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/cvs/deliantra/server/socket/info.C
Revision: 1.5
Committed: Sun Sep 10 13:43:33 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +409 -328 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_sock_info_c =
4 * "$Id: info.C,v 1.4 2006-09-03 00:18:43 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 /**
31 * \file
32 * Basic client output functions.
33 *
34 * \date 2003-12-02
35 *
36 * This file implements some of the simpler output functions to the
37 * client. Basically, things like sending text strings along
38 */
39
40 #include <global.h>
41 #include <sproto.h>
42 #include <stdarg.h>
43 #include <spells.h>
44 #include <skills.h>
45
46 /**
47 * Draws a normal message on the client. It is pretty
48 * much the same thing as the draw_info above, but takes a color
49 * parameter. the esrv_drawinfo functions should probably be
50 * replaced with this, just using black as the color.
51 */
52 static void
53 esrv_print_msg (NewSocket * ns, int color, const char *str)
54 {
55 char buf[HUGE_BUF];
56
57 if (ns->status == Ns_Old)
58 {
59 snprintf (buf, HUGE_BUF, "%s\n", str);
60 }
61 else
62 {
63 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
64 }
65
66 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
67 Write_String_To_Socket (ns, buf, strlen (buf));
68 }
69
70 /**
71 * Draws an extended message on the client.
72 * ns the socket to send message to
73 * color color informations (used mainly if client does not support message type)
74 * type,
75 * subtype type and subtype of text message
76 * intro Intro message to send with main message if client does not support the message type
77 * message The main message
78 */
79 static void
80 esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
81 {
82 char buf[HUGE_BUF];
83
84 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
85 Write_String_To_Socket (ns, buf, strlen (buf));
86
87 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
88
89 }
90
91 /**
92 * Frontend for esrv_print_msg
93 * \param colr message color
94 * \param pl player to send to. Can be NULL
95 * \param tmp message to send. Can be NULL
96 *
97 * If pl is NULL or without contr set, writes message to log.
98 *
99 * Else sends message to player via esrv_print_msg
100 */
101
102 static void
103 print_message (int colr, const object *pl, const char *tmp)
104 {
105
106 if (tmp == (char *) NULL)
107 {
108 tmp = "[NULL]";
109 }
110
111 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
112 return;
113
114 if (pl->type == PLAYER)
115 {
116 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
117 return;
118 }
119 }
120
121
122 /**
123 * Prints out the contents of specified buffer structures,
124 * and clears the string.
125 */
126
127 void
128 flush_output_element (const object *pl, Output_Buf * outputs)
129 {
130 char tbuf[MAX_BUF];
131
132 if (outputs->buf == NULL)
133 return;
134 if (outputs->count > 1)
135 {
136 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
137 print_message (NDI_BLACK, pl, tbuf);
138 }
139 else
140 print_message (NDI_BLACK, pl, &outputs->buf);
141
142 outputs->buf = NULL;
143 outputs->first_update = 0; /* This way, it will be reused */
144 }
145
146 /**
147 * Sends message to player through output buffers.
148 * \param pl player to send message
149 * \param buf message to send
150 *
151 * If player's output_count is 1, sends message directly.
152 *
153 * Else checks output buffers for specified message.
154 *
155 * If found, checks if message should be sent now.
156 *
157 * If message not already in buffers, flushes olders buffer,
158 * and adds message to queue.
159 */
160
161 static void
162 check_output_buffers (const object *pl, const char *buf)
163 {
164 int i, oldest = 0;
165
166 if (pl->contr->outputs_count < 2)
167 {
168 print_message (NDI_BLACK, pl, buf);
169 return;
170 }
171 else
172 {
173 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
174 {
175 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
176 break;
177 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
178 oldest = i;
179 }
180 /* We found a match */
181 if (i < NUM_OUTPUT_BUFS)
182 {
183 pl->contr->outputs[i].count++;
184 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
185 {
186 flush_output_element (pl, &pl->contr->outputs[i]);
187 }
188 }
189 /* No match - flush the oldest, and put the new one in */
190 else
191 {
192 flush_output_element (pl, &pl->contr->outputs[oldest]);
193
194 pl->contr->outputs[oldest].first_update = pticks;
195 pl->contr->outputs[oldest].count = 1;
196 pl->contr->outputs[oldest].buf = buf;
197 }
198 }
199 }
200
201
202
203 /**
204 * Sends message to player(s).
