ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.51
Committed: Fri Aug 29 02:07:10 2008 UTC (15 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_78
Changes since 1.50: +2 -14 lines
Log Message:
remove listen(ing)?

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.47 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.33 *
4 root 1.50 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.43 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.33 *
8 root 1.47 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.46 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.33 *
13 root 1.46 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.33 *
18 root 1.46 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.43 *
21 root 1.47 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.33 */
23 elmex 1.1
24     /**
25     * \file
26     * Basic client output functions.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements some of the simpler output functions to the
31     * client. Basically, things like sending text strings along
32     */
33    
34     #include <global.h>
35     #include <sproto.h>
36     #include <stdarg.h>
37     #include <spells.h>
38     #include <skills.h>
39    
40 root 1.45 #include <cstring>
41    
42 elmex 1.1 /**
43     * Draws a normal message on the client. It is pretty
44     * much the same thing as the draw_info above, but takes a color
45     * parameter. the esrv_drawinfo functions should probably be
46     * replaced with this, just using black as the color.
47     */
48 root 1.5 static void
49 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
50 elmex 1.1 {
51 root 1.45 ns->send_msg (color, "info", str);
52 elmex 1.1 }
53    
54     /**
55     * Draws an extended message on the client.
56     * ns the socket to send message to
57     * color color informations (used mainly if client does not support message type)
58     * type,
59     * subtype type and subtype of text message
60     * intro Intro message to send with main message if client does not support the message type
61     * message The main message
62     */
63 root 1.5 static void
64 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
65 elmex 1.1 {
66 root 1.45 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
67 elmex 1.1 }
68    
69     /**
70     * Frontend for esrv_print_msg
71     * \param colr message color
72     * \param pl player to send to. Can be NULL
73     * \param tmp message to send. Can be NULL
74     *
75     * If pl is NULL or without contr set, writes message to log.
76     *
77     * Else sends message to player via esrv_print_msg
78     */
79 root 1.5 static void
80     print_message (int colr, const object *pl, const char *tmp)
81     {
82 root 1.11 if (!tmp)
83     tmp = "[NULL]";
84 elmex 1.1
85     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
86     return;
87    
88 root 1.5 if (pl->type == PLAYER)
89 root 1.45 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
90 elmex 1.1 }
91    
92 root 1.38 bool
93     client::msg_suppressed (const char *msg)
94 elmex 1.1 {
95 root 1.38 if (!pl)
96     return false;
97 elmex 1.1
98 root 1.38 if (pl->outputs_count <= 1 || !pl->outputs_sync)
99     return false;
100 elmex 1.1
101 root 1.38 int len = strlen (msg);
102 elmex 1.1
103 root 1.38 if (len > MSG_BUF_SIZE)
104     return false;
105 elmex 1.1
106 root 1.38 msg_buf *lru = msgbuf;
107     for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
108 root 1.5 {
109 root 1.38 if (len == buf->len && !memcmp (msg, buf->msg, len))
110 root 1.5 {
111 root 1.38 // found matching buf, see if expired
112     if (buf->expire <= pticks || !buf->count)
113 root 1.5 {
114 root 1.38 // yes, take over matching buffer, print
115     buf->expire = pticks + pl->outputs_sync;
116     buf->count = pl->outputs_count;
117    
118     return false;
119 root 1.2 }
120 root 1.38
121     // no, suppress
122     --buf->count;
123     return true;
124 root 1.2 }
125 root 1.5
126 root 1.38 if (lru->expire > buf->expire)
127     lru = buf;
128 elmex 1.1 }
129 root 1.38
130     // new message, evoke oldest buffer
131     lru->expire = pticks + pl->outputs_sync;
132     lru->count = pl->outputs_count;
133     lru->len = len;
134     memcpy (lru->msg, msg, len);
135    
136     return false;
137 elmex 1.1 }
138 root 1.5
139 elmex 1.1 /**
140     * Sends message to player(s).
141     *
142     * flags is various flags - mostly color, plus a few specials.
143     *
144 root 1.51 * pri is unused.
145 elmex 1.1 *
146     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
147     * in the flags.
148     *
149     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
150     *
151     */
152 root 1.5 void
153 root 1.41 new_draw_info (int flags, int pri, const object *op, const char *buf)
154 elmex 1.1 {
155 root 1.5 if (flags & NDI_ALL)
156 root 1.42 {
157     for_all_players (pl)
158 root 1.51 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
159 root 1.42 }
160 root 1.41 else
161 root 1.5 {
162 root 1.41 if (!op || !op->contr || !op->contr->ns)
163     return;
164    
165     if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
166     || !op->contr->ns->msg_suppressed (buf))
167     print_message (flags & NDI_COLOR_MASK, op, buf);
168 elmex 1.1 }
169     }
170    
171     /**
172     * Wrapper for new_draw_info printf-like.
