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/cvs/deliantra/server/socket/info.C
Revision: 1.5
Committed: Sun Sep 10 13:43:33 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +409 -328 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.5
2 elmex 1.1 /*
3     * static char *rcsid_sock_info_c =
4 root 1.5 * "$Id: info.C,v 1.4 2006-09-03 00:18:43 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     /**
31     * \file
32     * Basic client output functions.
33     *
34     * \date 2003-12-02
35     *
36     * This file implements some of the simpler output functions to the
37     * client. Basically, things like sending text strings along
38     */
39    
40     #include <global.h>
41     #include <sproto.h>
42     #include <stdarg.h>
43     #include <spells.h>
44     #include <skills.h>
45    
46     /**
47     * Draws a normal message on the client. It is pretty
48     * much the same thing as the draw_info above, but takes a color
49     * parameter. the esrv_drawinfo functions should probably be
50     * replaced with this, just using black as the color.
51     */
52 root 1.5 static void
53     esrv_print_msg (NewSocket * ns, int color, const char *str)
54 elmex 1.1 {
55 root 1.5 char buf[HUGE_BUF];
56 elmex 1.1
57 root 1.5 if (ns->status == Ns_Old)
58     {
59     snprintf (buf, HUGE_BUF, "%s\n", str);
60     }
61     else
62     {
63     snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
64 elmex 1.1 }
65 root 1.5
66 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
67 root 1.5 Write_String_To_Socket (ns, buf, strlen (buf));
68 elmex 1.1 }
69    
70     /**
71     * Draws an extended message on the client.
72     * ns the socket to send message to
73     * color color informations (used mainly if client does not support message type)
74     * type,
75     * subtype type and subtype of text message
76     * intro Intro message to send with main message if client does not support the message type
77     * message The main message
78     */
79 root 1.5 static void
80     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
81 elmex 1.1 {
82 root 1.5 char buf[HUGE_BUF];
83    
84     snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
85     Write_String_To_Socket (ns, buf, strlen (buf));
86    
87 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
88    
89     }
90    
91     /**
92     * Frontend for esrv_print_msg
93     * \param colr message color
94     * \param pl player to send to. Can be NULL
95     * \param tmp message to send. Can be NULL
96     *
97     * If pl is NULL or without contr set, writes message to log.
98     *
99     * Else sends message to player via esrv_print_msg
100     */
101    
102 root 1.5 static void
103     print_message (int colr, const object *pl, const char *tmp)
104     {
105 elmex 1.1
106 root 1.5 if (tmp == (char *) NULL)
107     {
108     tmp = "[NULL]";
109     }
110 elmex 1.1
111     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
112     return;
113    
114 root 1.5 if (pl->type == PLAYER)
115     {
116     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
117     return;
118     }
119 elmex 1.1 }
120    
121    
122     /**
123     * Prints out the contents of specified buffer structures,
124     * and clears the string.
125     */
126    
127 root 1.5 void
128     flush_output_element (const object *pl, Output_Buf * outputs)
129 elmex 1.1 {
130 root 1.5 char tbuf[MAX_BUF];
131 elmex 1.1
132 root 1.5 if (outputs->buf == NULL)
133     return;
134     if (outputs->count > 1)
135     {
136     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
137     print_message (NDI_BLACK, pl, tbuf);
138     }
139     else
140     print_message (NDI_BLACK, pl, &outputs->buf);
141 elmex 1.1
142 root 1.5 outputs->buf = NULL;
143     outputs->first_update = 0; /* This way, it will be reused */
144 elmex 1.1 }
145    
146     /**
147     * Sends message to player through output buffers.
148     * \param pl player to send message
149     * \param buf message to send
150     *
151     * If player's output_count is 1, sends message directly.
152     *
153     * Else checks output buffers for specified message.
154     *
155     * If found, checks if message should be sent now.
156     *
157     * If message not already in buffers, flushes olders buffer,
158     * and adds message to queue.
159     */
160    
161 root 1.5 static void
162     check_output_buffers (const object *pl, const char *buf)
163 elmex 1.1 {
164 root 1.5 int i, oldest = 0;
165 elmex 1.1
166 root 1.5 if (pl->contr->outputs_count < 2)
167     {
168     print_message (NDI_BLACK, pl, buf);
169     return;
170     }
171     else
172     {
173     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
174     {
175     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
176     break;
177     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
178     oldest = i;
179 root 1.2 }
180 root 1.5 /* We found a match */
181     if (i < NUM_OUTPUT_BUFS)
182     {
183     pl->contr->outputs[i].count++;
184     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
185     {
186     flush_output_element (pl, &pl->contr->outputs[i]);
187 root 1.2 }
188     }
189 root 1.5 /* No match - flush the oldest, and put the new one in */
190     else
191     {
192     flush_output_element (pl, &pl->contr->outputs[oldest]);
193    
194     pl->contr->outputs[oldest].first_update = pticks;
195     pl->contr->outputs[oldest].count = 1;
196     pl->contr->outputs[oldest].buf = buf;
197 root 1.2 }
198 elmex 1.1 }
199     }
200 root 1.5
201 elmex 1.1
202    
203     /**
204     * Sends message to player(s).
