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/cvs/deliantra/server/socket/info.C
Revision: 1.41
Committed: Thu May 3 10:39:46 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.40: +12 -14 lines
Log Message:
beta it slowly into shape

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client *ns, int color, const char *str)
49 {
50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 }
52
53 /**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62 static void
63 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64 {
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 }
67
68 /**
69 * Frontend for esrv_print_msg
70 * \param colr message color
71 * \param pl player to send to. Can be NULL
72 * \param tmp message to send. Can be NULL
73 *
74 * If pl is NULL or without contr set, writes message to log.
75 *
76 * Else sends message to player via esrv_print_msg
77 */
78 static void
79 print_message (int colr, const object *pl, const char *tmp)
80 {
81 if (!tmp)
82 tmp = "[NULL]";
83
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return;
86
87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89 }
90
91 bool
92 client::msg_suppressed (const char *msg)
93 {
94 if (!pl)
95 return false;
96
97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
98 return false;
99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
107 {
108 if (len == buf->len && !memcmp (msg, buf->msg, len))
109 {
110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
112 {
113 // yes, take over matching buffer, print
114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
123 }
124
125 if (lru->expire > buf->expire)
126 lru = buf;
127 }
128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
134
135 return false;
136 }
137
138 /**
139 * Sends message to player(s).
140 *
141 * flags is various flags - mostly color, plus a few specials.
142 *
143 * pri is priority. It is a little odd - the lower the value, the more
144 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
145 * value must be less than the listening level that the player has set.
146 * Unfortunately, there is no clear guideline on what each level does what.
147 *
148 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
149 * in the flags.
150 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152 *
153 */
154 void
155 new_draw_info (int flags, int pri, const object *op, const char *buf)
156 {
157 if (flags & NDI_ALL)
158 for_all_players (pl)
159 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
160 else
161 {
162 if (!op || !op->contr || !op->contr->ns)
163 return;
164
165 if (pri >= op->contr->listening)
166 return;
167
168 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
169 || !op->contr->ns->msg_suppressed (buf))
170 print_message (flags & NDI_COLOR_MASK, op, buf);
171 }
172 }
173
174 /**
175 * Wrapper for new_draw_info printf-like.
176 *
177 * This is a pretty trivial function, but it allows us to use printf style
178 * formatting, so instead of the calling function having to do it, we do
179 * it here. It may also have advantages in the future for reduction of
180 * client/server bandwidth (client could keep track of various strings
181 */
182 void
183 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
184 {
185 char buf[HUGE_BUF];
186
187 va_list ap;
188 va_start (ap, format);
189 vsnprintf (buf, HUGE_BUF, format, ap);
190 va_end (ap);
191
192 new_draw_info (flags, pri, pl, buf);
193 }
194
195 void
196 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
197 {
198
199 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
200 return;
201
202 if (pri >= pl->contr->listening)
203 return;
204
205 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
206 {
207 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
208
209 if (buf == NULL)
210 LOG (llevError, "info::draw_ext_info -> Out of memory!");
211 else
212 {
213 strcpy (buf, oldmessage == NULL ? message : oldmessage);
214 strip_media_tag (buf);
215 new_draw_info (flags, pri, pl, buf);
216 free (buf);
217 }
218 }
219 else
220 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
221 }
222
223 void
224 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
225 {
226 char buf[HUGE_BUF];
227
228 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
229 return;
230
231 if (pri >= pl->contr->listening)
232 return;
233
234 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
235 {
236 va_list ap;
237
238 LOG (llevDebug, "Non supported extension text type for client.\n");
239 va_start (ap, new_format);
240 vsnprintf (buf, HUGE_BUF, old_format, ap);
241 va_end (ap);
242 new_draw_info (flags, pri, pl, buf);
243 return;
244 }
245 else
246 {
247 va_list ap;
248
249 va_start (ap, new_format);
250 vsnprintf (buf, HUGE_BUF, new_format, ap);
251 va_end (ap);
252 strip_media_tag (buf);
253 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
254 }
255 }
256
257 /**
258 * Writes to everyone on the map *except* op. This is useful for emotions.
259 */
260
261 void
262 new_info_map_except (int color, maptile * map, object *op, const char *str)
263 {
264 for_all_players (pl)
265 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
266 new_draw_info (color, 0, pl->ob, str);
267 }
268
269 /**
270 * Writes to everyone on the map except op1 and op2
271 */
272
273 void
274 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
275 {
276 for_all_players (pl)
277 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
278 new_draw_info (color, 0, pl->ob, str);
279 }
280
281 /**
282 * Writes to everyone on the specified map
283 */
284
285 void
286 new_info_map (int color, maptile * map, const char *str)
287 {
288 for_all_players (pl)
289 if (pl->ob != NULL && pl->ob->map == map)
290 new_draw_info (color, 0, pl->ob, str);
291 }
292
293 /**
294 * This does nothing now. However, in theory, we should probably send
295 * something to the client and let the client figure out how it might want
296 * to handle this
297 */
298 void
299 clear_win_info (object *op)
300 {
301 }
302
303 /**
304 * Sets player title.
