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/cvs/deliantra/server/socket/info.C
Revision: 1.18
Committed: Thu Dec 14 05:09:32 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +1 -6 lines
Log Message:
- remove some old socket mode cruft
- preliminarily added attachable client_socket interface to perl
  (untested but also unreachable from perl code atm)

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client_socket * ns, int color, const char *str)
49 {
50 packet sl;
51 sl.printf ("drawinfo %d %s", color, str);
52 ns->send_packet (sl);
53 }
54
55 /**
56 * Draws an extended message on the client.
57 * ns the socket to send message to
58 * color color informations (used mainly if client does not support message type)
59 * type,
60 * subtype type and subtype of text message
61 * intro Intro message to send with main message if client does not support the message type
62 * message The main message
63 */
64 static void
65 esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
66 {
67 packet sl;
68
69 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
70 ns->send_packet (sl);
71 }
72
73 /**
74 * Frontend for esrv_print_msg
75 * \param colr message color
76 * \param pl player to send to. Can be NULL
77 * \param tmp message to send. Can be NULL
78 *
79 * If pl is NULL or without contr set, writes message to log.
80 *
81 * Else sends message to player via esrv_print_msg
82 */
83
84 static void
85 print_message (int colr, const object *pl, const char *tmp)
86 {
87
88 if (!tmp)
89 tmp = "[NULL]";
90
91 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
92 return;
93
94 if (pl->type == PLAYER)
95 esrv_print_msg (pl->contr->socket, colr, (char *) tmp);
96 }
97
98 /**
99 * Prints out the contents of specified buffer structures,
100 * and clears the string.
101 */
102
103 void
104 flush_output_element (const object *pl, Output_Buf * outputs)
105 {
106 char tbuf[MAX_BUF];
107
108 if (outputs->buf == NULL)
109 return;
110 if (outputs->count > 1)
111 {
112 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
113 print_message (NDI_BLACK, pl, tbuf);
114 }
115 else
116 print_message (NDI_BLACK, pl, &outputs->buf);
117
118 outputs->buf = NULL;
119 outputs->first_update = 0; /* This way, it will be reused */
120 }
121
122 /**
123 * Sends message to player through output buffers.
124 * \param pl player to send message
125 * \param buf message to send
126 *
127 * If player's output_count is 1, sends message directly.
128 *
129 * Else checks output buffers for specified message.
130 *
131 * If found, checks if message should be sent now.
132 *
133 * If message not already in buffers, flushes olders buffer,
134 * and adds message to queue.
135 */
136
137 static void
138 check_output_buffers (const object *pl, const char *buf)
139 {
140 int i, oldest = 0;
141
142 if (pl->contr->outputs_count < 2)
143 {
144 print_message (NDI_BLACK, pl, buf);
145 return;
146 }
147 else
148 {
149 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
150 {
151 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
152 break;
153 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
154 oldest = i;
155 }
156 /* We found a match */
157 if (i < NUM_OUTPUT_BUFS)
158 {
159 pl->contr->outputs[i].count++;
160 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
161 {
162 flush_output_element (pl, &pl->contr->outputs[i]);
163 }
164 }
165 /* No match - flush the oldest, and put the new one in */
166 else
167 {
168 flush_output_element (pl, &pl->contr->outputs[oldest]);
169
170 pl->contr->outputs[oldest].first_update = pticks;
171 pl->contr->outputs[oldest].count = 1;
172 pl->contr->outputs[oldest].buf = buf;
173 }
174 }
175 }
176
177
178
179 /**
180 * Sends message to player(s).
181 *
182 * flags is various flags - mostly color, plus a few specials.
183 *
184 * pri is priority. It is a little odd - the lower the value, the more
185 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
186 * value must be less than the listening level that the player has set.
187 * Unfortunately, there is no clear guideline on what each level does what.
188 *
189 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
190 * in the flags.
191 *
192 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
193 *
194 */
195
196 void
197 new_draw_info (int flags, int pri, const object *pl, const char *buf)
198 {
199
200 if (flags & NDI_ALL)
201 {
202 player *tmppl;
203
204 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
205 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
206
207 return;
208 }
209
210 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
211 {
212 /* Write to the socket? */
213 print_message (0, NULL, buf);
214 return;
215 }
216
217 if (pl->type != PLAYER)
218 return;
219
220 if (pri >= pl->contr->listening)
221 return;
222
223 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
224 /* following prints stuff out, as appropriate */
225 check_output_buffers (pl, buf);
226 else
227 print_message (flags & NDI_COLOR_MASK, pl, buf);
228 }
229
230 /**
231 * Wrapper for new_draw_info printf-like.