205     *
206     * flags is various flags - mostly color, plus a few specials.
207     *
208     * pri is priority. It is a little odd - the lower the value, the more
209     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
210     * value must be less than the listening level that the player has set.
211     * Unfortunately, there is no clear guideline on what each level does what.
212     *
213     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
214     * in the flags.
215     *
216     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
217     *
218     */
219    
220 root 1.5 void
221     new_draw_info (int flags, int pri, const object *pl, const char *buf)
222 elmex 1.1 {
223    
224 root 1.5 if (flags & NDI_ALL)
225     {
226     player *tmppl;
227     int i;
228 elmex 1.1
229 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
230     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
231 elmex 1.1
232 root 1.5 for (i = 1; i < socket_info.allocated_sockets; i++)
233     {
234     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
235     {
236     cs_write_string (&init_sockets[i], buf, strlen (buf));
237     /* Most messages don't have a newline, so add one */
238     cs_write_string (&init_sockets[i], "\n", 1);
239 root 1.2 }
240     }
241 elmex 1.1
242 root 1.5 return;
243 elmex 1.1 }
244 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
245     {
246     /* Write to the socket? */
247     print_message (0, NULL, buf);
248     return;
249 elmex 1.1 }
250 root 1.5 if (pl->type != PLAYER)
251     return;
252     if (pri >= pl->contr->listening)
253     return;
254    
255     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
256     {
257     /* following prints stuff out, as appropriate */
258     check_output_buffers (pl, buf);
259     }
260     else
261     {
262     print_message (flags & NDI_COLOR_MASK, pl, buf);
263 elmex 1.1 }
264     }
265    
266     /**
267     * Wrapper for new_draw_info printf-like.
268     *
269     * This is a pretty trivial function, but it allows us to use printf style
270     * formatting, so instead of the calling function having to do it, we do
271     * it here. It may also have advantages in the future for reduction of
272     * client/server bandwidth (client could keep track of various strings
273     */
274    
275 root 1.5 void
276     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
277 elmex 1.1 {
278 root 1.5 char buf[HUGE_BUF];
279    
280     va_list ap;
281    
282     va_start (ap, format);
283 elmex 1.1
284 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
285 elmex 1.1
286 root 1.5 va_end (ap);
287 elmex 1.1
288 root 1.5 new_draw_info (flags, pri, pl, buf);
289 elmex 1.1 }
290    
291    
292 root 1.5 void
293     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
294     {
295    
296     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
297     return;
298    
299     if (pri >= pl->contr->listening)
300     return;
301     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
302     {
303     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
304    
305     if (buf == NULL)
306     LOG (llevError, "info::draw_ext_info -> Out of memory!");
307     else
308     {
309     strcpy (buf, oldmessage == NULL ? message : oldmessage);
310     strip_media_tag (buf);
311     new_draw_info (flags, pri, pl, buf);
312     free (buf);
313 elmex 1.1 }
314 root 1.5 }
315     else
316     {
317     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
318 elmex 1.1 }
319     }
320    
321 root 1.5 void
322     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
323     {
324    
325     char buf[HUGE_BUF];
326    
327     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
328     return;
329    
330     if (pri >= pl->contr->listening)
331     return;
332     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
333     {
334     va_list ap;
335    
336     LOG (llevDebug, "Non supported extension text type for client.\n");
337     va_start (ap, new_format);
338     vsnprintf (buf, HUGE_BUF, old_format, ap);
339     va_end (ap);
340     new_draw_info (flags, pri, pl, buf);
341     return;
342     }
343     else
344     {
345     va_list ap;
346    
347     va_start (ap, new_format);
348     vsnprintf (buf, HUGE_BUF, new_format, ap);
349     va_end (ap);
350     strip_media_tag (buf);
351     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
352 elmex 1.1 }
353     }
354 root 1.5
355 elmex 1.1 /**
356     * Writes to everyone on the map *except* op. This is useful for emotions.