173     *
174     * This is a pretty trivial function, but it allows us to use printf style
175     * formatting, so instead of the calling function having to do it, we do
176     * it here. It may also have advantages in the future for reduction of
177     * client/server bandwidth (client could keep track of various strings
178     */
179 root 1.5 void
180     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
181 elmex 1.1 {
182 root 1.5 char buf[HUGE_BUF];
183    
184     va_list ap;
185     va_start (ap, format);
186     vsnprintf (buf, HUGE_BUF, format, ap);
187     va_end (ap);
188 elmex 1.1
189 root 1.5 new_draw_info (flags, pri, pl, buf);
190 elmex 1.1 }
191    
192 root 1.5 void
193     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
194     {
195    
196     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
197     return;
198    
199 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
200 root 1.5 {
201     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
202    
203     if (buf == NULL)
204     LOG (llevError, "info::draw_ext_info -> Out of memory!");
205     else
206     {
207     strcpy (buf, oldmessage == NULL ? message : oldmessage);
208     strip_media_tag (buf);
209     new_draw_info (flags, pri, pl, buf);
210     free (buf);
211 elmex 1.1 }
212 root 1.5 }
213     else
214 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
215 elmex 1.1 }
216    
217 root 1.5 void
218     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
219     {
220     char buf[HUGE_BUF];
221    
222     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
223     return;
224    
225 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
226 root 1.5 {
227     va_list ap;
228    
229     LOG (llevDebug, "Non supported extension text type for client.\n");
230     va_start (ap, new_format);
231     vsnprintf (buf, HUGE_BUF, old_format, ap);
232     va_end (ap);
233     new_draw_info (flags, pri, pl, buf);
234     return;
235     }
236     else
237     {
238     va_list ap;
239    
240     va_start (ap, new_format);
241     vsnprintf (buf, HUGE_BUF, new_format, ap);
242     va_end (ap);
243     strip_media_tag (buf);
244 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
245 elmex 1.1 }
246     }
247 root 1.5
248 elmex 1.1 /**
249     * Writes to everyone on the map *except* op. This is useful for emotions.
250     */
251    
252 root 1.5 void
253 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
254 root 1.5 {
255 root 1.24 for_all_players (pl)
256 root 1.49 if (pl->ob->map == map && pl->ob != op)
257 root 1.31 new_draw_info (color, 0, pl->ob, str);
258 elmex 1.1 }
259    
260     /**
261     * Writes to everyone on the map except op1 and op2
262     */
263 root 1.5 void
264 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
265 root 1.5 {
266 root 1.24 for_all_players (pl)
267 root 1.49 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
268 root 1.31 new_draw_info (color, 0, pl->ob, str);
269 elmex 1.1 }
270    
271     /**
272     * Writes to everyone on the specified map
273     */
274 root 1.5 void
275 root 1.8 new_info_map (int color, maptile * map, const char *str)
276 root 1.5 {
277 root 1.24 for_all_players (pl)
278 root 1.49 if (pl->ob->map == map)
279 root 1.31 new_draw_info (color, 0, pl->ob, str);
280 elmex 1.1 }
281    
282     /**
283     * Sets player title.
284     */
285 root 1.5 void
286     set_title (object *pl, char *buf)
287 elmex 1.1 {
288 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
289     if (pl->contr->own_title[0] == '\0')
290     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
291     else
292     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
293 elmex 1.1 }
294    
295 root 1.36 // formerly a macro, used only by magic map, so optimised it out
296     static inline faceidx
297     GET_MAP_FACE (maptile *m, int x, int y, int layer)
298     {
299     if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
300     return op->face;
301     else
302     return 0;
303     }
304    
305 elmex 1.1 /**
306     * Helper for magic map creation.
307     *
308     * Takes a player, the map_mark array and an x and y starting position.
309     * pl is the player.
310     * px, py are offsets from the player.
311     *
312     * This function examines all the adjacant spaces next to px, py.
313     * It updates the map_mark arrow with the color and high bits set
314     * for various code values.
