1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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/** |
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* \file |
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* Basic client output functions. |
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* |
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* \date 2003-12-02 |
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* |
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* This file implements some of the simpler output functions to the |
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* client. Basically, things like sending text strings along |
32 |
*/ |
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|
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#include <global.h> |
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#include <sproto.h> |
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#include <stdarg.h> |
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#include <spells.h> |
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#include <skills.h> |
39 |
|
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/** |
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* Draws a normal message on the client. It is pretty |
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* much the same thing as the draw_info above, but takes a color |
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* parameter. the esrv_drawinfo functions should probably be |
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* replaced with this, just using black as the color. |
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*/ |
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static void |
47 |
esrv_print_msg (NewSocket * ns, int color, const char *str) |
48 |
{ |
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char buf[HUGE_BUF]; |
50 |
|
51 |
if (ns->status == Ns_Old) |
52 |
{ |
53 |
snprintf (buf, HUGE_BUF, "%s\n", str); |
54 |
} |
55 |
else |
56 |
{ |
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snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str); |
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} |
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|
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/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
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Write_String_To_Socket (ns, buf, strlen (buf)); |
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} |
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|
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/** |
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* Draws an extended message on the client. |
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* ns the socket to send message to |
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* color color informations (used mainly if client does not support message type) |
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* type, |
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* subtype type and subtype of text message |
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* intro Intro message to send with main message if client does not support the message type |
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* message The main message |
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*/ |
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static void |
74 |
esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
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{ |
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char buf[HUGE_BUF]; |
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|
78 |
snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
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Write_String_To_Socket (ns, buf, strlen (buf)); |
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|
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/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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|
83 |
} |
84 |
|
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/** |
86 |
* Frontend for esrv_print_msg |
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* \param colr message color |
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* \param pl player to send to. Can be NULL |
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* \param tmp message to send. Can be NULL |
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* |
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* If pl is NULL or without contr set, writes message to log. |
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* |
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* Else sends message to player via esrv_print_msg |
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*/ |