232 *
233 * This is a pretty trivial function, but it allows us to use printf style
234 * formatting, so instead of the calling function having to do it, we do
235 * it here. It may also have advantages in the future for reduction of
236 * client/server bandwidth (client could keep track of various strings
237 */
238
239 void
240 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
241 {
242 char buf[HUGE_BUF];
243
244 va_list ap;
245
246 va_start (ap, format);
247
248 vsnprintf (buf, HUGE_BUF, format, ap);
249
250 va_end (ap);
251
252 new_draw_info (flags, pri, pl, buf);
253 }
254
255
256 void
257 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
258 {
259
260 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
261 return;
262
263 if (pri >= pl->contr->listening)
264 return;
265
266 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
267 {
268 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
269
270 if (buf == NULL)
271 LOG (llevError, "info::draw_ext_info -> Out of memory!");
272 else
273 {
274 strcpy (buf, oldmessage == NULL ? message : oldmessage);
275 strip_media_tag (buf);
276 new_draw_info (flags, pri, pl, buf);
277 free (buf);
278 }
279 }
280 else
281 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
282 }
283
284 void
285 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
286 {
287
288 char buf[HUGE_BUF];
289
290 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
291 return;
292
293 if (pri >= pl->contr->listening)
294 return;
295
296 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
297 {
298 va_list ap;
299
300 LOG (llevDebug, "Non supported extension text type for client.\n");
301 va_start (ap, new_format);
302 vsnprintf (buf, HUGE_BUF, old_format, ap);
303 va_end (ap);
304 new_draw_info (flags, pri, pl, buf);
305 return;
306 }
307 else
308 {
309 va_list ap;
310
311 va_start (ap, new_format);
312 vsnprintf (buf, HUGE_BUF, new_format, ap);
313 va_end (ap);
314 strip_media_tag (buf);
315 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
316 }
317 }
318
319 /**
320 * Writes to everyone on the map *except* op. This is useful for emotions.
321 */
322
323 void
324 new_info_map_except (int color, maptile * map, object *op, const char *str)
325 {
326 player *pl;
327
328 for (pl = first_player; pl != NULL; pl = pl->next)
329 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
330 {
331 new_draw_info (color, 0, pl->ob, str);
332 }
333 }
334
335 /**
336 * Writes to everyone on the map except op1 and op2
337 */
338
339 void
340 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
341 {
342 player *pl;
343
344 for (pl = first_player; pl != NULL; pl = pl->next)
345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
346 {
347 new_draw_info (color, 0, pl->ob, str);
348 }
349 }
350
351 /**
352 * Writes to everyone on the specified map
353 */
354
355 void
356 new_info_map (int color, maptile * map, const char *str)
357 {
358 player *pl;
359
360 for (pl = first_player; pl != NULL; pl = pl->next)
361 if (pl->ob != NULL && pl->ob->map == map)
362 {
363 new_draw_info (color, 0, pl->ob, str);
364 }
365 }
366
367
368 /**
369 * This does nothing now. However, in theory, we should probably send
370 * something to the client and let the client figure out how it might want
371 * to handle this
372 */
373 void
374 clear_win_info (object *op)
375 {
376 }
377
378 /**
379 * Get player's current range attack in obuf.
380 */
381 void
382 rangetostring (object *pl, char *obuf)
383 {
384 switch (pl->contr->shoottype)
385 {
386 case range_none:
387 strcpy (obuf, "Range: nothing");
388 break;
389
390 case range_bow:
391 {
392 object *op;
393
394 for (op = pl->inv; op; op = op->below)
395 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
396 break;
397
398 if (op == NULL)
399 break;
400
401 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
402 }
403 break;
404
405 case range_magic:
406 if (settings.casting_time == TRUE)
407 {
408 if (pl->casting_time > -1)
409 {
410 if (pl->casting_time == 0)
411 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
412 else
413 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
414 }
415 else
416 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
417 }
418 else
419 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
420 break;
421
422 case range_misc:
423 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
424 break;
425
426 /* range_scroll is only used for controlling golems. If the
427 * the player does not have a golem, reset some things.
428 */
429 case range_golem:
430 if (pl->contr->ranges[range_golem] != NULL)
431 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
432 else
433 {
434 pl->contr->shoottype = range_none;
435 strcpy (obuf, "Range: nothing");
436 }
437 break;
438
439 case range_skill:
440 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
441 break;
442
443 case range_builder:
444 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
445 break;
446
447 default:
448 strcpy (obuf, "Range: illegal");
449 }
450 }
451
452 /**
453 * Sets player title.
454 */
455 void
456 set_title (object *pl, char *buf)
457 {
458 /* Eneq(@csd.uu.se): Let players define their own titles. */
459 if (pl->contr->own_title[0] == '\0')
460 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
461 else
462 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
463 }
464
465
466 /**
467 * Helper for magic map creation.
468 *
469 * Takes a player, the map_mark array and an x and y starting position.
470 * pl is the player.