315     */
316 root 1.5 static void
317     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
318 elmex 1.1 {
319 root 1.5 int x, y, dx, dy, mflags;
320     sint16 nx, ny;
321 root 1.7 maptile *mp;
322 root 1.5
323     for (dx = -1; dx <= 1; dx++)
324     {
325     for (dy = -1; dy <= 1; dy++)
326     {
327     x = px + dx;
328     y = py + dy;
329    
330     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
331     continue;
332    
333     mp = pl->map;
334     nx = pl->x + x;
335     ny = pl->y + y;
336    
337     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
338     if (mflags & P_OUT_OF_MAP)
339     continue;
340    
341     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
342     {
343 root 1.35 int f = GET_MAP_FACE (mp, nx, ny, 0);
344 root 1.5 if (f == blank_face)
345 root 1.35 {
346     f = GET_MAP_FACE (mp, nx, ny, 1);
347     if (f == blank_face)
348     f = GET_MAP_FACE (mp, nx, ny, 2);
349     }
350    
351     int magicmap = faces [f].magicmap;
352 root 1.5
353     /* Should probably have P_NO_MAGIC here also, but then shops don't
354     * work.
355     */
356     if (mflags & P_BLOCKSVIEW)
357 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
358 root 1.5 else
359     {
360 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
361 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
362 root 1.2 }
363     }
364     }
365 elmex 1.1 }
366     }
367    
368     /**
369     * Creates magic map for player.
370     *
371     * Note: For improved magic mapping display, the space that blocks
372     * the view is now marked with value 2. Any dependencies of map_mark
373     * being nonzero have been changed to check for 1. Also, since
374     * map_mark is a char value, putting 2 in should cause no problems.
375     *
376     * This function examines the map the player is on, and determines what
377     * is visible. 2 is set for walls or objects that blocks view. 1
378 pippijn 1.29 * is for open spaces. map_mark should already have been initialised
379 elmex 1.1 * to zero before this is called.
380     * strength is an initial strength*2 rectangular area that we automatically
381     * see in/penetrate through.
382     */
383 root 1.5 void
384     magic_mapping_mark (object *pl, char *map_mark, int strength)
385 elmex 1.1 {
386 root 1.5 int x, y, mflags;
387     sint16 nx, ny;
388 root 1.7 maptile *mp;
389 root 1.5
390     for (x = -strength; x < strength; x++)
391     {
392     for (y = -strength; y < strength; y++)
393     {
394     mp = pl->map;
395     nx = pl->x + x;
396     ny = pl->y + y;
397 root 1.35
398 root 1.5 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
399     if (mflags & P_OUT_OF_MAP)
400     continue;
401 root 1.35
402     int f = GET_MAP_FACE (mp, nx, ny, 0);
403     if (f == blank_face)
404 root 1.5 {
405 root 1.35 f = GET_MAP_FACE (mp, nx, ny, 1);
406 root 1.5 if (f == blank_face)
407     f = GET_MAP_FACE (mp, nx, ny, 2);
408 root 1.2 }
409    
410 root 1.35 int magicmap = faces [f].magicmap;
411    
412 root 1.5 if (mflags & P_BLOCKSVIEW)
413 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
414 root 1.5 else
415     {
416 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
417 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
418 root 1.2 }
419     }
420 elmex 1.1 }
421     }
422    
423     /**
424     * Creates and sends magic map to player.
425     *
426     * The following function is a lot messier than it really should be,
427     * but there is no real easy solution.
428     *
429     * Mark Wedel
430     */
431 root 1.5 void
432     draw_magic_map (object *pl)
433 elmex 1.1 {
434 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
435 root 1.5 int xmin, xmax, ymin, ymax;
436    
437     if (pl->type != PLAYER)
438     {
439     LOG (llevError, "Non player object called draw_map.\n");
440     return;
441     }
442    
443     /* First, we figure out what spaces are 'reachable' by the player */
444     magic_mapping_mark (pl, map_mark, 3);
445    
446     /* We now go through and figure out what spaces have been
447     * marked, and thus figure out rectangular region we send
448     * to the client (eg, if only a 10x10 area is visible, we only
449     * want to send those 100 spaces.)
450     */
451     xmin = MAGIC_MAP_SIZE;
452     ymin = MAGIC_MAP_SIZE;
453     xmax = 0;
454     ymax = 0;
455 root 1.13
456     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
457     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
458 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
459 root 1.5 {
460 root 1.13 xmin = x < xmin ? x : xmin;
461     xmax = x > xmax ? x : xmax;
462     ymin = y < ymin ? y : ymin;
463     ymax = y > ymax ? y : ymax;
464 root 1.2 }
465 elmex 1.1
466 root 1.15 packet sl;
467 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
468     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
469    
470     for (int y = ymin; y <= ymax; y++)
471     for (int x = xmin; x <= xmax; x++)
472     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
473    
474 root 1.23 pl->contr->ns->send_packet (sl);
475 root 1.5
476     free (map_mark);
477 elmex 1.1 }
478