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/cvs/deliantra/server/socket/item.C
Revision: 1.35
Committed: Sun Jan 21 21:28:27 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +7 -7 lines
Log Message:
mark watchers as reentrant, some FABS => fabs

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.32 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43 root 1.28 #if 0
44     tag_t
45     client_container::tag () const
46     {
47     switch (type)
48     {
49     case CC_INVENTORY:
50     return ns->pl->count;
51     case CC_MAPSPACE:
52     return 0;
53     case CC_CONTAINER:
54     return env->count;
55     }
56    
57     abort ();
58     }
59    
60     void
61     client_container::clear ()
62     {
63     switch (type)
64     {
65     case CC_INVENTORY:
66     abort ();
67    
68     case CC_MAPSPACE:
69     case CC_CONTAINER:
70     ns->send_packet_printf ("delinv %d", tag ());
71     break;
72     }
73    
74     for (iterator i = begin (); i != end (); ++i)
75     i->op->seen_by = 0;
76    
77     vector< refitem, slice_allocator<refitem> >::clear ();
78     }
79    
80     inline iterator
81     client_container::merge_item (iterator i, object *op)
82     {
83     if (i != end () && i->op == op)
84     return ++i;
85    
86     if (op->seen_by)
87     return; // seen by another entity already
88    
89     op->seen_by = this;
90    
91     refitem ref;
92     ref.op = op;
93    
94     return insert (i, ref);
95     }
96    
97     void
98     client_container::update (int offset)
99     {
100     iterator i = begin ();
101    
102     switch (type)
103     {
104     case CC_INVENTORY:
105     case CC_CONTAINER:
106     {
107     object *env = type == CC_INVENTORY
108     ? ns->pl->ob
109     : this->env;
110    
111     // pass 1, erase all objects no longer in container
112     for (iterator j = begin (); j != end (); ++j)
113     if (j->op->env != env)
114     {
115     j->op->seen_by = 0;
116     erase (j);
117     }
118    
119     // pass 2 merge items
120     for (object *op = env->inv; op; op = op->below)
121     {
122     if (--offset < 0)
123     i = merge_item (i, op);
124     else if (offset < -FLOORBOX_PAGESIZE)
125     break;
126     }
127     }
128     break;
129    
130     case CC_MAPSPACE:
131     {
132     // pass 1, erase all objects no longer on space
133     for (iterator j = begin (); j != end (); ++j)
134     if (j->op->x != x || j->op->y != y || j->op->map != map)
135     {
136     j->op->seen_by = 0;
137     erase (j);
138     }
139    
140     // pass 2 merge items
141     for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142     {
143     if (--offset < 0)
144     i = merge_item (i, op);
145     else if (offset < -FLOORBOX_PAGESIZE)
146     break;
147     }
148     }
149     break;
150     }
151    
152     // pass 3, erase all extra items
153     for (iterator j = i; j != end (); ++j)
154     j->op->seen_by = 0;
155    
156     if (i != end ())
157     erase (i, end ());
158     }
159    
160     void
161     client_container::set_mapspace (maptile *map, int x, int y)
162     {
163     if (type == CC_MAPSPACE
164     && this->map == map
165     && this->x == x
166     && this->y == y)
167     return;
168    
169     clear ();
170    
171     type = CC_MAPSPACE;
172     this->map = map;
173     this->x = x;
174     this->y = y;
175     }
176    
177     void
178     client_container::set_container (object *env)
179     {
180     }
181     #endif
182    
183 elmex 1.1 /*******************************************************************************
184     *
185     * Functions related to sending object data to the client.
186     *
187     ******************************************************************************/
188    
189     /**
190     * This is a similar to query_name, but returns flags
191 root 1.24 * to be sent to client.
