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/cvs/deliantra/server/socket/info.C
Revision: 1.30
Committed: Sat Jan 6 14:42:31 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.29: +1 -1 lines
Log Message:
added some copyrights

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client *ns, int color, const char *str)
49 {
50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 }
52
53 /**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62 static void
63 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 {
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 }
67
68 /**
69 * Frontend for esrv_print_msg
70 * \param colr message color
71 * \param pl player to send to. Can be NULL
72 * \param tmp message to send. Can be NULL
73 *
74 * If pl is NULL or without contr set, writes message to log.
75 *
76 * Else sends message to player via esrv_print_msg
77 */
78 static void
79 print_message (int colr, const object *pl, const char *tmp)
80 {
81 if (!tmp)
82 tmp = "[NULL]";
83
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return;
86
87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 }
90
91 /**
92 * Prints out the contents of specified buffer structures,
93 * and clears the string.
94 */
95 void
96 flush_output_element (const object *pl, Output_Buf * outputs)
97 {
98 char tbuf[MAX_BUF];
99
100 if (outputs->buf == NULL)
101 return;
102 if (outputs->count > 1)
103 {
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
105 print_message (NDI_BLACK, pl, tbuf);
106 }
107 else
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112 }
113
114 /**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128 static void
129 check_output_buffers (const object *pl, const char *buf)
130 {
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143 break;
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145 oldest = i;
146 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160
161 pl->contr->outputs[oldest].first_update = pticks;
162 pl->contr->outputs[oldest].count = 1;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 }
166 }
167
168 /**
169 * Sends message to player(s).
170 *
171 * flags is various flags - mostly color, plus a few specials.
172 *
173 * pri is priority. It is a little odd - the lower the value, the more
174 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
175 * value must be less than the listening level that the player has set.
176 * Unfortunately, there is no clear guideline on what each level does what.
177 *
178 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
179 * in the flags.
180 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 *
183 */
184
185 void
186 new_draw_info (int flags, int pri, const object *pl, const char *buf)
187 {
188 if (flags & NDI_ALL)
189 {
190 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 }
195
196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 return;
198
199 if (pri >= pl->contr->listening)
200 return;
201
202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 check_output_buffers (pl, buf);
204 else
205 print_message (flags & NDI_COLOR_MASK, pl, buf);
206 }
207
208 /**
209 * Wrapper for new_draw_info printf-like.
210 *
211 * This is a pretty trivial function, but it allows us to use printf style
212 * formatting, so instead of the calling function having to do it, we do
213 * it here. It may also have advantages in the future for reduction of
214 * client/server bandwidth (client could keep track of various strings
215 */
216 void
217 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
218 {
219 char buf[HUGE_BUF];
220
221 va_list ap;
222 va_start (ap, format);
223 vsnprintf (buf, HUGE_BUF, format, ap);
224 va_end (ap);
225
226 new_draw_info (flags, pri, pl, buf);
227 }
228
229 void
230 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
231 {
232
233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
234 return;
235
236 if (pri >= pl->contr->listening)
237 return;
238
239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
240 {
241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
242
243 if (buf == NULL)
244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
245 else
246 {
247 strcpy (buf, oldmessage == NULL ? message : oldmessage);
248 strip_media_tag (buf);
249 new_draw_info (flags, pri, pl, buf);
250 free (buf);
251 }
252 }
253 else
254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
255 }
256
257 void
258 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
259 {
260
261 char buf[HUGE_BUF];
262
263 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
264 return;
265
266 if (pri >= pl->contr->listening)
267 return;
268
269 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
270 {
271 va_list ap;
272
273 LOG (llevDebug, "Non supported extension text type for client.\n");
274 va_start (ap, new_format);
275 vsnprintf (buf, HUGE_BUF, old_format, ap);
276 va_end (ap);
277 new_draw_info (flags, pri, pl, buf);
278 return;
279 }
280 else
281 {
282 va_list ap;
283
284 va_start (ap, new_format);
285 vsnprintf (buf, HUGE_BUF, new_format, ap);
286 va_end (ap);
287 strip_media_tag (buf);
288 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
289 }
290 }
291
292 /**
293 * Writes to everyone on the map *except* op. This is useful for emotions.
