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Revision: 1.69
Committed: Mon Jul 14 23:47:06 2008 UTC (15 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_6, rel-2_61
Changes since 1.68: +5 -147 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.55 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.50 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.50 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.45 *
21 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.32 */
23 elmex 1.1
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30 root 1.32 * This contains item logic for client/server. It doesn't contain
31 elmex 1.1 * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.32 #include <object.h>
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42     /*******************************************************************************
43     *
44     * Functions related to sending object data to the client.
45     *
46     ******************************************************************************/
47    
48     /**
49     * This is a similar to query_name, but returns flags
50 root 1.24 * to be sent to client.
51 elmex 1.1 */
52 root 1.5 unsigned int
53     query_flags (object *op)
54 elmex 1.1 {
55 root 1.5 unsigned int flags = 0;
56 elmex 1.1
57 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
58 root 1.63 switch (op->type)
59     {
60     case BOW:
61     case WAND:
62     case ROD:
63     case HORN:
64     flags = a_readied;
65     break;
66     case WEAPON:
67     flags = a_wielded;
68     break;
69     case SKILL:
70     case ARMOUR:
71     case HELMET:
72     case SHIELD:
73     case RING:
74     case BOOTS:
75     case GLOVES:
76     case AMULET:
77     case GIRDLE:
78     case BRACERS:
79     case CLOAK:
80     flags = a_worn;
81     break;
82     case CONTAINER:
83     flags = a_active;
84     break;
85     default:
86     flags = a_applied;
87     break;
88     }
89 root 1.24
90 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
91     flags |= F_OPEN;
92    
93     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
94     {
95     if (QUERY_FLAG (op, FLAG_DAMNED))
96     flags |= F_DAMNED;
97     else if (QUERY_FLAG (op, FLAG_CURSED))
98     flags |= F_CURSED;
99     }
100 root 1.24
101 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
102     flags |= F_MAGIC;
103     if (QUERY_FLAG (op, FLAG_UNPAID))
104     flags |= F_UNPAID;
105     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
106     flags |= F_LOCKED;
107 elmex 1.1
108 root 1.5 return flags;
109 elmex 1.1 }
110    
111 root 1.16 /* Used in the send_look to put object head into packet
112 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
113     * animation of face to the client.
114     */
115 root 1.5 static void
116 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
117 elmex 1.1 {
118 root 1.5 char item_n[MAX_BUF];
119     const char *item_p;
120    
121 root 1.65 int flags = query_flags (head);
122 root 1.5 if (QUERY_FLAG (head, FLAG_NO_PICK))
123     flags |= F_NOPICK;
124    
125 root 1.51 ns.send_face (head->face, -50);
126 root 1.43 ns.flush_fx ();
127 root 1.5
128 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
129 root 1.42 ns.send_animation (head->animation_id);
130 root 1.5
131 root 1.13 sl << uint32 (head->count)
132     << uint32 (flags)
133 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
134 root 1.41 << uint32 (head->face);
135 root 1.5
136 root 1.65 int len;
137    
138 root 1.5 if (!head->custom_name)
139     {
140     strncpy (item_n, query_base_name (head, 0), 127);
141     item_n[127] = 0;
142     len = strlen (item_n);
143     item_p = query_base_name (head, 1);
144     }
145     else
146     {
147     strncpy (item_n, head->custom_name, 127);
148     item_n[127] = 0;
149     len = strlen (item_n);
150     item_p = head->custom_name;
151     }
152 root 1.13
153 root 1.5 strncpy (item_n + len + 1, item_p, 127);
154     item_n[254] = 0;
155     len += strlen (item_n + 1 + len) + 1;
156    
157 root 1.13 sl << data8 (item_n, len)
158     << uint16 (head->animation_id);
159    
160 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
161     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
162     : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
163 elmex 1.1
164 root 1.13 sl << uint8 (anim_speed)
165     << uint32 (head->nrof);
166    
167     if (ns.itemcmd == 2)
168     sl << uint16 (head->client_type);
169 elmex 1.1
170 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
171 elmex 1.1 }
172    
173 root 1.64 static faceidx
174     need_face_now (player *pl, const char *name)
175     {
176     faceidx face = face_find (name, empty_face);
177    
178     pl->ns->send_face (face, -50);
179     pl->ns->flush_fx ();
180    
181     return face;
182     }
183    
184     #define FINGER_UP "finger_up.x11"
185     #define FINGER_DOWN "finger_down.x11"
186    
187 elmex 1.1 /**
188 root 1.24 * Send the look window. Don't need to do animations here
189     * This sends all the faces to the client, not just updates. This is
190     * because object ordering would otherwise be inconsistent.
