ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.11
Committed: Wed Sep 20 21:53:50 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +11 -35 lines
Log Message:
added many accessors and mutators to struct player, including *title* and (hint, hint) *own_title*

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (NewSocket * ns, int color, const char *str)
49 {
50 char buf[HUGE_BUF];
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63 }
64
65 /**
66 * Draws an extended message on the client.
67 * ns the socket to send message to
68 * color color informations (used mainly if client does not support message type)
69 * type,
70 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type
72 * message The main message
73 */
74 static void
75 esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 {
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84 }
85
86 /**
87 * Frontend for esrv_print_msg
88 * \param colr message color
89 * \param pl player to send to. Can be NULL
90 * \param tmp message to send. Can be NULL
91 *
92 * If pl is NULL or without contr set, writes message to log.
93 *
94 * Else sends message to player via esrv_print_msg
95 */
96
97 static void
98 print_message (int colr, const object *pl, const char *tmp)
99 {
100
101 if (!tmp)
102 tmp = "[NULL]";
103
104 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105 return;
106
107 if (pl->type == PLAYER)
108 {
109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
110 return;
111 }
112 }
113
114 /**
115 * Prints out the contents of specified buffer structures,
116 * and clears the string.
117 */
118
119 void
120 flush_output_element (const object *pl, Output_Buf * outputs)
121 {
122 char tbuf[MAX_BUF];
123
124 if (outputs->buf == NULL)
125 return;
126 if (outputs->count > 1)
127 {
128 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129 print_message (NDI_BLACK, pl, tbuf);
130 }
131 else
132 print_message (NDI_BLACK, pl, &outputs->buf);
133
134 outputs->buf = NULL;
135 outputs->first_update = 0; /* This way, it will be reused */
136 }
137
138 /**
139 * Sends message to player through output buffers.
140 * \param pl player to send message
141 * \param buf message to send
142 *
143 * If player's output_count is 1, sends message directly.
144 *
145 * Else checks output buffers for specified message.
146 *
147 * If found, checks if message should be sent now.
148 *
149 * If message not already in buffers, flushes olders buffer,
150 * and adds message to queue.
151 */
152
153 static void
154 check_output_buffers (const object *pl, const char *buf)
155 {
156 int i, oldest = 0;
157
158 if (pl->contr->outputs_count < 2)
159 {
160 print_message (NDI_BLACK, pl, buf);
161 return;
162 }
163 else
164 {
165 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166 {
167 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
168 break;
169 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
170 oldest = i;
171 }
172 /* We found a match */
173 if (i < NUM_OUTPUT_BUFS)
174 {
175 pl->contr->outputs[i].count++;
176 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177 {
178 flush_output_element (pl, &pl->contr->outputs[i]);
179 }
180 }
181 /* No match - flush the oldest, and put the new one in */
182 else
183 {
184 flush_output_element (pl, &pl->contr->outputs[oldest]);
185
186 pl->contr->outputs[oldest].first_update = pticks;
187 pl->contr->outputs[oldest].count = 1;
188 pl->contr->outputs[oldest].buf = buf;
189 }
190 }
191 }
192
193
194
195 /**
196 * Sends message to player(s).
197 *
198 * flags is various flags - mostly color, plus a few specials.
199 *
200 * pri is priority. It is a little odd - the lower the value, the more
201 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202 * value must be less than the listening level that the player has set.
203 * Unfortunately, there is no clear guideline on what each level does what.
204 *
205 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206 * in the flags.
207 *
208 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209 *
210 */
211
212 void
213 new_draw_info (int flags, int pri, const object *pl, const char *buf)
214 {
215
216 if (flags & NDI_ALL)
217 {
218 player *tmppl;
219 int i;
220
221 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
222 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
223
224 return;
225 }
226
227 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
228 {
229 /* Write to the socket? */
230 print_message (0, NULL, buf);
231 return;
232 }
233
234 if (pl->type != PLAYER)
235 return;
236
237 if (pri >= pl->contr->listening)
238 return;
239
240 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
241 /* following prints stuff out, as appropriate */
242 check_output_buffers (pl, buf);
243 else
244 print_message (flags & NDI_COLOR_MASK, pl, buf);
245 }
246
247 /**
248 * Wrapper for new_draw_info printf-like.
