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Revision: 1.27
Committed: Tue Dec 26 17:11:40 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +2 -4 lines
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# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client *ns, int color, const char *str)
49 {
50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 }
52
53 /**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62 static void
63 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 {
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 }
67
68 /**
69 * Frontend for esrv_print_msg
70 * \param colr message color
71 * \param pl player to send to. Can be NULL
72 * \param tmp message to send. Can be NULL
73 *
74 * If pl is NULL or without contr set, writes message to log.
75 *
76 * Else sends message to player via esrv_print_msg
77 */
78 static void
79 print_message (int colr, const object *pl, const char *tmp)
80 {
81 if (!tmp)
82 tmp = "[NULL]";
83
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return;
86
87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 }
90
91 /**
92 * Prints out the contents of specified buffer structures,
93 * and clears the string.
94 */
95 void
96 flush_output_element (const object *pl, Output_Buf * outputs)
97 {
98 char tbuf[MAX_BUF];
99
100 if (outputs->buf == NULL)
101 return;
102 if (outputs->count > 1)
103 {
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105 print_message (NDI_BLACK, pl, tbuf);
106 }
107 else
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112 }
113
114 /**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128 static void
129 check_output_buffers (const object *pl, const char *buf)
130 {
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143 break;
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145 oldest = i;
146 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160
161 pl->contr->outputs[oldest].first_update = pticks;
162 pl->contr->outputs[oldest].count = 1;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 }
166 }
167
168 /**
169 * Sends message to player(s).
170 *
171 * flags is various flags - mostly color, plus a few specials.
172 *
173 * pri is priority. It is a little odd - the lower the value, the more
174 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175 * value must be less than the listening level that the player has set.
176 * Unfortunately, there is no clear guideline on what each level does what.
177 *
178 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179 * in the flags.
180 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 *
183 */
184
185 void
186 new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 {
188 if (flags & NDI_ALL)
189 {
190 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 }
195
196 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
197 {
198 /* Write to the socket? */
199 print_message (0, NULL, buf);
200 return;
201 }
202
203 if (pl->type != PLAYER)
204 return;
205
206 if (pri >= pl->contr->listening)
207 return;
208
209 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
210 /* following prints stuff out, as appropriate */
211 check_output_buffers (pl, buf);
212 else
213 print_message (flags & NDI_COLOR_MASK, pl, buf);
214 }
215
216 /**
217 * Wrapper for new_draw_info printf-like.
218 *
219 * This is a pretty trivial function, but it allows us to use printf style
220 * formatting, so instead of the calling function having to do it, we do
221 * it here. It may also have advantages in the future for reduction of
222 * client/server bandwidth (client could keep track of various strings
223 */
224 void
225 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
226 {
227 char buf[HUGE_BUF];
228
229 va_list ap;
230
231 va_start (ap, format);
232
233 vsnprintf (buf, HUGE_BUF, format, ap);
234
235 va_end (ap);
236
237 new_draw_info (flags, pri, pl, buf);
238 }
239
240 void
241 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
242 {
243
244 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
245 return;
246
247 if (pri >= pl->contr->listening)
248 return;
249
250 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
251 {
252 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
253
254 if (buf == NULL)
255 LOG (llevError, "info::draw_ext_info -> Out of memory!");
256 else
257 {
258 strcpy (buf, oldmessage == NULL ? message : oldmessage);
259 strip_media_tag (buf);
260 new_draw_info (flags, pri, pl, buf);
261 free (buf);
262 }
263 }
264 else
265 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
266 }
267
268 void
269 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
270 {
271
272 char buf[HUGE_BUF];
273
274 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
275 return;
276
277 if (pri >= pl->contr->listening)
278 return;
279
280 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
281 {
282 va_list ap;
283
284 LOG (llevDebug, "Non supported extension text type for client.\n");
285 va_start (ap, new_format);
286 vsnprintf (buf, HUGE_BUF, old_format, ap);
287 va_end (ap);
288 new_draw_info (flags, pri, pl, buf);
289 return;
290 }
291 else
292 {
293 va_list ap;
294
295 va_start (ap, new_format);
296 vsnprintf (buf, HUGE_BUF, new_format, ap);
297 va_end (ap);
298 strip_media_tag (buf);
299 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
300 }
301 }
302
303 /**
304 * Writes to everyone on the map *except* op. This is useful for emotions.
