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/cvs/deliantra/server/socket/info.C
Revision: 1.4
Committed: Sun Sep 3 00:18:43 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +9 -15 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_sock_info_c =
3 root 1.4 * "$Id: info.C,v 1.3 2006-08-31 17:54:15 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     /**
30     * \file
31     * Basic client output functions.
32     *
33     * \date 2003-12-02
34     *
35     * This file implements some of the simpler output functions to the
36     * client. Basically, things like sending text strings along
37     */
38    
39     #include <global.h>
40     #include <sproto.h>
41     #include <stdarg.h>
42     #include <spells.h>
43     #include <skills.h>
44    
45     /**
46     * Draws a normal message on the client. It is pretty
47     * much the same thing as the draw_info above, but takes a color
48     * parameter. the esrv_drawinfo functions should probably be
49     * replaced with this, just using black as the color.
50     */
51     static void esrv_print_msg(NewSocket *ns,int color, const char *str)
52     {
53     char buf[HUGE_BUF];
54    
55     if (ns->status == Ns_Old) {
56 root 1.2 snprintf(buf,HUGE_BUF,"%s\n", str);
57 elmex 1.1 } else {
58 root 1.2 snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59 elmex 1.1 }
60     /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61     Write_String_To_Socket(ns, buf, strlen(buf));
62     }
63    
64     /**
65     * Draws an extended message on the client.
66     * ns the socket to send message to
67     * color color informations (used mainly if client does not support message type)
68     * type,
69     * subtype type and subtype of text message
70     * intro Intro message to send with main message if client does not support the message type
71     * message The main message
72     */
73     static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message)
74     {
75     char buf[HUGE_BUF];
76     snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77 root 1.2 Write_String_To_Socket(ns, buf, strlen(buf));
78 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79    
80     }
81    
82     /**
83     * Frontend for esrv_print_msg
84     * \param colr message color
85     * \param pl player to send to. Can be NULL
86     * \param tmp message to send. Can be NULL
87     *
88     * If pl is NULL or without contr set, writes message to log.
89     *
90     * Else sends message to player via esrv_print_msg
91     */
92    
93     static void print_message(int colr, const object *pl, const char *tmp) {
94    
95     if(tmp == (char *) NULL) {
96     tmp="[NULL]";
97     }
98    
99     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
100     return;
101    
102     if (pl->type == PLAYER) {
103     esrv_print_msg(&pl->contr->socket,colr,(char*) tmp);
104     return;
105     }
106     }
107    
108    
109     /**
110     * Prints out the contents of specified buffer structures,
111     * and clears the string.
112     */
113    
114     void flush_output_element(const object *pl, Output_Buf *outputs)
115     {
116     char tbuf[MAX_BUF];
117    
118     if (outputs->buf==NULL) return;
119     if (outputs->count > 1) {
120 root 1.4 snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121 elmex 1.1 print_message(NDI_BLACK, pl, tbuf);
122     } else
123 root 1.4 print_message(NDI_BLACK, pl, &outputs->buf);
124 elmex 1.1
125     outputs->buf=NULL;
126     outputs->first_update=0; /* This way, it will be reused */
127     }
128    
129     /**
130     * Sends message to player through output buffers.
131     * \param pl player to send message
132     * \param buf message to send
133     *
134     * If player's output_count is 1, sends message directly.
135     *
136     * Else checks output buffers for specified message.
137     *
138     * If found, checks if message should be sent now.
139     *
140     * If message not already in buffers, flushes olders buffer,
141     * and adds message to queue.
142     */
143    
144     static void check_output_buffers(const object *pl, const char *buf)
145     {
146     int i, oldest=0;
147    
148     if (pl->contr->outputs_count<2) {
149 root 1.2 print_message(NDI_BLACK, pl, buf);
150     return;
151 elmex 1.1 }
152     else {
153 root 1.2 for (i=0; i<NUM_OUTPUT_BUFS; i++) {
154     if (pl->contr->outputs[i].buf &&
155     !strcmp(buf, pl->contr->outputs[i].buf)) break;
156     else if (pl->contr->outputs[i].first_update <
157     pl->contr->outputs[oldest].first_update)
158     oldest=i;
159     }
160     /* We found a match */
161     if (i<NUM_OUTPUT_BUFS) {
162     pl->contr->outputs[i].count++;
163     if (pl->contr->outputs[i].count>=pl->contr->outputs_count) {
164     flush_output_element(pl, &pl->contr->outputs[i]);
165     }
166     }
167     /* No match - flush the oldest, and put the new one in */
168     else {
169     flush_output_element(pl, &pl->contr->outputs[oldest]);
170    
171     pl->contr->outputs[oldest].first_update = pticks;
172     pl->contr->outputs[oldest].count = 1;
173 root 1.4 pl->contr->outputs[oldest].buf = buf;
174 root 1.2 }
175 elmex 1.1 }
176     }
177 root 1.2
178 elmex 1.1
179    
180     /**
181     * Sends message to player(s).
