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/cvs/deliantra/server/socket/item.C
Revision: 1.14
Committed: Thu Dec 14 00:23:59 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +58 -83 lines
Log Message:
moar rewrite

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35    
36     #include <global.h>
37 root 1.5 #include <object.h> /* LOOK_OBJ */
38 elmex 1.1 #include <newclient.h>
39     #include <newserver.h>
40     #include <sproto.h>
41    
42     /** This is the maximum number of bytes we expect any one item to take up */
43     #define MAXITEMLEN 300
44    
45     /*******************************************************************************
46     *
47     * Functions related to sending object data to the client.
48     *
49     ******************************************************************************/
50    
51     /**
52     * This is a similar to query_name, but returns flags
53     * to be sended to client.
54     */
55 root 1.5 unsigned int
56     query_flags (object *op)
57 elmex 1.1 {
58 root 1.5 unsigned int flags = 0;
59 elmex 1.1
60 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
61     {
62     switch (op->type)
63     {
64     case BOW:
65     case WAND:
66     case ROD:
67     case HORN:
68     flags = a_readied;
69     break;
70     case WEAPON:
71     flags = a_wielded;
72     break;
73     case SKILL:
74     case ARMOUR:
75     case HELMET:
76     case SHIELD:
77     case RING:
78     case BOOTS:
79     case GLOVES:
80     case AMULET:
81     case GIRDLE:
82     case BRACERS:
83     case CLOAK:
84     flags = a_worn;
85     break;
86     case CONTAINER:
87     flags = a_active;
88     break;
89     default:
90     flags = a_applied;
91     break;
92     }
93     }
94     if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95     flags |= F_OPEN;
96    
97     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98     {
99     if (QUERY_FLAG (op, FLAG_DAMNED))
100     flags |= F_DAMNED;
101     else if (QUERY_FLAG (op, FLAG_CURSED))
102     flags |= F_CURSED;
103     }
104     if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105     flags |= F_MAGIC;
106     if (QUERY_FLAG (op, FLAG_UNPAID))
107     flags |= F_UNPAID;
108     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109     flags |= F_LOCKED;
110 elmex 1.1
111 root 1.5 return flags;
112 elmex 1.1 }
113    
114     /* Used in the send_look to put object head into SockList
115     * sl for socket ns. Need socket to know if we need to send
116     * animation of face to the client.
117     */
118 root 1.5 static void
119 root 1.13 add_object_to_socklist (NewSocket &ns, SockList &sl, object *head)
120 elmex 1.1 {
121 root 1.5 int flags, len, anim_speed;
122     char item_n[MAX_BUF];
123     const char *item_p;
124    
125     flags = query_flags (head);
126     if (QUERY_FLAG (head, FLAG_NO_PICK))
127     flags |= F_NOPICK;
128    
129 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130     esrv_send_face (&ns, head->face->number, 0);
131 root 1.5
132 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133     esrv_send_animation (&ns, head->animation_id);
134 root 1.5
135 root 1.13 sl << uint32 (head->count)
136     << uint32 (flags)
137     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138     << uint32 (head->face->number);
139 root 1.5
140     if (!head->custom_name)
141     {
142     strncpy (item_n, query_base_name (head, 0), 127);
143     item_n[127] = 0;
144     len = strlen (item_n);
145     item_p = query_base_name (head, 1);
146     }
147     else
148     {
149     strncpy (item_n, head->custom_name, 127);
150     item_n[127] = 0;
151     len = strlen (item_n);
152     item_p = head->custom_name;
153     }
154 root 1.13
155 root 1.5 strncpy (item_n + len + 1, item_p, 127);
156     item_n[254] = 0;
157     len += strlen (item_n + 1 + len) + 1;
158    
159 root 1.13 sl << data8 (item_n, len)
160     << uint16 (head->animation_id);
161    
162 root 1.5 anim_speed = 0;
163     if (QUERY_FLAG (head, FLAG_ANIMATE))
164     {
165     if (head->anim_speed)
166     anim_speed = head->anim_speed;
167     else
168     {
169     if (FABS (head->speed) < 0.001)
170     anim_speed = 255;
