1 |
|
2 |
/* |
3 |
* static char *rcsid_sock_info_c = |
4 |
* "$Id: info.C,v 1.4 2006-09-03 00:18:43 root Exp $"; |
5 |
*/ |
6 |
|
7 |
/* |
8 |
CrossFire, A Multiplayer game for X-windows |
9 |
|
10 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 |
Copyright (C) 1992 Frank Tore Johansen |
12 |
|
13 |
This program is free software; you can redistribute it and/or modify |
14 |
it under the terms of the GNU General Public License as published by |
15 |
the Free Software Foundation; either version 2 of the License, or |
16 |
(at your option) any later version. |
17 |
|
18 |
This program is distributed in the hope that it will be useful, |
19 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 |
GNU General Public License for more details. |
22 |
|
23 |
You should have received a copy of the GNU General Public License |
24 |
along with this program; if not, write to the Free Software |
25 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 |
|
27 |
The authors can be reached via e-mail at crossfire-devel@real-time.com |
28 |
*/ |
29 |
|
30 |
/** |
31 |
* \file |
32 |
* Basic client output functions. |
33 |
* |
34 |
* \date 2003-12-02 |
35 |
* |
36 |
* This file implements some of the simpler output functions to the |
37 |
* client. Basically, things like sending text strings along |
38 |
*/ |
39 |
|
40 |
#include <global.h> |
41 |
#include <sproto.h> |
42 |
#include <stdarg.h> |
43 |
#include <spells.h> |
44 |
#include <skills.h> |
45 |
|
46 |
/** |
47 |
* Draws a normal message on the client. It is pretty |
48 |
* much the same thing as the draw_info above, but takes a color |
49 |
* parameter. the esrv_drawinfo functions should probably be |
50 |
* replaced with this, just using black as the color. |
51 |
*/ |
52 |
static void |
53 |
esrv_print_msg (NewSocket * ns, int color, const char *str) |
54 |
{ |
55 |
char buf[HUGE_BUF]; |
56 |
|
57 |
if (ns->status == Ns_Old) |
58 |
{ |
59 |
snprintf (buf, HUGE_BUF, "%s\n", str); |
60 |
} |
61 |
else |
62 |
{ |
63 |
snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str); |
64 |
} |
65 |
|
66 |
/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
67 |
Write_String_To_Socket (ns, buf, strlen (buf)); |
68 |
} |
69 |
|
70 |
/** |
71 |
* Draws an extended message on the client. |
72 |
* ns the socket to send message to |
73 |
* color color informations (used mainly if client does not support message type) |
74 |
* type, |
75 |
* subtype type and subtype of text message |
76 |
* intro Intro message to send with main message if client does not support the message type |
77 |
* message The main message |
78 |
*/ |
79 |
static void |
80 |
esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
81 |
{ |
82 |
char buf[HUGE_BUF]; |
83 |
|
84 |
snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
85 |
Write_String_To_Socket (ns, buf, strlen (buf)); |
86 |
|
87 |
/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
88 |
|
89 |
} |
90 |
|
91 |
/** |
92 |
* Frontend for esrv_print_msg |
93 |
* \param colr message color |
94 |
* \param pl player to send to. Can be NULL |
95 |
* \param tmp message to send. Can be NULL |
96 |
* |
97 |
* If pl is NULL or without contr set, writes message to log. |
98 |
* |
99 |
* Else sends message to player via esrv_print_msg |
100 |
*/ |
101 |
|
102 |
static void |
103 |
print_message (int colr, const object *pl, const char *tmp) |
104 |
{ |
105 |
|
106 |
if (tmp == (char *) NULL) |
107 |
{ |
108 |
tmp = "[NULL]"; |
109 |
} |
110 |
|
111 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
112 |
return; |
113 |
|
114 |
if (pl->type == PLAYER) |
115 |
{ |
116 |
esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
117 |
return; |
118 |
} |
119 |
} |
120 |
|
121 |
|
122 |
/** |
123 |
* Prints out the contents of specified buffer structures, |
124 |
* and clears the string. |
125 |
*/ |
126 |
|
127 |
void |
128 |
flush_output_element (const object *pl, Output_Buf * outputs) |
129 |
{ |
130 |
char tbuf[MAX_BUF]; |
131 |
|
132 |
if (outputs->buf == NULL) |
133 |
return; |
134 |
if (outputs->count > 1) |
135 |
{ |
136 |
snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
