ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.23
Committed: Thu Dec 21 23:37:06 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +6 -6 lines
Log Message:
- made state a per-client variable
  (that does not magically make state a per-client thing!)
- rename player->socket to player->ns. its not a good name for "client",
  but it is an historical artifact, and better than "socket".

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client *ns, int color, const char *str)
49 {
50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 }
52
53 /**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62 static void
63 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 {
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 }
67
68 /**
69 * Frontend for esrv_print_msg
70 * \param colr message color
71 * \param pl player to send to. Can be NULL
72 * \param tmp message to send. Can be NULL
73 *
74 * If pl is NULL or without contr set, writes message to log.
75 *
76 * Else sends message to player via esrv_print_msg
77 */
78 static void
79 print_message (int colr, const object *pl, const char *tmp)
80 {
81 if (!tmp)
82 tmp = "[NULL]";
83
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return;
86
87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 }
90
91 /**
92 * Prints out the contents of specified buffer structures,
93 * and clears the string.
94 */
95 void
96 flush_output_element (const object *pl, Output_Buf * outputs)
97 {
98 char tbuf[MAX_BUF];
99
100 if (outputs->buf == NULL)
101 return;
102 if (outputs->count > 1)
103 {
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105 print_message (NDI_BLACK, pl, tbuf);
106 }
107 else
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112 }
113
114 /**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128 static void
129 check_output_buffers (const object *pl, const char *buf)
130 {
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143 break;
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145 oldest = i;
146 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160
161 pl->contr->outputs[oldest].first_update = pticks;
162 pl->contr->outputs[oldest].count = 1;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 }
166 }
167
168 /**
169 * Sends message to player(s).
170 *
171 * flags is various flags - mostly color, plus a few specials.
172 *
173 * pri is priority. It is a little odd - the lower the value, the more
174 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175 * value must be less than the listening level that the player has set.
176 * Unfortunately, there is no clear guideline on what each level does what.
177 *
178 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179 * in the flags.
180 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 *
183 */
184
185 void
186 new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 {
188 if (flags & NDI_ALL)
189 {
190 player *tmppl;
191
192 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
193 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
194
195 return;
196 }
197
198 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
199 {
200 /* Write to the socket? */
201 print_message (0, NULL, buf);
202 return;
203 }
204
205 if (pl->type != PLAYER)
206 return;
207
208 if (pri >= pl->contr->listening)
209 return;
210
211 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
212 /* following prints stuff out, as appropriate */
213 check_output_buffers (pl, buf);
214 else
215 print_message (flags & NDI_COLOR_MASK, pl, buf);
216 }
217
218 /**
219 * Wrapper for new_draw_info printf-like.
220 *
221 * This is a pretty trivial function, but it allows us to use printf style
222 * formatting, so instead of the calling function having to do it, we do
223 * it here. It may also have advantages in the future for reduction of
224 * client/server bandwidth (client could keep track of various strings
225 */
226 void
227 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
228 {
229 char buf[HUGE_BUF];
230
231 va_list ap;
232
233 va_start (ap, format);
234
235 vsnprintf (buf, HUGE_BUF, format, ap);
236
237 va_end (ap);
238
239 new_draw_info (flags, pri, pl, buf);
240 }
241
242 void
243 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
244 {
245
246 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
247 return;
248
249 if (pri >= pl->contr->listening)
250 return;
251
252 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
253 {
254 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
255
256 if (buf == NULL)
257 LOG (llevError, "info::draw_ext_info -> Out of memory!");
258 else
259 {
260 strcpy (buf, oldmessage == NULL ? message : oldmessage);
261 strip_media_tag (buf);
262 new_draw_info (flags, pri, pl, buf);
263 free (buf);
264 }
265 }
266 else
267 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
268 }
269
270 void
271 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
272 {
273
274 char buf[HUGE_BUF];
275
276 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277 return;
278
279 if (pri >= pl->contr->listening)
280 return;
281
282 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
283 {
284 va_list ap;
285
286 LOG (llevDebug, "Non supported extension text type for client.\n");
287 va_start (ap, new_format);
288 vsnprintf (buf, HUGE_BUF, old_format, ap);
289 va_end (ap);
290 new_draw_info (flags, pri, pl, buf);
291 return;
292 }
293 else
294 {
295 va_list ap;
296
297 va_start (ap, new_format);
298 vsnprintf (buf, HUGE_BUF, new_format, ap);
299 va_end (ap);
300 strip_media_tag (buf);
301 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
302 }
303 }
304
305 /**
306 * Writes to everyone on the map *except* op. This is useful for emotions.