294 */
295
296 void
297 new_info_map_except (int color, maptile * map, object *op, const char *str)
298 {
299 player *pl;
300
301 for_all_players (pl)
302 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
303 {
304 new_draw_info (color, 0, pl->ob, str);
305 }
306 }
307
308 /**
309 * Writes to everyone on the map except op1 and op2
310 */
311
312 void
313 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
314 {
315 player *pl;
316
317 for_all_players (pl)
318 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
319 {
320 new_draw_info (color, 0, pl->ob, str);
321 }
322 }
323
324 /**
325 * Writes to everyone on the specified map
326 */
327
328 void
329 new_info_map (int color, maptile * map, const char *str)
330 {
331 player *pl;
332
333 for_all_players (pl)
334 if (pl->ob != NULL && pl->ob->map == map)
335 {
336 new_draw_info (color, 0, pl->ob, str);
337 }
338 }
339
340
341 /**
342 * This does nothing now. However, in theory, we should probably send
343 * something to the client and let the client figure out how it might want
344 * to handle this
345 */
346 void
347 clear_win_info (object *op)
348 {
349 }
350
351 /**
352 * Get player's current range attack in obuf.
353 */
354 void
355 rangetostring (object *pl, char *obuf)
356 {
357 switch (pl->contr->shoottype)
358 {
359 case range_none:
360 strcpy (obuf, "Range: nothing");
361 break;
362
363 case range_bow:
364 {
365 object *op;
366
367 for (op = pl->inv; op; op = op->below)
368 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
369 break;
370
371 if (op == NULL)
372 break;
373
374 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
375 }
376 break;
377
378 case range_magic:
379 if (settings.casting_time == TRUE)
380 {
381 if (pl->casting_time > -1)
382 {
383 if (pl->casting_time == 0)
384 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
385 else
386 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
387 }
388 else
389 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
390 }
391 else
392 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
393 break;
394
395 case range_misc:
396 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
397 break;
398
399 /* range_scroll is only used for controlling golems. If the
400 * the player does not have a golem, reset some things.
401 */
402 case range_golem:
403 if (pl->contr->ranges[range_golem] != NULL)
404 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
405 else
406 {
407 pl->contr->shoottype = range_none;
408 strcpy (obuf, "Range: nothing");
409 }
410 break;
411
412 case range_skill:
413 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
414 break;
415
416 case range_builder:
417 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
418 break;
419
420 default:
421 strcpy (obuf, "Range: illegal");
422 }
423 }
424
425 /**
426 * Sets player title.
427 */
428 void
429 set_title (object *pl, char *buf)
430 {
431 /* Eneq(@csd.uu.se): Let players define their own titles. */
432 if (pl->contr->own_title[0] == '\0')
433 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
434 else
435 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
436 }
437
438
439 /**
440 * Helper for magic map creation.
441 *
442 * Takes a player, the map_mark array and an x and y starting position.
443 * pl is the player.
444 * px, py are offsets from the player.
445 *
446 * This function examines all the adjacant spaces next to px, py.
447 * It updates the map_mark arrow with the color and high bits set
448 * for various code values.
449 */
450 static void
451 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
452 {
453 int x, y, dx, dy, mflags;
454 sint16 nx, ny;
455 maptile *mp;
456 New_Face *f;
457
458 for (dx = -1; dx <= 1; dx++)
459 {
460 for (dy = -1; dy <= 1; dy++)
461 {
462 x = px + dx;
463 y = py + dy;
464
465 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
466 continue;
467
468 mp = pl->map;
469 nx = pl->x + x;
470 ny = pl->y + y;
471
472 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
473 if (mflags & P_OUT_OF_MAP)
474 continue;
475
476 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
477 {
478 f = GET_MAP_FACE (mp, nx, ny, 0);
479 if (f == blank_face)
480 f = GET_MAP_FACE (mp, nx, ny, 1);
481 if (f == blank_face)
482 f = GET_MAP_FACE (mp, nx, ny, 2);
483
484 /* Should probably have P_NO_MAGIC here also, but then shops don't
485 * work.