137 |
print_message (NDI_BLACK, pl, tbuf); |
138 |
} |
139 |
else |
140 |
print_message (NDI_BLACK, pl, &outputs->buf); |
141 |
|
142 |
outputs->buf = NULL; |
143 |
outputs->first_update = 0; /* This way, it will be reused */ |
144 |
} |
145 |
|
146 |
/** |
147 |
* Sends message to player through output buffers. |
148 |
* \param pl player to send message |
149 |
* \param buf message to send |
150 |
* |
151 |
* If player's output_count is 1, sends message directly. |
152 |
* |
153 |
* Else checks output buffers for specified message. |
154 |
* |
155 |
* If found, checks if message should be sent now. |
156 |
* |
157 |
* If message not already in buffers, flushes olders buffer, |
158 |
* and adds message to queue. |
159 |
*/ |
160 |
|
161 |
static void |
162 |
check_output_buffers (const object *pl, const char *buf) |
163 |
{ |
164 |
int i, oldest = 0; |
165 |
|
166 |
if (pl->contr->outputs_count < 2) |
167 |
{ |
168 |
print_message (NDI_BLACK, pl, buf); |
169 |
return; |
170 |
} |
171 |
else |
172 |
{ |
173 |
for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
174 |
{ |
175 |
if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
176 |
break; |
177 |
else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
178 |
oldest = i; |
179 |
} |
180 |
/* We found a match */ |
181 |
if (i < NUM_OUTPUT_BUFS) |
182 |
{ |
183 |
pl->contr->outputs[i].count++; |
184 |
if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
185 |
{ |
186 |
flush_output_element (pl, &pl->contr->outputs[i]); |
187 |
} |
188 |
} |
189 |
/* No match - flush the oldest, and put the new one in */ |
190 |
else |
191 |
{ |
192 |
flush_output_element (pl, &pl->contr->outputs[oldest]); |
193 |
|
194 |
pl->contr->outputs[oldest].first_update = pticks; |
195 |
pl->contr->outputs[oldest].count = 1; |
196 |
pl->contr->outputs[oldest].buf = buf; |
197 |
} |
198 |
} |
199 |
} |
200 |
|
201 |
|
202 |
|
203 |
/** |
204 |
* Sends message to player(s). |
205 |
* |
206 |
* flags is various flags - mostly color, plus a few specials. |
207 |
* |
208 |
* pri is priority. It is a little odd - the lower the value, the more |
209 |
* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
210 |
* value must be less than the listening level that the player has set. |
211 |
* Unfortunately, there is no clear guideline on what each level does what. |
212 |
* |
213 |
* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
214 |
* in the flags. |
215 |
* |
216 |
* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
217 |
* |
218 |
*/ |
219 |
|
220 |
void |
221 |
new_draw_info (int flags, int pri, const object *pl, const char *buf) |
222 |
{ |
223 |
|
224 |
if (flags & NDI_ALL) |
225 |
{ |
226 |
player *tmppl; |
227 |
int i; |
228 |
|
229 |
for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
230 |
new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
231 |
|
232 |
for (i = 1; i < socket_info.allocated_sockets; i++) |
233 |
{ |
234 |
if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10) |
235 |
{ |
236 |
cs_write_string (&init_sockets[i], buf, strlen (buf)); |
237 |
/* Most messages don't have a newline, so add one */ |
238 |
cs_write_string (&init_sockets[i], "\n", 1); |
239 |
} |
240 |
} |
241 |
|
242 |
return; |
243 |
} |
244 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
245 |
{ |
246 |
/* Write to the socket? */ |
247 |
print_message (0, NULL, buf); |
248 |
return; |
249 |
} |
250 |
if (pl->type != PLAYER) |
251 |
return; |
252 |
if (pri >= pl->contr->listening) |
253 |
return; |
254 |
|
255 |
if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
256 |
{ |
257 |
/* following prints stuff out, as appropriate */ |
258 |
check_output_buffers (pl, buf); |
259 |
} |
260 |
else |
261 |
{ |
262 |
print_message (flags & NDI_COLOR_MASK, pl, buf); |
263 |
} |
264 |
} |
265 |
|
266 |
/** |
267 |
* Wrapper for new_draw_info printf-like. |
268 |
* |
269 |
* This is a pretty trivial function, but it allows us to use printf style |
270 |
* formatting, so instead of the calling function having to do it, we do |
271 |
