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Revision: 1.105
Committed: Wed Nov 14 23:24:27 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.104: +6 -5 lines
Log Message:
c++17

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.100 *
4 root 1.105 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.101 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.87 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.100 *
9 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.100 *
14 root 1.50 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.100 *
19 root 1.79 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.100 *
23 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.32 */
25 elmex 1.1
26     /**
27     * \file
28     * Client/server logic.
29     *
30     * \date 2003-12-02
31     *
32 root 1.32 * This contains item logic for client/server. It doesn't contain
33 elmex 1.1 * the actual commands that send the data, but does contain
34     * the logic for what items should be sent.
35     */
36    
37     #include <global.h>
38 root 1.32 #include <object.h>
39 elmex 1.1 #include <sproto.h>
40    
41     /** This is the maximum number of bytes we expect any one item to take up */
42     #define MAXITEMLEN 300
43    
44     /*******************************************************************************
45     *
46     * Functions related to sending object data to the client.
47     *
48     ******************************************************************************/
49    
50     /**
51     * This is a similar to query_name, but returns flags
52 root 1.104 * to be sent to client.
53 elmex 1.1 */
54 root 1.82 static unsigned int
55 root 1.5 query_flags (object *op)
56 elmex 1.1 {
57 root 1.5 unsigned int flags = 0;
58 elmex 1.1
59 root 1.92 if (op->flag [FLAG_APPLIED])
60 root 1.63 switch (op->type)
61     {
62     case BOW:
63     case WAND:
64     case ROD:
65     case HORN:
66     flags = a_readied;
67     break;
68     case WEAPON:
69     flags = a_wielded;
70     break;
71     case SKILL:
72     case ARMOUR:
73     case HELMET:
74     case SHIELD:
75     case RING:
76     case BOOTS:
77     case GLOVES:
78     case AMULET:
79     case GIRDLE:
80     case BRACERS:
81     case CLOAK:
82     flags = a_worn;
83     break;
84     case CONTAINER:
85     flags = a_active;
86     break;
87     default:
88     flags = a_applied;
89     break;
90     }
91 root 1.24
92 root 1.80 if (op->is_open_container ())
93 root 1.5 flags |= F_OPEN;
94    
95 root 1.92 if (op->flag [FLAG_KNOWN_CURSED])
96 root 1.5 {
97 root 1.92 if (op->flag [FLAG_DAMNED])
98 root 1.5 flags |= F_DAMNED;
99 root 1.92 else if (op->flag [FLAG_CURSED])
100 root 1.5 flags |= F_CURSED;
101     }
102 root 1.24
103 root 1.92 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
104 root 1.5 flags |= F_MAGIC;
105 root 1.92 if (op->flag [FLAG_UNPAID])
106 root 1.5 flags |= F_UNPAID;
107 root 1.92 if (op->flag [FLAG_INV_LOCKED])
108 root 1.5 flags |= F_LOCKED;
109 elmex 1.1
110 root 1.5 return flags;
111 elmex 1.1 }
112    
113 root 1.16 /* Used in the send_look to put object head into packet
114 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
115     * animation of face to the client.