171     else if (FABS (head->speed) >= 1.0)
172     anim_speed = 1;
173     else
174     anim_speed = (int) (1.0 / FABS (head->speed));
175     }
176 root 1.13
177 root 1.5 if (anim_speed > 255)
178     anim_speed = 255;
179 elmex 1.1 }
180    
181 root 1.13 sl << uint8 (anim_speed)
182     << uint32 (head->nrof);
183    
184     if (ns.itemcmd == 2)
185     sl << uint16 (head->client_type);
186 elmex 1.1
187 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
188 elmex 1.1 }
189    
190    
191     /**
192     * Send the look window. Don't need to do animations here
193     * This sends all the faces to the client, not just updates. This is
194     * because object ordering would otherwise be inconsistent
195     */
196    
197 root 1.5 void
198     esrv_draw_look (object *pl)
199 elmex 1.1 {
200 root 1.5 object *tmp, *last;
201     int got_one = 0, start_look = 0, end_look = 0;
202     char buf[MAX_BUF];
203    
204     if (!pl->contr->socket.update_look)
205     {
206     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207     return;
208     }
209     else
210 root 1.13 pl->contr->socket.update_look = 0;
211 root 1.5
212 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
213     || !pl->map
214     || pl->map->in_memory != MAP_IN_MEMORY
215     || out_of_map (pl->map, pl->x, pl->y))
216 root 1.5 return;
217    
218 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219     ;
220 root 1.5
221 root 1.13 SockList sl (MAXSOCKBUF);
222    
223     Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
224 root 1.5
225 root 1.13 sl.printf ("item%d ", pl->contr->socket.itemcmd);
226 root 1.5
227 root 1.13 sl << uint32 (0);
228 root 1.5
229     if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
230     esrv_send_face (&pl->contr->socket, empty_face->number, 0);
231    
232     if (pl->contr->socket.look_position)
233     {
234 root 1.13 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS))
235     << uint32 (0)
236     << sint32 (-1)
237     << uint32 (empty_face->number);
238    
239     sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240    
241     sl << uint16 (0)
242     << uint8 (0)
243     << uint32 (0);
244    
245 root 1.5 if (pl->contr->socket.itemcmd == 2)
246 root 1.13 sl << uint16 (0);
247 root 1.5 }
248    
249     for (last = NULL; tmp != last; tmp = tmp->below)
250     {
251     object *head;
252    
253     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254     {
255     last = tmp->below; /* assumes double floor mode */
256     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257     last = last->below;
258     }
259 root 1.13
260 root 1.5 if (LOOK_OBJ (tmp))
261     {
262     if (++start_look < pl->contr->socket.look_position)
263     continue;
264 root 1.13
265 root 1.5 end_look++;
266 root 1.13
267 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
268     {
269     /* What we basically do is make a 'fake' object - when the user applies it,
270     * we notice the special tag the object has, and act accordingly.
271     */
272 root 1.14 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS))
273     << uint32 (0)
274     << uint32 ((uint32) - 1)
275     << uint32 (empty_face->number);
276    
277     sl.printf ("Click here to see next group of items");
278    
279     sl << uint16 (0)
280     << uint8 (0)
281     << uint32 (0);
282    
283 root 1.5 if (pl->contr->socket.itemcmd == 2)
284 root 1.14 sl << uint16 (0);
285    
286 root 1.5 break;
287 root 1.3 }
288 root 1.14
289 root 1.5 if (tmp->head)
290     head = tmp->head;
291     else
292     head = tmp;
293    
294 root 1.13 add_object_to_socklist (pl->contr->socket, sl, head);
295 root 1.5 got_one++;
296    
297     if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
298     {
299     Send_With_Handling (&pl->contr->socket, &sl);
300 root 1.14
301     sl.reset ();
302     sl.printf ("item%d ", pl->contr->socket.itemcmd);
303     sl << uint32 (0);
304 root 1.5 got_one = 0;
305 root 1.3 }
306 root 1.5 } /* If LOOK_OBJ() */
307 elmex 1.1 }
308 root 1.13
309 root 1.5 if (got_one)
310     Send_With_Handling (&pl->contr->socket, &sl);
311 elmex 1.1
312 root 1.13 sl.free ();
313 elmex 1.1 }
314    
315     /**
316     * Sends whole inventory.
