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Revision: 1.41
Committed: Thu May 3 10:39:46 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.40: +12 -14 lines
Log Message:
beta it slowly into shape

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.33 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.21 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 elmex 1.1 }
52    
53     /**
54     * Draws an extended message on the client.
55     * ns the socket to send message to
56     * color color informations (used mainly if client does not support message type)
57     * type,
58     * subtype type and subtype of text message
59     * intro Intro message to send with main message if client does not support the message type
60     * message The main message
61     */
62 root 1.5 static void
63 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 elmex 1.1 {
65 root 1.21 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 elmex 1.1 }
67    
68     /**
69     * Frontend for esrv_print_msg
70     * \param colr message color
71     * \param pl player to send to. Can be NULL
72     * \param tmp message to send. Can be NULL
73     *
74     * If pl is NULL or without contr set, writes message to log.
75     *
76     * Else sends message to player via esrv_print_msg
77     */
78 root 1.5 static void
79     print_message (int colr, const object *pl, const char *tmp)
80     {
81 root 1.11 if (!tmp)
82     tmp = "[NULL]";
83 elmex 1.1
84     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85     return;
86    
87 root 1.5 if (pl->type == PLAYER)
88 root 1.23 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 elmex 1.1 }
90    
91 root 1.38 bool
92     client::msg_suppressed (const char *msg)
93 elmex 1.1 {
94 root 1.38 if (!pl)
95     return false;
96 elmex 1.1
97 root 1.38 if (pl->outputs_count <= 1 || !pl->outputs_sync)
98     return false;
99 elmex 1.1
100 root 1.38 int len = strlen (msg);
101 elmex 1.1
102 root 1.38 if (len > MSG_BUF_SIZE)
103     return false;
104 elmex 1.1
105 root 1.38 msg_buf *lru = msgbuf;
106     for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
107 root 1.5 {
108 root 1.38 if (len == buf->len && !memcmp (msg, buf->msg, len))
109 root 1.5 {
110 root 1.38 // found matching buf, see if expired
111     if (buf->expire <= pticks || !buf->count)
112 root 1.5 {
113 root 1.38 // yes, take over matching buffer, print
114     buf->expire = pticks + pl->outputs_sync;
115     buf->count = pl->outputs_count;
116    
117     return false;
118 root 1.2 }
119 root 1.38
120     // no, suppress
121     --buf->count;
122     return true;
123 root 1.2 }
124 root 1.5
125 root 1.38 if (lru->expire > buf->expire)
126     lru = buf;
127 elmex 1.1 }
128 root 1.38
129     // new message, evoke oldest buffer
130     lru->expire = pticks + pl->outputs_sync;
131     lru->count = pl->outputs_count;
132     lru->len = len;
133     memcpy (lru->msg, msg, len);
134    
135     return false;
136 elmex 1.1 }
137 root 1.5
138 elmex 1.1 /**
139     * Sends message to player(s).
140     *
141     * flags is various flags - mostly color, plus a few specials.
142     *
143     * pri is priority. It is a little odd - the lower the value, the more
144     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
145     * value must be less than the listening level that the player has set.
146     * Unfortunately, there is no clear guideline on what each level does what.
147     *
148     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
149     * in the flags.
150     *
151     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152     *
153     */
154 root 1.5 void
155 root 1.41 new_draw_info (int flags, int pri, const object *op, const char *buf)
156 elmex 1.1 {
157 root 1.5 if (flags & NDI_ALL)
158 root 1.41 for_all_players (pl)
159     new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
160     else
161 root 1.5 {
162 root 1.41 if (!op || !op->contr || !op->contr->ns)
163     return;
164    
165     if (pri >= op->contr->listening)
166     return;
167 elmex 1.1
168 root 1.41 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
169     || !op->contr->ns->msg_suppressed (buf))
170     print_message (flags & NDI_COLOR_MASK, op, buf);
171 elmex 1.1 }
172     }
173    
174     /**
175     * Wrapper for new_draw_info printf-like.