471 * px, py are offsets from the player.
472 *
473 * This function examines all the adjacant spaces next to px, py.
474 * It updates the map_mark arrow with the color and high bits set
475 * for various code values.
476 */
477 static void
478 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
479 {
480 int x, y, dx, dy, mflags;
481 sint16 nx, ny;
482 maptile *mp;
483 New_Face *f;
484
485 for (dx = -1; dx <= 1; dx++)
486 {
487 for (dy = -1; dy <= 1; dy++)
488 {
489 x = px + dx;
490 y = py + dy;
491
492 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
493 continue;
494
495 mp = pl->map;
496 nx = pl->x + x;
497 ny = pl->y + y;
498
499 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
500 if (mflags & P_OUT_OF_MAP)
501 continue;
502
503 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
504 {
505 f = GET_MAP_FACE (mp, nx, ny, 0);
506 if (f == blank_face)
507 f = GET_MAP_FACE (mp, nx, ny, 1);
508 if (f == blank_face)
509 f = GET_MAP_FACE (mp, nx, ny, 2);
510
511 /* Should probably have P_NO_MAGIC here also, but then shops don't
512 * work.
513 */
514 if (mflags & P_BLOCKSVIEW)
515 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
516 else
517 {
518 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
519 magic_mapping_mark_recursive (pl, map_mark, x, y);
520 }
521 }
522 }
523 }
524 }
525
526
527 /**
528 * Creates magic map for player.
529 *
530 * Note: For improved magic mapping display, the space that blocks
531 * the view is now marked with value 2. Any dependencies of map_mark
532 * being nonzero have been changed to check for 1. Also, since
533 * map_mark is a char value, putting 2 in should cause no problems.
534 *
535 * This function examines the map the player is on, and determines what
536 * is visible. 2 is set for walls or objects that blocks view. 1
537 * is for open spaces. map_mark should already have been initialized
538 * to zero before this is called.
539 * strength is an initial strength*2 rectangular area that we automatically
540 * see in/penetrate through.
541 */
542
543 void
544 magic_mapping_mark (object *pl, char *map_mark, int strength)
545 {
546 int x, y, mflags;
547 sint16 nx, ny;
548 maptile *mp;
549 New_Face *f;
550
551 for (x = -strength; x < strength; x++)
552 {
553 for (y = -strength; y < strength; y++)
554 {
555 mp = pl->map;
556 nx = pl->x + x;
557 ny = pl->y + y;
558 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
559 if (mflags & P_OUT_OF_MAP)
560 continue;
561 else
562 {
563 f = GET_MAP_FACE (mp, nx, ny, 0);
564 if (f == blank_face)
565 f = GET_MAP_FACE (mp, nx, ny, 1);
566 if (f == blank_face)
567 f = GET_MAP_FACE (mp, nx, ny, 2);
568 }
569
570 if (mflags & P_BLOCKSVIEW)
571 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
572 else
573 {
574 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
575 magic_mapping_mark_recursive (pl, map_mark, x, y);
576 }
577 }
578 }
579 }
580
581
582 /**
583 * Creates and sends magic map to player.
584 *
585 * The following function is a lot messier than it really should be,
586 * but there is no real easy solution.
587 *
588 * Mark Wedel
589 */
590
591 void
592 draw_magic_map (object *pl)
593 {
594 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
595 int xmin, xmax, ymin, ymax;
596
597 if (pl->type != PLAYER)
598 {
599 LOG (llevError, "Non player object called draw_map.\n");
600 return;
601 }
602
603 /* First, we figure out what spaces are 'reachable' by the player */
604 magic_mapping_mark (pl, map_mark, 3);
605
606 /* We now go through and figure out what spaces have been
607 * marked, and thus figure out rectangular region we send
608 * to the client (eg, if only a 10x10 area is visible, we only
609 * want to send those 100 spaces.)
610 */
611 xmin = MAGIC_MAP_SIZE;
612 ymin = MAGIC_MAP_SIZE;
613 xmax = 0;
614 ymax = 0;
615
616 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
617 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
618 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
619 {
620 xmin = x < xmin ? x : xmin;
621 xmax = x > xmax ? x : xmax;
622 ymin = y < ymin ? y : ymin;
623 ymax = y > ymax ? y : ymax;
624 }
625
626 packet sl;
627 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
628 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
629
630 for (int y = ymin; y <= ymax; y++)
631 for (int x = xmin; x <= xmax; x++)
632 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
633
634 Send_With_Handling (pl->contr->socket, &sl);
635
636 free (map_mark);
637 }
638
639
640 /**
641 * Send a kill log record to sockets
642 */
643
644 void
645 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
646 {
647 size_t len;
648 char buf[MAX_BUF];
649
650 if (With != NULL)
651 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
652 else
653 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
654
655 len = strlen (buf);
656 }