192 elmex 1.1 */
193 root 1.5 unsigned int
194     query_flags (object *op)
195 elmex 1.1 {
196 root 1.5 unsigned int flags = 0;
197 elmex 1.1
198 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
199     {
200     switch (op->type)
201     {
202 root 1.24 case BOW:
203     case WAND:
204     case ROD:
205     case HORN:
206     flags = a_readied;
207     break;
208     case WEAPON:
209     flags = a_wielded;
210     break;
211     case SKILL:
212     case ARMOUR:
213     case HELMET:
214     case SHIELD:
215     case RING:
216     case BOOTS:
217     case GLOVES:
218     case AMULET:
219     case GIRDLE:
220     case BRACERS:
221     case CLOAK:
222     flags = a_worn;
223     break;
224     case CONTAINER:
225     flags = a_active;
226     break;
227     default:
228     flags = a_applied;
229     break;
230 root 1.5 }
231     }
232 root 1.24
233 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234     flags |= F_OPEN;
235    
236     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
237     {
238     if (QUERY_FLAG (op, FLAG_DAMNED))
239     flags |= F_DAMNED;
240     else if (QUERY_FLAG (op, FLAG_CURSED))
241     flags |= F_CURSED;
242     }
243 root 1.24
244 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
245     flags |= F_MAGIC;
246     if (QUERY_FLAG (op, FLAG_UNPAID))
247     flags |= F_UNPAID;
248     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
249     flags |= F_LOCKED;
250 elmex 1.1
251 root 1.5 return flags;
252 elmex 1.1 }
253    
254 root 1.16 /* Used in the send_look to put object head into packet
255 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
256     * animation of face to the client.
257     */
258 root 1.5 static void
259 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
260 elmex 1.1 {
261 root 1.5 int flags, len, anim_speed;
262     char item_n[MAX_BUF];
263     const char *item_p;
264    
265     flags = query_flags (head);
266     if (QUERY_FLAG (head, FLAG_NO_PICK))
267     flags |= F_NOPICK;
268    
269 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
270     esrv_send_face (&ns, head->face->number, 0);
271 root 1.5
272 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273     esrv_send_animation (&ns, head->animation_id);
274 root 1.5
275 root 1.13 sl << uint32 (head->count)
276     << uint32 (flags)
277     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
278     << uint32 (head->face->number);
279 root 1.5
280     if (!head->custom_name)
281     {
282     strncpy (item_n, query_base_name (head, 0), 127);
283     item_n[127] = 0;
284     len = strlen (item_n);
285     item_p = query_base_name (head, 1);
286     }
287     else
288     {
289     strncpy (item_n, head->custom_name, 127);
290     item_n[127] = 0;
291     len = strlen (item_n);
292     item_p = head->custom_name;
293     }
294 root 1.13
295 root 1.5 strncpy (item_n + len + 1, item_p, 127);
296     item_n[254] = 0;
297     len += strlen (item_n + 1 + len) + 1;
298    
299 root 1.13 sl << data8 (item_n, len)
300     << uint16 (head->animation_id);
301    
302 root 1.5 anim_speed = 0;
303     if (QUERY_FLAG (head, FLAG_ANIMATE))
304     {
305     if (head->anim_speed)
306     anim_speed = head->anim_speed;
307     else
308     {
309 root 1.35 if (fabs (head->speed) < 0.001)
310 root 1.5 anim_speed = 255;
311 root 1.35 else if (fabs (head->speed) >= 1.0)
312 root 1.5 anim_speed = 1;
313     else
314 root 1.35 anim_speed = (int) (1.0 / fabs (head->speed));
315 root 1.5 }
316 root 1.13
317 root 1.5 if (anim_speed > 255)
318     anim_speed = 255;
319 elmex 1.1 }
320    
321 root 1.13 sl << uint8 (anim_speed)
322     << uint32 (head->nrof);
323    
324     if (ns.itemcmd == 2)
325     sl << uint16 (head->client_type);
326 elmex 1.1
327 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
328 elmex 1.1 }
329    
330     /**
331 root 1.24 * Send the look window. Don't need to do animations here
332     * This sends all the faces to the client, not just updates. This is
333     * because object ordering would otherwise be inconsistent.