116     */
117 root 1.5 static void
118 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
119 elmex 1.1 {
120 root 1.81 int flags = query_flags (head);
121 root 1.5
122 root 1.92 if (head->flag [FLAG_NO_PICK])
123 root 1.5 flags |= F_NOPICK;
124    
125 root 1.51 ns.send_face (head->face, -50);
126 root 1.5
127 root 1.92 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
128 root 1.42 ns.send_animation (head->animation_id);
129 root 1.5
130 root 1.13 sl << uint32 (head->count)
131     << uint32 (flags)
132 root 1.92 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
133 root 1.41 << uint32 (head->face);
134 root 1.5
135     if (!head->custom_name)
136     {
137 root 1.81 const char *name;
138     uint8 *len = sl.cur++; // patch up length later
139    
140 root 1.105 name = query_base_name (head, 0); sl << data_n (name, min (127, strlen (name)));
141 root 1.81 sl << uint8 (0);
142 root 1.105 name = query_base_name (head, 1); sl << data_n (name, min (127, strlen (name)));
143 root 1.81
144     *len = sl.cur - len - 1;
145 root 1.5 }
146     else
147     {
148 root 1.98 int len = min (127, head->custom_name.length ());
149 root 1.81
150     sl << uint8 (len * 2 + 1)
151 root 1.105 << data_n (head->custom_name, len)
152 root 1.81 << uint8 (0)
153 root 1.105 << data_n (head->custom_name, len);
154 root 1.5 }
155 root 1.13
156 root 1.81 sl << uint16 (head->animation_id);
157 root 1.13
158 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
159     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
160 root 1.85 : 1. / clamp (head->speed, 1./255., 1./1.);
161 elmex 1.1
162 root 1.13 sl << uint8 (anim_speed)
163     << uint32 (head->nrof);
164    
165     if (ns.itemcmd == 2)
166     sl << uint16 (head->client_type);
167 elmex 1.1 }
168    
169 root 1.64 static faceidx
170     need_face_now (player *pl, const char *name)
171     {
172     faceidx face = face_find (name, empty_face);
173    
174     pl->ns->send_face (face, -50);
175     pl->ns->flush_fx ();
176    
177     return face;
178     }
179    
180     #define FINGER_UP "finger_up.x11"
181     #define FINGER_DOWN "finger_down.x11"
182    
183 elmex 1.1 /**
184 root 1.102 * Send the look window. Don't need to do animations here
185 root 1.24 * This sends all the faces to the client, not just updates. This is
186     * because object ordering would otherwise be inconsistent.
187 elmex 1.1 */
188 root 1.5 void
189 root 1.46 esrv_draw_look (player *pl)
190 elmex 1.1 {
191 root 1.46 object *ob = pl->ob;
192    
193     if (!pl->ns->update_look)
194 root 1.5 {
195 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
196 root 1.5 return;
197     }
198 root 1.63
199 root 1.94 if (pl->ns->need_delinv0)
200     {
201     pl->ns->need_delinv0 = 0;
202     pl->ns->send_packet ("delinv 0");
203     }
204 root 1.93
205     if (pl->run_on)
206     return;
207    
208 root 1.94 pl->ns->update_look = 0;
209     pl->ns->need_delinv0 = 1;
210 root 1.5
211 root 1.92 if (ob->flag [FLAG_REMOVED]
212 root 1.46 || !ob->map
213 root 1.97 || ob->map->state != MAP_ACTIVE
214 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
215 root 1.5 return;
216    
217 root 1.27 packet sl;
218 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
219 root 1.5
220 root 1.13 sl << uint32 (0);
221 root 1.5
222 root 1.64 int start_pos = pl->ns->look_position;
223     bool dirty = false;
224    
225     mapspace &ms = ob->ms ();
226    
227     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
228     // start from the top
229     object *items [FLOORBOX_PAGESIZE];
230     int item_idx = 0, item_cnt = 0;
231     int pos = 0;
232    
233     // find our items by walking down
234     object *item = ms.top;
235 root 1.5
236 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
237 root 1.5 {
238 root 1.64 if (!item->client_visible ())
239     continue;
240 root 1.21
241 root 1.64 if (++pos < start_pos)
242     continue;
243    
244     // record item
245     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
246     item_cnt++;
247    
248     // stop at first floor
249     if (item->flag [FLAG_IS_FLOOR])
250     {
251     // we are finished, don't append "next group of items"
252     // by setting item to ms.bot it becomes zero which is checked after the while loop
253     item = ms.bot;
254     }
255     }
256    
257     // see if there are more if we cared - we ignore invisible objects
258     if (item)
259     {
260     /* What we basically do is make a 'fake' object - when the user applies it,
261     * we notice the special tag the object has, and act accordingly.