357     */
358    
359 root 1.5 void
360     new_info_map_except (int color, mapstruct *map, object *op, const char *str)
361     {
362     player *pl;
363 elmex 1.1
364 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
365     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
366     {
367     new_draw_info (color, 0, pl->ob, str);
368     }
369 elmex 1.1 }
370    
371     /**
372     * Writes to everyone on the map except op1 and op2
373     */
374    
375 root 1.5 void
376     new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str)
377     {
378     player *pl;
379    
380     for (pl = first_player; pl != NULL; pl = pl->next)
381     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
382     {
383     new_draw_info (color, 0, pl->ob, str);
384     }
385 elmex 1.1 }
386    
387     /**
388     * Writes to everyone on the specified map
389     */
390    
391 root 1.5 void
392     new_info_map (int color, mapstruct *map, const char *str)
393     {
394     player *pl;
395 elmex 1.1
396 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
397     if (pl->ob != NULL && pl->ob->map == map)
398     {
399     new_draw_info (color, 0, pl->ob, str);
400     }
401 elmex 1.1 }
402    
403    
404     /**
405     * This does nothing now. However, in theory, we should probably send
406     * something to the client and let the client figure out how it might want
407     * to handle this
408     */
409 root 1.5 void
410     clear_win_info (object *op)
411 elmex 1.1 {
412     }
413    
414     /**
415     * Get player's current range attack in obuf.
416     */
417 root 1.5 void
418     rangetostring (object *pl, char *obuf)
419 elmex 1.1 {
420 root 1.5 switch (pl->contr->shoottype)
421     {
422 root 1.2 case range_none:
423 root 1.5 strcpy (obuf, "Range: nothing");
424     break;
425 root 1.2
426     case range_bow:
427 root 1.5 {
428 root 1.2 object *op;
429    
430 root 1.5 for (op = pl->inv; op; op = op->below)
431     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
432     break;
433     if (op == NULL)
434     break;
435    
436     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
437     }
438     break;
439 root 1.2
440 root 1.5 case range_magic:
441     if (settings.casting_time == TRUE)
442     {
443     if (pl->casting_time > -1)
444     {
445     if (pl->casting_time == 0)
446     sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
447     else
448     sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
449     }
450     else
451     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
452 root 1.2 }
453 root 1.5 else
454     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
455     break;
456 root 1.2
457     case range_misc:
458 root 1.5 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
459     break;
460 root 1.2
461 root 1.5 /* range_scroll is only used for controlling golems. If the
462     * the player does not have a golem, reset some things.
463     */
464 root 1.2 case range_golem:
465 root 1.5 if (pl->contr->ranges[range_golem] != NULL)
466     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
467     else
468     {
469     pl->contr->shoottype = range_none;
470     strcpy (obuf, "Range: nothing");
471 root 1.2 }
472 root 1.5 break;
473 root 1.2
474     case range_skill:
475 root 1.5 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
476     break;
477 elmex 1.1
478 root 1.5 case range_builder:
479     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
480     break;
481 elmex 1.1
482 root 1.2 default:
483 root 1.5 strcpy (obuf, "Range: illegal");
484 elmex 1.1 }
485     }
486    
487     /**
488     * Sets player title.
489     */
490 root 1.5 void
491     set_title (object *pl, char *buf)
492 elmex 1.1 {
493 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
494     if (pl->contr->own_title[0] == '\0')
495     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
496     else
497     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
498 elmex 1.1 }
499    
500    
501     /**
502     * Helper for magic map creation.
503     *
504     * Takes a player, the map_mark array and an x and y starting position.
505     * pl is the player.
506     * px, py are offsets from the player.
507     *
508     * This function examines all the adjacant spaces next to px, py.
509     * It updates the map_mark arrow with the color and high bits set
510     * for various code values.
511     */
512 root 1.5 static void
513     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
514 elmex 1.1 {
515 root 1.5 int x, y, dx, dy, mflags;
516     sint16 nx, ny;
517     mapstruct *mp;
518     New_Face *f;
519    
520     for (dx = -1; dx <= 1; dx++)
521     {
522     for (dy = -1; dy <= 1; dy++)
523     {
524     x = px + dx;
525     y = py + dy;
526    
527     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
528     continue;
529    
530     mp = pl->map;
531     nx = pl->x + x;
532     ny = pl->y + y;
533    
534     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
535     if (mflags & P_OUT_OF_MAP)
536     continue;
537    
538     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
539     {
540     f = GET_MAP_FACE (mp, nx, ny, 0);
541     if (f == blank_face)
542     f = GET_MAP_FACE (mp, nx, ny, 1);
543     if (f == blank_face)
544     f = GET_MAP_FACE (mp, nx, ny, 2);
545    
546     /* Should probably have P_NO_MAGIC here also, but then shops don't
547     * work.