334 elmex 1.1 */
335 root 1.5 void
336     esrv_draw_look (object *pl)
337 elmex 1.1 {
338 root 1.5 int got_one = 0, start_look = 0, end_look = 0;
339     char buf[MAX_BUF];
340    
341 root 1.29 if (!pl->contr->ns->update_look)
342 root 1.5 {
343     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
344     return;
345     }
346     else
347 root 1.29 pl->contr->ns->update_look = 0;
348 root 1.5
349 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
350     || !pl->map
351     || pl->map->in_memory != MAP_IN_MEMORY
352     || out_of_map (pl->map, pl->x, pl->y))
353 root 1.5 return;
354    
355 root 1.29 pl->contr->ns->send_packet ("delinv 0");
356 root 1.5
357 root 1.27 packet sl;
358 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
359 root 1.5
360 root 1.13 sl << uint32 (0);
361 root 1.5
362 root 1.29 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
363     esrv_send_face (pl->contr->ns, empty_face->number, 0);
364 root 1.5
365 root 1.29 if (pl->contr->ns->look_position)
366 root 1.5 {
367 root 1.21 char buf[80];
368 root 1.26 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 root 1.21
370 root 1.29 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
371 root 1.13 << uint32 (0)
372     << sint32 (-1)
373 root 1.21 << uint32 (empty_face->number)
374     << data8 (buf)
375     << uint16 (0)
376 root 1.13 << uint8 (0)
377     << uint32 (0);
378    
379 root 1.29 if (pl->contr->ns->itemcmd == 2)
380 root 1.13 sl << uint16 (0);
381 root 1.5 }
382    
383 root 1.32 object *tmp = pl->ms ().top;
384     for (object *last = 0; tmp != last; tmp = tmp->below)
385 root 1.5 {
386     object *head;
387    
388     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
389     {
390     last = tmp->below; /* assumes double floor mode */
391     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
392     last = last->below;
393     }
394 root 1.13
395 root 1.32 if (tmp->client_visible ())
396 root 1.5 {
397 root 1.29 if (++start_look < pl->contr->ns->look_position)
398 root 1.5 continue;
399 root 1.13
400 root 1.5 end_look++;
401 root 1.13
402 root 1.26 if (end_look > FLOORBOX_PAGESIZE)
403 root 1.5 {
404     /* What we basically do is make a 'fake' object - when the user applies it,
405     * we notice the special tag the object has, and act accordingly.
406     */
407 root 1.29 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
408 root 1.14 << uint32 (0)
409     << uint32 ((uint32) - 1)
410 root 1.21 << uint32 (empty_face->number)
411     << data8 ("Apply this to see next group of items")
412     << uint16 (0)
413 root 1.14 << uint8 (0)
414     << uint32 (0);
415    
416 root 1.29 if (pl->contr->ns->itemcmd == 2)
417 root 1.14 sl << uint16 (0);
418    
419 root 1.5 break;
420 root 1.3 }
421 root 1.14
422 root 1.5 if (tmp->head)
423     head = tmp->head;
424     else
425     head = tmp;
426    
427 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
428 root 1.5 got_one++;
429    
430 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
431 root 1.5 {
432 root 1.29 pl->contr->ns->send_packet (sl);
433 root 1.14
434     sl.reset ();
435 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
436 root 1.14 sl << uint32 (0);
437 root 1.5 got_one = 0;
438 root 1.3 }
439 root 1.24 }
440 elmex 1.1 }
441 root 1.13
442 root 1.5 if (got_one)
443 root 1.29 pl->contr->ns->send_packet (sl);
444 elmex 1.1
445     }
446    
447     /**
448     * Sends whole inventory.
449     */
450 root 1.5 void
451     esrv_send_inventory (object *pl, object *op)
452 elmex 1.1 {
453 root 1.33 if (!pl->contr->ns)//D
454     return;
455    
456 root 1.5 int got_one = 0;
457    
458 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459 root 1.5
460 root 1.27 packet sl;
461 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
462 root 1.5
463 root 1.14 sl << uint32 (op->count);
464 root 1.5
465 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
466 root 1.5 {
467     object *head;
468    
469     if (tmp->head)
470     head = tmp->head;
471     else
472     head = tmp;
473    
474 root 1.32 if (head->client_visible ())
475 root 1.5 {
476 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
477 root 1.5
478     got_one++;
479    
480     /* IT is possible for players to accumulate a huge amount of
481     * items (especially with some of the bags out there) to
482     * overflow the buffer. IF so, send multiple item commands.
483     */
484 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
485 root 1.5 {
486 root 1.29 pl->contr->ns->send_packet (sl);
487 root 1.17
488     sl.reset ();
489 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
490 root 1.14 sl << uint32 (op->count);
491 root 1.5 got_one = 0;
492 root 1.3 }
493 root 1.32 }
494 elmex 1.1 }
495 root 1.14
496 root 1.5 if (got_one)
497 root 1.29 pl->contr->ns->send_packet (sl);
498 elmex 1.1 }
499    
500     /**
501     * Updates object *op for player *pl.