305 */
306
307 void
308 new_info_map_except (int color, maptile * map, object *op, const char *str)
309 {
310 player *pl;
311
312 for_all_players (pl)
313 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
314 {
315 new_draw_info (color, 0, pl->ob, str);
316 }
317 }
318
319 /**
320 * Writes to everyone on the map except op1 and op2
321 */
322
323 void
324 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
325 {
326 player *pl;
327
328 for_all_players (pl)
329 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
330 {
331 new_draw_info (color, 0, pl->ob, str);
332 }
333 }
334
335 /**
336 * Writes to everyone on the specified map
337 */
338
339 void
340 new_info_map (int color, maptile * map, const char *str)
341 {
342 player *pl;
343
344 for_all_players (pl)
345 if (pl->ob != NULL && pl->ob->map == map)
346 {
347 new_draw_info (color, 0, pl->ob, str);
348 }
349 }
350
351
352 /**
353 * This does nothing now. However, in theory, we should probably send
354 * something to the client and let the client figure out how it might want
355 * to handle this
356 */
357 void
358 clear_win_info (object *op)
359 {
360 }
361
362 /**
363 * Get player's current range attack in obuf.
364 */
365 void
366 rangetostring (object *pl, char *obuf)
367 {
368 switch (pl->contr->shoottype)
369 {
370 case range_none:
371 strcpy (obuf, "Range: nothing");
372 break;
373
374 case range_bow:
375 {
376 object *op;
377
378 for (op = pl->inv; op; op = op->below)
379 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
380 break;
381
382 if (op == NULL)
383 break;
384
385 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
386 }
387 break;
388
389 case range_magic:
390 if (settings.casting_time == TRUE)
391 {
392 if (pl->casting_time > -1)
393 {
394 if (pl->casting_time == 0)
395 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
396 else
397 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
398 }
399 else
400 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
401 }
402 else
403 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
404 break;
405
406 case range_misc:
407 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
408 break;
409
410 /* range_scroll is only used for controlling golems. If the
411 * the player does not have a golem, reset some things.
412 */
413 case range_golem:
414 if (pl->contr->ranges[range_golem] != NULL)
415 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
416 else
417 {
418 pl->contr->shoottype = range_none;
419 strcpy (obuf, "Range: nothing");
420 }
421 break;
422
423 case range_skill:
424 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
425 break;
426
427 case range_builder:
428 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
429 break;
430
431 default:
432 strcpy (obuf, "Range: illegal");
433 }
434 }
435
436 /**
437 * Sets player title.
438 */
439 void
440 set_title (object *pl, char *buf)
441 {
442 /* Eneq(@csd.uu.se): Let players define their own titles. */
443 if (pl->contr->own_title[0] == '\0')
444 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
445 else
446 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
447 }
448
449
450 /**
451 * Helper for magic map creation.
452 *
453 * Takes a player, the map_mark array and an x and y starting position.
454 * pl is the player.
455 * px, py are offsets from the player.
456 *
457 * This function examines all the adjacant spaces next to px, py.
458 * It updates the map_mark arrow with the color and high bits set
459 * for various code values.
460 */
461 static void
462 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
463 {
464 int x, y, dx, dy, mflags;
465 sint16 nx, ny;
466 maptile *mp;
467 New_Face *f;
468
469 for (dx = -1; dx <= 1; dx++)
470 {
471 for (dy = -1; dy <= 1; dy++)
472 {
473 x = px + dx;
474 y = py + dy;
475
476 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
477 continue;
478
479 mp = pl->map;
480 nx = pl->x + x;
481 ny = pl->y + y;
482
483 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
484 if (mflags & P_OUT_OF_MAP)
485 continue;
486
487 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
488 {
489 f = GET_MAP_FACE (mp, nx, ny, 0);
490 if (f == blank_face)
491 f = GET_MAP_FACE (mp, nx, ny, 1);
492 if (f == blank_face)
493 f = GET_MAP_FACE (mp, nx, ny, 2);
494
495 /* Should probably have P_NO_MAGIC here also, but then shops don't
496 * work.