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|
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static void |
97 |
print_message (int colr, const object *pl, const char *tmp) |
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{ |
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|
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if (tmp == (char *) NULL) |
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{ |
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tmp = "[NULL]"; |
103 |
} |
104 |
|
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if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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return; |
107 |
|
108 |
if (pl->type == PLAYER) |
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{ |
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esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
111 |
return; |
112 |
} |
113 |
} |
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|
115 |
|
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/** |
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* Prints out the contents of specified buffer structures, |
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* and clears the string. |
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*/ |
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|
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void |
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flush_output_element (const object *pl, Output_Buf * outputs) |
123 |
{ |
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char tbuf[MAX_BUF]; |
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|
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if (outputs->buf == NULL) |
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return; |
128 |
if (outputs->count > 1) |
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{ |
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snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
131 |
print_message (NDI_BLACK, pl, tbuf); |
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} |
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else |
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print_message (NDI_BLACK, pl, &outputs->buf); |
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|
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outputs->buf = NULL; |
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outputs->first_update = 0; /* This way, it will be reused */ |
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} |
139 |
|
140 |
/** |
141 |
* Sends message to player through output buffers. |
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* \param pl player to send message |
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* \param buf message to send |
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* |
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* If player's output_count is 1, sends message directly. |
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* |
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* Else checks output buffers for specified message. |
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* |
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* If found, checks if message should be sent now. |
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* |
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* If message not already in buffers, flushes olders buffer, |
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* and adds message to queue. |
153 |
*/ |
154 |
|
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static void |
156 |
check_output_buffers (const object *pl, const char *buf) |
157 |
{ |
158 |
int i, oldest = 0; |
159 |
|
160 |
if (pl->contr->outputs_count < 2) |
161 |
{ |
162 |
print_message (NDI_BLACK, pl, buf); |
163 |
return; |
164 |
} |
165 |
else |
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{ |
167 |
for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
168 |
{ |
169 |
if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
170 |
break; |
171 |
else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
172 |
oldest = i; |
173 |
} |
174 |
/* We found a match */ |
175 |
if (i < NUM_OUTPUT_BUFS) |
176 |
{ |
177 |
pl->contr->outputs[i].count++; |
178 |
if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
179 |
{ |
180 |
flush_output_element (pl, &pl->contr->outputs[i]); |
181 |
} |
182 |
} |
183 |
/* No match - flush the oldest, and put the new one in */ |
184 |
else |
185 |
{ |
186 |
flush_output_element (pl, &pl->contr->outputs[oldest]); |
187 |
|
188 |
pl->contr->outputs[oldest].first_update = pticks; |
189 |
pl->contr->outputs[oldest].count = 1; |
190 |
pl->contr->outputs[oldest].buf = buf; |
191 |
} |
192 |
} |
193 |
} |
194 |
|
195 |
|
196 |
|
197 |
/** |
198 |
* Sends message to player(s). |
199 |
* |
200 |
