1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Socket general functions |
27 | * Socket general functions |
28 | * |
28 | * |
… | |
… | |
152 | |
152 | |
153 | // initialisation done, kick it! |
153 | // initialisation done, kick it! |
154 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
154 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
155 | flush (); |
155 | flush (); |
156 | |
156 | |
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157 | reset_stats (); |
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158 | |
157 | clients.insert (this); |
159 | clients.insert (this); |
158 | } |
160 | } |
159 | |
161 | |
160 | client::~client () |
162 | client::~client () |
161 | { |
163 | { |
… | |
… | |
187 | |
189 | |
188 | socket_ev.suspend (); |
190 | socket_ev.suspend (); |
189 | cmd_ev.suspend (); |
191 | cmd_ev.suspend (); |
190 | |
192 | |
191 | refcnt_dec (); // socket no longer open |
193 | refcnt_dec (); // socket no longer open |
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194 | } |
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195 | |
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196 | void |
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197 | client::reset_stats () |
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198 | { |
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199 | /* we need to clear these to -1 and not zero - otherwise, |
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200 | * if a player quits and starts a new character, we wont |
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201 | * send new values to the client, as things like exp start |
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202 | * at zero. |
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203 | */ |
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204 | for (int i = 0; i < NUM_SKILLS; i++) |
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205 | last_skill_exp[i] = -1; |
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206 | |
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207 | for (int i = 0; i < NROFATTACKS; i++) |
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208 | last_resist[i] = -1; |
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209 | |
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210 | last_weapon_sp = -1; |
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211 | last_level = -1; |
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212 | last_stats.exp = -1; |
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213 | last_weight = (uint32) - 1; |
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214 | last_flags = 0; |
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215 | last_weight = 0; |
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216 | last_weight_limit = 0; |
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217 | last_path_attuned = 0; |
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218 | last_path_repelled = 0; |
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219 | last_path_denied = 0; |
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220 | last_speed = 0; |
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221 | flags = 0; |
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222 | |
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223 | static living zero_living; |
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224 | last_stats = zero_living; |
192 | } |
225 | } |
193 | |
226 | |
194 | /** This sets up the socket and reads all the image information into memory. */ |
227 | /** This sets up the socket and reads all the image information into memory. */ |
195 | void |
228 | void |
196 | init_ericserver (void) |
229 | init_ericserver (void) |