205 *
206 * flags is various flags - mostly color, plus a few specials.
207 *
208 * pri is priority. It is a little odd - the lower the value, the more
209 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
210 * value must be less than the listening level that the player has set.
211 * Unfortunately, there is no clear guideline on what each level does what.
212 *
213 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
214 * in the flags.
215 *
216 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
217 *
218 */
219
220 void
221 new_draw_info (int flags, int pri, const object *pl, const char *buf)
222 {
223
224 if (flags & NDI_ALL)
225 {
226 player *tmppl;
227 int i;
228
229 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
230 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
231
232 for (i = 1; i < socket_info.allocated_sockets; i++)
233 {
234 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
235 {
236 cs_write_string (&init_sockets[i], buf, strlen (buf));
237 /* Most messages don't have a newline, so add one */
238 cs_write_string (&init_sockets[i], "\n", 1);
239 }
240 }
241
242 return;
243 }
244 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
245 {
246 /* Write to the socket? */
247 print_message (0, NULL, buf);
248 return;
249 }
250 if (pl->type != PLAYER)
251 return;
252 if (pri >= pl->contr->listening)
253 return;
254
255 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
256 {
257 /* following prints stuff out, as appropriate */
258 check_output_buffers (pl, buf);
259 }
260 else
261 {
262 print_message (flags & NDI_COLOR_MASK, pl, buf);
263 }
264 }
265
266 /**
267 * Wrapper for new_draw_info printf-like.
268 *
269 * This is a pretty trivial function, but it allows us to use printf style
270 * formatting, so instead of the calling function having to do it, we do
271 * it here. It may also have advantages in the future for reduction of
272 * client/server bandwidth (client could keep track of various strings
273 */
274
275 void
276 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
277 {
278 char buf[HUGE_BUF];
279
280 va_list ap;
281
282 va_start (ap, format);
283
284 vsnprintf (buf, HUGE_BUF, format, ap);
285
286 va_end (ap);
287
288 new_draw_info (flags, pri, pl, buf);
289 }
290
291
292 void
293 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
294 {
295
296 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
297 return;
298
299 if (pri >= pl->contr->listening)
300 return;
301 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
302 {
303 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
304
305 if (buf == NULL)
306 LOG (llevError, "info::draw_ext_info -> Out of memory!");
307 else
308 {
309 strcpy (buf, oldmessage == NULL ? message : oldmessage);
310 strip_media_tag (buf);
311 new_draw_info (flags, pri, pl, buf);
312 free (buf);
313 }
314 }
315 else
316 {
317 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
318 }
319 }
320
321 void
322 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
323 {
324
325 char buf[HUGE_BUF];
326
327 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
328 return;
329
330 if (pri >= pl->contr->listening)
331 return;
332 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
333 {
334 va_list ap;
335
336 LOG (llevDebug, "Non supported extension text type for client.\n");
337 va_start (ap, new_format);
338 vsnprintf (buf, HUGE_BUF, old_format, ap);
339 va_end (ap);
340 new_draw_info (flags, pri, pl, buf);
341 return;
342 }
343 else
344 {
345 va_list ap;
346
347 va_start (ap, new_format);
348 vsnprintf (buf, HUGE_BUF, new_format, ap);
349 va_end (ap);
350 strip_media_tag (buf);
351 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
352 }
353 }
354
355 /**
356 * Writes to everyone on the map *except* op. This is useful for emotions.
