ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.17
Committed: Thu Dec 14 04:30:33 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +8 -12 lines
Log Message:
- rewrote most of the socket loop code
- moved connection accept into tcp.ext
- no evil socket copying anymore,
  needs more cleanups

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client_socket * ns, int color, const char *str)
49 {
50 packet sl;
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58 }
59
60 /**
61 * Draws an extended message on the client.
62 * ns the socket to send message to
63 * color color informations (used mainly if client does not support message type)
64 * type,
65 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type
67 * message The main message
68 */
69 static void
70 esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
71 {
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76 }
77
78 /**
79 * Frontend for esrv_print_msg
80 * \param colr message color
81 * \param pl player to send to. Can be NULL
82 * \param tmp message to send. Can be NULL
83 *
84 * If pl is NULL or without contr set, writes message to log.
85 *
86 * Else sends message to player via esrv_print_msg
87 */
88
89 static void
90 print_message (int colr, const object *pl, const char *tmp)
91 {
92
93 if (!tmp)
94 tmp = "[NULL]";
95
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return;
98
99 if (pl->type == PLAYER)
100 esrv_print_msg (pl->contr->socket, colr, (char *) tmp);
101 }
102
103 /**
104 * Prints out the contents of specified buffer structures,
105 * and clears the string.
106 */
107
108 void
109 flush_output_element (const object *pl, Output_Buf * outputs)
110 {
111 char tbuf[MAX_BUF];
112
113 if (outputs->buf == NULL)
114 return;
115 if (outputs->count > 1)
116 {
117 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
118 print_message (NDI_BLACK, pl, tbuf);
119 }
120 else
121 print_message (NDI_BLACK, pl, &outputs->buf);
122
123 outputs->buf = NULL;
124 outputs->first_update = 0; /* This way, it will be reused */
125 }
126
127 /**
128 * Sends message to player through output buffers.
129 * \param pl player to send message
130 * \param buf message to send
131 *
132 * If player's output_count is 1, sends message directly.
133 *
134 * Else checks output buffers for specified message.
135 *
136 * If found, checks if message should be sent now.
137 *
138 * If message not already in buffers, flushes olders buffer,
139 * and adds message to queue.
140 */
141
142 static void
143 check_output_buffers (const object *pl, const char *buf)
144 {
145 int i, oldest = 0;
146
147 if (pl->contr->outputs_count < 2)
148 {
149 print_message (NDI_BLACK, pl, buf);
150 return;
151 }
152 else
153 {
154 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
155 {
156 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
157 break;
158 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
159 oldest = i;
160 }
161 /* We found a match */
162 if (i < NUM_OUTPUT_BUFS)
163 {
164 pl->contr->outputs[i].count++;
165 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
166 {
167 flush_output_element (pl, &pl->contr->outputs[i]);
168 }
169 }
170 /* No match - flush the oldest, and put the new one in */
171 else
172 {
173 flush_output_element (pl, &pl->contr->outputs[oldest]);
174
175 pl->contr->outputs[oldest].first_update = pticks;
176 pl->contr->outputs[oldest].count = 1;
177 pl->contr->outputs[oldest].buf = buf;
178 }
179 }
180 }
181
182
183
184 /**
185 * Sends message to player(s).
186 *
187 * flags is various flags - mostly color, plus a few specials.
188 *
189 * pri is priority. It is a little odd - the lower the value, the more
190 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
191 * value must be less than the listening level that the player has set.
192 * Unfortunately, there is no clear guideline on what each level does what.
193 *
194 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
195 * in the flags.
196 *
197 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198 *
199 */
200
201 void
202 new_draw_info (int flags, int pri, const object *pl, const char *buf)
203 {
204
205 if (flags & NDI_ALL)
206 {
207 player *tmppl;
208
209 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
211
212 return;
213 }
214
215 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
216 {
217 /* Write to the socket? */
218 print_message (0, NULL, buf);
219 return;
220 }
221
222 if (pl->type != PLAYER)
223 return;
224
225 if (pri >= pl->contr->listening)
226 return;
227
228 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 /* following prints stuff out, as appropriate */
230 check_output_buffers (pl, buf);
231 else
232 print_message (flags & NDI_COLOR_MASK, pl, buf);
233 }
234
235 /**
236 * Wrapper for new_draw_info printf-like.