502     *
503     * flags is a list of values to update
504     * to the client (as defined in newclient.h - might as well use the
505     * same value both places.
506     */
507    
508 root 1.5 void
509     esrv_update_item (int flags, object *pl, object *op)
510 elmex 1.1 {
511 root 1.5 /* If we have a request to send the player item, skip a few checks. */
512     if (op != pl)
513     {
514 root 1.32 if (!op->client_visible ())
515 root 1.5 return;
516     /* we remove the check for op->env, because in theory, the object
517     * is hopefully in the same place, so the client should preserve
518     * order.
519     */
520     }
521 root 1.11
522 root 1.31 client *ns = pl->contr->ns;
523     if (!ns)
524     return;
525    
526 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
527     {
528     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
529     * this is happening - we can set a breakpoint here in the debugger
530     * and track back the call.
531     */
532     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
533     }
534 root 1.11
535 root 1.27 packet sl ("upditem");
536 root 1.5
537 root 1.27 sl << uint8 (flags);
538 root 1.5
539     if (op->head)
540     op = op->head;
541    
542 root 1.14 sl << uint32 (op->count);
543 root 1.5
544     if (flags & UPD_LOCATION)
545 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
546 root 1.5
547     if (flags & UPD_FLAGS)
548 root 1.14 sl << uint32 (query_flags (op));
549 root 1.5
550     if (flags & UPD_WEIGHT)
551     {
552     sint32 weight = WEIGHT (op);
553    
554 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
555    
556 root 1.5 if (pl == op)
557 root 1.31 ns->last_weight = weight;
558 root 1.5 }
559    
560     if (flags & UPD_FACE)
561     {
562 root 1.31 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
563     esrv_send_face (ns, op->face->number, 0);
564 root 1.14
565     sl << uint32 (op->face->number);
566 root 1.5 }
567 root 1.11
568 root 1.5 if (flags & UPD_NAME)
569     {
570     int len;
571     const char *item_p;
572     char item_n[MAX_BUF];
573    
574     if (!op->custom_name)
575     {
576     strncpy (item_n, query_base_name (op, 0), 127);
577     item_n[127] = 0;
578     len = strlen (item_n);
579     item_p = query_base_name (op, 1);
580     }
581     else
582     {
583     strncpy (item_n, op->custom_name, 127);
584     item_n[127] = 0;
585     len = strlen (item_n);
586     item_p = op->custom_name;
587     }
588    
589     strncpy (item_n + len + 1, item_p, 127);
590     item_n[254] = 0;
591     len += strlen (item_n + 1 + len) + 1;
592 root 1.14
593     sl << data8 (item_n, len);
594 root 1.5 }
595 root 1.11
596 root 1.5 if (flags & UPD_ANIM)
597 root 1.14 sl << uint16 (op->animation_id);
598 root 1.5
599     if (flags & UPD_ANIMSPEED)
600     {
601     int anim_speed = 0;
602    
603     if (QUERY_FLAG (op, FLAG_ANIMATE))
604     {
605     if (op->anim_speed)
606     anim_speed = op->anim_speed;
607     else
608     {
609 root 1.35 if (fabs (op->speed) < 0.001)
610 root 1.5 anim_speed = 255;
611 root 1.35 else if (fabs (op->speed) >= 1.0)
612 root 1.5 anim_speed = 1;
613     else
614 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
615 root 1.3 }
616 root 1.14
617 root 1.5 if (anim_speed > 255)
618     anim_speed = 255;
619 root 1.3 }
620 root 1.14
621     sl << uint8 (anim_speed);
622 elmex 1.1 }
623 root 1.14
624 root 1.5 if (flags & UPD_NROF)
625 root 1.14 sl << uint32 (op->nrof);
626 elmex 1.1
627 root 1.29 pl->contr->ns->send_packet (sl);
628 elmex 1.1 }
629    
630     /**
631     * Sends item's info to player.
632     */
633 root 1.5 void
634     esrv_send_item (object *pl, object *op)
635 elmex 1.1 {
636 root 1.34 if (!pl->contr->ns)
637     return;
638    
639 root 1.5 /* If this is not the player object, do some more checks */
640     if (op != pl)
641     {
642     /* We only send 'visibile' objects to the client */
643 root 1.32 if (!op->client_visible ())
644 root 1.5 return;
645 root 1.32
646 root 1.5 /* if the item is on the ground, mark that the look needs to
647     * be updated.
