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Revision: 1.6
Committed: Thu Sep 14 22:34:05 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -7 lines
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# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Basic client output functions.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements some of the simpler output functions to the
31     * client. Basically, things like sending text strings along
32     */
33    
34     #include <global.h>
35     #include <sproto.h>
36     #include <stdarg.h>
37     #include <spells.h>
38     #include <skills.h>
39    
40     /**
41     * Draws a normal message on the client. It is pretty
42     * much the same thing as the draw_info above, but takes a color
43     * parameter. the esrv_drawinfo functions should probably be
44     * replaced with this, just using black as the color.
45     */
46 root 1.5 static void
47     esrv_print_msg (NewSocket * ns, int color, const char *str)
48 elmex 1.1 {
49 root 1.5 char buf[HUGE_BUF];
50 elmex 1.1
51 root 1.5 if (ns->status == Ns_Old)
52     {
53     snprintf (buf, HUGE_BUF, "%s\n", str);
54     }
55     else
56     {
57     snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
58 elmex 1.1 }
59 root 1.5
60 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61 root 1.5 Write_String_To_Socket (ns, buf, strlen (buf));
62 elmex 1.1 }
63    
64     /**
65     * Draws an extended message on the client.
66     * ns the socket to send message to
67     * color color informations (used mainly if client does not support message type)
68     * type,
69     * subtype type and subtype of text message
70     * intro Intro message to send with main message if client does not support the message type
71     * message The main message
72     */
73 root 1.5 static void
74     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
75 elmex 1.1 {
76 root 1.5 char buf[HUGE_BUF];
77    
78     snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
79     Write_String_To_Socket (ns, buf, strlen (buf));
80    
81 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
82    
83     }
84    
85     /**
86     * Frontend for esrv_print_msg
87     * \param colr message color
88     * \param pl player to send to. Can be NULL
89     * \param tmp message to send. Can be NULL
90     *
91     * If pl is NULL or without contr set, writes message to log.
92     *
93     * Else sends message to player via esrv_print_msg
94     */
95    
96 root 1.5 static void
97     print_message (int colr, const object *pl, const char *tmp)
98     {
99 elmex 1.1
100 root 1.5 if (tmp == (char *) NULL)
101     {
102     tmp = "[NULL]";
103     }
104 elmex 1.1
105     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
106     return;
107    
108 root 1.5 if (pl->type == PLAYER)
109     {
110     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
111     return;
112     }
113 elmex 1.1 }
114    
115    
116     /**
117     * Prints out the contents of specified buffer structures,
118     * and clears the string.
119     */
120    
121 root 1.5 void
122     flush_output_element (const object *pl, Output_Buf * outputs)
123 elmex 1.1 {
124 root 1.5 char tbuf[MAX_BUF];
125 elmex 1.1
126 root 1.5 if (outputs->buf == NULL)
127     return;
128     if (outputs->count > 1)
129     {
130     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
131     print_message (NDI_BLACK, pl, tbuf);
132     }
133     else
134     print_message (NDI_BLACK, pl, &outputs->buf);
135 elmex 1.1
136 root 1.5 outputs->buf = NULL;
137     outputs->first_update = 0; /* This way, it will be reused */
138 elmex 1.1 }
139    
140     /**
141     * Sends message to player through output buffers.
142     * \param pl player to send message
143     * \param buf message to send
144     *
145     * If player's output_count is 1, sends message directly.
146     *
147     * Else checks output buffers for specified message.
148     *
149     * If found, checks if message should be sent now.
150     *
151     * If message not already in buffers, flushes olders buffer,
152     * and adds message to queue.
153     */
154    
155 root 1.5 static void
156     check_output_buffers (const object *pl, const char *buf)
157 elmex 1.1 {
158 root 1.5 int i, oldest = 0;
159 elmex 1.1
160 root 1.5 if (pl->contr->outputs_count < 2)
161     {
162     print_message (NDI_BLACK, pl, buf);
163     return;
164     }
165     else
166     {
167     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
168     {
169     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
170     break;
171     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
172     oldest = i;
173 root 1.2 }
174 root 1.5 /* We found a match */
175     if (i < NUM_OUTPUT_BUFS)
176     {
177     pl->contr->outputs[i].count++;
178     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
179     {
180     flush_output_element (pl, &pl->contr->outputs[i]);
181 root 1.2 }
182     }
183 root 1.5 /* No match - flush the oldest, and put the new one in */
184     else
185     {
186     flush_output_element (pl, &pl->contr->outputs[oldest]);
187    
188     pl->contr->outputs[oldest].first_update = pticks;
189     pl->contr->outputs[oldest].count = 1;
190     pl->contr->outputs[oldest].buf = buf;
191 root 1.2 }
192 elmex 1.1 }
193     }
194 root 1.5
195 elmex 1.1
196    
197     /**
198     * Sends message to player(s).