* flags is various flags - mostly color, plus a few specials. |
201 |
* |
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* pri is priority. It is a little odd - the lower the value, the more |
203 |
* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
204 |
* value must be less than the listening level that the player has set. |
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* Unfortunately, there is no clear guideline on what each level does what. |
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* |
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* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
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* in the flags. |
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* |
210 |
* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
211 |
* |
212 |
*/ |
213 |
|
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void |
215 |
new_draw_info (int flags, int pri, const object *pl, const char *buf) |
216 |
{ |
217 |
|
218 |
if (flags & NDI_ALL) |
219 |
{ |
220 |
player *tmppl; |
221 |
int i; |
222 |
|
223 |
for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
224 |
new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
225 |
|
226 |
for (i = 1; i < socket_info.allocated_sockets; i++) |
227 |
{ |
228 |
if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10) |
229 |
{ |
230 |
cs_write_string (&init_sockets[i], buf, strlen (buf)); |
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/* Most messages don't have a newline, so add one */ |
232 |
cs_write_string (&init_sockets[i], "\n", 1); |
233 |
} |
234 |
} |
235 |
|
236 |
return; |
237 |
} |
238 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
239 |
{ |
240 |
/* Write to the socket? */ |
241 |
print_message (0, NULL, buf); |
242 |
return; |
243 |
} |
244 |
if (pl->type != PLAYER) |
245 |
return; |
246 |
if (pri >= pl->contr->listening) |
247 |
return; |
248 |
|
249 |
if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
250 |
{ |
251 |
/* following prints stuff out, as appropriate */ |
252 |
check_output_buffers (pl, buf); |
253 |
} |
254 |
else |
255 |
{ |
256 |
print_message (flags & NDI_COLOR_MASK, pl, buf); |
257 |
} |
258 |
} |
259 |
|
260 |
/** |
261 |
* Wrapper for new_draw_info printf-like. |
262 |
* |
263 |
* This is a pretty trivial function, but it allows us to use printf style |
264 |
* formatting, so instead of the calling function having to do it, we do |
265 |
* it here. It may also have advantages in the future for reduction of |
266 |
* client/server bandwidth (client could keep track of various strings |
267 |
*/ |
268 |
|
269 |
void |
270 |
new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
271 |
{ |
272 |
char buf[HUGE_BUF]; |
273 |
|
274 |
va_list ap; |
275 |
|
276 |
va_start (ap, format); |
277 |
|
278 |
vsnprintf (buf, HUGE_BUF, format, ap); |
279 |
|
280 |
va_end (ap); |
281 |
|
282 |
new_draw_info (flags, pri, pl, buf); |
283 |
} |
284 |
|
285 |
|
286 |
void |
287 |
draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
288 |
{ |
289 |
|
290 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
291 |
return; |
292 |
|
293 |
if (pri >= pl->contr->listening) |
294 |
return; |
295 |
if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
296 |
{ |
297 |
char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
298 |
|
299 |
if (buf == NULL) |
300 |
LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
301 |
else |
302 |
{ |
303 |
strcpy (buf, oldmessage == NULL ? message : oldmessage); |
304 |
strip_media_tag (buf); |
305 |
new_draw_info (flags, pri, pl, buf); |
306 |
free (buf); |
307 |
} |
308 |
} |
309 |
else |
310 |
{ |
311 |
esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
312 |
} |
313 |
} |
314 |
|
315 |
void |
316 |
draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
317 |
{ |
318 |
|
319 |
char buf[HUGE_BUF]; |
320 |
|
321 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
322 |
return; |
323 |
|
324 |
if (pri >= pl->contr->listening) |
325 |
return; |
326 |
if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
327 |
{ |
328 |
va_list ap; |
329 |
|
330 |
LOG (llevDebug, "Non supported extension text type for client.\n"); |
331 |
va_start (ap, new_format); |
332 |
vsnprintf (buf, HUGE_BUF, old_format, ap); |
333 |
va_end (ap); |
334 |
new_draw_info (flags, pri, pl, buf); |
335 |
return; |
336 |
} |
337 |
else |
338 |
{ |
339 |
va_list ap; |
340 |
|
341 |
va_start (ap, new_format); |
342 |
vsnprintf (buf, HUGE_BUF, new_format, ap); |
343 |
va_end (ap); |
344 |
strip_media_tag (buf); |
345 |
esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
346 |
} |
347 |
} |
348 |
|
349 |
/** |
350 |
* Writes to everyone on the map *except* op. This is useful for emotions. |
351 |
*/ |
352 |
|
353 |
void |
354 |
new_info_map_except (int color, mapstruct *map, object *op, const char *str) |
355 |
{ |
356 |
player *pl; |
357 |
|
358 |
for (pl = first_player; pl != NULL; pl = pl->next) |
