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/cvs/deliantra/server/socket/info.C
Revision: 1.44
Committed: Tue Jun 5 13:05:03 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.43: +0 -12 lines
Log Message:
- improve observe
- remove more cruft code
- archetype loading almost works again, reloading probbaly still borked.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.43 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.33 *
4 root 1.43 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.33 *
8 root 1.43 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.33 *
13 root 1.43 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.33 *
18 root 1.43 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.33 */
24 elmex 1.1
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.21 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 elmex 1.1 }
52    
53     /**
54     * Draws an extended message on the client.
55     * ns the socket to send message to
56     * color color informations (used mainly if client does not support message type)
57     * type,
58     * subtype type and subtype of text message
59     * intro Intro message to send with main message if client does not support the message type
60     * message The main message
61     */
62 root 1.5 static void
63 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 elmex 1.1 {
65 root 1.21 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 elmex 1.1 }
67    
68     /**
69     * Frontend for esrv_print_msg
70     * \param colr message color
71     * \param pl player to send to. Can be NULL
72     * \param tmp message to send. Can be NULL
73     *
74     * If pl is NULL or without contr set, writes message to log.
75     *
76     * Else sends message to player via esrv_print_msg
77     */
78 root 1.5 static void
79     print_message (int colr, const object *pl, const char *tmp)
80     {
81 root 1.11 if (!tmp)
82     tmp = "[NULL]";
83 elmex 1.1
84     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85     return;
86    
87 root 1.5 if (pl->type == PLAYER)
88 root 1.23 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 elmex 1.1 }
90    
91 root 1.38 bool
92     client::msg_suppressed (const char *msg)
93 elmex 1.1 {
94 root 1.38 if (!pl)
95     return false;
96 elmex 1.1
97 root 1.38 if (pl->outputs_count <= 1 || !pl->outputs_sync)
98     return false;
99 elmex 1.1
100 root 1.38 int len = strlen (msg);
101 elmex 1.1
102 root 1.38 if (len > MSG_BUF_SIZE)
103     return false;
104 elmex 1.1
105 root 1.38 msg_buf *lru = msgbuf;
106     for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
107 root 1.5 {
108 root 1.38 if (len == buf->len && !memcmp (msg, buf->msg, len))
109 root 1.5 {
110 root 1.38 // found matching buf, see if expired
111     if (buf->expire <= pticks || !buf->count)
112 root 1.5 {
113 root 1.38 // yes, take over matching buffer, print
114     buf->expire = pticks + pl->outputs_sync;
115     buf->count = pl->outputs_count;
116    
117     return false;
118 root 1.2 }
119 root 1.38
120     // no, suppress
121     --buf->count;
122     return true;
123 root 1.2 }
124 root 1.5
125 root 1.38 if (lru->expire > buf->expire)
126     lru = buf;
127 elmex 1.1 }
128 root 1.38
129     // new message, evoke oldest buffer
130     lru->expire = pticks + pl->outputs_sync;
131     lru->count = pl->outputs_count;
132     lru->len = len;
133     memcpy (lru->msg, msg, len);
134    
135     return false;
136 elmex 1.1 }
137 root 1.5
138 elmex 1.1 /**
139     * Sends message to player(s).
140     *
141     * flags is various flags - mostly color, plus a few specials.
142     *
143     * pri is priority. It is a little odd - the lower the value, the more
144     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
145     * value must be less than the listening level that the player has set.
146     * Unfortunately, there is no clear guideline on what each level does what.
147     *
148     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
149     * in the flags.
150     *
151     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152     *
153     */
154 root 1.5 void
155 root 1.41 new_draw_info (int flags, int pri, const object *op, const char *buf)
156 elmex 1.1 {
157 root 1.5 if (flags & NDI_ALL)
158 root 1.42 {
159     for_all_players (pl)
160     new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
161     }
162 root 1.41 else
163 root 1.5 {
164 root 1.41 if (!op || !op->contr || !op->contr->ns)
165     return;
166    
167     if (pri >= op->contr->listening)
168     return;
169 elmex 1.1
170 root 1.41 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
171     || !op->contr->ns->msg_suppressed (buf))
172     print_message (flags & NDI_COLOR_MASK, op, buf);
173 elmex 1.1 }
174     }
175    
176     /**
177     * Wrapper for new_draw_info printf-like.