307 */
308
309 void
310 new_info_map_except (int color, maptile * map, object *op, const char *str)
311 {
312 player *pl;
313
314 for (pl = first_player; pl != NULL; pl = pl->next)
315 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
316 {
317 new_draw_info (color, 0, pl->ob, str);
318 }
319 }
320
321 /**
322 * Writes to everyone on the map except op1 and op2
323 */
324
325 void
326 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
327 {
328 player *pl;
329
330 for (pl = first_player; pl != NULL; pl = pl->next)
331 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
332 {
333 new_draw_info (color, 0, pl->ob, str);
334 }
335 }
336
337 /**
338 * Writes to everyone on the specified map
339 */
340
341 void
342 new_info_map (int color, maptile * map, const char *str)
343 {
344 player *pl;
345
346 for (pl = first_player; pl != NULL; pl = pl->next)
347 if (pl->ob != NULL && pl->ob->map == map)
348 {
349 new_draw_info (color, 0, pl->ob, str);
350 }
351 }
352
353
354 /**
355 * This does nothing now. However, in theory, we should probably send
356 * something to the client and let the client figure out how it might want
357 * to handle this
358 */
359 void
360 clear_win_info (object *op)
361 {
362 }
363
364 /**
365 * Get player's current range attack in obuf.
366 */
367 void
368 rangetostring (object *pl, char *obuf)
369 {
370 switch (pl->contr->shoottype)
371 {
372 case range_none:
373 strcpy (obuf, "Range: nothing");
374 break;
375
376 case range_bow:
377 {
378 object *op;
379
380 for (op = pl->inv; op; op = op->below)
381 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
382 break;
383
384 if (op == NULL)
385 break;
386
387 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
388 }
389 break;
390
391 case range_magic:
392 if (settings.casting_time == TRUE)
393 {
394 if (pl->casting_time > -1)
395 {
396 if (pl->casting_time == 0)
397 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
398 else
399 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
400 }
401 else
402 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
403 }
404 else
405 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
406 break;
407
408 case range_misc:
409 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
410 break;
411
412 /* range_scroll is only used for controlling golems. If the
413 * the player does not have a golem, reset some things.
414 */
415 case range_golem:
416 if (pl->contr->ranges[range_golem] != NULL)
417 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
418 else
419 {
420 pl->contr->shoottype = range_none;
421 strcpy (obuf, "Range: nothing");
422 }
423 break;
424
425 case range_skill:
426 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
427 break;
428
429 case range_builder:
430 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
431 break;
432
433 default:
434 strcpy (obuf, "Range: illegal");
435 }
436 }
437
438 /**
439 * Sets player title.
440 */
441 void
442 set_title (object *pl, char *buf)
443 {
444 /* Eneq(@csd.uu.se): Let players define their own titles. */
445 if (pl->contr->own_title[0] == '\0')
446 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
447 else
448 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
449 }
450
451
452 /**
453 * Helper for magic map creation.
454 *
455 * Takes a player, the map_mark array and an x and y starting position.
456 * pl is the player.
457 * px, py are offsets from the player.
458 *
459 * This function examines all the adjacant spaces next to px, py.
460 * It updates the map_mark arrow with the color and high bits set
461 * for various code values.
