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/cvs/deliantra/server/socket/info.C
Revision: 1.9
Committed: Tue Sep 19 10:12:41 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +2 -2 lines
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File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48     esrv_print_msg (NewSocket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.5 char buf[HUGE_BUF];
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53     {
54     snprintf (buf, HUGE_BUF, "%s\n", str);
55     }
56     else
57     {
58     snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 elmex 1.1 }
60 root 1.5
61 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 root 1.5 Write_String_To_Socket (ns, buf, strlen (buf));
63 elmex 1.1 }
64    
65     /**
66     * Draws an extended message on the client.
67     * ns the socket to send message to
68     * color color informations (used mainly if client does not support message type)
69     * type,
70     * subtype type and subtype of text message
71     * intro Intro message to send with main message if client does not support the message type
72     * message The main message
73     */
74 root 1.5 static void
75     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 elmex 1.1 {
77 root 1.5 char buf[HUGE_BUF];
78    
79     snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80     Write_String_To_Socket (ns, buf, strlen (buf));
81    
82 elmex 1.1 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83    
84     }
85    
86     /**
87     * Frontend for esrv_print_msg
88     * \param colr message color
89     * \param pl player to send to. Can be NULL
90     * \param tmp message to send. Can be NULL
91     *
92     * If pl is NULL or without contr set, writes message to log.
93     *
94     * Else sends message to player via esrv_print_msg
95     */
96    
97 root 1.5 static void
98     print_message (int colr, const object *pl, const char *tmp)
99     {
100 elmex 1.1
101 root 1.5 if (tmp == (char *) NULL)
102     {
103     tmp = "[NULL]";
104     }
105 elmex 1.1
106     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
107     return;
108    
109 root 1.5 if (pl->type == PLAYER)
110     {
111     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
112     return;
113     }
114 elmex 1.1 }
115    
116    
117     /**
118     * Prints out the contents of specified buffer structures,
119     * and clears the string.
120     */
121    
122 root 1.5 void
123     flush_output_element (const object *pl, Output_Buf * outputs)
124 elmex 1.1 {
125 root 1.5 char tbuf[MAX_BUF];
126 elmex 1.1
127 root 1.5 if (outputs->buf == NULL)
128     return;
129     if (outputs->count > 1)
130     {
131     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
132     print_message (NDI_BLACK, pl, tbuf);
133     }
134     else
135     print_message (NDI_BLACK, pl, &outputs->buf);
136 elmex 1.1
137 root 1.5 outputs->buf = NULL;
138     outputs->first_update = 0; /* This way, it will be reused */
139 elmex 1.1 }
140    
141     /**
142     * Sends message to player through output buffers.
143     * \param pl player to send message
144     * \param buf message to send
145     *
146     * If player's output_count is 1, sends message directly.
147     *
148     * Else checks output buffers for specified message.
149     *
150     * If found, checks if message should be sent now.
151     *
152     * If message not already in buffers, flushes olders buffer,
153     * and adds message to queue.
154     */
155    
156 root 1.5 static void
157     check_output_buffers (const object *pl, const char *buf)
158 elmex 1.1 {
159 root 1.5 int i, oldest = 0;
160 elmex 1.1
161 root 1.5 if (pl->contr->outputs_count < 2)
162     {
163     print_message (NDI_BLACK, pl, buf);
164     return;
165     }
166     else
167     {
168     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
169     {
170     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
171     break;
172     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
173     oldest = i;
174 root 1.2 }
175 root 1.5 /* We found a match */
176     if (i < NUM_OUTPUT_BUFS)
177     {
178     pl->contr->outputs[i].count++;
179     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
180     {
181     flush_output_element (pl, &pl->contr->outputs[i]);
182 root 1.2 }
183     }
184 root 1.5 /* No match - flush the oldest, and put the new one in */
185     else
186     {
187     flush_output_element (pl, &pl->contr->outputs[oldest]);
188    
189     pl->contr->outputs[oldest].first_update = pticks;
190     pl->contr->outputs[oldest].count = 1;
191     pl->contr->outputs[oldest].buf = buf;
192 root 1.2 }
193 elmex 1.1 }
194     }
195 root 1.5
196 elmex 1.1
197    
198     /**
199     * Sends message to player(s).
200     *
201     * flags is various flags - mostly color, plus a few specials.
202     *
203     * pri is priority. It is a little odd - the lower the value, the more
204     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
205     * value must be less than the listening level that the player has set.