176     *
177     * This is a pretty trivial function, but it allows us to use printf style
178     * formatting, so instead of the calling function having to do it, we do
179     * it here. It may also have advantages in the future for reduction of
180     * client/server bandwidth (client could keep track of various strings
181     */
182 root 1.5 void
183     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
184 elmex 1.1 {
185 root 1.5 char buf[HUGE_BUF];
186    
187     va_list ap;
188     va_start (ap, format);
189     vsnprintf (buf, HUGE_BUF, format, ap);
190     va_end (ap);
191 elmex 1.1
192 root 1.5 new_draw_info (flags, pri, pl, buf);
193 elmex 1.1 }
194    
195 root 1.5 void
196     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
197     {
198    
199     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
200     return;
201    
202     if (pri >= pl->contr->listening)
203     return;
204 root 1.17
205 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
206 root 1.5 {
207     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
208    
209     if (buf == NULL)
210     LOG (llevError, "info::draw_ext_info -> Out of memory!");
211     else
212     {
213     strcpy (buf, oldmessage == NULL ? message : oldmessage);
214     strip_media_tag (buf);
215     new_draw_info (flags, pri, pl, buf);
216     free (buf);
217 elmex 1.1 }
218 root 1.5 }
219     else
220 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
221 elmex 1.1 }
222    
223 root 1.5 void
224     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
225     {
226     char buf[HUGE_BUF];
227    
228     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
229     return;
230    
231     if (pri >= pl->contr->listening)
232     return;
233 root 1.17
234 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
235 root 1.5 {
236     va_list ap;
237    
238     LOG (llevDebug, "Non supported extension text type for client.\n");
239     va_start (ap, new_format);
240     vsnprintf (buf, HUGE_BUF, old_format, ap);
241     va_end (ap);
242     new_draw_info (flags, pri, pl, buf);
243     return;
244     }
245     else
246     {
247     va_list ap;
248    
249     va_start (ap, new_format);
250     vsnprintf (buf, HUGE_BUF, new_format, ap);
251     va_end (ap);
252     strip_media_tag (buf);
253 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
254 elmex 1.1 }
255     }
256 root 1.5
257 elmex 1.1 /**
258     * Writes to everyone on the map *except* op. This is useful for emotions.
259     */
260    
261 root 1.5 void
262 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
263 root 1.5 {
264 root 1.24 for_all_players (pl)
265 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
266 root 1.31 new_draw_info (color, 0, pl->ob, str);
267 elmex 1.1 }
268    
269     /**
270     * Writes to everyone on the map except op1 and op2
271     */
272    
273 root 1.5 void
274 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
275 root 1.5 {
276 root 1.24 for_all_players (pl)
277 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
278 root 1.31 new_draw_info (color, 0, pl->ob, str);
279 elmex 1.1 }
280    
281     /**
282     * Writes to everyone on the specified map
283     */
284    
285 root 1.5 void
286 root 1.8 new_info_map (int color, maptile * map, const char *str)
287 root 1.5 {
288 root 1.24 for_all_players (pl)
289 root 1.5 if (pl->ob != NULL && pl->ob->map == map)
290 root 1.31 new_draw_info (color, 0, pl->ob, str);
291 elmex 1.1 }
292    
293     /**
294     * This does nothing now. However, in theory, we should probably send
295     * something to the client and let the client figure out how it might want
296     * to handle this
297     */
298 root 1.5 void
299     clear_win_info (object *op)
300 elmex 1.1 {
301     }
302    
303     /**
304     * Sets player title.
305     */
306 root 1.5 void
307     set_title (object *pl, char *buf)
308 elmex 1.1 {
309 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
310     if (pl->contr->own_title[0] == '\0')
311     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
312     else
313     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
314 elmex 1.1 }
315    
316 root 1.36 // formerly a macro, used only by magic map, so optimised it out
317     static inline faceidx
318     GET_MAP_FACE (maptile *m, int x, int y, int layer)
319     {
320     if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
321     return op->face;
322     else
323     return 0;
324     }
325    
326 elmex 1.1 /**
327     * Helper for magic map creation.
328     *
329     * Takes a player, the map_mark array and an x and y starting position.
330     * pl is the player.
331     * px, py are offsets from the player.
332     *
333     * This function examines all the adjacant spaces next to px, py.
334     * It updates the map_mark arrow with the color and high bits set
335     * for various code values.
336     */
337 root 1.5 static void
338     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
339 elmex 1.1 {
340 root 1.5 int x, y, dx, dy, mflags;
341     sint16 nx, ny;
342 root 1.7 maptile *mp;
343 root 1.5
344     for (dx = -1; dx <= 1; dx++)
345     {
346     for (dy = -1; dy <= 1; dy++)
347     {
348     x = px + dx;
349     y = py + dy;
350    
351     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
352     continue;
353    
354     mp = pl->map;
355     nx = pl->x + x;
356     ny = pl->y + y;
357    
358     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
359     if (mflags & P_OUT_OF_MAP)
360     continue;
361    
362     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
363     {
364 root 1.35 int f = GET_MAP_FACE (mp, nx, ny, 0);
365 root 1.5 if (f == blank_face)
366 root 1.35 {
367     f = GET_MAP_FACE (mp, nx, ny, 1);
368     if (f == blank_face)
369     f = GET_MAP_FACE (mp, nx, ny, 2);
370     }
371    
372     int magicmap = faces [f].magicmap;
373 root 1.5
374     /* Should probably have P_NO_MAGIC here also, but then shops don't
375     * work.