199     *
200     * flags is various flags - mostly color, plus a few specials.
201     *
202     * pri is priority. It is a little odd - the lower the value, the more
203     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
204     * value must be less than the listening level that the player has set.
205     * Unfortunately, there is no clear guideline on what each level does what.
206     *
207     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
208     * in the flags.
209     *
210     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
211     *
212     */
213    
214 root 1.5 void
215     new_draw_info (int flags, int pri, const object *pl, const char *buf)
216 elmex 1.1 {
217    
218 root 1.5 if (flags & NDI_ALL)
219     {
220     player *tmppl;
221     int i;
222 elmex 1.1
223 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
224     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
225 elmex 1.1
226 root 1.5 for (i = 1; i < socket_info.allocated_sockets; i++)
227     {
228     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
229     {
230     cs_write_string (&init_sockets[i], buf, strlen (buf));
231     /* Most messages don't have a newline, so add one */
232     cs_write_string (&init_sockets[i], "\n", 1);
233 root 1.2 }
234     }
235 elmex 1.1
236 root 1.5 return;
237 elmex 1.1 }
238 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
239     {
240     /* Write to the socket? */
241     print_message (0, NULL, buf);
242     return;
243 elmex 1.1 }
244 root 1.5 if (pl->type != PLAYER)
245     return;
246     if (pri >= pl->contr->listening)
247     return;
248    
249     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
250     {
251     /* following prints stuff out, as appropriate */
252     check_output_buffers (pl, buf);
253     }
254     else
255     {
256     print_message (flags & NDI_COLOR_MASK, pl, buf);
257 elmex 1.1 }
258     }
259    
260     /**
261     * Wrapper for new_draw_info printf-like.
262     *
263     * This is a pretty trivial function, but it allows us to use printf style
264     * formatting, so instead of the calling function having to do it, we do
265     * it here. It may also have advantages in the future for reduction of
266     * client/server bandwidth (client could keep track of various strings
267     */
268    
269 root 1.5 void
270     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
271 elmex 1.1 {
272 root 1.5 char buf[HUGE_BUF];
273    
274     va_list ap;
275    
276     va_start (ap, format);
277 elmex 1.1
278 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
279 elmex 1.1
280 root 1.5 va_end (ap);
281 elmex 1.1
282 root 1.5 new_draw_info (flags, pri, pl, buf);
283 elmex 1.1 }
284    
285    
286 root 1.5 void
287     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
288     {
289    
290     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
291     return;
292    
293     if (pri >= pl->contr->listening)
294     return;
295     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
296     {
297     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
298    
299     if (buf == NULL)
300     LOG (llevError, "info::draw_ext_info -> Out of memory!");
301     else
302     {
303     strcpy (buf, oldmessage == NULL ? message : oldmessage);
304     strip_media_tag (buf);
305     new_draw_info (flags, pri, pl, buf);
306     free (buf);
307 elmex 1.1 }
308 root 1.5 }
309     else
310     {
311     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
312 elmex 1.1 }
313     }
314    
315 root 1.5 void
316     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
317     {
318    
319     char buf[HUGE_BUF];
320    
321     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
322     return;
323    
324     if (pri >= pl->contr->listening)
325     return;
326     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
327     {
328     va_list ap;
329    
330     LOG (llevDebug, "Non supported extension text type for client.\n");
331     va_start (ap, new_format);
332     vsnprintf (buf, HUGE_BUF, old_format, ap);
333     va_end (ap);
334     new_draw_info (flags, pri, pl, buf);
335     return;
336     }
337     else
338     {
339     va_list ap;
340    
341     va_start (ap, new_format);
342     vsnprintf (buf, HUGE_BUF, new_format, ap);
343     va_end (ap);
344     strip_media_tag (buf);
345     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
346 elmex 1.1 }
347     }
348 root 1.5
349 elmex 1.1 /**
350     * Writes to everyone on the map *except* op. This is useful for emotions.