249 *
250 * This is a pretty trivial function, but it allows us to use printf style
251 * formatting, so instead of the calling function having to do it, we do
252 * it here. It may also have advantages in the future for reduction of
253 * client/server bandwidth (client could keep track of various strings
254 */
255
256 void
257 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
258 {
259 char buf[HUGE_BUF];
260
261 va_list ap;
262
263 va_start (ap, format);
264
265 vsnprintf (buf, HUGE_BUF, format, ap);
266
267 va_end (ap);
268
269 new_draw_info (flags, pri, pl, buf);
270 }
271
272
273 void
274 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
275 {
276
277 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
278 return;
279
280 if (pri >= pl->contr->listening)
281 return;
282 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
283 {
284 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
285
286 if (buf == NULL)
287 LOG (llevError, "info::draw_ext_info -> Out of memory!");
288 else
289 {
290 strcpy (buf, oldmessage == NULL ? message : oldmessage);
291 strip_media_tag (buf);
292 new_draw_info (flags, pri, pl, buf);
293 free (buf);
294 }
295 }
296 else
297 {
298 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
299 }
300 }
301
302 void
303 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
304 {
305
306 char buf[HUGE_BUF];
307
308 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
309 return;
310
311 if (pri >= pl->contr->listening)
312 return;
313 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
314 {
315 va_list ap;
316
317 LOG (llevDebug, "Non supported extension text type for client.\n");
318 va_start (ap, new_format);
319 vsnprintf (buf, HUGE_BUF, old_format, ap);
320 va_end (ap);
321 new_draw_info (flags, pri, pl, buf);
322 return;
323 }
324 else
325 {
326 va_list ap;
327
328 va_start (ap, new_format);
329 vsnprintf (buf, HUGE_BUF, new_format, ap);
330 va_end (ap);
331 strip_media_tag (buf);
332 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
333 }
334 }
335
336 /**
337 * Writes to everyone on the map *except* op. This is useful for emotions.
338 */
339
340 void
341 new_info_map_except (int color, maptile * map, object *op, const char *str)
342 {
343 player *pl;
344
345 for (pl = first_player; pl != NULL; pl = pl->next)
346 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
347 {
348 new_draw_info (color, 0, pl->ob, str);
349 }
350 }
351
352 /**
353 * Writes to everyone on the map except op1 and op2
354 */
355
356 void
357 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
358 {
359 player *pl;
360
361 for (pl = first_player; pl != NULL; pl = pl->next)
362 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
363 {
364 new_draw_info (color, 0, pl->ob, str);
365 }
366 }
367
368 /**
369 * Writes to everyone on the specified map
370 */
371
372 void
373 new_info_map (int color, maptile * map, const char *str)
374 {
375 player *pl;
376
377 for (pl = first_player; pl != NULL; pl = pl->next)
378 if (pl->ob != NULL && pl->ob->map == map)
379 {
380 new_draw_info (color, 0, pl->ob, str);
381 }
382 }
383
384
385 /**
386 * This does nothing now. However, in theory, we should probably send
387 * something to the client and let the client figure out how it might want
388 * to handle this
389 */
390 void
391 clear_win_info (object *op)
392 {
393 }
394
395 /**
396 * Get player's current range attack in obuf.
397 */
398 void
399 rangetostring (object *pl, char *obuf)
400 {
401 switch (pl->contr->shoottype)
402 {
403 case range_none:
404 strcpy (obuf, "Range: nothing");
405 break;
406
407 case range_bow:
408 {
409 object *op;
410
411 for (op = pl->inv; op; op = op->below)
412 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
413 break;
414
415 if (op == NULL)
416 break;
417
418 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
419 }
420 break;
421
422 case range_magic:
423 if (settings.casting_time == TRUE)
424 {
425 if (pl->casting_time > -1)
426 {
427 if (pl->casting_time == 0)
428 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
429 else
430 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
431 }
432 else
433 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
434 }
435 else
436 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
437 break;
438
439 case range_misc:
440 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
441 break;
442
443 /* range_scroll is only used for controlling golems. If the
444 * the player does not have a golem, reset some things.
445 */
446 case range_golem:
447 if (pl->contr->ranges[range_golem] != NULL)
448 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
449 else
450 {
451 pl->contr->shoottype = range_none;
452 strcpy (obuf, "Range: nothing");
453 }
454 break;
455
456 case range_skill:
457 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
458 break;
459
460 case range_builder:
461 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
462 break;
463
464 default:
465 strcpy (obuf, "Range: illegal");
466 }
467 }
468
469 /**
470 * Sets player title.
471 */
472 void
473 set_title (object *pl, char *buf)
474 {
475 /* Eneq(@csd.uu.se): Let players define their own titles. */
476 if (pl->contr->own_title[0] == '\0')
477 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
478 else
479 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
480 }
481
482
483 /**
484 * Helper for magic map creation.
485 *
486 * Takes a player, the map_mark array and an x and y starting position.
487 * pl is the player.
488 * px, py are offsets from the player.
489 *
490 * This function examines all the adjacant spaces next to px, py.
491 * It updates the map_mark arrow with the color and high bits set
492 * for various code values.