178     *
179     * This is a pretty trivial function, but it allows us to use printf style
180     * formatting, so instead of the calling function having to do it, we do
181     * it here. It may also have advantages in the future for reduction of
182     * client/server bandwidth (client could keep track of various strings
183     */
184 root 1.5 void
185     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
186 elmex 1.1 {
187 root 1.5 char buf[HUGE_BUF];
188    
189     va_list ap;
190     va_start (ap, format);
191     vsnprintf (buf, HUGE_BUF, format, ap);
192     va_end (ap);
193 elmex 1.1
194 root 1.5 new_draw_info (flags, pri, pl, buf);
195 elmex 1.1 }
196    
197 root 1.5 void
198     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
199     {
200    
201     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
202     return;
203    
204     if (pri >= pl->contr->listening)
205     return;
206 root 1.17
207 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
208 root 1.5 {
209     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
210    
211     if (buf == NULL)
212     LOG (llevError, "info::draw_ext_info -> Out of memory!");
213     else
214     {
215     strcpy (buf, oldmessage == NULL ? message : oldmessage);
216     strip_media_tag (buf);
217     new_draw_info (flags, pri, pl, buf);
218     free (buf);
219 elmex 1.1 }
220 root 1.5 }
221     else
222 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
223 elmex 1.1 }
224    
225 root 1.5 void
226     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
227     {
228     char buf[HUGE_BUF];
229    
230     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
231     return;
232    
233     if (pri >= pl->contr->listening)
234     return;
235 root 1.17
236 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
237 root 1.5 {
238     va_list ap;
239    
240     LOG (llevDebug, "Non supported extension text type for client.\n");
241     va_start (ap, new_format);
242     vsnprintf (buf, HUGE_BUF, old_format, ap);
243     va_end (ap);
244     new_draw_info (flags, pri, pl, buf);
245     return;
246     }
247     else
248     {
249     va_list ap;
250    
251     va_start (ap, new_format);
252     vsnprintf (buf, HUGE_BUF, new_format, ap);
253     va_end (ap);
254     strip_media_tag (buf);
255 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
256 elmex 1.1 }
257     }
258 root 1.5
259 elmex 1.1 /**
260     * Writes to everyone on the map *except* op. This is useful for emotions.
261     */
262    
263 root 1.5 void
264 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
265 root 1.5 {
266 root 1.24 for_all_players (pl)
267 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
268 root 1.31 new_draw_info (color, 0, pl->ob, str);
269 elmex 1.1 }
270    
271     /**
272     * Writes to everyone on the map except op1 and op2
273     */
274 root 1.5 void
275 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
276 root 1.5 {
277 root 1.24 for_all_players (pl)
278 root 1.5 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
279 root 1.31 new_draw_info (color, 0, pl->ob, str);
280 elmex 1.1 }
281    
282     /**
283     * Writes to everyone on the specified map
284     */
285 root 1.5 void
286 root 1.8 new_info_map (int color, maptile * map, const char *str)
287 root 1.5 {
288 root 1.24 for_all_players (pl)
289 root 1.5 if (pl->ob != NULL && pl->ob->map == map)
290 root 1.31 new_draw_info (color, 0, pl->ob, str);
291 elmex 1.1 }
292    
293     /**
294     * Sets player title.
295     */
296 root 1.5 void
297     set_title (object *pl, char *buf)
298 elmex 1.1 {
299 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
300     if (pl->contr->own_title[0] == '\0')
301     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
302     else
303     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
304 elmex 1.1 }
305    
306 root 1.36 // formerly a macro, used only by magic map, so optimised it out
307     static inline faceidx
308     GET_MAP_FACE (maptile *m, int x, int y, int layer)
309     {
310     if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
311     return op->face;
312     else
313     return 0;
314     }
315    
316 elmex 1.1 /**
317     * Helper for magic map creation.
318     *
319     * Takes a player, the map_mark array and an x and y starting position.
320     * pl is the player.
321     * px, py are offsets from the player.
322     *
323     * This function examines all the adjacant spaces next to px, py.
324     * It updates the map_mark arrow with the color and high bits set
325     * for various code values.
326     */
327 root 1.5 static void
328     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
329 elmex 1.1 {
330 root 1.5 int x, y, dx, dy, mflags;
331     sint16 nx, ny;
332 root 1.7 maptile *mp;
333 root 1.5
334     for (dx = -1; dx <= 1; dx++)
335     {
336     for (dy = -1; dy <= 1; dy++)
337     {
338     x = px + dx;
339     y = py + dy;
340    
341     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
342     continue;
343    
344     mp = pl->map;
345     nx = pl->x + x;
346     ny = pl->y + y;
347    
348     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
349     if (mflags & P_OUT_OF_MAP)
350     continue;
351    
352     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
353     {
354 root 1.35 int f = GET_MAP_FACE (mp, nx, ny, 0);
355 root 1.5 if (f == blank_face)
356 root 1.35 {
357     f = GET_MAP_FACE (mp, nx, ny, 1);
358     if (f == blank_face)
359     f = GET_MAP_FACE (mp, nx, ny, 2);
360     }
361    
362     int magicmap = faces [f].magicmap;
363 root 1.5
364     /* Should probably have P_NO_MAGIC here also, but then shops don't
365     * work.