262     */
263     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
264 root 1.13 << uint32 (0)
265 root 1.64 << uint32 ((uint32) - 1)
266     << uint32 (need_face_now (pl, FINGER_DOWN))
267     << data8 ("Apply this to see the items below")
268 root 1.21 << uint16 (0)
269 root 1.13 << uint8 (0)
270     << uint32 (0);
271    
272 root 1.46 if (pl->ns->itemcmd == 2)
273 root 1.13 sl << uint16 (0);
274 root 1.64
275     dirty = true;
276 root 1.5 }
277    
278 root 1.64 // now send out all items in the ring buffer in reverse order
279     while (item_cnt)
280 root 1.5 {
281 root 1.64 --item_cnt;
282     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
283     object *item = items [item_idx];
284 root 1.13
285 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
286 root 1.13
287 root 1.64 dirty = true;
288 root 1.13
289 root 1.64 // if packet got too large, send it and begin a new one
290     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
291     {
292 root 1.91 pl->ns->flush_fx ();
293 root 1.64 pl->ns->send_packet (sl);
294 root 1.14
295 root 1.64 sl.reset ();
296     sl.printf ("item%d ", pl->ns->itemcmd);
297     sl << uint32 (0);
298 root 1.14
299 root 1.64 dirty = false;
300     }
301     }
302    
303     if (start_pos)
304     {
305     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
306     << uint32 (0)
307     << sint32 (-1)
308     << uint32 (need_face_now (pl, FINGER_UP))
309     << data8 ("Apply this to see the items higher up")
310     << uint16 (0)
311     << uint8 (0)
312     << uint32 (0);
313 root 1.14
314 root 1.64 if (pl->ns->itemcmd == 2)
315     sl << uint16 (0);
316 root 1.5
317 root 1.64 dirty = true;
318     }
319 root 1.14
320 root 1.64 if (dirty)
321 root 1.91 {
322     pl->ns->flush_fx ();
323     pl->ns->send_packet (sl);
324     }
325 elmex 1.1 }
326    
327     /**
328     * Sends whole inventory.
329     */
330 root 1.5 void
331     esrv_send_inventory (object *pl, object *op)
332 elmex 1.1 {
333 root 1.33 if (!pl->contr->ns)//D
334     return;
335    
336 root 1.5 int got_one = 0;
337    
338 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
339 root 1.5
340 root 1.27 packet sl;
341 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
342 root 1.5
343 root 1.14 sl << uint32 (op->count);
344 root 1.5
345 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
346 root 1.5 {
347     object *head;
348    
349     if (tmp->head)
350     head = tmp->head;
351     else
352     head = tmp;
353    
354 root 1.32 if (head->client_visible ())
355 root 1.5 {
356 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
357 root 1.5
358     got_one++;
359    
360     /* IT is possible for players to accumulate a huge amount of
361     * items (especially with some of the bags out there) to
362     * overflow the buffer. IF so, send multiple item commands.
363     */
364 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
365 root 1.5 {
366 root 1.91 pl->contr->ns->flush_fx ();
367 root 1.29 pl->contr->ns->send_packet (sl);
368 root 1.17
369     sl.reset ();
370 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
371 root 1.14 sl << uint32 (op->count);
372 root 1.5 got_one = 0;
373 root 1.3 }
374 root 1.32 }
375 elmex 1.1 }
376 root 1.14
377 root 1.5 if (got_one)
378 root 1.91 {
379     pl->contr->ns->flush_fx ();
380     pl->contr->ns->send_packet (sl);
381     }
382 elmex 1.1 }
383    
384     /**
385     * Updates object *op for player *pl.
386     *
387     * flags is a list of values to update
388     * to the client (as defined in newclient.h - might as well use the
389     * same value both places.