548     */
549     if (mflags & P_BLOCKSVIEW)
550     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
551     else
552     {
553     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
554     magic_mapping_mark_recursive (pl, map_mark, x, y);
555 root 1.2 }
556     }
557     }
558 elmex 1.1 }
559     }
560    
561    
562     /**
563     * Creates magic map for player.
564     *
565     * Note: For improved magic mapping display, the space that blocks
566     * the view is now marked with value 2. Any dependencies of map_mark
567     * being nonzero have been changed to check for 1. Also, since
568     * map_mark is a char value, putting 2 in should cause no problems.
569     *
570     * This function examines the map the player is on, and determines what
571     * is visible. 2 is set for walls or objects that blocks view. 1
572     * is for open spaces. map_mark should already have been initialized
573     * to zero before this is called.
574     * strength is an initial strength*2 rectangular area that we automatically
575     * see in/penetrate through.
576     */
577    
578 root 1.5 void
579     magic_mapping_mark (object *pl, char *map_mark, int strength)
580 elmex 1.1 {
581 root 1.5 int x, y, mflags;
582     sint16 nx, ny;
583     mapstruct *mp;
584     New_Face *f;
585    
586     for (x = -strength; x < strength; x++)
587     {
588     for (y = -strength; y < strength; y++)
589     {
590     mp = pl->map;
591     nx = pl->x + x;
592     ny = pl->y + y;
593     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
594     if (mflags & P_OUT_OF_MAP)
595     continue;
596     else
597     {
598     f = GET_MAP_FACE (mp, nx, ny, 0);
599     if (f == blank_face)
600     f = GET_MAP_FACE (mp, nx, ny, 1);
601     if (f == blank_face)
602     f = GET_MAP_FACE (mp, nx, ny, 2);
603 root 1.2 }
604    
605 root 1.5 if (mflags & P_BLOCKSVIEW)
606     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
607     else
608     {
609     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
610     magic_mapping_mark_recursive (pl, map_mark, x, y);
611 root 1.2 }
612     }
613 elmex 1.1 }
614     }
615    
616    
617     /**
618     * Creates and sends magic map to player.
619     *
620     * The following function is a lot messier than it really should be,
621     * but there is no real easy solution.
622     *
623     * Mark Wedel
624     */
625    
626 root 1.5 void
627     draw_magic_map (object *pl)
628 elmex 1.1 {
629 root 1.5 int x, y;
630     char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
631     int xmin, xmax, ymin, ymax;
632     SockList sl;
633    
634     if (pl->type != PLAYER)
635     {
636     LOG (llevError, "Non player object called draw_map.\n");
637     return;
638     }
639    
640     /* First, we figure out what spaces are 'reachable' by the player */
641     magic_mapping_mark (pl, map_mark, 3);
642    
643     /* We now go through and figure out what spaces have been
644     * marked, and thus figure out rectangular region we send
645     * to the client (eg, if only a 10x10 area is visible, we only
646     * want to send those 100 spaces.)
647     */
648     xmin = MAGIC_MAP_SIZE;
649     ymin = MAGIC_MAP_SIZE;
650     xmax = 0;
651     ymax = 0;
652     for (x = 0; x < MAGIC_MAP_SIZE; x++)
653     {
654     for (y = 0; y < MAGIC_MAP_SIZE; y++)
655     {
656     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
657     {
658     xmin = x < xmin ? x : xmin;
659     xmax = x > xmax ? x : xmax;
660     ymin = y < ymin ? y : ymin;
661     ymax = y > ymax ? y : ymax;
662 root 1.2 }
663     }
664 elmex 1.1 }
665    
666 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
667     snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
668 root 1.2 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
669 root 1.5 sl.len = strlen ((char *) sl.buf);
670    
671     for (y = ymin; y <= ymax; y++)
672     {
673     for (x = xmin; x <= xmax; x++)
674     {
675     sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
676     } /* x loop */
677     } /* y loop */
678    
679     Send_With_Handling (&pl->contr->socket, &sl);
680     free (sl.buf);
681     free (map_mark);
682 elmex 1.1 }
683    
684    
685     /**
686     * Send a kill log record to sockets
687     */
688    
689 root 1.5 void
690     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
691     {
692     int i;
693     size_t len;
694     char buf[MAX_BUF];
695    
696     if (With != NULL)
697     {
698     snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
699     }
700     else
701     {
702     snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
703     }
704     len = strlen (buf);
705     for (i = 1; i < socket_info.allocated_sockets; i++)
706     {
707     if (init_sockets[i].old_mode == Old_Listen)
708     {
709     cs_write_string (&init_sockets[i], buf, len);
710 root 1.2 }
711 elmex 1.1 }
712     }