191 elmex 1.1 */
192 root 1.5 void
193 root 1.46 esrv_draw_look (player *pl)
194 elmex 1.1 {
195 root 1.46 object *ob = pl->ob;
196    
197     if (!pl->ns->update_look)
198 root 1.5 {
199 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
200 root 1.5 return;
201     }
202 root 1.63
203     pl->ns->update_look = 0;
204 root 1.5
205 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
206     || !ob->map
207 root 1.58 || ob->map->in_memory != MAP_ACTIVE
208 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
209 root 1.5 return;
210    
211 root 1.46 pl->ns->send_packet ("delinv 0");
212 root 1.5
213 root 1.27 packet sl;
214 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
215 root 1.5
216 root 1.13 sl << uint32 (0);
217 root 1.5
218 root 1.64 int start_pos = pl->ns->look_position;
219     bool dirty = false;
220    
221     mapspace &ms = ob->ms ();
222    
223     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
224     // start from the top
225     object *items [FLOORBOX_PAGESIZE];
226     int item_idx = 0, item_cnt = 0;
227     int pos = 0;
228    
229     // find our items by walking down
230     object *item = ms.top;
231 root 1.5
232 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
233 root 1.5 {
234 root 1.64 if (!item->client_visible ())
235     continue;
236 root 1.21
237 root 1.64 if (++pos < start_pos)
238     continue;
239    
240     // record item
241     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
242     item_cnt++;
243    
244     // stop at first floor
245     if (item->flag [FLAG_IS_FLOOR])
246     {
247     // we are finished, don't append "next group of items"
248     // by setting item to ms.bot it becomes zero which is checked after the while loop
249     item = ms.bot;
250     }
251     }
252    
253     // see if there are more if we cared - we ignore invisible objects
254     if (item)
255     {
256     /* What we basically do is make a 'fake' object - when the user applies it,
257     * we notice the special tag the object has, and act accordingly.
258     */
259     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
260 root 1.13 << uint32 (0)
261 root 1.64 << uint32 ((uint32) - 1)
262     << uint32 (need_face_now (pl, FINGER_DOWN))
263     << data8 ("Apply this to see the items below")
264 root 1.21 << uint16 (0)
265 root 1.13 << uint8 (0)
266     << uint32 (0);
267    
268 root 1.46 if (pl->ns->itemcmd == 2)
269 root 1.13 sl << uint16 (0);
270 root 1.64
271     dirty = true;
272 root 1.5 }
273    
274 root 1.64 // now send out all items in the ring buffer in reverse order
275     while (item_cnt)
276 root 1.5 {
277 root 1.64 --item_cnt;
278     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
279     object *item = items [item_idx];
280 root 1.13
281 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
282 root 1.13
283 root 1.64 dirty = true;
284 root 1.13
285 root 1.64 // if packet got too large, send it and begin a new one
286     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
287     {
288     pl->ns->send_packet (sl);
289 root 1.14
290 root 1.64 sl.reset ();
291     sl.printf ("item%d ", pl->ns->itemcmd);
292     sl << uint32 (0);
293 root 1.14
294 root 1.64 dirty = false;
295     }
296     }
297    
298     if (start_pos)
299     {
300     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
301     << uint32 (0)
302     << sint32 (-1)
303     << uint32 (need_face_now (pl, FINGER_UP))
304     << data8 ("Apply this to see the items higher up")
305     << uint16 (0)
306     << uint8 (0)
307     << uint32 (0);
308 root 1.14
309 root 1.64 if (pl->ns->itemcmd == 2)
310     sl << uint16 (0);
311 root 1.5
312 root 1.64 dirty = true;
313     }
314 root 1.14
315 root 1.64 if (dirty)
316 root 1.46 pl->ns->send_packet (sl);
317 elmex 1.1 }
318    
319     /**
320     * Sends whole inventory.
321     */
322 root 1.5 void
323     esrv_send_inventory (object *pl, object *op)
324 elmex 1.1 {
325 root 1.33 if (!pl->contr->ns)//D
326     return;
327    
328 root 1.5 int got_one = 0;
329    
330 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
331 root 1.5
332 root 1.27 packet sl;
333 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
334 root 1.5
335 root 1.14 sl << uint32 (op->count);
336 root 1.5
337 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
338 root 1.5 {
339     object *head;
340    
341     if (tmp->head)
342     head = tmp->head;
343     else
344     head = tmp;
345    
346 root 1.32 if (head->client_visible ())
347 root 1.5 {
348 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
349 root 1.5
350     got_one++;
351    
352     /* IT is possible for players to accumulate a huge amount of
353     * items (especially with some of the bags out there) to
354     * overflow the buffer. IF so, send multiple item commands.