237 *
238 * This is a pretty trivial function, but it allows us to use printf style
239 * formatting, so instead of the calling function having to do it, we do
240 * it here. It may also have advantages in the future for reduction of
241 * client/server bandwidth (client could keep track of various strings
242 */
243
244 void
245 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246 {
247 char buf[HUGE_BUF];
248
249 va_list ap;
250
251 va_start (ap, format);
252
253 vsnprintf (buf, HUGE_BUF, format, ap);
254
255 va_end (ap);
256
257 new_draw_info (flags, pri, pl, buf);
258 }
259
260
261 void
262 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263 {
264
265 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
266 return;
267
268 if (pri >= pl->contr->listening)
269 return;
270
271 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
272 {
273 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274
275 if (buf == NULL)
276 LOG (llevError, "info::draw_ext_info -> Out of memory!");
277 else
278 {
279 strcpy (buf, oldmessage == NULL ? message : oldmessage);
280 strip_media_tag (buf);
281 new_draw_info (flags, pri, pl, buf);
282 free (buf);
283 }
284 }
285 else
286 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
287 }
288
289 void
290 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291 {
292
293 char buf[HUGE_BUF];
294
295 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296 return;
297
298 if (pri >= pl->contr->listening)
299 return;
300
301 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
302 {
303 va_list ap;
304
305 LOG (llevDebug, "Non supported extension text type for client.\n");
306 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, old_format, ap);
308 va_end (ap);
309 new_draw_info (flags, pri, pl, buf);
310 return;
311 }
312 else
313 {
314 va_list ap;
315
316 va_start (ap, new_format);
317 vsnprintf (buf, HUGE_BUF, new_format, ap);
318 va_end (ap);
319 strip_media_tag (buf);
320 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
321 }
322 }
323
324 /**
325 * Writes to everyone on the map *except* op. This is useful for emotions.
326 */
327
328 void
329 new_info_map_except (int color, maptile * map, object *op, const char *str)
330 {
331 player *pl;
332
333 for (pl = first_player; pl != NULL; pl = pl->next)
334 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
335 {
336 new_draw_info (color, 0, pl->ob, str);
337 }
338 }
339
340 /**
341 * Writes to everyone on the map except op1 and op2
342 */
343
344 void
345 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346 {
347 player *pl;
348
349 for (pl = first_player; pl != NULL; pl = pl->next)
350 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351 {
352 new_draw_info (color, 0, pl->ob, str);
353 }
354 }
355
356 /**
357 * Writes to everyone on the specified map
358 */
359
360 void
361 new_info_map (int color, maptile * map, const char *str)
362 {
363 player *pl;
364
365 for (pl = first_player; pl != NULL; pl = pl->next)
366 if (pl->ob != NULL && pl->ob->map == map)
367 {
368 new_draw_info (color, 0, pl->ob, str);
369 }
370 }
371
372
373 /**
374 * This does nothing now. However, in theory, we should probably send
375 * something to the client and let the client figure out how it might want
376 * to handle this
377 */
378 void
379 clear_win_info (object *op)
380 {
381 }
382
383 /**
384 * Get player's current range attack in obuf.
385 */
386 void
387 rangetostring (object *pl, char *obuf)
388 {
389 switch (pl->contr->shoottype)
390 {
391 case range_none:
392 strcpy (obuf, "Range: nothing");
393 break;
394
395 case range_bow:
396 {
397 object *op;
398
399 for (op = pl->inv; op; op = op->below)
400 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
401 break;
402
403 if (op == NULL)
404 break;
405
406 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
407 }
408 break;
409
410 case range_magic:
411 if (settings.casting_time == TRUE)
412 {
413 if (pl->casting_time > -1)
414 {
415 if (pl->casting_time == 0)
416 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
417 else
418 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
419 }
420 else
421 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
422 }
423 else
424 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 break;
426
427 case range_misc:
428 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
429 break;
430
431 /* range_scroll is only used for controlling golems. If the
432 * the player does not have a golem, reset some things.
433 */
434 case range_golem:
435 if (pl->contr->ranges[range_golem] != NULL)
436 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
437 else
438 {
439 pl->contr->shoottype = range_none;
440 strcpy (obuf, "Range: nothing");
441 }
442 break;
443
444 case range_skill:
445 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
446 break;
447
448 case range_builder:
449 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
450 break;
451
452 default:
453 strcpy (obuf, "Range: illegal");
454 }
455 }
456
457 /**
458 * Sets player title.
459 */
460 void
461 set_title (object *pl, char *buf)
462 {
463 /* Eneq(@csd.uu.se): Let players define their own titles. */
464 if (pl->contr->own_title[0] == '\0')
465 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466 else
467 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468 }
469
470
471 /**
472 * Helper for magic map creation.
473 *
474 * Takes a player, the map_mark array and an x and y starting position.
475 * pl is the player.
476 * px, py are offsets from the player.
477 *
478 * This function examines all the adjacant spaces next to px, py.