359 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
360 |
{ |
361 |
new_draw_info (color, 0, pl->ob, str); |
362 |
} |
363 |
} |
364 |
|
365 |
/** |
366 |
* Writes to everyone on the map except op1 and op2 |
367 |
*/ |
368 |
|
369 |
void |
370 |
new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) |
371 |
{ |
372 |
player *pl; |
373 |
|
374 |
for (pl = first_player; pl != NULL; pl = pl->next) |
375 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
376 |
{ |
377 |
new_draw_info (color, 0, pl->ob, str); |
378 |
} |
379 |
} |
380 |
|
381 |
/** |
382 |
* Writes to everyone on the specified map |
383 |
*/ |
384 |
|
385 |
void |
386 |
new_info_map (int color, mapstruct *map, const char *str) |
387 |
{ |
388 |
player *pl; |
389 |
|
390 |
for (pl = first_player; pl != NULL; pl = pl->next) |
391 |
if (pl->ob != NULL && pl->ob->map == map) |
392 |
{ |
393 |
new_draw_info (color, 0, pl->ob, str); |
394 |
} |
395 |
} |
396 |
|
397 |
|
398 |
/** |
399 |
* This does nothing now. However, in theory, we should probably send |
400 |
* something to the client and let the client figure out how it might want |
401 |
* to handle this |
402 |
*/ |
403 |
void |
404 |
clear_win_info (object *op) |
405 |
{ |
406 |
} |
407 |
|
408 |
/** |
409 |
* Get player's current range attack in obuf. |
410 |
*/ |
411 |
void |
412 |
rangetostring (object *pl, char *obuf) |
413 |
{ |
414 |
switch (pl->contr->shoottype) |
415 |
{ |
416 |
case range_none: |
417 |
strcpy (obuf, "Range: nothing"); |
418 |
break; |
419 |
|
420 |
case range_bow: |
421 |
{ |
422 |
object *op; |
423 |
|
424 |
for (op = pl->inv; op; op = op->below) |
425 |
if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
426 |
break; |
427 |
if (op == NULL) |
428 |
break; |
429 |
|
430 |
sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
431 |
} |
432 |
break; |
433 |
|
434 |
case range_magic: |
435 |
if (settings.casting_time == TRUE) |
436 |
{ |
437 |
if (pl->casting_time > -1) |
438 |
{ |
439 |
if (pl->casting_time == 0) |
440 |
sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name); |
441 |
else |
442 |
sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name); |
443 |
} |
444 |
else |
445 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
446 |
} |
447 |
else |
448 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
449 |
break; |
450 |
|
451 |
case range_misc: |
452 |
sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
453 |
break; |
454 |
|
455 |
/* range_scroll is only used for controlling golems. If the |
456 |
* the player does not have a golem, reset some things. |
457 |
*/ |
458 |
case range_golem: |
459 |
if (pl->contr->ranges[range_golem] != NULL) |
460 |
sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
461 |
else |
462 |
{ |
463 |
pl->contr->shoottype = range_none; |
464 |
strcpy (obuf, "Range: nothing"); |
465 |
} |
466 |
break; |
467 |
|
468 |
case range_skill: |
469 |
sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
470 |
break; |
471 |
|
472 |
case range_builder: |
473 |
sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
474 |
break; |
475 |
|
476 |
default: |
477 |
strcpy (obuf, "Range: illegal"); |
478 |
} |
479 |
} |
480 |
|
481 |
/** |
482 |
* Sets player title. |
483 |
*/ |
484 |
void |
485 |
set_title (object *pl, char *buf) |
486 |
{ |
487 |
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
488 |
if (pl->contr->own_title[0] == '\0') |
489 |
sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
490 |
else |
491 |
sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
492 |
} |
493 |
|
494 |
|
495 |
/** |
496 |
* Helper for magic map creation. |
497 |
* |
498 |
* Takes a player, the map_mark array and an x and y starting position. |
499 |
* pl is the player. |
500 |
* px, py are offsets from the player. |
501 |
* |
502 |
* This function examines all the adjacant spaces next to px, py. |
503 |
* It updates the map_mark arrow with the color and high bits set |
504 |
* for various code values. |
505 |
*/ |
506 |
static void |
507 |
magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
508 |
{ |
509 |
int x, y, dx, dy, mflags; |
510 |
sint16 nx, ny; |
511 |
mapstruct *mp; |
512 |
New_Face *f; |
513 |
|
514 |
for (dx = -1; dx <= 1; dx++) |
515 |
{ |
516 |
for (dy = -1; dy <= 1; dy++) |
517 |
{ |
518 |
x = px + dx; |
519 |
y = py + dy; |
520 |
|
521 |
if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
522 |
continue; |
523 |
|
524 |
mp = pl->map; |
525 |
nx = pl->x + x; |
526 |
ny = pl->y + y; |
527 |
|
528 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
529 |
if (mflags & P_OUT_OF_MAP) |
530 |
continue; |
531 |
|
532 |
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
533 |
{ |
534 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
535 |
if (f == blank_face) |
536 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
537 |
if (f == blank_face) |
538 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