351     */
352    
353 root 1.5 void
354     new_info_map_except (int color, mapstruct *map, object *op, const char *str)
355     {
356     player *pl;
357 elmex 1.1
358 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
359     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
360     {
361     new_draw_info (color, 0, pl->ob, str);
362     }
363 elmex 1.1 }
364    
365     /**
366     * Writes to everyone on the map except op1 and op2
367     */
368    
369 root 1.5 void
370     new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str)
371     {
372     player *pl;
373    
374     for (pl = first_player; pl != NULL; pl = pl->next)
375     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
376     {
377     new_draw_info (color, 0, pl->ob, str);
378     }
379 elmex 1.1 }
380    
381     /**
382     * Writes to everyone on the specified map
383     */
384    
385 root 1.5 void
386     new_info_map (int color, mapstruct *map, const char *str)
387     {
388     player *pl;
389 elmex 1.1
390 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
391     if (pl->ob != NULL && pl->ob->map == map)
392     {
393     new_draw_info (color, 0, pl->ob, str);
394     }
395 elmex 1.1 }
396    
397    
398     /**
399     * This does nothing now. However, in theory, we should probably send
400     * something to the client and let the client figure out how it might want
401     * to handle this
402     */
403 root 1.5 void
404     clear_win_info (object *op)
405 elmex 1.1 {
406     }
407    
408     /**
409     * Get player's current range attack in obuf.
410     */
411 root 1.5 void
412     rangetostring (object *pl, char *obuf)
413 elmex 1.1 {
414 root 1.5 switch (pl->contr->shoottype)
415     {
416 root 1.2 case range_none:
417 root 1.5 strcpy (obuf, "Range: nothing");
418     break;
419 root 1.2
420     case range_bow:
421 root 1.5 {
422 root 1.2 object *op;
423    
424 root 1.5 for (op = pl->inv; op; op = op->below)
425     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
426     break;
427     if (op == NULL)
428     break;
429    
430     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
431     }
432     break;
433 root 1.2
434 root 1.5 case range_magic:
435     if (settings.casting_time == TRUE)
436     {
437     if (pl->casting_time > -1)
438     {
439     if (pl->casting_time == 0)
440     sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
441     else
442     sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
443     }
444     else
445     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
446 root 1.2 }
447 root 1.5 else
448     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
449     break;
450 root 1.2
451     case range_misc:
452 root 1.5 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
453     break;
454 root 1.2
455 root 1.5 /* range_scroll is only used for controlling golems. If the
456     * the player does not have a golem, reset some things.
457     */
458 root 1.2 case range_golem:
459 root 1.5 if (pl->contr->ranges[range_golem] != NULL)
460     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
461     else
462     {
463     pl->contr->shoottype = range_none;
464     strcpy (obuf, "Range: nothing");
465 root 1.2 }
466 root 1.5 break;
467 root 1.2
468     case range_skill:
469 root 1.5 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
470     break;
471 elmex 1.1
472 root 1.5 case range_builder:
473     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
474     break;
475 elmex 1.1
476 root 1.2 default:
477 root 1.5 strcpy (obuf, "Range: illegal");
478 elmex 1.1 }
479     }
480    
481     /**
482     * Sets player title.
483     */
484 root 1.5 void
485     set_title (object *pl, char *buf)
486 elmex 1.1 {
487 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
488     if (pl->contr->own_title[0] == '\0')
489     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
490     else
491     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
492 elmex 1.1 }
493    
494    
495     /**
496     * Helper for magic map creation.
497     *
498     * Takes a player, the map_mark array and an x and y starting position.
499     * pl is the player.
500     * px, py are offsets from the player.
501     *
502     * This function examines all the adjacant spaces next to px, py.
503     * It updates the map_mark arrow with the color and high bits set
504     * for various code values.
505     */
506 root 1.5 static void
507     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
508 elmex 1.1 {
509 root 1.5 int x, y, dx, dy, mflags;
510     sint16 nx, ny;
511     mapstruct *mp;
512     New_Face *f;
513    
514     for (dx = -1; dx <= 1; dx++)
515     {
516     for (dy = -1; dy <= 1; dy++)
517     {
518     x = px + dx;
519     y = py + dy;
520    
521     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
522     continue;
523    
524     mp = pl->map;
525     nx = pl->x + x;
526     ny = pl->y + y;
527    
528     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
529     if (mflags & P_OUT_OF_MAP)
530     continue;
531    
532     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
533     {
534     f = GET_MAP_FACE (mp, nx, ny, 0);
535     if (f == blank_face)
536     f = GET_MAP_FACE (mp, nx, ny, 1);
537     if (f == blank_face)
538     f = GET_MAP_FACE (mp, nx, ny, 2);
539    
540     /* Should probably have P_NO_MAGIC here also, but then shops don't
541     * work.