366     */
367     if (mflags & P_BLOCKSVIEW)
368 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
369 root 1.5 else
370     {
371 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
372 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
373 root 1.2 }
374     }
375     }
376 elmex 1.1 }
377     }
378    
379     /**
380     * Creates magic map for player.
381     *
382     * Note: For improved magic mapping display, the space that blocks
383     * the view is now marked with value 2. Any dependencies of map_mark
384     * being nonzero have been changed to check for 1. Also, since
385     * map_mark is a char value, putting 2 in should cause no problems.
386     *
387     * This function examines the map the player is on, and determines what
388     * is visible. 2 is set for walls or objects that blocks view. 1
389 pippijn 1.29 * is for open spaces. map_mark should already have been initialised
390 elmex 1.1 * to zero before this is called.
391     * strength is an initial strength*2 rectangular area that we automatically
392     * see in/penetrate through.
393     */
394 root 1.5 void
395     magic_mapping_mark (object *pl, char *map_mark, int strength)
396 elmex 1.1 {
397 root 1.5 int x, y, mflags;
398     sint16 nx, ny;
399 root 1.7 maptile *mp;
400 root 1.5
401     for (x = -strength; x < strength; x++)
402     {
403     for (y = -strength; y < strength; y++)
404     {
405     mp = pl->map;
406     nx = pl->x + x;
407     ny = pl->y + y;
408 root 1.35
409 root 1.5 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
410     if (mflags & P_OUT_OF_MAP)
411     continue;
412 root 1.35
413     int f = GET_MAP_FACE (mp, nx, ny, 0);
414     if (f == blank_face)
415 root 1.5 {
416 root 1.35 f = GET_MAP_FACE (mp, nx, ny, 1);
417 root 1.5 if (f == blank_face)
418     f = GET_MAP_FACE (mp, nx, ny, 2);
419 root 1.2 }
420    
421 root 1.35 int magicmap = faces [f].magicmap;
422    
423 root 1.5 if (mflags & P_BLOCKSVIEW)
424 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
425 root 1.5 else
426     {
427 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
428 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
429 root 1.2 }
430     }
431 elmex 1.1 }
432     }
433    
434     /**
435     * Creates and sends magic map to player.
436     *
437     * The following function is a lot messier than it really should be,
438     * but there is no real easy solution.
439     *
440     * Mark Wedel
441     */
442 root 1.5 void
443     draw_magic_map (object *pl)
444 elmex 1.1 {
445 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
446 root 1.5 int xmin, xmax, ymin, ymax;
447    
448     if (pl->type != PLAYER)
449     {
450     LOG (llevError, "Non player object called draw_map.\n");
451     return;
452     }
453    
454     /* First, we figure out what spaces are 'reachable' by the player */
455     magic_mapping_mark (pl, map_mark, 3);
456    
457     /* We now go through and figure out what spaces have been
458     * marked, and thus figure out rectangular region we send
459     * to the client (eg, if only a 10x10 area is visible, we only
460     * want to send those 100 spaces.)
461     */
462     xmin = MAGIC_MAP_SIZE;
463     ymin = MAGIC_MAP_SIZE;
464     xmax = 0;
465     ymax = 0;
466 root 1.13
467     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
468     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
469 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
470 root 1.5 {
471 root 1.13 xmin = x < xmin ? x : xmin;
472     xmax = x > xmax ? x : xmax;
473     ymin = y < ymin ? y : ymin;
474     ymax = y > ymax ? y : ymax;
475 root 1.2 }
476 elmex 1.1
477 root 1.15 packet sl;
478 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
479     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
480    
481     for (int y = ymin; y <= ymax; y++)
482     for (int x = xmin; x <= xmax; x++)
483     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
484    
485 root 1.23 pl->contr->ns->send_packet (sl);
486 root 1.5
487     free (map_mark);
488 elmex 1.1 }
489    
490     /**
491     * Send a kill log record to sockets
492     */
493 root 1.5 void
494     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
495     {
496     size_t len;
497     char buf[MAX_BUF];
498    
499     if (With != NULL)
500 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
501 root 1.5 else
502 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
503    
504 root 1.5 len = strlen (buf);
505 elmex 1.1 }
506 root 1.22