182     *
183     * flags is various flags - mostly color, plus a few specials.
184     *
185     * pri is priority. It is a little odd - the lower the value, the more
186     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
187     * value must be less than the listening level that the player has set.
188     * Unfortunately, there is no clear guideline on what each level does what.
189     *
190     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
191     * in the flags.
192     *
193     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
194     *
195     */
196    
197     void new_draw_info(int flags, int pri, const object *pl, const char *buf)
198     {
199    
200     if (flags & NDI_ALL) {
201 root 1.2 player *tmppl;
202     int i;
203 elmex 1.1
204 root 1.2 for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
205     new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf);
206 elmex 1.1
207 root 1.2 for (i=1; i<socket_info.allocated_sockets; i++) {
208     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
209     cs_write_string(&init_sockets[i], buf, strlen(buf));
210     /* Most messages don't have a newline, so add one */
211     cs_write_string(&init_sockets[i], "\n", 1);
212     }
213     }
214 elmex 1.1
215 root 1.2 return;
216 elmex 1.1 }
217     if(!pl || (pl->type==PLAYER && pl->contr==NULL)) {
218 root 1.2 /* Write to the socket? */
219     print_message(0, NULL, buf);
220     return;
221 elmex 1.1 }
222     if (pl->type!=PLAYER) return;
223     if (pri>=pl->contr->listening) return;
224    
225     if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) {
226 root 1.2 /* following prints stuff out, as appropriate */
227     check_output_buffers(pl, buf);
228 elmex 1.1 }
229     else {
230 root 1.2 print_message(flags&NDI_COLOR_MASK, pl, buf);
231 elmex 1.1 }
232     }
233    
234     /**
235     * Wrapper for new_draw_info printf-like.
236     *
237     * This is a pretty trivial function, but it allows us to use printf style
238     * formatting, so instead of the calling function having to do it, we do
239     * it here. It may also have advantages in the future for reduction of
240     * client/server bandwidth (client could keep track of various strings
241     */
242    
243     void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...)
244     {
245     char buf[HUGE_BUF];
246    
247     va_list ap;
248     va_start(ap, format);
249    
250     vsnprintf(buf, HUGE_BUF, format, ap);
251    
252     va_end(ap);
253    
254     new_draw_info(flags, pri, pl, buf);
255     }
256    
257    
258     void draw_ext_info(
259     int flags, int pri, const object *pl, uint8 type,
260     uint8 subtype, const char* message, const char* oldmessage){
261    
262     if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
263     return;
264    
265     if (pri>=pl->contr->listening) return;
266     if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
267     char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1);
268     if (buf==NULL)
269     LOG(llevError,"info::draw_ext_info -> Out of memory!");
270     else{
271     strcpy(buf,oldmessage==NULL?message:oldmessage);
272     strip_media_tag(buf);
273     new_draw_info(flags, pri, pl, buf);
274     free(buf);
275     }
276     }else{
277     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message);
278     }
279     }
280    
281     void draw_ext_info_format(
282     int flags, int pri, const object *pl, uint8 type,
283     uint8 subtype, const char* old_format,
284     char* new_format, ...){
285    
286     char buf[HUGE_BUF];
287 root 1.2 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
288     return;
289    
290 elmex 1.1 if (pri>=pl->contr->listening) return;
291 root 1.2 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
292 elmex 1.1 va_list ap;
293     LOG(llevDebug,"Non supported extension text type for client.\n");
294     va_start(ap, new_format);
295     vsnprintf(buf, HUGE_BUF, old_format, ap);
296     va_end(ap);
297     new_draw_info(flags, pri, pl, buf);
298 root 1.2 return;
299     }else{
300 elmex 1.1 va_list ap;
301     va_start(ap, new_format);
302     vsnprintf(buf, HUGE_BUF, new_format, ap);
303     va_end(ap);
304     strip_media_tag(buf);
305     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf);
306     }
307     }
308     /**
309     * Writes to everyone on the map *except* op. This is useful for emotions.