317     */
318 root 1.5 void
319     esrv_send_inventory (object *pl, object *op)
320 elmex 1.1 {
321 root 1.5 object *tmp;
322     int got_one = 0;
323    
324 root 1.14 SockList sl (MAXSOCKBUF);
325 root 1.5
326 root 1.14 sl.printf ("delinv %d", op->count);
327 root 1.5 Send_With_Handling (&pl->contr->socket, &sl);
328    
329 root 1.14 sl.reset ();
330     sl.printf ("item%d ", pl->contr->socket.itemcmd);
331 root 1.5
332 root 1.14 sl << uint32 (op->count);
333 root 1.5
334     for (tmp = op->inv; tmp; tmp = tmp->below)
335     {
336     object *head;
337    
338     if (tmp->head)
339     head = tmp->head;
340     else
341     head = tmp;
342    
343     if (LOOK_OBJ (head))
344     {
345 root 1.13 add_object_to_socklist (pl->contr->socket, sl, head);
346 root 1.5
347     got_one++;
348    
349     /* IT is possible for players to accumulate a huge amount of
350     * items (especially with some of the bags out there) to
351     * overflow the buffer. IF so, send multiple item commands.
352     */
353     if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
354     {
355     Send_With_Handling (&pl->contr->socket, &sl);
356     sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
357     sl.len = strlen ((char *) sl.buf);
358 root 1.14 sl << uint32 (op->count);
359 root 1.5 got_one = 0;
360 root 1.3 }
361 root 1.5 } /* If LOOK_OBJ() */
362 elmex 1.1 }
363 root 1.14
364 root 1.5 if (got_one)
365     Send_With_Handling (&pl->contr->socket, &sl);
366 root 1.14
367 root 1.13 sl.free ();
368 elmex 1.1 }
369    
370     /**
371     * Updates object *op for player *pl.
372     *
373     * flags is a list of values to update
374     * to the client (as defined in newclient.h - might as well use the
375     * same value both places.
376     */
377    
378 root 1.5 void
379     esrv_update_item (int flags, object *pl, object *op)
380 elmex 1.1 {
381 root 1.5 /* If we have a request to send the player item, skip a few checks. */
382     if (op != pl)
383     {
384     if (!LOOK_OBJ (op))
385     return;
386     /* we remove the check for op->env, because in theory, the object
387     * is hopefully in the same place, so the client should preserve
388     * order.
389     */
390     }
391 root 1.11
392 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
393     {
394     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
395     * this is happening - we can set a breakpoint here in the debugger
396     * and track back the call.