390     */
391 root 1.5 void
392     esrv_update_item (int flags, object *pl, object *op)
393 elmex 1.1 {
394 root 1.5 /* If we have a request to send the player item, skip a few checks. */
395 root 1.61 if (op != pl && !op->client_visible ())
396     return;
397 root 1.11
398 root 1.31 client *ns = pl->contr->ns;
399     if (!ns)
400     return;
401    
402 root 1.27 packet sl ("upditem");
403 root 1.5
404 root 1.27 sl << uint8 (flags);
405 root 1.5
406 root 1.63 op = op->head_ ();
407 root 1.5
408 root 1.14 sl << uint32 (op->count);
409 root 1.5
410     if (flags & UPD_LOCATION)
411 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
412 root 1.5
413     if (flags & UPD_FLAGS)
414 root 1.14 sl << uint32 (query_flags (op));
415 root 1.5
416     if (flags & UPD_WEIGHT)
417     {
418 root 1.72 sint32 weight = op->client_weight ();
419 root 1.5
420 root 1.72 if (op == pl)
421 root 1.61 ns->last_weight = weight;
422 root 1.14
423 root 1.61 sl << uint32 (weight);
424 root 1.5 }
425    
426     if (flags & UPD_FACE)
427     {
428 root 1.51 ns->send_face (op->face, -50);
429 root 1.43 ns->flush_fx ();
430 root 1.41 sl << uint32 (op->face);
431 root 1.5 }
432 root 1.11
433 root 1.5 if (flags & UPD_NAME)
434     {
435     int len;
436     const char *item_p;
437 root 1.77 char item_n[127 * 2];
438 root 1.5
439     if (!op->custom_name)
440     {
441 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
442 root 1.5 item_p = query_base_name (op, 1);
443     }
444     else
445     {
446 root 1.77 len = assign (item_n, &op->custom_name, 127);
447     item_p = &op->custom_name;
448 root 1.5 }
449    
450 root 1.77 len += assign (item_n + len, item_p, 127);
451 root 1.14
452     sl << data8 (item_n, len);
453 root 1.5 }
454 root 1.11
455 root 1.5 if (flags & UPD_ANIM)
456 root 1.14 sl << uint16 (op->animation_id);
457 root 1.5
458     if (flags & UPD_ANIMSPEED)
459     {
460     int anim_speed = 0;
461    
462 root 1.92 if (op->flag [FLAG_ANIMATE])
463 root 1.5 {
464     if (op->anim_speed)
465     anim_speed = op->anim_speed;
466     else
467     {
468 root 1.85 if (op->speed < 0.001)
469 root 1.5 anim_speed = 255;
470 root 1.85 else if (op->speed >= 1.0)
471 root 1.5 anim_speed = 1;
472     else
473 root 1.85 anim_speed = 1. / op->speed;
474 root 1.3 }
475 root 1.14
476 root 1.5 if (anim_speed > 255)
477     anim_speed = 255;
478 root 1.3 }
479 root 1.14
480     sl << uint8 (anim_speed);
481 elmex 1.1 }
482 root 1.14
483 root 1.5 if (flags & UPD_NROF)
484 root 1.14 sl << uint32 (op->nrof);
485 elmex 1.1
486 root 1.29 pl->contr->ns->send_packet (sl);
487 elmex 1.1 }
488    
489     /**
490     * Sends item's info to player.
491     */
492 root 1.5 void
493     esrv_send_item (object *pl, object *op)
494 elmex 1.1 {
495 root 1.34 if (!pl->contr->ns)
496     return;
497    
498 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
499     if (!op->client_visible () && op->type != PLAYER)
500     return;
501 elmex 1.1
502 root 1.16 packet sl;
503 elmex 1.1
504 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
505 elmex 1.1
506 root 1.63 op = op->head_ ();
507 elmex 1.1
508 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
509 elmex 1.1
510 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
511 elmex 1.1
512 root 1.91 pl->contr->ns->flush_fx ();
513 root 1.29 pl->contr->ns->send_packet (sl);
514 elmex 1.1 }
515    
516     /**
517 root 1.59 * Tells the client to delete an item.
518 elmex 1.1 */
519 root 1.5 void
520     esrv_del_item (player *pl, int tag)
521 elmex 1.1 {
522 root 1.36 if (!pl->ns)
523     return;
524    
525 root 1.27 packet sl ("delitem");
526 elmex 1.1
527 root 1.27 sl << uint32 (tag);
528 elmex 1.1
529 root 1.29 pl->ns->send_packet (sl);
530 elmex 1.1 }
531    
532    
533     /*******************************************************************************
534     *
535     * Client has requested us to do something with an object.
536     *
537     ******************************************************************************/
538    
539     /**
540     * Takes a player and object count (tag) and returns the actual object
541     * pointer, or null if it can't be found.