486 */
487 if (mflags & P_BLOCKSVIEW)
488 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
489 else
490 {
491 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
492 magic_mapping_mark_recursive (pl, map_mark, x, y);
493 }
494 }
495 }
496 }
497 }
498
499
500 /**
501 * Creates magic map for player.
502 *
503 * Note: For improved magic mapping display, the space that blocks
504 * the view is now marked with value 2. Any dependencies of map_mark
505 * being nonzero have been changed to check for 1. Also, since
506 * map_mark is a char value, putting 2 in should cause no problems.
507 *
508 * This function examines the map the player is on, and determines what
509 * is visible. 2 is set for walls or objects that blocks view. 1
510 * is for open spaces. map_mark should already have been initialised
511 * to zero before this is called.
512 * strength is an initial strength*2 rectangular area that we automatically
513 * see in/penetrate through.
514 */
515
516 void
517 magic_mapping_mark (object *pl, char *map_mark, int strength)
518 {
519 int x, y, mflags;
520 sint16 nx, ny;
521 maptile *mp;
522 New_Face *f;
523
524 for (x = -strength; x < strength; x++)
525 {
526 for (y = -strength; y < strength; y++)
527 {
528 mp = pl->map;
529 nx = pl->x + x;
530 ny = pl->y + y;
531 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
532 if (mflags & P_OUT_OF_MAP)
533 continue;
534 else
535 {
536 f = GET_MAP_FACE (mp, nx, ny, 0);
537 if (f == blank_face)
538 f = GET_MAP_FACE (mp, nx, ny, 1);
539 if (f == blank_face)
540 f = GET_MAP_FACE (mp, nx, ny, 2);
541 }
542
543 if (mflags & P_BLOCKSVIEW)
544 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
545 else
546 {
547 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
548 magic_mapping_mark_recursive (pl, map_mark, x, y);
549 }
550 }
551 }
552 }
553
554 /**
555 * Creates and sends magic map to player.
556 *
557 * The following function is a lot messier than it really should be,
558 * but there is no real easy solution.
559 *
560 * Mark Wedel
561 */
562
563 void
564 draw_magic_map (object *pl)
565 {
566 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
567 int xmin, xmax, ymin, ymax;
568
569 if (pl->type != PLAYER)
570 {
571 LOG (llevError, "Non player object called draw_map.\n");
572 return;
573 }
574
575 /* First, we figure out what spaces are 'reachable' by the player */
576 magic_mapping_mark (pl, map_mark, 3);
577
578 /* We now go through and figure out what spaces have been
579 * marked, and thus figure out rectangular region we send
580 * to the client (eg, if only a 10x10 area is visible, we only
581 * want to send those 100 spaces.)
582 */
583 xmin = MAGIC_MAP_SIZE;
584 ymin = MAGIC_MAP_SIZE;
585 xmax = 0;
586 ymax = 0;
587
588 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
589 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
590 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
591 {
592 xmin = x < xmin ? x : xmin;
593 xmax = x > xmax ? x : xmax;
594 ymin = y < ymin ? y : ymin;
595 ymax = y > ymax ? y : ymax;
596 }
597
598 packet sl;
599 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
600 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
601
602 for (int y = ymin; y <= ymax; y++)
603 for (int x = xmin; x <= xmax; x++)
604 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
605
606 pl->contr->ns->send_packet (sl);
607
608 free (map_mark);
609 }
610
611 /**
612 * Send a kill log record to sockets
613 */
614 void
615 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
616 {
617 size_t len;
618 char buf[MAX_BUF];
619
620 if (With != NULL)
621 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
622 else
623 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
624
625 len = strlen (buf);
626 }
627