357 */
358
359 void
360 new_info_map_except (int color, mapstruct *map, object *op, const char *str)
361 {
362 player *pl;
363
364 for (pl = first_player; pl != NULL; pl = pl->next)
365 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
366 {
367 new_draw_info (color, 0, pl->ob, str);
368 }
369 }
370
371 /**
372 * Writes to everyone on the map except op1 and op2
373 */
374
375 void
376 new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str)
377 {
378 player *pl;
379
380 for (pl = first_player; pl != NULL; pl = pl->next)
381 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
382 {
383 new_draw_info (color, 0, pl->ob, str);
384 }
385 }
386
387 /**
388 * Writes to everyone on the specified map
389 */
390
391 void
392 new_info_map (int color, mapstruct *map, const char *str)
393 {
394 player *pl;
395
396 for (pl = first_player; pl != NULL; pl = pl->next)
397 if (pl->ob != NULL && pl->ob->map == map)
398 {
399 new_draw_info (color, 0, pl->ob, str);
400 }
401 }
402
403
404 /**
405 * This does nothing now. However, in theory, we should probably send
406 * something to the client and let the client figure out how it might want
407 * to handle this
408 */
409 void
410 clear_win_info (object *op)
411 {
412 }
413
414 /**
415 * Get player's current range attack in obuf.
416 */
417 void
418 rangetostring (object *pl, char *obuf)
419 {
420 switch (pl->contr->shoottype)
421 {
422 case range_none:
423 strcpy (obuf, "Range: nothing");
424 break;
425
426 case range_bow:
427 {
428 object *op;
429
430 for (op = pl->inv; op; op = op->below)
431 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
432 break;
433 if (op == NULL)
434 break;
435
436 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
437 }
438 break;
439
440 case range_magic:
441 if (settings.casting_time == TRUE)
442 {
443 if (pl->casting_time > -1)
444 {
445 if (pl->casting_time == 0)
446 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
447 else
448 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
449 }
450 else
451 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
452 }
453 else
454 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
455 break;
456
457 case range_misc:
458 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
459 break;
460
461 /* range_scroll is only used for controlling golems. If the
462 * the player does not have a golem, reset some things.
463 */
464 case range_golem:
465 if (pl->contr->ranges[range_golem] != NULL)
466 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
467 else
468 {
469 pl->contr->shoottype = range_none;
470 strcpy (obuf, "Range: nothing");
471 }
472 break;
473
474 case range_skill:
475 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
476 break;
477
478 case range_builder:
479 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
480 break;
481
482 default:
483 strcpy (obuf, "Range: illegal");
484 }
485 }
486
487 /**
488 * Sets player title.
489 */
490 void
491 set_title (object *pl, char *buf)
492 {
493 /* Eneq(@csd.uu.se): Let players define their own titles. */
494 if (pl->contr->own_title[0] == '\0')
495 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
496 else
497 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
498 }
499
500
501 /**
502 * Helper for magic map creation.
503 *
504 * Takes a player, the map_mark array and an x and y starting position.
505 * pl is the player.
506 * px, py are offsets from the player.
507 *
508 * This function examines all the adjacant spaces next to px, py.
509 * It updates the map_mark arrow with the color and high bits set
510 * for various code values.
511 */
512 static void
513 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
514 {
515 int x, y, dx, dy, mflags;
516 sint16 nx, ny;
517 mapstruct *mp;
518 New_Face *f;
519
520 for (dx = -1; dx <= 1; dx++)
521 {
522 for (dy = -1; dy <= 1; dy++)
523 {
524 x = px + dx;
525 y = py + dy;
526
527 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
528 continue;
529
530 mp = pl->map;
531 nx = pl->x + x;
532 ny = pl->y + y;
533
534 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
535 if (mflags & P_OUT_OF_MAP)
536 continue;
537
538 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
539 {
540 f = GET_MAP_FACE (mp, nx, ny, 0);
541 if (f == blank_face)
542 f = GET_MAP_FACE (mp, nx, ny, 1);
543 if (f == blank_face)
544 f = GET_MAP_FACE (mp, nx, ny, 2);
545
546 /* Should probably have P_NO_MAGIC here also, but then shops don't
547 * work.
548 */
549 if (mflags & P_BLOCKSVIEW)
550 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
551 else
552 {
553 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
554 magic_mapping_mark_recursive (pl, map_mark, x, y);
555 }
556 }
557 }
558 }
559 }
560
561
562 /**
563 * Creates magic map for player.