376     */
377     if (mflags & P_BLOCKSVIEW)
378 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
379 root 1.5 else
380     {
381 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
382 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
383 root 1.2 }
384     }
385     }
386 elmex 1.1 }
387     }
388    
389     /**
390     * Creates magic map for player.
391     *
392     * Note: For improved magic mapping display, the space that blocks
393     * the view is now marked with value 2. Any dependencies of map_mark
394     * being nonzero have been changed to check for 1. Also, since
395     * map_mark is a char value, putting 2 in should cause no problems.
396     *
397     * This function examines the map the player is on, and determines what
398     * is visible. 2 is set for walls or objects that blocks view. 1
399 pippijn 1.29 * is for open spaces. map_mark should already have been initialised
400 elmex 1.1 * to zero before this is called.
401     * strength is an initial strength*2 rectangular area that we automatically
402     * see in/penetrate through.
403     */
404 root 1.5 void
405     magic_mapping_mark (object *pl, char *map_mark, int strength)
406 elmex 1.1 {
407 root 1.5 int x, y, mflags;
408     sint16 nx, ny;
409 root 1.7 maptile *mp;
410 root 1.5
411     for (x = -strength; x < strength; x++)
412     {
413     for (y = -strength; y < strength; y++)
414     {
415     mp = pl->map;
416     nx = pl->x + x;
417     ny = pl->y + y;
418 root 1.35
419 root 1.5 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
420     if (mflags & P_OUT_OF_MAP)
421     continue;
422 root 1.35
423     int f = GET_MAP_FACE (mp, nx, ny, 0);
424     if (f == blank_face)
425 root 1.5 {
426 root 1.35 f = GET_MAP_FACE (mp, nx, ny, 1);
427 root 1.5 if (f == blank_face)
428     f = GET_MAP_FACE (mp, nx, ny, 2);
429 root 1.2 }
430    
431 root 1.35 int magicmap = faces [f].magicmap;
432    
433 root 1.5 if (mflags & P_BLOCKSVIEW)
434 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
435 root 1.5 else
436     {
437 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
438 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
439 root 1.2 }
440     }
441 elmex 1.1 }
442     }
443    
444     /**
445     * Creates and sends magic map to player.
446     *
447     * The following function is a lot messier than it really should be,
448     * but there is no real easy solution.
449     *
450     * Mark Wedel
451     */
452 root 1.5 void
453     draw_magic_map (object *pl)
454 elmex 1.1 {
455 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
456 root 1.5 int xmin, xmax, ymin, ymax;
457    
458     if (pl->type != PLAYER)
459     {
460     LOG (llevError, "Non player object called draw_map.\n");
461     return;
462     }
463    
464     /* First, we figure out what spaces are 'reachable' by the player */
465     magic_mapping_mark (pl, map_mark, 3);
466    
467     /* We now go through and figure out what spaces have been
468     * marked, and thus figure out rectangular region we send
469     * to the client (eg, if only a 10x10 area is visible, we only
470     * want to send those 100 spaces.)
471     */
472     xmin = MAGIC_MAP_SIZE;
473     ymin = MAGIC_MAP_SIZE;
474     xmax = 0;
475     ymax = 0;
476 root 1.13
477     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
478     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
479 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
480 root 1.5 {
481 root 1.13 xmin = x < xmin ? x : xmin;
482     xmax = x > xmax ? x : xmax;
483     ymin = y < ymin ? y : ymin;
484     ymax = y > ymax ? y : ymax;
485 root 1.2 }
486 elmex 1.1
487 root 1.15 packet sl;
488 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
489     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
490    
491     for (int y = ymin; y <= ymax; y++)
492     for (int x = xmin; x <= xmax; x++)
493     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
494    
495 root 1.23 pl->contr->ns->send_packet (sl);
496 root 1.5
497     free (map_mark);
498 elmex 1.1 }
499    
500     /**
501     * Send a kill log record to sockets
502     */
503 root 1.5 void
504     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
505     {
506     size_t len;
507     char buf[MAX_BUF];
508    
509     if (With != NULL)
510 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
511 root 1.5 else
512 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
513    
514 root 1.5 len = strlen (buf);
515 elmex 1.1 }
516 root 1.22