206     * Unfortunately, there is no clear guideline on what each level does what.
207     *
208     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
209     * in the flags.
210     *
211     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
212     *
213     */
214    
215 root 1.5 void
216     new_draw_info (int flags, int pri, const object *pl, const char *buf)
217 elmex 1.1 {
218    
219 root 1.5 if (flags & NDI_ALL)
220     {
221     player *tmppl;
222     int i;
223 elmex 1.1
224 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
225     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
226 elmex 1.1
227 root 1.5 for (i = 1; i < socket_info.allocated_sockets; i++)
228     {
229     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
230     {
231     cs_write_string (&init_sockets[i], buf, strlen (buf));
232     /* Most messages don't have a newline, so add one */
233     cs_write_string (&init_sockets[i], "\n", 1);
234 root 1.2 }
235     }
236 elmex 1.1
237 root 1.5 return;
238 elmex 1.1 }
239 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
240     {
241     /* Write to the socket? */
242     print_message (0, NULL, buf);
243     return;
244 elmex 1.1 }
245 root 1.5 if (pl->type != PLAYER)
246     return;
247     if (pri >= pl->contr->listening)
248     return;
249    
250     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
251     {
252     /* following prints stuff out, as appropriate */
253     check_output_buffers (pl, buf);
254     }
255     else
256     {
257     print_message (flags & NDI_COLOR_MASK, pl, buf);
258 elmex 1.1 }
259     }
260    
261     /**
262     * Wrapper for new_draw_info printf-like.
263     *
264     * This is a pretty trivial function, but it allows us to use printf style
265     * formatting, so instead of the calling function having to do it, we do
266     * it here. It may also have advantages in the future for reduction of
267     * client/server bandwidth (client could keep track of various strings
268     */
269    
270 root 1.5 void
271     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
272 elmex 1.1 {
273 root 1.5 char buf[HUGE_BUF];
274    
275     va_list ap;
276    
277     va_start (ap, format);
278 elmex 1.1
279 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
280 elmex 1.1
281 root 1.5 va_end (ap);
282 elmex 1.1
283 root 1.5 new_draw_info (flags, pri, pl, buf);
284 elmex 1.1 }
285    
286    
287 root 1.5 void
288     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
289     {
290    
291     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
292     return;
293    
294     if (pri >= pl->contr->listening)
295     return;
296     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
297     {
298     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
299    
300     if (buf == NULL)
301     LOG (llevError, "info::draw_ext_info -> Out of memory!");
302     else
303     {
304     strcpy (buf, oldmessage == NULL ? message : oldmessage);
305     strip_media_tag (buf);
306     new_draw_info (flags, pri, pl, buf);
307     free (buf);
308 elmex 1.1 }
309 root 1.5 }
310     else
311     {
312     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
313 elmex 1.1 }
314     }
315    
316 root 1.5 void
317     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
318     {
319    
320     char buf[HUGE_BUF];
321    
322     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
323     return;
324    
325     if (pri >= pl->contr->listening)
326     return;
327     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
328     {
329     va_list ap;
330    
331     LOG (llevDebug, "Non supported extension text type for client.\n");
332     va_start (ap, new_format);
333     vsnprintf (buf, HUGE_BUF, old_format, ap);
334     va_end (ap);
335     new_draw_info (flags, pri, pl, buf);
336     return;
337     }
338     else
339     {
340     va_list ap;
341    
342     va_start (ap, new_format);
343     vsnprintf (buf, HUGE_BUF, new_format, ap);
344     va_end (ap);
345     strip_media_tag (buf);
346     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
347 elmex 1.1 }
348     }
349 root 1.5
350 elmex 1.1 /**
351     * Writes to everyone on the map *except* op. This is useful for emotions.