542     */
543     if (mflags & P_BLOCKSVIEW)
544     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
545     else
546     {
547     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
548     magic_mapping_mark_recursive (pl, map_mark, x, y);
549 root 1.2 }
550     }
551     }
552 elmex 1.1 }
553     }
554    
555    
556     /**
557     * Creates magic map for player.
558     *
559     * Note: For improved magic mapping display, the space that blocks
560     * the view is now marked with value 2. Any dependencies of map_mark
561     * being nonzero have been changed to check for 1. Also, since
562     * map_mark is a char value, putting 2 in should cause no problems.
563     *
564     * This function examines the map the player is on, and determines what
565     * is visible. 2 is set for walls or objects that blocks view. 1
566     * is for open spaces. map_mark should already have been initialized
567     * to zero before this is called.
568     * strength is an initial strength*2 rectangular area that we automatically
569     * see in/penetrate through.
570     */
571    
572 root 1.5 void
573     magic_mapping_mark (object *pl, char *map_mark, int strength)
574 elmex 1.1 {
575 root 1.5 int x, y, mflags;
576     sint16 nx, ny;
577     mapstruct *mp;
578     New_Face *f;
579    
580     for (x = -strength; x < strength; x++)
581     {
582     for (y = -strength; y < strength; y++)
583     {
584     mp = pl->map;
585     nx = pl->x + x;
586     ny = pl->y + y;
587     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
588     if (mflags & P_OUT_OF_MAP)
589     continue;
590     else
591     {
592     f = GET_MAP_FACE (mp, nx, ny, 0);
593     if (f == blank_face)
594     f = GET_MAP_FACE (mp, nx, ny, 1);
595     if (f == blank_face)
596     f = GET_MAP_FACE (mp, nx, ny, 2);
597 root 1.2 }
598    
599 root 1.5 if (mflags & P_BLOCKSVIEW)
600     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
601     else
602     {
603     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
604     magic_mapping_mark_recursive (pl, map_mark, x, y);
605 root 1.2 }
606     }
607 elmex 1.1 }
608     }
609    
610    
611     /**
612     * Creates and sends magic map to player.
613     *
614     * The following function is a lot messier than it really should be,
615     * but there is no real easy solution.
616     *
617     * Mark Wedel
618     */
619    
620 root 1.5 void
621     draw_magic_map (object *pl)
622 elmex 1.1 {
623 root 1.5 int x, y;
624     char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
625     int xmin, xmax, ymin, ymax;
626     SockList sl;
627    
628     if (pl->type != PLAYER)
629     {
630     LOG (llevError, "Non player object called draw_map.\n");
631     return;
632     }
633    
634     /* First, we figure out what spaces are 'reachable' by the player */
635     magic_mapping_mark (pl, map_mark, 3);
636    
637     /* We now go through and figure out what spaces have been
638     * marked, and thus figure out rectangular region we send
639     * to the client (eg, if only a 10x10 area is visible, we only
640     * want to send those 100 spaces.)
641     */
642     xmin = MAGIC_MAP_SIZE;
643     ymin = MAGIC_MAP_SIZE;
644     xmax = 0;
645     ymax = 0;
646     for (x = 0; x < MAGIC_MAP_SIZE; x++)
647     {
648     for (y = 0; y < MAGIC_MAP_SIZE; y++)
649     {
650     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
651     {
652     xmin = x < xmin ? x : xmin;
653     xmax = x > xmax ? x : xmax;
654     ymin = y < ymin ? y : ymin;
655     ymax = y > ymax ? y : ymax;
656 root 1.2 }
657     }
658 elmex 1.1 }
659    
660 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
661     snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
662 root 1.2 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
663 root 1.5 sl.len = strlen ((char *) sl.buf);
664    
665     for (y = ymin; y <= ymax; y++)
666     {
667     for (x = xmin; x <= xmax; x++)
668     {
669     sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
670     } /* x loop */
671     } /* y loop */
672    
673     Send_With_Handling (&pl->contr->socket, &sl);
674     free (sl.buf);
675     free (map_mark);
676 elmex 1.1 }
677    
678    
679     /**
680     * Send a kill log record to sockets
681     */
682    
683 root 1.5 void
684     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
685     {
686     int i;
687     size_t len;
688     char buf[MAX_BUF];
689    
690     if (With != NULL)
691     {
692     snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
693     }
694     else
695     {
696     snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
697     }
698     len = strlen (buf);
699     for (i = 1; i < socket_info.allocated_sockets; i++)
700     {
701     if (init_sockets[i].old_mode == Old_Listen)
702     {
703     cs_write_string (&init_sockets[i], buf, len);
704 root 1.2 }
705 elmex 1.1 }
706     }