462 */
463 static void
464 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
465 {
466 int x, y, dx, dy, mflags;
467 sint16 nx, ny;
468 maptile *mp;
469 New_Face *f;
470
471 for (dx = -1; dx <= 1; dx++)
472 {
473 for (dy = -1; dy <= 1; dy++)
474 {
475 x = px + dx;
476 y = py + dy;
477
478 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
479 continue;
480
481 mp = pl->map;
482 nx = pl->x + x;
483 ny = pl->y + y;
484
485 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
486 if (mflags & P_OUT_OF_MAP)
487 continue;
488
489 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
490 {
491 f = GET_MAP_FACE (mp, nx, ny, 0);
492 if (f == blank_face)
493 f = GET_MAP_FACE (mp, nx, ny, 1);
494 if (f == blank_face)
495 f = GET_MAP_FACE (mp, nx, ny, 2);
496
497 /* Should probably have P_NO_MAGIC here also, but then shops don't
498 * work.
499 */
500 if (mflags & P_BLOCKSVIEW)
501 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
502 else
503 {
504 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
505 magic_mapping_mark_recursive (pl, map_mark, x, y);
506 }
507 }
508 }
509 }
510 }
511
512
513 /**
514 * Creates magic map for player.
515 *
516 * Note: For improved magic mapping display, the space that blocks
517 * the view is now marked with value 2. Any dependencies of map_mark
518 * being nonzero have been changed to check for 1. Also, since
519 * map_mark is a char value, putting 2 in should cause no problems.
520 *
521 * This function examines the map the player is on, and determines what
522 * is visible. 2 is set for walls or objects that blocks view. 1
523 * is for open spaces. map_mark should already have been initialized
524 * to zero before this is called.
525 * strength is an initial strength*2 rectangular area that we automatically
526 * see in/penetrate through.
527 */
528
529 void
530 magic_mapping_mark (object *pl, char *map_mark, int strength)
531 {
532 int x, y, mflags;
533 sint16 nx, ny;
534 maptile *mp;
535 New_Face *f;
536
537 for (x = -strength; x < strength; x++)
538 {
539 for (y = -strength; y < strength; y++)
540 {
541 mp = pl->map;
542 nx = pl->x + x;
543 ny = pl->y + y;
544 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
545 if (mflags & P_OUT_OF_MAP)
546 continue;
547 else
548 {
549 f = GET_MAP_FACE (mp, nx, ny, 0);
550 if (f == blank_face)
551 f = GET_MAP_FACE (mp, nx, ny, 1);
552 if (f == blank_face)
553 f = GET_MAP_FACE (mp, nx, ny, 2);
554 }
555
556 if (mflags & P_BLOCKSVIEW)
557 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
558 else
559 {
560 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
561 magic_mapping_mark_recursive (pl, map_mark, x, y);
562 }
563 }
564 }
565 }
566
567 /**
568 * Creates and sends magic map to player.
569 *
570 * The following function is a lot messier than it really should be,
571 * but there is no real easy solution.
572 *
573 * Mark Wedel
574 */
575
576 void
577 draw_magic_map (object *pl)
578 {
579 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
580 int xmin, xmax, ymin, ymax;
581
582 if (pl->type != PLAYER)
583 {
584 LOG (llevError, "Non player object called draw_map.\n");
585 return;
586 }
587
588 /* First, we figure out what spaces are 'reachable' by the player */
589 magic_mapping_mark (pl, map_mark, 3);
590
591 /* We now go through and figure out what spaces have been
592 * marked, and thus figure out rectangular region we send
593 * to the client (eg, if only a 10x10 area is visible, we only
594 * want to send those 100 spaces.)
595 */
596 xmin = MAGIC_MAP_SIZE;
597 ymin = MAGIC_MAP_SIZE;
598 xmax = 0;
599 ymax = 0;
600
601 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
602 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
603 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
604 {
605 xmin = x < xmin ? x : xmin;
606 xmax = x > xmax ? x : xmax;
607 ymin = y < ymin ? y : ymin;
608 ymax = y > ymax ? y : ymax;
609 }
610
611 packet sl;
612 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
613 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
614
615 for (int y = ymin; y <= ymax; y++)
616 for (int x = xmin; x <= xmax; x++)
617 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
618
619 pl->contr->ns->send_packet (sl);
620
621 free (map_mark);
622 }
623
624 /**
625 * Send a kill log record to sockets
626 */
627 void
628 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
629 {
630 size_t len;
631 char buf[MAX_BUF];
632
633 if (With != NULL)
634 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
635 else
636 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
637
638 len = strlen (buf);
639 }
640