* it here. It may also have advantages in the future for reduction of |
272 |
* client/server bandwidth (client could keep track of various strings |
273 |
*/ |
274 |
|
275 |
void |
276 |
new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
277 |
{ |
278 |
char buf[HUGE_BUF]; |
279 |
|
280 |
va_list ap; |
281 |
|
282 |
va_start (ap, format); |
283 |
|
284 |
vsnprintf (buf, HUGE_BUF, format, ap); |
285 |
|
286 |
va_end (ap); |
287 |
|
288 |
new_draw_info (flags, pri, pl, buf); |
289 |
} |
290 |
|
291 |
|
292 |
void |
293 |
draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
294 |
{ |
295 |
|
296 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
297 |
return; |
298 |
|
299 |
if (pri >= pl->contr->listening) |
300 |
return; |
301 |
if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
302 |
{ |
303 |
char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
304 |
|
305 |
if (buf == NULL) |
306 |
LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
307 |
else |
308 |
{ |
309 |
strcpy (buf, oldmessage == NULL ? message : oldmessage); |
310 |
strip_media_tag (buf); |
311 |
new_draw_info (flags, pri, pl, buf); |
312 |
free (buf); |
313 |
} |
314 |
} |
315 |
else |
316 |
{ |
317 |
esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
318 |
} |
319 |
} |
320 |
|
321 |
void |
322 |
draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
323 |
{ |
324 |
|
325 |
char buf[HUGE_BUF]; |
326 |
|
327 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
328 |
return; |
329 |
|
330 |
if (pri >= pl->contr->listening) |
331 |
return; |
332 |
if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
333 |
{ |
334 |
va_list ap; |
335 |
|
336 |
LOG (llevDebug, "Non supported extension text type for client.\n"); |
337 |
va_start (ap, new_format); |
338 |
vsnprintf (buf, HUGE_BUF, old_format, ap); |
339 |
va_end (ap); |
340 |
new_draw_info (flags, pri, pl, buf); |
341 |
return; |
342 |
} |
343 |
else |
344 |
{ |
345 |
va_list ap; |
346 |
|
347 |
va_start (ap, new_format); |
348 |
vsnprintf (buf, HUGE_BUF, new_format, ap); |
349 |
va_end (ap); |
350 |
strip_media_tag (buf); |
351 |
esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
352 |
} |
353 |
} |
354 |
|
355 |
/** |
356 |
* Writes to everyone on the map *except* op. This is useful for emotions. |
357 |
*/ |
358 |
|
359 |
void |
360 |
new_info_map_except (int color, mapstruct *map, object *op, const char *str) |
361 |
{ |
362 |
player *pl; |
363 |
|
364 |
for (pl = first_player; pl != NULL; pl = pl->next) |
365 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
366 |
{ |
367 |
new_draw_info (color, 0, pl->ob, str); |
368 |
} |
369 |
} |
370 |
|
371 |
/** |
372 |
* Writes to everyone on the map except op1 and op2 |
373 |
*/ |
374 |
|
375 |
void |
376 |
new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) |
377 |
{ |
378 |
player *pl; |
379 |
|
380 |
for (pl = first_player; pl != NULL; pl = pl->next) |
381 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
382 |
{ |
383 |
new_draw_info (color, 0, pl->ob, str); |
384 |
} |
385 |
} |
386 |
|
387 |
/** |
388 |
* Writes to everyone on the specified map |
389 |
*/ |
390 |
|
391 |
void |
392 |
new_info_map (int color, mapstruct *map, const char *str) |
393 |
{ |
394 |
player *pl; |
395 |
|
396 |
for (pl = first_player; pl != NULL; pl = pl->next) |
397 |
if (pl->ob != NULL && pl->ob->map == map) |
398 |
{ |
399 |
new_draw_info (color, 0, pl->ob, str); |
400 |
} |
401 |
} |
402 |
|
403 |
|
404 |
/** |
405 |
* This does nothing now. However, in theory, we should probably send |
406 |
* something to the client and let the client figure out how it might want |
407 |
* to handle this |
408 |
*/ |
409 |
void |
410 |
clear_win_info (object *op) |
411 |
{ |
412 |
} |
413 |
|
414 |
/** |
415 |
* Get player's current range attack in obuf. |
416 |
*/ |
417 |
void |
418 |
rangetostring (object *pl, char *obuf) |
419 |
{ |
420 |
switch (pl->contr->shoottype) |
421 |
{ |
422 |
case range_none: |
423 |
strcpy (obuf, "Range: nothing"); |
424 |
break; |
425 |
|
426 |
case range_bow: |
427 |
{ |
428 |
object *op; |
429 |
|
430 |
for (op = pl->inv; op; op = op->below) |