648     */
649     if (!op->env)
650     {
651 root 1.29 pl->contr->ns->floorbox_update ();
652 root 1.5 return;
653 root 1.3 }
654 elmex 1.1 }
655    
656 root 1.16 packet sl;
657 elmex 1.1
658 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
659 elmex 1.1
660 root 1.5 if (op->head)
661     op = op->head;
662 elmex 1.1
663 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
664 elmex 1.1
665 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
666 elmex 1.1
667 root 1.29 pl->contr->ns->send_packet (sl);
668 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
669 elmex 1.1 }
670    
671     /**
672     * Tells the client to delete an item. Uses the item
673     * command with a -1 location.
674     */
675    
676 root 1.5 void
677     esrv_del_item (player *pl, int tag)
678 elmex 1.1 {
679 root 1.27 packet sl ("delitem");
680 elmex 1.1
681 root 1.27 sl << uint32 (tag);
682 elmex 1.1
683 root 1.29 pl->ns->send_packet (sl);
684 elmex 1.1 }
685    
686    
687     /*******************************************************************************
688     *
689     * Client has requested us to do something with an object.
690     *
691     ******************************************************************************/
692    
693     /**
694     * Takes a player and object count (tag) and returns the actual object
695     * pointer, or null if it can't be found.
696     */
697    
698 root 1.5 object *
699     esrv_get_ob_from_count (object *pl, tag_t count)
700 elmex 1.1 {
701 root 1.5 object *op, *tmp;
702 elmex 1.1
703 root 1.5 if (pl->count == count)
704     return pl;
705 elmex 1.1
706 root 1.5 for (op = pl->inv; op; op = op->below)
707     if (op->count == count)
708     return op;
709     else if (op->type == CONTAINER && pl->container == op)
710     for (tmp = op->inv; tmp; tmp = tmp->below)
711     if (tmp->count == count)
712     return tmp;
713    
714 root 1.28 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
715 root 1.24 if (op->head && op->head->count == count)
716 root 1.5 return op;
717     else if (op->count == count)
718     return op;
719     else if (op->type == CONTAINER && pl->container == op)
720     for (tmp = op->inv; tmp; tmp = tmp->below)
721     if (tmp->count == count)
722     return tmp;
723 elmex 1.1
724 root 1.24 return 0;
725 elmex 1.1 }
726    
727    
728     /** Client wants to examine some object. So lets do so. */
729 root 1.5 void
730     ExamineCmd (char *buf, int len, player *pl)
731 elmex 1.1 {
732 root 1.10 tag_t tag = atoi (buf);
733    
734     /* If the high bit is set, player examined a pseudo object. */
735     if (tag & 0x80000000)
736     return;
737    
738 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
739 elmex 1.1
740 root 1.5 if (!op)
741     {
742     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
743     return;
744 elmex 1.1 }
745 root 1.10
746 root 1.5 examine (pl->ob, op);
747 elmex 1.1 }
748    
749 root 1.24 /** Client wants to apply some object. Lets do so. */
750 root 1.5 void
751     ApplyCmd (char *buf, int len, player *pl)
752 elmex 1.1 {
753 root 1.10 tag_t tag = atoi (buf);
754 elmex 1.1
755 root 1.5 /* sort of a hack, but if the player saves and the player then manually
756     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
757     */
758     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
759     return;
760    
761     /* If the high bit is set, player applied a pseudo object. */
762     if (tag & 0x80000000)
763     {
764 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
765     pl->ns->floorbox_update ();
766 root 1.5 return;
767     }
768    
769 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
770    
771 root 1.5 if (!op)
772     {
773     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
774     return;
775 elmex 1.1 }
776 root 1.10
777 root 1.5 player_apply (pl->ob, op, 0, 0);
778 elmex 1.1 }
779    
780 root 1.26 /** Client wants to lock some object. Lets do so. */
781 root 1.5 void
782 root 1.22 LockItem (char *data, int len, player *pl)
783 elmex 1.1 {
784 root 1.12 int flag = data[0];
785 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
786 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
787 root 1.5
788     if (!op)
789     {
790     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
791     return;
792     }
793 root 1.12
794 root 1.5 if (!flag)
795     CLEAR_FLAG (op, FLAG_INV_LOCKED);
796     else
797     SET_FLAG (op, FLAG_INV_LOCKED);
798 root 1.12
799 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
800 elmex 1.1 }
801    
802 root 1.26 /** Client wants to mark some object. Lets do so. */
803 root 1.5 void
804 root 1.22 MarkItem (char *data, int len, player *pl)
805 elmex 1.1 {
806 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
807 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
808 root 1.9
809 root 1.5 if (!op)
810     {
811     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
812     return;
813     }
814 root 1.9
815 root 1.5 pl->mark = op;
816     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
817 elmex 1.1 }
818    
819     /**
820     * look_at prints items on the specified square.