310     */
311    
312     void new_info_map_except(int color, mapstruct *map, object *op, const char *str) {
313     player *pl;
314    
315     for(pl = first_player; pl != NULL; pl = pl->next)
316 root 1.2 if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) {
317     new_draw_info(color, 0, pl->ob, str);
318     }
319 elmex 1.1 }
320    
321     /**
322     * Writes to everyone on the map except op1 and op2
323     */
324    
325     void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2,
326 root 1.2 const char *str) {
327 elmex 1.1 player *pl;
328    
329     for(pl = first_player; pl != NULL; pl = pl->next)
330 root 1.2 if(pl->ob != NULL && pl->ob->map == map
331     && pl->ob != op1 && pl->ob != op2) {
332     new_draw_info(color, 0, pl->ob, str);
333     }
334 elmex 1.1 }
335    
336     /**
337     * Writes to everyone on the specified map
338     */
339    
340     void new_info_map(int color, mapstruct *map, const char *str) {
341     player *pl;
342    
343     for(pl = first_player; pl != NULL; pl = pl->next)
344 root 1.2 if(pl->ob != NULL && pl->ob->map == map) {
345     new_draw_info(color, 0, pl->ob, str);
346     }
347 elmex 1.1 }
348    
349    
350     /**
351     * This does nothing now. However, in theory, we should probably send
352     * something to the client and let the client figure out how it might want
353     * to handle this
354     */
355     void clear_win_info(object *op)
356     {
357     }
358    
359     /**
360     * Get player's current range attack in obuf.
361     */
362     void rangetostring(object *pl,char *obuf)
363     {
364     switch(pl->contr->shoottype) {
365 root 1.2 case range_none:
366     strcpy(obuf,"Range: nothing");
367     break;
368    
369     case range_bow:
370     {
371     object *op;
372    
373     for (op = pl->inv; op; op=op->below)
374     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
375     break;
376     if(op==NULL) break;
377    
378     sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
379 root 1.3 op->race ? (const char *)op->race : "nothing");
380 root 1.2 }
381     break;
382    
383     case range_magic:
384     if (settings.casting_time == TRUE) {
385     if (pl->casting_time > -1) {
386     if (pl->casting_time == 0)
387     sprintf(obuf,"Range: Holding spell (%s)",
388 root 1.3 (const char *)pl->spell->name);
389 root 1.2 else
390     sprintf(obuf,"Range: Casting spell (%s)",
391 root 1.3 (const char *)pl->spell->name);
392 root 1.2 } else
393 root 1.4 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
394 root 1.2 } else
395 root 1.4 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
396 root 1.2 break;
397    
398     case range_misc:
399 root 1.4 sprintf(obuf,"Range: %s", pl->contr->ranges[range_misc] ?
400     query_base_name(pl->contr->ranges[range_misc],0) : "none");
401 root 1.2 break;
402    
403     /* range_scroll is only used for controlling golems. If the
404     * the player does not have a golem, reset some things.
405     */
406     case range_golem:
407     if (pl->contr->ranges[range_golem]!=NULL)
408 root 1.4 sprintf(obuf,"Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
409 root 1.2 else {
410     pl->contr->shoottype = range_none;
411     strcpy(obuf,"Range: nothing");
412     }
413     break;
414    
415     case range_skill:
416     sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
417 root 1.3 (const char *)pl->chosen_skill->name : "none");
418 root 1.2 break;
419 elmex 1.1
420     case range_builder:
421     sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
422     break;
423    
424 root 1.2 default:
425     strcpy(obuf,"Range: illegal");
426 elmex 1.1 }
427     }
428    
429     /**
430     * Sets player title.
431     */
432     void set_title(object *pl, char *buf)
433     {
434     /* Eneq(@csd.uu.se): Let players define their own titles. */
435     if (pl->contr->own_title[0]=='\0')
436 root 1.3 sprintf(buf,"Player: %s the %s",(const char *)pl->name,(const char *)pl->contr->title);
437 elmex 1.1 else
438 root 1.3 sprintf(buf,"Player: %s %s",(const char *)pl->name,(const char *)pl->contr->own_title);
439 elmex 1.1 }
440    
441    
442     /**
443     * Helper for magic map creation.
444     *
445     * Takes a player, the map_mark array and an x and y starting position.
446     * pl is the player.
447     * px, py are offsets from the player.
448     *
449     * This function examines all the adjacant spaces next to px, py.
450     * It updates the map_mark arrow with the color and high bits set
451     * for various code values.
452     */
453     static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py)
454     {
455     int x, y, dx, dy,mflags;
456     sint16 nx, ny;
457     mapstruct *mp;
458     New_Face *f;
459    
460     for (dx = -1; dx <= 1; dx++) {
461 root 1.2 for (dy = -1; dy <= 1; dy++) {
462     x = px + dx;
463     y = py + dy;
464    
465     if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue;
466    
467     mp = pl->map;
468     nx = pl->x + x;
469     ny = pl->y + y;
470    
471     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
472     if (mflags & P_OUT_OF_MAP) continue;
473    
474     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) {
475     f= GET_MAP_FACE(mp, nx, ny, 0);
476     if (f == blank_face)
477     f= GET_MAP_FACE(mp, nx, ny, 1);
478     if (f == blank_face)
479     f= GET_MAP_FACE(mp, nx, ny, 2);
480    
481     /* Should probably have P_NO_MAGIC here also, but then shops don't
482     * work.