542     */
543 root 1.82 static object *
544 root 1.5 esrv_get_ob_from_count (object *pl, tag_t count)
545 elmex 1.1 {
546 root 1.5 if (pl->count == count)
547     return pl;
548 elmex 1.1
549 root 1.44 for (object *op = pl->inv; op; op = op->below)
550 root 1.5 if (op->count == count)
551     return op;
552 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
553 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
554 root 1.5 if (tmp->count == count)
555     return tmp;
556    
557 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
558 root 1.24 if (op->head && op->head->count == count)
559 root 1.5 return op;
560     else if (op->count == count)
561     return op;
562 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
563 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
564 root 1.5 if (tmp->count == count)
565     return tmp;
566 elmex 1.1
567 root 1.44 #if 0
568     /* If the high bit is set, player examined a pseudo object. */
569     if (count & 0x80000000)
570     return 0;
571     #endif
572    
573 root 1.24 return 0;
574 elmex 1.1 }
575    
576     /** Client wants to examine some object. So lets do so. */
577 root 1.5 void
578     ExamineCmd (char *buf, int len, player *pl)
579 elmex 1.1 {
580 root 1.10 tag_t tag = atoi (buf);
581    
582 root 1.64 /* If the high bit is set, player applied a pseudo object. */
583     if (tag & 0x80000000)
584     {
585     pl->ns->look_position = tag & 0x7fffffff;
586     pl->ns->floorbox_update ();
587     return;
588     }
589    
590 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
591 elmex 1.1
592 root 1.5 if (!op)
593     {
594     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
595     return;
596 elmex 1.1 }
597 root 1.10
598 root 1.5 examine (pl->ob, op);
599 elmex 1.1 }
600    
601 root 1.44 /** Client wants to examine some object. So lets do so. */
602     void
603     ExCmd (char *buf, int len, player *pl)
604     {
605     tag_t tag = atoi (buf);
606    
607     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
608     {
609     std::string s = op->describe (pl->ob);
610    
611     packet sl ("ex");
612 root 1.71 sl << ber32 (tag)
613 root 1.105 << data_n (*pl->expand_cfpod (s.c_str ()));
614 root 1.44
615     pl->ns->send_packet (sl);
616     }
617     }
618    
619 root 1.24 /** Client wants to apply some object. Lets do so. */
620 root 1.5 void
621     ApplyCmd (char *buf, int len, player *pl)
622 elmex 1.1 {
623 root 1.10 tag_t tag = atoi (buf);
624 elmex 1.1
625 root 1.5 /* If the high bit is set, player applied a pseudo object. */
626     if (tag & 0x80000000)
627     {
628 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
629     pl->ns->floorbox_update ();
630 root 1.5 return;
631     }
632    
633 root 1.95 // the object might be legally gone already
634     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
635     pl->ob->apply (op, AP_TOGGLE);
636 elmex 1.1 }
637    
638 root 1.26 /** Client wants to lock some object. Lets do so. */
639 root 1.5 void
640 root 1.22 LockItem (char *data, int len, player *pl)
641 elmex 1.1 {
642 root 1.12 int flag = data[0];
643 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
644 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
645 root 1.5
646     if (!op)
647     {
648 root 1.103 pl->failmsgf ("Could not find object %d to lock/unlock", tag);
649 root 1.5 return;
650     }
651 root 1.12
652 root 1.5 if (!flag)
653 root 1.92 op->clr_flag (FLAG_INV_LOCKED);
654 root 1.5 else
655 root 1.92 op->set_flag (FLAG_INV_LOCKED);
656 root 1.12
657 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
658 elmex 1.1 }
659    
660 root 1.26 /** Client wants to mark some object. Lets do so. */
661 root 1.5 void
662 root 1.22 MarkItem (char *data, int len, player *pl)
663 elmex 1.1 {
664 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
665 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
666 root 1.9
667 root 1.5 if (!op)
668     {
669 root 1.103 pl->failmsgf ("Could not find object %d to mark", tag);
670 root 1.5 return;
671     }
672 root 1.9
673 root 1.5 pl->mark = op;
674 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
675 elmex 1.1 }
676    
677     /**
678     * look_at prints items on the specified square.
679     *
680     * [ removed EARTHWALL check and added check for containers inventory.