821     *
822     * [ removed EARTHWALL check and added check for containers inventory.
823     * Tero.Haatanen@lut.fi ]
824     */
825 root 1.5 void
826     look_at (object *op, int dx, int dy)
827     {
828     object *tmp;
829     int flag = 0;
830     sint16 x, y;
831 root 1.8 maptile *m;
832 root 1.5
833     x = op->x + dx;
834     y = op->y + dy;
835    
836     if (out_of_map (op->map, x, y))
837     return;
838    
839     m = get_map_from_coord (op->map, &x, &y);
840     if (!m)
841     return;
842    
843 root 1.28 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
844 root 1.5
845     for (; tmp != NULL; tmp = tmp->below)
846     {
847     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
848     continue;
849    
850     if (!flag)
851     {
852     if (dx || dy)
853     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
854     else
855     {
856     clear_win_info (op);
857     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
858 root 1.3 }
859 root 1.5 flag = 1;
860     }
861 root 1.3
862 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
863     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
864     else
865     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
866    
867     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
868     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
869     inventory (op, tmp->head == NULL ? tmp : tmp->head);
870    
871     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
872     break;
873     }
874    
875     if (!flag)
876     {
877     if (dx || dy)
878     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
879     else
880     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
881 elmex 1.1 }
882     }
883    
884    
885    
886     /** Client wants to look at some object. Lets do so. */
887 root 1.5 void
888     LookAt (char *buf, int len, player *pl)
889 elmex 1.1 {
890 root 1.5 int dx, dy;
891     char *cp;
892 elmex 1.1
893 root 1.5 dx = atoi (buf);
894     if (!(cp = strchr (buf, ' ')))
895     {
896     return;
897 elmex 1.1 }
898 root 1.5 dy = atoi (cp);
899 elmex 1.1
900 root 1.35 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
901 root 1.5 return;
902 elmex 1.1
903 root 1.29 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
904 root 1.5 return;
905 elmex 1.1
906 root 1.5 look_at (pl->ob, dx, dy);
907 elmex 1.1 }
908    
909     /** Move an object to a new location */
910 root 1.5 void
911     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
912 elmex 1.1 {
913 root 1.5 object *op, *env;
914 elmex 1.1
915 root 1.5 op = esrv_get_ob_from_count (pl, tag);
916     if (!op)
917     {
918     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
919     return;
920 elmex 1.1 }
921    
922 root 1.5 if (!to)
923     { /* drop it to the ground */
924     if (op->map && !op->env)
925 root 1.14 return;
926 root 1.5
927     /* If it is an active container, then we should drop all objects
928     * in the container and not the container itself.
929     */
930     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
931     {
932     object *current, *next;
933    
934     for (current = op->inv; current != NULL; current = next)
935     {
936     next = current->below;
937     drop_object (pl, current, 0);
938 root 1.3 }
939 root 1.14
940 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
941 root 1.3 }
942 root 1.5 else
943 root 1.24 drop_object (pl, op, nrof);
944    
945 root 1.5 return;
946     }
947     else if (to == pl->count)
948     { /* pick it up to the inventory */
949     /* return if player has already picked it up */
950     if (op->env == pl)
951 root 1.3 return;
952 root 1.5
953     pl->contr->count = nrof;
954     pick_up (pl, op);
955     return;
956     }
957 root 1.14
958 root 1.5 env = esrv_get_ob_from_count (pl, to);
959     if (!env)
960     {
961     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
962     return;
963     }
964 root 1.14
965 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
966     * has already been done (eg, it can be picked up and fits in
967     * in a sack, so check for those things. We should also check
968     * an make sure env is in fact a container for that matter.
969     */
970     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
971 root 1.24 put_object_in_sack (pl, env, op, nrof);
972 elmex 1.1 }
973 root 1.14