539 |
|
540 |
/* Should probably have P_NO_MAGIC here also, but then shops don't |
541 |
* work. |
542 |
*/ |
543 |
if (mflags & P_BLOCKSVIEW) |
544 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
545 |
else |
546 |
{ |
547 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
548 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
549 |
} |
550 |
} |
551 |
} |
552 |
} |
553 |
} |
554 |
|
555 |
|
556 |
/** |
557 |
* Creates magic map for player. |
558 |
* |
559 |
* Note: For improved magic mapping display, the space that blocks |
560 |
* the view is now marked with value 2. Any dependencies of map_mark |
561 |
* being nonzero have been changed to check for 1. Also, since |
562 |
* map_mark is a char value, putting 2 in should cause no problems. |
563 |
* |
564 |
* This function examines the map the player is on, and determines what |
565 |
* is visible. 2 is set for walls or objects that blocks view. 1 |
566 |
* is for open spaces. map_mark should already have been initialized |
567 |
* to zero before this is called. |
568 |
* strength is an initial strength*2 rectangular area that we automatically |
569 |
* see in/penetrate through. |
570 |
*/ |
571 |
|
572 |
void |
573 |
magic_mapping_mark (object *pl, char *map_mark, int strength) |
574 |
{ |
575 |
int x, y, mflags; |
576 |
sint16 nx, ny; |
577 |
mapstruct *mp; |
578 |
New_Face *f; |
579 |
|
580 |
for (x = -strength; x < strength; x++) |
581 |
{ |
582 |
for (y = -strength; y < strength; y++) |
583 |
{ |
584 |
mp = pl->map; |
585 |
nx = pl->x + x; |
586 |
ny = pl->y + y; |
587 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
588 |
if (mflags & P_OUT_OF_MAP) |
589 |
continue; |
590 |
else |
591 |
{ |
592 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
593 |
if (f == blank_face) |
594 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
595 |
if (f == blank_face) |
596 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
597 |
} |
598 |
|
599 |
if (mflags & P_BLOCKSVIEW) |
600 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
601 |
else |
602 |
{ |
603 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
604 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
605 |
} |
606 |
} |
607 |
} |
608 |
} |
609 |
|
610 |
|
611 |
/** |
612 |
* Creates and sends magic map to player. |
613 |
* |
614 |
* The following function is a lot messier than it really should be, |
615 |
* but there is no real easy solution. |
616 |
* |
617 |
* Mark Wedel |
618 |
*/ |
619 |
|
620 |
void |
621 |
draw_magic_map (object *pl) |
622 |
{ |
623 |
int x, y; |
624 |
char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
625 |
int xmin, xmax, ymin, ymax; |
626 |
SockList sl; |
627 |
|
628 |
if (pl->type != PLAYER) |
629 |
{ |
630 |
LOG (llevError, "Non player object called draw_map.\n"); |
631 |
return; |
632 |
} |
633 |
|
634 |
/* First, we figure out what spaces are 'reachable' by the player */ |
635 |
magic_mapping_mark (pl, map_mark, 3); |
636 |
|
637 |
/* We now go through and figure out what spaces have been |
638 |
* marked, and thus figure out rectangular region we send |
639 |
* to the client (eg, if only a 10x10 area is visible, we only |
640 |
* want to send those 100 spaces.) |
641 |
*/ |
642 |
xmin = MAGIC_MAP_SIZE; |
643 |
ymin = MAGIC_MAP_SIZE; |
644 |
xmax = 0; |
645 |
ymax = 0; |
646 |
for (x = 0; x < MAGIC_MAP_SIZE; x++) |
647 |
{ |
648 |
for (y = 0; y < MAGIC_MAP_SIZE; y++) |
649 |
{ |
650 |
if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
651 |
{ |
652 |
xmin = x < xmin ? x : xmin; |
653 |
xmax = x > xmax ? x : xmax; |
654 |
ymin = y < ymin ? y : ymin; |
655 |
ymax = y > ymax ? y : ymax; |
656 |
} |
657 |
} |
658 |
} |
659 |
|
660 |
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
661 |
snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
662 |
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
663 |
sl.len = strlen ((char *) sl.buf); |
664 |
|
665 |
for (y = ymin; y <= ymax; y++) |
666 |
{ |
667 |
for (x = xmin; x <= xmax; x++) |
668 |
{ |
669 |
sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; |
670 |
} /* x loop */ |
671 |
} /* y loop */ |
672 |
|
673 |
Send_With_Handling (&pl->contr->socket, &sl); |
674 |
free (sl.buf); |
675 |
free (map_mark); |
676 |
} |
677 |
|
678 |
|
679 |
/** |
680 |
* Send a kill log record to sockets |
681 |
*/ |
682 |
|
683 |
void |
684 |
Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
685 |
{ |
686 |
int i; |
687 |
size_t len; |
688 |
char buf[MAX_BUF]; |
689 |
|
690 |
if (With != NULL) |
691 |
{ |
692 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
693 |
} |
694 |
else |
695 |
{ |
696 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
697 |
} |
698 |
len = strlen (buf); |
699 |
for (i = 1; i < socket_info.allocated_sockets; i++) |
700 |
{ |
701 |
if (init_sockets[i].old_mode == Old_Listen) |
702 |
{ |
703 |
cs_write_string (&init_sockets[i], buf, len); |
704 |
} |
705 |
} |
706 |
} |