493 */
494 static void
495 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
496 {
497 int x, y, dx, dy, mflags;
498 sint16 nx, ny;
499 maptile *mp;
500 New_Face *f;
501
502 for (dx = -1; dx <= 1; dx++)
503 {
504 for (dy = -1; dy <= 1; dy++)
505 {
506 x = px + dx;
507 y = py + dy;
508
509 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
510 continue;
511
512 mp = pl->map;
513 nx = pl->x + x;
514 ny = pl->y + y;
515
516 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
517 if (mflags & P_OUT_OF_MAP)
518 continue;
519
520 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
521 {
522 f = GET_MAP_FACE (mp, nx, ny, 0);
523 if (f == blank_face)
524 f = GET_MAP_FACE (mp, nx, ny, 1);
525 if (f == blank_face)
526 f = GET_MAP_FACE (mp, nx, ny, 2);
527
528 /* Should probably have P_NO_MAGIC here also, but then shops don't
529 * work.
530 */
531 if (mflags & P_BLOCKSVIEW)
532 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
533 else
534 {
535 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
536 magic_mapping_mark_recursive (pl, map_mark, x, y);
537 }
538 }
539 }
540 }
541 }
542
543
544 /**
545 * Creates magic map for player.
546 *
547 * Note: For improved magic mapping display, the space that blocks
548 * the view is now marked with value 2. Any dependencies of map_mark
549 * being nonzero have been changed to check for 1. Also, since
550 * map_mark is a char value, putting 2 in should cause no problems.
551 *
552 * This function examines the map the player is on, and determines what
553 * is visible. 2 is set for walls or objects that blocks view. 1
554 * is for open spaces. map_mark should already have been initialized
555 * to zero before this is called.
556 * strength is an initial strength*2 rectangular area that we automatically
557 * see in/penetrate through.
558 */
559
560 void
561 magic_mapping_mark (object *pl, char *map_mark, int strength)
562 {
563 int x, y, mflags;
564 sint16 nx, ny;
565 maptile *mp;
566 New_Face *f;
567
568 for (x = -strength; x < strength; x++)
569 {
570 for (y = -strength; y < strength; y++)
571 {
572 mp = pl->map;
573 nx = pl->x + x;
574 ny = pl->y + y;
575 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
576 if (mflags & P_OUT_OF_MAP)
577 continue;
578 else
579 {
580 f = GET_MAP_FACE (mp, nx, ny, 0);
581 if (f == blank_face)
582 f = GET_MAP_FACE (mp, nx, ny, 1);
583 if (f == blank_face)
584 f = GET_MAP_FACE (mp, nx, ny, 2);
585 }
586
587 if (mflags & P_BLOCKSVIEW)
588 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
589 else
590 {
591 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
592 magic_mapping_mark_recursive (pl, map_mark, x, y);
593 }
594 }
595 }
596 }
597
598
599 /**
600 * Creates and sends magic map to player.
601 *
602 * The following function is a lot messier than it really should be,
603 * but there is no real easy solution.
604 *
605 * Mark Wedel
606 */
607
608 void
609 draw_magic_map (object *pl)
610 {
611 int x, y;
612 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
613 int xmin, xmax, ymin, ymax;
614 SockList sl;
615
616 if (pl->type != PLAYER)
617 {
618 LOG (llevError, "Non player object called draw_map.\n");
619 return;
620 }
621
622 /* First, we figure out what spaces are 'reachable' by the player */
623 magic_mapping_mark (pl, map_mark, 3);
624
625 /* We now go through and figure out what spaces have been
626 * marked, and thus figure out rectangular region we send
627 * to the client (eg, if only a 10x10 area is visible, we only
628 * want to send those 100 spaces.)
629 */
630 xmin = MAGIC_MAP_SIZE;
631 ymin = MAGIC_MAP_SIZE;
632 xmax = 0;
633 ymax = 0;
634 for (x = 0; x < MAGIC_MAP_SIZE; x++)
635 {
636 for (y = 0; y < MAGIC_MAP_SIZE; y++)
637 {
638 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
639 {
640 xmin = x < xmin ? x : xmin;
641 xmax = x > xmax ? x : xmax;
642 ymin = y < ymin ? y : ymin;
643 ymax = y > ymax ? y : ymax;
644 }
645 }
646 }
647
648 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
649 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
650 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
651 sl.len = strlen ((char *) sl.buf);
652
653 for (y = ymin; y <= ymax; y++)
654 {
655 for (x = xmin; x <= xmax; x++)
656 {
657 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
658 } /* x loop */
659 } /* y loop */
660
661 Send_With_Handling (&pl->contr->socket, &sl);
662 free (sl.buf);
663 free (map_mark);
664 }
665
666
667 /**
668 * Send a kill log record to sockets
669 */
670
671 void
672 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
673 {
674 int i;
675 size_t len;
676 char buf[MAX_BUF];
677
678 if (With != NULL)
679 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
680 else
681 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
682
683 len = strlen (buf);
684 }