681     * Tero.Haatanen@lut.fi ]
682     */
683 root 1.47 static void
684     look_at (player *pl, int dx, int dy)
685 root 1.5 {
686 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
687 root 1.47 object *ob = pl->ob;
688 root 1.5
689 root 1.54 if (!pl->observe->map)
690     return;
691    
692 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
693    
694 root 1.53 mapxy pos (pl->observe);
695     pos.move (dx, dy);
696 root 1.5
697 root 1.76 if (wiz)
698     {
699     if (pos.normalise ())
700     {
701     mapspace &ms = *pos;
702     ms.update ();
703    
704     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
705 root 1.84 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
706 root 1.76 &pos.m->path, pos.x, pos.y, dx, dy,
707     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
708 root 1.84 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
709 root 1.76 );
710     }
711     else
712     buf << "off-map\n\n";
713     }
714    
715     int darkness = pl->blocked_los (dx, dy);
716    
717     if (darkness == LOS_BLOCKED)
718     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
719     else if (darkness == LOS_MAX)
720     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
721     else
722     {
723     if (pos.normalise ())
724     for (object *tmp = pos->top; tmp; tmp = tmp->below)
725     {
726 root 1.92 if (tmp->invisible && !ob->flag [FLAG_WIZ])
727 root 1.76 continue;
728    
729     if (wiz)
730 elmex 1.86 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
731 root 1.76 else
732     buf.printf (" - %s.\n", query_name (tmp));
733    
734     object *head = tmp->head_ ();
735    
736     if (head->inv)
737     if ((head->type != CONTAINER && head->type != FLESH)
738 root 1.92 || ob->flag [FLAG_WIZ])
739 root 1.76 buf << head->query_inventory (ob, " ");
740    
741 root 1.92 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
742 root 1.76 break;
743     }
744     }
745 root 1.47
746 root 1.53 if (buf.empty ())
747 root 1.76 buf << "You see nothing there.";
748    
749     pl->infobox (MSG_CHANNEL ("lookat"), buf);
750 elmex 1.1 }
751    
752     /** Client wants to look at some object. Lets do so. */
753 root 1.5 void
754     LookAt (char *buf, int len, player *pl)
755 elmex 1.1 {
756 root 1.5 char *cp;
757 elmex 1.1
758 root 1.48 int dx = atoi (buf);
759 root 1.5 if (!(cp = strchr (buf, ' ')))
760 root 1.44 return;
761    
762 root 1.48 int dy = atoi (cp);
763 elmex 1.1
764 root 1.47 look_at (pl, dx, dy);
765 elmex 1.1 }
766    
767     /** Move an object to a new location */
768 root 1.5 void
769     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
770 elmex 1.1 {
771 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
772 root 1.5 if (!op)
773     {
774     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
775     return;
776 elmex 1.1 }
777    
778 root 1.5 if (!to)
779     { /* drop it to the ground */
780     if (op->map && !op->env)
781 root 1.14 return;
782 root 1.5
783     /* If it is an active container, then we should drop all objects
784     * in the container and not the container itself.
785     */
786 root 1.92 if (op->inv && op->flag [FLAG_APPLIED])
787 root 1.5 {
788 root 1.84 int cnt = MAX_ITEM_PER_ACTION;
789 elmex 1.56
790 root 1.66 for (object *current = op->inv; current && cnt--; )
791 root 1.5 {
792 root 1.60 object *next = current->below;
793 root 1.5 drop_object (pl, current, 0);
794 root 1.60 current = next;
795 root 1.3 }
796 root 1.14
797 elmex 1.56 if (cnt <= 0)
798 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
799 root 1.3 }
800 root 1.5 else
801 root 1.24 drop_object (pl, op, nrof);
802    
803 root 1.5 return;
804     }
805     else if (to == pl->count)
806     { /* pick it up to the inventory */
807     /* return if player has already picked it up */
808     if (op->env == pl)
809 root 1.3 return;
810 root 1.5
811     pl->contr->count = nrof;
812     pick_up (pl, op);
813     return;
814     }
815 root 1.14
816 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
817 root 1.5 if (!env)
818     {
819     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
820     return;
821     }
822 root 1.14
823 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
824     * has already been done (eg, it can be picked up and fits in
825     * in a sack, so check for those things. We should also check
826     * an make sure env is in fact a container for that matter.
827     */
828 root 1.62 if (env->type == CONTAINER
829     && can_pick (pl, op)
830     && sack_can_hold (pl, env, op, nrof))
831     put_object_in_sack (pl, env, op, nrof);
832 elmex 1.1 }
833 root 1.14