431 |
if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
432 |
break; |
433 |
if (op == NULL) |
434 |
break; |
435 |
|
436 |
sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
437 |
} |
438 |
break; |
439 |
|
440 |
case range_magic: |
441 |
if (settings.casting_time == TRUE) |
442 |
{ |
443 |
if (pl->casting_time > -1) |
444 |
{ |
445 |
if (pl->casting_time == 0) |
446 |
sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name); |
447 |
else |
448 |
sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name); |
449 |
} |
450 |
else |
451 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
452 |
} |
453 |
else |
454 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
455 |
break; |
456 |
|
457 |
case range_misc: |
458 |
sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
459 |
break; |
460 |
|
461 |
/* range_scroll is only used for controlling golems. If the |
462 |
* the player does not have a golem, reset some things. |
463 |
*/ |
464 |
case range_golem: |
465 |
if (pl->contr->ranges[range_golem] != NULL) |
466 |
sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
467 |
else |
468 |
{ |
469 |
pl->contr->shoottype = range_none; |
470 |
strcpy (obuf, "Range: nothing"); |
471 |
} |
472 |
break; |
473 |
|
474 |
case range_skill: |
475 |
sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
476 |
break; |
477 |
|
478 |
case range_builder: |
479 |
sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
480 |
break; |
481 |
|
482 |
default: |
483 |
strcpy (obuf, "Range: illegal"); |
484 |
} |
485 |
} |
486 |
|
487 |
/** |
488 |
* Sets player title. |
489 |
*/ |
490 |
void |
491 |
set_title (object *pl, char *buf) |
492 |
{ |
493 |
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
494 |
if (pl->contr->own_title[0] == '\0') |
495 |
sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
496 |
else |
497 |
sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
498 |
} |
499 |
|
500 |
|
501 |
/** |
502 |
* Helper for magic map creation. |
503 |
* |
504 |
* Takes a player, the map_mark array and an x and y starting position. |
505 |
* pl is the player. |
506 |
* px, py are offsets from the player. |
507 |
* |
508 |
* This function examines all the adjacant spaces next to px, py. |
509 |
* It updates the map_mark arrow with the color and high bits set |
510 |
* for various code values. |
511 |
*/ |
512 |
static void |
513 |
magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
514 |
{ |
515 |
int x, y, dx, dy, mflags; |
516 |
sint16 nx, ny; |
517 |
mapstruct *mp; |
518 |
New_Face *f; |
519 |
|
520 |
for (dx = -1; dx <= 1; dx++) |
521 |
{ |
522 |
for (dy = -1; dy <= 1; dy++) |
523 |
{ |
524 |
x = px + dx; |
525 |
y = py + dy; |
526 |
|
527 |
if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
528 |
continue; |
529 |
|
530 |
mp = pl->map; |
531 |
nx = pl->x + x; |
532 |
ny = pl->y + y; |
533 |
|
534 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
535 |
if (mflags & P_OUT_OF_MAP) |
536 |
continue; |
537 |
|
538 |
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
539 |
{ |
540 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
541 |
if (f == blank_face) |
542 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
543 |
if (f == blank_face) |
544 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
545 |
|
546 |
/* Should probably have P_NO_MAGIC here also, but then shops don't |
547 |
* work. |
548 |
*/ |
549 |
if (mflags & P_BLOCKSVIEW) |
550 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
551 |
else |
552 |
{ |
553 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
554 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
555 |
} |
556 |
} |
557 |
} |
558 |
} |
559 |
} |
560 |
|
561 |
|
562 |
/** |
563 |
* Creates magic map for player. |
564 |
* |
565 |
* Note: For improved magic mapping display, the space that blocks |
566 |
* the view is now marked with value 2. Any dependencies of map_mark |
567 |
* being nonzero have been changed to check for 1. Also, since |
568 |
* map_mark is a char value, putting 2 in should cause no problems. |
569 |
* |
570 |