497 */
498 if (mflags & P_BLOCKSVIEW)
499 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
500 else
501 {
502 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
503 magic_mapping_mark_recursive (pl, map_mark, x, y);
504 }
505 }
506 }
507 }
508 }
509
510
511 /**
512 * Creates magic map for player.
513 *
514 * Note: For improved magic mapping display, the space that blocks
515 * the view is now marked with value 2. Any dependencies of map_mark
516 * being nonzero have been changed to check for 1. Also, since
517 * map_mark is a char value, putting 2 in should cause no problems.
518 *
519 * This function examines the map the player is on, and determines what
520 * is visible. 2 is set for walls or objects that blocks view. 1
521 * is for open spaces. map_mark should already have been initialized
522 * to zero before this is called.
523 * strength is an initial strength*2 rectangular area that we automatically
524 * see in/penetrate through.
525 */
526
527 void
528 magic_mapping_mark (object *pl, char *map_mark, int strength)
529 {
530 int x, y, mflags;
531 sint16 nx, ny;
532 maptile *mp;
533 New_Face *f;
534
535 for (x = -strength; x < strength; x++)
536 {
537 for (y = -strength; y < strength; y++)
538 {
539 mp = pl->map;
540 nx = pl->x + x;
541 ny = pl->y + y;
542 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
543 if (mflags & P_OUT_OF_MAP)
544 continue;
545 else
546 {
547 f = GET_MAP_FACE (mp, nx, ny, 0);
548 if (f == blank_face)
549 f = GET_MAP_FACE (mp, nx, ny, 1);
550 if (f == blank_face)
551 f = GET_MAP_FACE (mp, nx, ny, 2);
552 }
553
554 if (mflags & P_BLOCKSVIEW)
555 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
556 else
557 {
558 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
559 magic_mapping_mark_recursive (pl, map_mark, x, y);
560 }
561 }
562 }
563 }
564
565 /**
566 * Creates and sends magic map to player.
567 *
568 * The following function is a lot messier than it really should be,
569 * but there is no real easy solution.
570 *
571 * Mark Wedel
572 */
573
574 void
575 draw_magic_map (object *pl)
576 {
577 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
578 int xmin, xmax, ymin, ymax;
579
580 if (pl->type != PLAYER)
581 {
582 LOG (llevError, "Non player object called draw_map.\n");
583 return;
584 }
585
586 /* First, we figure out what spaces are 'reachable' by the player */
587 magic_mapping_mark (pl, map_mark, 3);
588
589 /* We now go through and figure out what spaces have been
590 * marked, and thus figure out rectangular region we send
591 * to the client (eg, if only a 10x10 area is visible, we only
592 * want to send those 100 spaces.)
593 */
594 xmin = MAGIC_MAP_SIZE;
595 ymin = MAGIC_MAP_SIZE;
596 xmax = 0;
597 ymax = 0;
598
599 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
600 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
601 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
602 {
603 xmin = x < xmin ? x : xmin;
604 xmax = x > xmax ? x : xmax;
605 ymin = y < ymin ? y : ymin;
606 ymax = y > ymax ? y : ymax;
607 }
608
609 packet sl;
610 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
611 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
612
613 for (int y = ymin; y <= ymax; y++)
614 for (int x = xmin; x <= xmax; x++)
615 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
616
617 pl->contr->ns->send_packet (sl);
618
619 free (map_mark);
620 }
621
622 /**
623 * Send a kill log record to sockets
624 */
625 void
626 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
627 {
628 size_t len;
629 char buf[MAX_BUF];
630
631 if (With != NULL)
632 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
633 else
634 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
635
636 len = strlen (buf);
637 }
638