352     */
353    
354 root 1.5 void
355 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
356 root 1.5 {
357     player *pl;
358 elmex 1.1
359 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
360     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
361     {
362     new_draw_info (color, 0, pl->ob, str);
363     }
364 elmex 1.1 }
365    
366     /**
367     * Writes to everyone on the map except op1 and op2
368     */
369    
370 root 1.5 void
371 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
372 root 1.5 {
373     player *pl;
374    
375     for (pl = first_player; pl != NULL; pl = pl->next)
376     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
377     {
378     new_draw_info (color, 0, pl->ob, str);
379     }
380 elmex 1.1 }
381    
382     /**
383     * Writes to everyone on the specified map
384     */
385    
386 root 1.5 void
387 root 1.8 new_info_map (int color, maptile * map, const char *str)
388 root 1.5 {
389     player *pl;
390 elmex 1.1
391 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
392     if (pl->ob != NULL && pl->ob->map == map)
393     {
394     new_draw_info (color, 0, pl->ob, str);
395     }
396 elmex 1.1 }
397    
398    
399     /**
400     * This does nothing now. However, in theory, we should probably send
401     * something to the client and let the client figure out how it might want
402     * to handle this
403     */
404 root 1.5 void
405     clear_win_info (object *op)
406 elmex 1.1 {
407     }
408    
409     /**
410     * Get player's current range attack in obuf.
411     */
412 root 1.5 void
413     rangetostring (object *pl, char *obuf)
414 elmex 1.1 {
415 root 1.5 switch (pl->contr->shoottype)
416     {
417 root 1.8 case range_none:
418     strcpy (obuf, "Range: nothing");
419     break;
420 root 1.2
421 root 1.8 case range_bow:
422     {
423     object *op;
424 root 1.2
425 root 1.8 for (op = pl->inv; op; op = op->below)
426     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
427 root 1.5 break;
428 root 1.8 if (op == NULL)
429     break;
430    
431     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
432     }
433     break;
434 root 1.5
435 root 1.8 case range_magic:
436     if (settings.casting_time == TRUE)
437     {
438     if (pl->casting_time > -1)
439     {
440     if (pl->casting_time == 0)
441 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
442 root 1.8 else
443 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
444 root 1.8 }
445     else
446     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
447 root 1.5 }
448 root 1.8 else
449     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
450     break;
451    
452     case range_misc:
453     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
454     break;
455    
456     /* range_scroll is only used for controlling golems. If the
457     * the player does not have a golem, reset some things.
458     */
459     case range_golem:
460     if (pl->contr->ranges[range_golem] != NULL)
461     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
462     else
463     {
464     pl->contr->shoottype = range_none;
465     strcpy (obuf, "Range: nothing");
466     }
467     break;
468 root 1.2
469 root 1.8 case range_skill:
470     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
471     break;
472    
473     case range_builder:
474     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
475     break;
476 elmex 1.1
477 root 1.8 default:
478     strcpy (obuf, "Range: illegal");
479 elmex 1.1 }
480     }
481    
482     /**
483     * Sets player title.
484     */
485 root 1.5 void
486     set_title (object *pl, char *buf)
487 elmex 1.1 {
488 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
489     if (pl->contr->own_title[0] == '\0')
490     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
491     else
492     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
493 elmex 1.1 }
494    
495    
496     /**
497     * Helper for magic map creation.
498     *
499     * Takes a player, the map_mark array and an x and y starting position.
500     * pl is the player.
501     * px, py are offsets from the player.
502     *
503     * This function examines all the adjacant spaces next to px, py.
504     * It updates the map_mark arrow with the color and high bits set
505     * for various code values.
506     */
507 root 1.5 static void
508     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
509 elmex 1.1 {
510 root 1.5 int x, y, dx, dy, mflags;
511     sint16 nx, ny;
512 root 1.7 maptile *mp;
513 root 1.5 New_Face *f;
514    
515     for (dx = -1; dx <= 1; dx++)
516     {
517     for (dy = -1; dy <= 1; dy++)
518     {
519     x = px + dx;
520     y = py + dy;
521    
522     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
523     continue;
524    
525     mp = pl->map;
526     nx = pl->x + x;
527     ny = pl->y + y;
528    
529     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
530     if (mflags & P_OUT_OF_MAP)
531     continue;
532    
533     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
534     {
535     f = GET_MAP_FACE (mp, nx, ny, 0);
536     if (f == blank_face)
537     f = GET_MAP_FACE (mp, nx, ny, 1);
538     if (f == blank_face)
539     f = GET_MAP_FACE (mp, nx, ny, 2);
540    
541     /* Should probably have P_NO_MAGIC here also, but then shops don't
542     * work.
543     */
544     if (mflags & P_BLOCKSVIEW)
545     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
546     else
547     {
548     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
549     magic_mapping_mark_recursive (pl, map_mark, x, y);
550 root 1.2 }
551     }
552     }
553 elmex 1.1 }
554     }
555    
556    
557     /**
558     * Creates magic map for player.