479 * It updates the map_mark arrow with the color and high bits set
480 * for various code values.
481 */
482 static void
483 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484 {
485 int x, y, dx, dy, mflags;
486 sint16 nx, ny;
487 maptile *mp;
488 New_Face *f;
489
490 for (dx = -1; dx <= 1; dx++)
491 {
492 for (dy = -1; dy <= 1; dy++)
493 {
494 x = px + dx;
495 y = py + dy;
496
497 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
498 continue;
499
500 mp = pl->map;
501 nx = pl->x + x;
502 ny = pl->y + y;
503
504 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
505 if (mflags & P_OUT_OF_MAP)
506 continue;
507
508 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509 {
510 f = GET_MAP_FACE (mp, nx, ny, 0);
511 if (f == blank_face)
512 f = GET_MAP_FACE (mp, nx, ny, 1);
513 if (f == blank_face)
514 f = GET_MAP_FACE (mp, nx, ny, 2);
515
516 /* Should probably have P_NO_MAGIC here also, but then shops don't
517 * work.
518 */
519 if (mflags & P_BLOCKSVIEW)
520 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
521 else
522 {
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
524 magic_mapping_mark_recursive (pl, map_mark, x, y);
525 }
526 }
527 }
528 }
529 }
530
531
532 /**
533 * Creates magic map for player.
534 *
535 * Note: For improved magic mapping display, the space that blocks
536 * the view is now marked with value 2. Any dependencies of map_mark
537 * being nonzero have been changed to check for 1. Also, since
538 * map_mark is a char value, putting 2 in should cause no problems.
539 *
540 * This function examines the map the player is on, and determines what
541 * is visible. 2 is set for walls or objects that blocks view. 1
542 * is for open spaces. map_mark should already have been initialized
543 * to zero before this is called.
544 * strength is an initial strength*2 rectangular area that we automatically
545 * see in/penetrate through.
546 */
547
548 void
549 magic_mapping_mark (object *pl, char *map_mark, int strength)
550 {
551 int x, y, mflags;
552 sint16 nx, ny;
553 maptile *mp;
554 New_Face *f;
555
556 for (x = -strength; x < strength; x++)
557 {
558 for (y = -strength; y < strength; y++)
559 {
560 mp = pl->map;
561 nx = pl->x + x;
562 ny = pl->y + y;
563 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
564 if (mflags & P_OUT_OF_MAP)
565 continue;
566 else
567 {
568 f = GET_MAP_FACE (mp, nx, ny, 0);
569 if (f == blank_face)
570 f = GET_MAP_FACE (mp, nx, ny, 1);
571 if (f == blank_face)
572 f = GET_MAP_FACE (mp, nx, ny, 2);
573 }
574
575 if (mflags & P_BLOCKSVIEW)
576 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
577 else
578 {
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
580 magic_mapping_mark_recursive (pl, map_mark, x, y);
581 }
582 }
583 }
584 }
585
586
587 /**
588 * Creates and sends magic map to player.
589 *
590 * The following function is a lot messier than it really should be,
591 * but there is no real easy solution.
592 *
593 * Mark Wedel
594 */
595
596 void
597 draw_magic_map (object *pl)
598 {
599 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 int xmin, xmax, ymin, ymax;
601
602 if (pl->type != PLAYER)
603 {
604 LOG (llevError, "Non player object called draw_map.\n");
605 return;
606 }
607
608 /* First, we figure out what spaces are 'reachable' by the player */
609 magic_mapping_mark (pl, map_mark, 3);
610
611 /* We now go through and figure out what spaces have been
612 * marked, and thus figure out rectangular region we send
613 * to the client (eg, if only a 10x10 area is visible, we only
614 * want to send those 100 spaces.)
615 */
616 xmin = MAGIC_MAP_SIZE;
617 ymin = MAGIC_MAP_SIZE;
618 xmax = 0;
619 ymax = 0;
620
621 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
624 {
625 xmin = x < xmin ? x : xmin;
626 xmax = x > xmax ? x : xmax;
627 ymin = y < ymin ? y : ymin;
628 ymax = y > ymax ? y : ymax;
629 }
630
631 packet sl;
632 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
633 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
634
635 for (int y = ymin; y <= ymax; y++)
636 for (int x = xmin; x <= xmax; x++)
637 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638
639 Send_With_Handling (pl->contr->socket, &sl);
640
641 free (map_mark);
642 }
643
644
645 /**
646 * Send a kill log record to sockets
647 */
648
649 void
650 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651 {
652 size_t len;
653 char buf[MAX_BUF];
654
655 if (With != NULL)
656 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
657 else
658 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659
660 len = strlen (buf);
661 }