564 *
565 * Note: For improved magic mapping display, the space that blocks
566 * the view is now marked with value 2. Any dependencies of map_mark
567 * being nonzero have been changed to check for 1. Also, since
568 * map_mark is a char value, putting 2 in should cause no problems.
569 *
570 * This function examines the map the player is on, and determines what
571 * is visible. 2 is set for walls or objects that blocks view. 1
572 * is for open spaces. map_mark should already have been initialized
573 * to zero before this is called.
574 * strength is an initial strength*2 rectangular area that we automatically
575 * see in/penetrate through.
576 */
577
578 void
579 magic_mapping_mark (object *pl, char *map_mark, int strength)
580 {
581 int x, y, mflags;
582 sint16 nx, ny;
583 mapstruct *mp;
584 New_Face *f;
585
586 for (x = -strength; x < strength; x++)
587 {
588 for (y = -strength; y < strength; y++)
589 {
590 mp = pl->map;
591 nx = pl->x + x;
592 ny = pl->y + y;
593 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
594 if (mflags & P_OUT_OF_MAP)
595 continue;
596 else
597 {
598 f = GET_MAP_FACE (mp, nx, ny, 0);
599 if (f == blank_face)
600 f = GET_MAP_FACE (mp, nx, ny, 1);
601 if (f == blank_face)
602 f = GET_MAP_FACE (mp, nx, ny, 2);
603 }
604
605 if (mflags & P_BLOCKSVIEW)
606 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
607 else
608 {
609 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
610 magic_mapping_mark_recursive (pl, map_mark, x, y);
611 }
612 }
613 }
614 }
615
616
617 /**
618 * Creates and sends magic map to player.
619 *
620 * The following function is a lot messier than it really should be,
621 * but there is no real easy solution.
622 *
623 * Mark Wedel
624 */
625
626 void
627 draw_magic_map (object *pl)
628 {
629 int x, y;
630 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
631 int xmin, xmax, ymin, ymax;
632 SockList sl;
633
634 if (pl->type != PLAYER)
635 {
636 LOG (llevError, "Non player object called draw_map.\n");
637 return;
638 }
639
640 /* First, we figure out what spaces are 'reachable' by the player */
641 magic_mapping_mark (pl, map_mark, 3);
642
643 /* We now go through and figure out what spaces have been
644 * marked, and thus figure out rectangular region we send
645 * to the client (eg, if only a 10x10 area is visible, we only
646 * want to send those 100 spaces.)
647 */
648 xmin = MAGIC_MAP_SIZE;
649 ymin = MAGIC_MAP_SIZE;
650 xmax = 0;
651 ymax = 0;
652 for (x = 0; x < MAGIC_MAP_SIZE; x++)
653 {
654 for (y = 0; y < MAGIC_MAP_SIZE; y++)
655 {
656 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
657 {
658 xmin = x < xmin ? x : xmin;
659 xmax = x > xmax ? x : xmax;
660 ymin = y < ymin ? y : ymin;
661 ymax = y > ymax ? y : ymax;
662 }
663 }
664 }
665
666 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
667 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
668 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
669 sl.len = strlen ((char *) sl.buf);
670
671 for (y = ymin; y <= ymax; y++)
672 {
673 for (x = xmin; x <= xmax; x++)
674 {
675 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
676 } /* x loop */
677 } /* y loop */
678
679 Send_With_Handling (&pl->contr->socket, &sl);
680 free (sl.buf);
681 free (map_mark);
682 }
683
684
685 /**
686 * Send a kill log record to sockets
687 */
688
689 void
690 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
691 {
692 int i;
693 size_t len;
694 char buf[MAX_BUF];
695
696 if (With != NULL)
697 {
698 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
699 }
700 else
701 {
702 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
703 }
704 len = strlen (buf);
705 for (i = 1; i < socket_info.allocated_sockets; i++)
706 {
707 if (init_sockets[i].old_mode == Old_Listen)
708 {
709 cs_write_string (&init_sockets[i], buf, len);
710 }
711 }
712 }