559     *
560     * Note: For improved magic mapping display, the space that blocks
561     * the view is now marked with value 2. Any dependencies of map_mark
562     * being nonzero have been changed to check for 1. Also, since
563     * map_mark is a char value, putting 2 in should cause no problems.
564     *
565     * This function examines the map the player is on, and determines what
566     * is visible. 2 is set for walls or objects that blocks view. 1
567     * is for open spaces. map_mark should already have been initialized
568     * to zero before this is called.
569     * strength is an initial strength*2 rectangular area that we automatically
570     * see in/penetrate through.
571     */
572    
573 root 1.5 void
574     magic_mapping_mark (object *pl, char *map_mark, int strength)
575 elmex 1.1 {
576 root 1.5 int x, y, mflags;
577     sint16 nx, ny;
578 root 1.7 maptile *mp;
579 root 1.5 New_Face *f;
580    
581     for (x = -strength; x < strength; x++)
582     {
583     for (y = -strength; y < strength; y++)
584     {
585     mp = pl->map;
586     nx = pl->x + x;
587     ny = pl->y + y;
588     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
589     if (mflags & P_OUT_OF_MAP)
590     continue;
591     else
592     {
593     f = GET_MAP_FACE (mp, nx, ny, 0);
594     if (f == blank_face)
595     f = GET_MAP_FACE (mp, nx, ny, 1);
596     if (f == blank_face)
597     f = GET_MAP_FACE (mp, nx, ny, 2);
598 root 1.2 }
599    
600 root 1.5 if (mflags & P_BLOCKSVIEW)
601     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
602     else
603     {
604     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
605     magic_mapping_mark_recursive (pl, map_mark, x, y);
606 root 1.2 }
607     }
608 elmex 1.1 }
609     }
610    
611    
612     /**
613     * Creates and sends magic map to player.
614     *
615     * The following function is a lot messier than it really should be,
616     * but there is no real easy solution.
617     *
618     * Mark Wedel
619     */
620    
621 root 1.5 void
622     draw_magic_map (object *pl)
623 elmex 1.1 {
624 root 1.5 int x, y;
625     char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
626     int xmin, xmax, ymin, ymax;
627     SockList sl;
628    
629     if (pl->type != PLAYER)
630     {
631     LOG (llevError, "Non player object called draw_map.\n");
632     return;
633     }
634    
635     /* First, we figure out what spaces are 'reachable' by the player */
636     magic_mapping_mark (pl, map_mark, 3);
637    
638     /* We now go through and figure out what spaces have been
639     * marked, and thus figure out rectangular region we send
640     * to the client (eg, if only a 10x10 area is visible, we only
641     * want to send those 100 spaces.)
642     */
643     xmin = MAGIC_MAP_SIZE;
644     ymin = MAGIC_MAP_SIZE;
645     xmax = 0;
646     ymax = 0;
647     for (x = 0; x < MAGIC_MAP_SIZE; x++)
648     {
649     for (y = 0; y < MAGIC_MAP_SIZE; y++)
650     {
651     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
652     {
653     xmin = x < xmin ? x : xmin;
654     xmax = x > xmax ? x : xmax;
655     ymin = y < ymin ? y : ymin;
656     ymax = y > ymax ? y : ymax;
657 root 1.2 }
658     }
659 elmex 1.1 }
660    
661 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
662     snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
663 root 1.2 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
664 root 1.5 sl.len = strlen ((char *) sl.buf);
665    
666     for (y = ymin; y <= ymax; y++)
667     {
668     for (x = xmin; x <= xmax; x++)
669     {
670     sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
671     } /* x loop */
672     } /* y loop */
673    
674     Send_With_Handling (&pl->contr->socket, &sl);
675     free (sl.buf);
676     free (map_mark);
677 elmex 1.1 }
678    
679    
680     /**
681     * Send a kill log record to sockets
682     */
683    
684 root 1.5 void
685     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
686     {
687     int i;
688     size_t len;
689     char buf[MAX_BUF];
690    
691     if (With != NULL)
692     {
693     snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
694     }
695     else
696     {
697     snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
698     }
699     len = strlen (buf);
700     for (i = 1; i < socket_info.allocated_sockets; i++)
701     {
702     if (init_sockets[i].old_mode == Old_Listen)
703     {
704     cs_write_string (&init_sockets[i], buf, len);
705 root 1.2 }
706 elmex 1.1 }
707     }