* This function examines the map the player is on, and determines what |
571 |
* is visible. 2 is set for walls or objects that blocks view. 1 |
572 |
* is for open spaces. map_mark should already have been initialized |
573 |
* to zero before this is called. |
574 |
* strength is an initial strength*2 rectangular area that we automatically |
575 |
* see in/penetrate through. |
576 |
*/ |
577 |
|
578 |
void |
579 |
magic_mapping_mark (object *pl, char *map_mark, int strength) |
580 |
{ |
581 |
int x, y, mflags; |
582 |
sint16 nx, ny; |
583 |
mapstruct *mp; |
584 |
New_Face *f; |
585 |
|
586 |
for (x = -strength; x < strength; x++) |
587 |
{ |
588 |
for (y = -strength; y < strength; y++) |
589 |
{ |
590 |
mp = pl->map; |
591 |
nx = pl->x + x; |
592 |
ny = pl->y + y; |
593 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
594 |
if (mflags & P_OUT_OF_MAP) |
595 |
continue; |
596 |
else |
597 |
{ |
598 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
599 |
if (f == blank_face) |
600 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
601 |
if (f == blank_face) |
602 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
603 |
} |
604 |
|
605 |
if (mflags & P_BLOCKSVIEW) |
606 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
607 |
else |
608 |
{ |
609 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
610 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
611 |
} |
612 |
} |
613 |
} |
614 |
} |
615 |
|
616 |
|
617 |
/** |
618 |
* Creates and sends magic map to player. |
619 |
* |
620 |
* The following function is a lot messier than it really should be, |
621 |
* but there is no real easy solution. |
622 |
* |
623 |
* Mark Wedel |
624 |
*/ |
625 |
|
626 |
void |
627 |
draw_magic_map (object *pl) |
628 |
{ |
629 |
int x, y; |
630 |
char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
631 |
int xmin, xmax, ymin, ymax; |
632 |
SockList sl; |
633 |
|
634 |
if (pl->type != PLAYER) |
635 |
{ |
636 |
LOG (llevError, "Non player object called draw_map.\n"); |
637 |
return; |
638 |
} |
639 |
|
640 |
/* First, we figure out what spaces are 'reachable' by the player */ |
641 |
magic_mapping_mark (pl, map_mark, 3); |
642 |
|
643 |
/* We now go through and figure out what spaces have been |
644 |
* marked, and thus figure out rectangular region we send |
645 |
* to the client (eg, if only a 10x10 area is visible, we only |
646 |
* want to send those 100 spaces.) |
647 |
*/ |
648 |
xmin = MAGIC_MAP_SIZE; |
649 |
ymin = MAGIC_MAP_SIZE; |
650 |
xmax = 0; |
651 |
ymax = 0; |
652 |
for (x = 0; x < MAGIC_MAP_SIZE; x++) |
653 |
{ |
654 |
for (y = 0; y < MAGIC_MAP_SIZE; y++) |
655 |
{ |
656 |
if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
657 |
{ |
658 |
xmin = x < xmin ? x : xmin; |
659 |
xmax = x > xmax ? x : xmax; |
660 |
ymin = y < ymin ? y : ymin; |
661 |
ymax = y > ymax ? y : ymax; |
662 |
} |
663 |
} |
664 |
} |
665 |
|
666 |
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
667 |
snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
668 |
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
669 |
sl.len = strlen ((char *) sl.buf); |
670 |
|
671 |
for (y = ymin; y <= ymax; y++) |
672 |
{ |
673 |
for (x = xmin; x <= xmax; x++) |
674 |
{ |
675 |
sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; |
676 |
} /* x loop */ |
677 |
} /* y loop */ |
678 |
|
679 |
Send_With_Handling (&pl->contr->socket, &sl); |
680 |
free (sl.buf); |
681 |
free (map_mark); |
682 |
} |
683 |
|
684 |
|
685 |
/** |
686 |
* Send a kill log record to sockets |
687 |
*/ |
688 |
|
689 |
void |
690 |
Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
691 |
{ |
692 |
int i; |
693 |
size_t len; |
694 |
char buf[MAX_BUF]; |
695 |
|
696 |
if (With != NULL) |
697 |
{ |
698 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
699 |
} |
700 |
else |
701 |
{ |
702 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
703 |
} |
704 |
len = strlen (buf); |
705 |
for (i = 1; i < socket_info.allocated_sockets; i++) |
706 |
{ |
707 |
if (init_sockets[i].old_mode == Old_Listen) |
708 |
{ |
709 |
cs_write_string (&init_sockets[i], buf, len); |
710 |
} |
711 |
} |
712 |
} |