510 pippijn 1.29 * is for open spaces. map_mark should already have been initialised
511 elmex 1.1 * to zero before this is called.
512     * strength is an initial strength*2 rectangular area that we automatically
513     * see in/penetrate through.
514     */
515    
516 root 1.5 void
517     magic_mapping_mark (object *pl, char *map_mark, int strength)
518 elmex 1.1 {
519 root 1.5 int x, y, mflags;
520     sint16 nx, ny;
521 root 1.7 maptile *mp;
522 root 1.5 New_Face *f;
523    
524     for (x = -strength; x < strength; x++)
525     {
526     for (y = -strength; y < strength; y++)
527     {
528     mp = pl->map;
529     nx = pl->x + x;
530     ny = pl->y + y;
531     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
532     if (mflags & P_OUT_OF_MAP)
533     continue;
534     else
535     {
536     f = GET_MAP_FACE (mp, nx, ny, 0);
537     if (f == blank_face)
538     f = GET_MAP_FACE (mp, nx, ny, 1);
539     if (f == blank_face)
540     f = GET_MAP_FACE (mp, nx, ny, 2);
541 root 1.2 }
542    
543 root 1.5 if (mflags & P_BLOCKSVIEW)
544     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
545     else
546     {
547     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
548     magic_mapping_mark_recursive (pl, map_mark, x, y);
549 root 1.2 }
550     }
551 elmex 1.1 }
552     }
553    
554     /**
555     * Creates and sends magic map to player.
556     *
557     * The following function is a lot messier than it really should be,
558     * but there is no real easy solution.
559     *
560     * Mark Wedel
561     */
562    
563 root 1.5 void
564     draw_magic_map (object *pl)
565 elmex 1.1 {
566 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
567 root 1.5 int xmin, xmax, ymin, ymax;
568    
569     if (pl->type != PLAYER)
570     {
571     LOG (llevError, "Non player object called draw_map.\n");
572     return;
573     }
574    
575     /* First, we figure out what spaces are 'reachable' by the player */
576     magic_mapping_mark (pl, map_mark, 3);
577    
578     /* We now go through and figure out what spaces have been
579     * marked, and thus figure out rectangular region we send
580     * to the client (eg, if only a 10x10 area is visible, we only
581     * want to send those 100 spaces.)
582     */
583     xmin = MAGIC_MAP_SIZE;
584     ymin = MAGIC_MAP_SIZE;
585     xmax = 0;
586     ymax = 0;
587 root 1.13
588     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
589     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
590 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
591 root 1.5 {
592 root 1.13 xmin = x < xmin ? x : xmin;
593     xmax = x > xmax ? x : xmax;
594     ymin = y < ymin ? y : ymin;
595     ymax = y > ymax ? y : ymax;
596 root 1.2 }
597 elmex 1.1
598 root 1.15 packet sl;
599 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
600     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
601    
602     for (int y = ymin; y <= ymax; y++)
603     for (int x = xmin; x <= xmax; x++)
604     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
605    
606 root 1.23 pl->contr->ns->send_packet (sl);
607 root 1.5
608     free (map_mark);
609 elmex 1.1 }
610    
611     /**
612     * Send a kill log record to sockets
613     */
614 root 1.5 void
615     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
616     {
617     size_t len;
618     char buf[MAX_BUF];
619    
620     if (With != NULL)
621 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
622 root 1.5 else
623 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
624    
625 root 1.5 len = strlen (buf);
626 elmex 1.1 }
627 root 1.22