397     */
398     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
399     }
400 root 1.11
401 root 1.14 SockList sl (MAXSOCKBUF);
402 root 1.5
403 root 1.14 sl << "upditem "
404     << uint8 (flags);
405 root 1.5
406     if (op->head)
407     op = op->head;
408    
409 root 1.14 sl << uint32 (op->count);
410 root 1.5
411     if (flags & UPD_LOCATION)
412 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
413 root 1.5
414     if (flags & UPD_FLAGS)
415 root 1.14 sl << uint32 (query_flags (op));
416 root 1.5
417     if (flags & UPD_WEIGHT)
418     {
419     sint32 weight = WEIGHT (op);
420    
421 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
422    
423 root 1.5 if (pl == op)
424 root 1.14 op->contr->last_weight = weight;
425 root 1.5 }
426    
427     if (flags & UPD_FACE)
428     {
429     if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
430     esrv_send_face (&pl->contr->socket, op->face->number, 0);
431 root 1.14
432     sl << uint32 (op->face->number);
433 root 1.5 }
434 root 1.11
435 root 1.5 if (flags & UPD_NAME)
436     {
437     int len;
438     const char *item_p;
439     char item_n[MAX_BUF];
440    
441     if (!op->custom_name)
442     {
443     strncpy (item_n, query_base_name (op, 0), 127);
444     item_n[127] = 0;
445     len = strlen (item_n);
446     item_p = query_base_name (op, 1);
447     }
448     else
449     {
450     strncpy (item_n, op->custom_name, 127);
451     item_n[127] = 0;
452     len = strlen (item_n);
453     item_p = op->custom_name;
454     }
455    
456     strncpy (item_n + len + 1, item_p, 127);
457     item_n[254] = 0;
458     len += strlen (item_n + 1 + len) + 1;
459 root 1.14
460     sl << data8 (item_n, len);
461 root 1.5 }
462 root 1.11
463 root 1.5 if (flags & UPD_ANIM)
464 root 1.14 sl << uint16 (op->animation_id);
465 root 1.5
466     if (flags & UPD_ANIMSPEED)
467     {
468     int anim_speed = 0;
469    
470     if (QUERY_FLAG (op, FLAG_ANIMATE))
471     {
472     if (op->anim_speed)
473     anim_speed = op->anim_speed;
474     else
475     {
476     if (FABS (op->speed) < 0.001)
477     anim_speed = 255;
478     else if (FABS (op->speed) >= 1.0)
479     anim_speed = 1;
480     else
481     anim_speed = (int) (1.0 / FABS (op->speed));
482 root 1.3 }
483 root 1.14
484 root 1.5 if (anim_speed > 255)
485     anim_speed = 255;
486 root 1.3 }
487 root 1.14
488     sl << uint8 (anim_speed);
489 elmex 1.1 }
490 root 1.14
491 root 1.5 if (flags & UPD_NROF)
492 root 1.14 sl << uint32 (op->nrof);
493 elmex 1.1
494 root 1.5 Send_With_Handling (&pl->contr->socket, &sl);
495 root 1.13 sl.free ();
496 elmex 1.1 }
497    
498     /**
499     * Sends item's info to player.
500     */
501 root 1.5 void
502     esrv_send_item (object *pl, object *op)
503 elmex 1.1 {
504 root 1.5 /* If this is not the player object, do some more checks */
505     if (op != pl)
506     {
507     /* We only send 'visibile' objects to the client */
508     if (!LOOK_OBJ (op))
509     return;
510     /* if the item is on the ground, mark that the look needs to
511     * be updated.
512     */
513     if (!op->env)
514     {
515     pl->contr->socket.update_look = 1;
516     return;
517 root 1.3 }
518 elmex 1.1 }
519    
520 root 1.14 SockList sl (MAXSOCKBUF);
521 elmex 1.1
522 root 1.14 sl.printf ("item%d ", pl->contr->socket.itemcmd);
523 elmex 1.1
524 root 1.5 if (op->head)
525     op = op->head;
526 elmex 1.1
527 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
528 elmex 1.1
529 root 1.13 add_object_to_socklist (pl->contr->socket, sl, op);
530 elmex 1.1
531 root 1.5 Send_With_Handling (&pl->contr->socket, &sl);
532     SET_FLAG (op, FLAG_CLIENT_SENT);
533 root 1.13
534     sl.free ();
535 elmex 1.1 }
536    
537     /**
538     * Tells the client to delete an item. Uses the item
539     * command with a -1 location.
540     */
541    
542 root 1.5 void
543     esrv_del_item (player *pl, int tag)
544 elmex 1.1 {
545 root 1.14 SockList sl (MAXSOCKBUF);
546 elmex 1.1
547 root 1.14 sl << "delitem "
548     << uint32 (tag);
549 elmex 1.1
550 root 1.5 Send_With_Handling (&pl->socket, &sl);
551 root 1.13 sl.free ();
552 elmex 1.1 }
553    
554    
555     /*******************************************************************************
556     *
557     * Client has requested us to do something with an object.