305 */
306 void
307 set_title (object *pl, char *buf)
308 {
309 /* Eneq(@csd.uu.se): Let players define their own titles. */
310 if (pl->contr->own_title[0] == '\0')
311 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
312 else
313 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
314 }
315
316 // formerly a macro, used only by magic map, so optimised it out
317 static inline faceidx
318 GET_MAP_FACE (maptile *m, int x, int y, int layer)
319 {
320 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
321 return op->face;
322 else
323 return 0;
324 }
325
326 /**
327 * Helper for magic map creation.
328 *
329 * Takes a player, the map_mark array and an x and y starting position.
330 * pl is the player.
331 * px, py are offsets from the player.
332 *
333 * This function examines all the adjacant spaces next to px, py.
334 * It updates the map_mark arrow with the color and high bits set
335 * for various code values.
336 */
337 static void
338 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
339 {
340 int x, y, dx, dy, mflags;
341 sint16 nx, ny;
342 maptile *mp;
343
344 for (dx = -1; dx <= 1; dx++)
345 {
346 for (dy = -1; dy <= 1; dy++)
347 {
348 x = px + dx;
349 y = py + dy;
350
351 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
352 continue;
353
354 mp = pl->map;
355 nx = pl->x + x;
356 ny = pl->y + y;
357
358 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
359 if (mflags & P_OUT_OF_MAP)
360 continue;
361
362 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
363 {
364 int f = GET_MAP_FACE (mp, nx, ny, 0);
365 if (f == blank_face)
366 {
367 f = GET_MAP_FACE (mp, nx, ny, 1);
368 if (f == blank_face)
369 f = GET_MAP_FACE (mp, nx, ny, 2);
370 }
371
372 int magicmap = faces [f].magicmap;
373
374 /* Should probably have P_NO_MAGIC here also, but then shops don't
375 * work.
376 */
377 if (mflags & P_BLOCKSVIEW)
378 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
379 else
380 {
381 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
382 magic_mapping_mark_recursive (pl, map_mark, x, y);
383 }
384 }
385 }
386 }
387 }
388
389 /**
390 * Creates magic map for player.
391 *
392 * Note: For improved magic mapping display, the space that blocks
393 * the view is now marked with value 2. Any dependencies of map_mark
394 * being nonzero have been changed to check for 1. Also, since
395 * map_mark is a char value, putting 2 in should cause no problems.
396 *
397 * This function examines the map the player is on, and determines what
398 * is visible. 2 is set for walls or objects that blocks view. 1
399 * is for open spaces. map_mark should already have been initialised
400 * to zero before this is called.
401 * strength is an initial strength*2 rectangular area that we automatically
402 * see in/penetrate through.
403 */
404 void
405 magic_mapping_mark (object *pl, char *map_mark, int strength)
406 {
407 int x, y, mflags;
408 sint16 nx, ny;
409 maptile *mp;
410
411 for (x = -strength; x < strength; x++)
412 {
413 for (y = -strength; y < strength; y++)
414 {
415 mp = pl->map;
416 nx = pl->x + x;
417 ny = pl->y + y;
418
419 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
420 if (mflags & P_OUT_OF_MAP)
421 continue;
422
423 int f = GET_MAP_FACE (mp, nx, ny, 0);
424 if (f == blank_face)
425 {
426 f = GET_MAP_FACE (mp, nx, ny, 1);
427 if (f == blank_face)
428 f = GET_MAP_FACE (mp, nx, ny, 2);
429 }
430
431 int magicmap = faces [f].magicmap;
432
433 if (mflags & P_BLOCKSVIEW)
434 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
435 else
436 {
437 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
438 magic_mapping_mark_recursive (pl, map_mark, x, y);
439 }
440 }
441 }
442 }
443
444 /**
445 * Creates and sends magic map to player.
446 *
447 * The following function is a lot messier than it really should be,
448 * but there is no real easy solution.
449 *
450 * Mark Wedel
451 */
452 void
453 draw_magic_map (object *pl)
454 {
455 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
456 int xmin, xmax, ymin, ymax;
457
458 if (pl->type != PLAYER)
459 {
460 LOG (llevError, "Non player object called draw_map.\n");
461 return;
462 }
463
464 /* First, we figure out what spaces are 'reachable' by the player */
465 magic_mapping_mark (pl, map_mark, 3);
466
467 /* We now go through and figure out what spaces have been
468 * marked, and thus figure out rectangular region we send
469 * to the client (eg, if only a 10x10 area is visible, we only
470 * want to send those 100 spaces.)
471 */
472 xmin = MAGIC_MAP_SIZE;
473 ymin = MAGIC_MAP_SIZE;
474 xmax = 0;
475 ymax = 0;
476
477 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
478 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
479 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
480 {
481 xmin = x < xmin ? x : xmin;
482 xmax = x > xmax ? x : xmax;
483 ymin = y < ymin ? y : ymin;
484 ymax = y > ymax ? y : ymax;
485 }
486
487 packet sl;
488 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
489 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
490
491 for (int y = ymin; y <= ymax; y++)
492 for (int x = xmin; x <= xmax; x++)
493 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
494
495 pl->contr->ns->send_packet (sl);
496
497 free (map_mark);
498 }
499
500 /**
501 * Send a kill log record to sockets
502 */
503 void
504 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
505 {
506 size_t len;
507 char buf[MAX_BUF];
508
509 if (With != NULL)
510 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
511 else
512 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
513
514 len = strlen (buf);
515 }
516