483     */
484     if (mflags & P_BLOCKSVIEW)
485     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
486     else {
487     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
488     magic_mapping_mark_recursive(pl, map_mark, x, y);
489     }
490     }
491     }
492 elmex 1.1 }
493     }
494    
495    
496     /**
497     * Creates magic map for player.
498     *
499     * Note: For improved magic mapping display, the space that blocks
500     * the view is now marked with value 2. Any dependencies of map_mark
501     * being nonzero have been changed to check for 1. Also, since
502     * map_mark is a char value, putting 2 in should cause no problems.
503     *
504     * This function examines the map the player is on, and determines what
505     * is visible. 2 is set for walls or objects that blocks view. 1
506     * is for open spaces. map_mark should already have been initialized
507     * to zero before this is called.
508     * strength is an initial strength*2 rectangular area that we automatically
509     * see in/penetrate through.
510     */
511    
512     void magic_mapping_mark(object *pl, char *map_mark, int strength)
513     {
514     int x, y, mflags;
515     sint16 nx, ny;
516     mapstruct *mp;
517     New_Face *f;
518    
519     for (x = -strength; x <strength; x++) {
520 root 1.2 for (y = -strength; y <strength; y++) {
521     mp = pl->map;
522     nx = pl->x + x;
523     ny = pl->y + y;
524     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
525     if (mflags & P_OUT_OF_MAP)
526     continue;
527     else {
528     f= GET_MAP_FACE(mp, nx, ny, 0);
529     if (f == blank_face)
530     f= GET_MAP_FACE(mp, nx, ny, 1);
531     if (f == blank_face)
532     f= GET_MAP_FACE(mp, nx, ny, 2);
533     }
534    
535     if (mflags & P_BLOCKSVIEW)
536     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
537     else {
538     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
539     magic_mapping_mark_recursive(pl, map_mark, x, y);
540     }
541     }
542 elmex 1.1 }
543     }
544    
545    
546     /**
547     * Creates and sends magic map to player.
548     *
549     * The following function is a lot messier than it really should be,
550     * but there is no real easy solution.
551     *
552     * Mark Wedel
553     */
554    
555     void draw_magic_map(object *pl)
556     {
557     int x,y;
558     char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1);
559     int xmin, xmax, ymin, ymax;
560     SockList sl;
561    
562     if (pl->type!=PLAYER) {
563 root 1.2 LOG(llevError,"Non player object called draw_map.\n");
564     return;
565 elmex 1.1 }
566    
567     /* First, we figure out what spaces are 'reachable' by the player */
568     magic_mapping_mark(pl, map_mark, 3);
569    
570     /* We now go through and figure out what spaces have been
571     * marked, and thus figure out rectangular region we send
572     * to the client (eg, if only a 10x10 area is visible, we only
573     * want to send those 100 spaces.)
574     */
575     xmin = MAGIC_MAP_SIZE;
576     ymin = MAGIC_MAP_SIZE;
577     xmax = 0;
578     ymax = 0;
579     for(x = 0; x < MAGIC_MAP_SIZE ; x++) {
580 root 1.2 for(y = 0; y < MAGIC_MAP_SIZE; y++) {
581     if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) {
582     xmin = x < xmin ? x : xmin;
583     xmax = x > xmax ? x : xmax;
584     ymin = y < ymin ? y : ymin;
585     ymax = y > ymax ? y : ymax;
586     }
587     }
588 elmex 1.1 }
589    
590     sl.buf= (unsigned char*) malloc(MAXSOCKBUF);
591     snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1),
592 root 1.2 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
593 elmex 1.1 sl.len=strlen((char*)sl.buf);
594    
595     for (y = ymin; y <= ymax; y++) {
596 root 1.2 for (x = xmin; x <= xmax; x++) {
597     sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR;
598     } /* x loop */
599 elmex 1.1 } /* y loop */
600    
601     Send_With_Handling(&pl->contr->socket, &sl);
602     free(sl.buf);
603     free(map_mark);
604     }
605    
606    
607     /**
608     * Send a kill log record to sockets
609     */
610    
611     void Log_Kill(const char *Who,
612     const char *What, int WhatType,
613     const char *With, int WithType)
614     {
615     int i;
616     size_t len;
617     char buf[MAX_BUF];
618    
619     if (With!=NULL) {
620 root 1.2 snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType);
621 elmex 1.1 }
622     else {
623 root 1.2 snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType);
624 elmex 1.1 }
625     len=strlen(buf);
626     for(i=1; i<socket_info.allocated_sockets; i++) {
627 root 1.2 if (init_sockets[i].old_mode == Old_Listen) {
628     cs_write_string(&init_sockets[i], buf, len);
629     }
630 elmex 1.1 }
631     }