558     *
559     ******************************************************************************/
560    
561     /**
562     * Takes a player and object count (tag) and returns the actual object
563     * pointer, or null if it can't be found.
564     */
565    
566 root 1.5 object *
567     esrv_get_ob_from_count (object *pl, tag_t count)
568 elmex 1.1 {
569 root 1.5 object *op, *tmp;
570 elmex 1.1
571 root 1.5 if (pl->count == count)
572     return pl;
573 elmex 1.1
574 root 1.5 for (op = pl->inv; op; op = op->below)
575     if (op->count == count)
576     return op;
577     else if (op->type == CONTAINER && pl->container == op)
578     for (tmp = op->inv; tmp; tmp = tmp->below)
579     if (tmp->count == count)
580     return tmp;
581    
582     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
583     if (op->head != NULL && op->head->count == count)
584     return op;
585     else if (op->count == count)
586     return op;
587     else if (op->type == CONTAINER && pl->container == op)
588     for (tmp = op->inv; tmp; tmp = tmp->below)
589     if (tmp->count == count)
590     return tmp;
591 elmex 1.1
592 root 1.5 return NULL;
593 elmex 1.1 }
594    
595    
596     /** Client wants to examine some object. So lets do so. */
597 root 1.5 void
598     ExamineCmd (char *buf, int len, player *pl)
599 elmex 1.1 {
600 root 1.10 tag_t tag = atoi (buf);
601    
602     /* If the high bit is set, player examined a pseudo object. */
603     if (tag & 0x80000000)
604     return;
605    
606 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
607 elmex 1.1
608 root 1.5 if (!op)
609     {
610     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
611     return;
612 elmex 1.1 }
613 root 1.10
614 root 1.5 examine (pl->ob, op);
615 elmex 1.1 }
616    
617     /** Client wants to apply some object. Lets do so. */
618 root 1.5 void
619     ApplyCmd (char *buf, int len, player *pl)
620 elmex 1.1 {
621 root 1.10 tag_t tag = atoi (buf);
622 elmex 1.1
623 root 1.5 /* sort of a hack, but if the player saves and the player then manually
624     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
625     */
626     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
627     return;
628    
629     /* If the high bit is set, player applied a pseudo object. */
630     if (tag & 0x80000000)
631     {
632     pl->socket.look_position = tag & 0x7fffffff;
633     pl->socket.update_look = 1;
634     return;
635     }
636    
637 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
638    
639 root 1.5 if (!op)
640     {
641     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
642     return;
643 elmex 1.1 }
644 root 1.10
645 root 1.5 player_apply (pl->ob, op, 0, 0);
646 elmex 1.1 }
647    
648     /** Client wants to apply some object. Lets do so. */
649 root 1.5 void
650 root 1.12 LockItem (uint8 *data, int len, player *pl)
651 elmex 1.1 {
652 root 1.12 int flag = data[0];
653     tag_t tag = net_uint32 (data + 1);
654     object *op = esrv_get_ob_from_count (pl->ob, tag);
655 root 1.5
656     if (!op)
657     {
658     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
659     return;
660     }
661 root 1.12
662 root 1.5 if (!flag)
663     CLEAR_FLAG (op, FLAG_INV_LOCKED);
664     else
665     SET_FLAG (op, FLAG_INV_LOCKED);
666 root 1.12
667 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
668 elmex 1.1 }
669    
670     /** Client wants to apply some object. Lets do so. */
671 root 1.5 void
672     MarkItem (uint8 * data, int len, player *pl)
673 elmex 1.1 {
674 root 1.12 tag_t tag = net_uint32 (data);
675     object *op = esrv_get_ob_from_count (pl->ob, tag);
676 root 1.9
677 root 1.5 if (!op)
678     {
679     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
680     return;
681     }
682 root 1.9
683 root 1.5 pl->mark = op;
684     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
685 elmex 1.1 }
686    
687     /**
688     * look_at prints items on the specified square.
689     *
690     * [ removed EARTHWALL check and added check for containers inventory.
691     * Tero.Haatanen@lut.fi ]
692     */
693 root 1.5 void
694     look_at (object *op, int dx, int dy)
695     {
696     object *tmp;
697     int flag = 0;
698     sint16 x, y;
699 root 1.8 maptile *m;
700 root 1.5
701     x = op->x + dx;
702     y = op->y + dy;
703    
704     if (out_of_map (op->map, x, y))
705     return;
706    
707     m = get_map_from_coord (op->map, &x, &y);
708     if (!m)
709     return;
710    
711     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
712    
713     for (; tmp != NULL; tmp = tmp->below)
714     {
715     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
716     continue;
717    
718     if (!flag)
719     {
720     if (dx || dy)
721     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
722     else
723     {
724     clear_win_info (op);
725     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
726 root 1.3 }
727 root 1.5 flag = 1;
728     }
729 root 1.3
730 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
731     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
732     else
733     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
734    
735     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
736     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
737     inventory (op, tmp->head == NULL ? tmp : tmp->head);
738    
739     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
740     break;
741     }
742    
743     if (!flag)
744     {
745     if (dx || dy)
746     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
747     else
748     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
749 elmex 1.1 }
750     }
751    
752    
753    
754     /** Client wants to look at some object. Lets do so. */
755 root 1.5 void
756     LookAt (char *buf, int len, player *pl)
757 elmex 1.1 {
758 root 1.5 int dx, dy;
759     char *cp;
760 elmex 1.1
761 root 1.5 dx = atoi (buf);
762     if (!(cp = strchr (buf, ' ')))
763     {
764     return;
765 elmex 1.1 }
766 root 1.5 dy = atoi (cp);
767 elmex 1.1
768 root 1.5 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
769     return;
770 elmex 1.1
771 root 1.5 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
772     return;
773 elmex 1.1
774 root 1.5 look_at (pl->ob, dx, dy);
775 elmex 1.1 }
776    
777     /** Move an object to a new location */
778 root 1.5 void
779     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
780 elmex 1.1 {
781 root 1.5 object *op, *env;
782 elmex 1.1
783 root 1.5 op = esrv_get_ob_from_count (pl, tag);
784     if (!op)
785     {
786     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
787     return;
788 elmex 1.1 }
789    
790 root 1.5 if (!to)
791     { /* drop it to the ground */
792     if (op->map && !op->env)
793 root 1.14 return;
794 root 1.5
795     /* If it is an active container, then we should drop all objects
796     * in the container and not the container itself.
797     */
798     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
799     {
800     object *current, *next;
801    
802     for (current = op->inv; current != NULL; current = next)
803     {
804     next = current->below;
805     drop_object (pl, current, 0);
806 root 1.3 }
807 root 1.14
808 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
809 root 1.3 }
810 root 1.5 else
811     {
812     drop_object (pl, op, nrof);
813     }
814     return;
815     }
816     else if (to == pl->count)
817     { /* pick it up to the inventory */
818     /* return if player has already picked it up */
819     if (op->env == pl)
820 root 1.3 return;
821 root 1.5
822     pl->contr->count = nrof;
823     pick_up (pl, op);
824     return;
825     }
826 root 1.14
827 root 1.5 env = esrv_get_ob_from_count (pl, to);
828     if (!env)
829     {
830     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
831     return;
832     }
833 root 1.14
834 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
835     * has already been done (eg, it can be picked up and fits in
836     * in a sack, so check for those things. We should also check
837     * an make sure env is in fact a container for that matter.
838     */
839     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
840     {
841     put_object_in_sack (pl, env, op, nrof);
842 elmex 1.1 }
843     }
844 root 1.14