355     */
356 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
357 root 1.5 {
358 root 1.29 pl->contr->ns->send_packet (sl);
359 root 1.17
360     sl.reset ();
361 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
362 root 1.14 sl << uint32 (op->count);
363 root 1.5 got_one = 0;
364 root 1.3 }
365 root 1.32 }
366 elmex 1.1 }
367 root 1.14
368 root 1.5 if (got_one)
369 root 1.29 pl->contr->ns->send_packet (sl);
370 elmex 1.1 }
371    
372     /**
373     * Updates object *op for player *pl.
374     *
375     * flags is a list of values to update
376     * to the client (as defined in newclient.h - might as well use the
377     * same value both places.
378     */
379 root 1.5 void
380     esrv_update_item (int flags, object *pl, object *op)
381 elmex 1.1 {
382 root 1.5 /* If we have a request to send the player item, skip a few checks. */
383 root 1.61 if (op != pl && !op->client_visible ())
384     return;
385 root 1.11
386 root 1.31 client *ns = pl->contr->ns;
387     if (!ns)
388     return;
389    
390 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
391 root 1.69 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
392     * this is happening - we can set a breakpoint here in the debugger
393     * and track back the call.
394     */
395     LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count);
396 root 1.11
397 root 1.27 packet sl ("upditem");
398 root 1.5
399 root 1.27 sl << uint8 (flags);
400 root 1.5
401 root 1.63 op = op->head_ ();
402 root 1.5
403 root 1.14 sl << uint32 (op->count);
404 root 1.5
405     if (flags & UPD_LOCATION)
406 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
407 root 1.5
408     if (flags & UPD_FLAGS)
409 root 1.14 sl << uint32 (query_flags (op));
410 root 1.5
411     if (flags & UPD_WEIGHT)
412     {
413 root 1.61 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
414 root 1.5
415 root 1.61 if (op)
416     ns->last_weight = weight;
417 root 1.14
418 root 1.61 sl << uint32 (weight);
419 root 1.5 }
420    
421     if (flags & UPD_FACE)
422     {
423 root 1.51 ns->send_face (op->face, -50);
424 root 1.43 ns->flush_fx ();
425 root 1.41 sl << uint32 (op->face);
426 root 1.5 }
427 root 1.11
428 root 1.5 if (flags & UPD_NAME)
429     {
430     int len;
431     const char *item_p;
432     char item_n[MAX_BUF];
433    
434     if (!op->custom_name)
435     {
436     strncpy (item_n, query_base_name (op, 0), 127);
437     item_n[127] = 0;
438     len = strlen (item_n);
439     item_p = query_base_name (op, 1);
440     }
441     else
442     {
443     strncpy (item_n, op->custom_name, 127);
444     item_n[127] = 0;
445     len = strlen (item_n);
446     item_p = op->custom_name;
447     }
448    
449     strncpy (item_n + len + 1, item_p, 127);
450     item_n[254] = 0;
451     len += strlen (item_n + 1 + len) + 1;
452 root 1.14
453     sl << data8 (item_n, len);
454 root 1.5 }
455 root 1.11
456 root 1.5 if (flags & UPD_ANIM)
457 root 1.14 sl << uint16 (op->animation_id);
458 root 1.5
459     if (flags & UPD_ANIMSPEED)
460     {
461     int anim_speed = 0;
462    
463     if (QUERY_FLAG (op, FLAG_ANIMATE))
464     {
465     if (op->anim_speed)
466     anim_speed = op->anim_speed;
467     else
468     {
469 root 1.35 if (fabs (op->speed) < 0.001)
470 root 1.5 anim_speed = 255;
471 root 1.35 else if (fabs (op->speed) >= 1.0)
472 root 1.5 anim_speed = 1;
473     else
474 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
475 root 1.3 }
476 root 1.14
477 root 1.5 if (anim_speed > 255)
478     anim_speed = 255;
479 root 1.3 }
480 root 1.14
481     sl << uint8 (anim_speed);
482 elmex 1.1 }
483 root 1.14
484 root 1.5 if (flags & UPD_NROF)
485 root 1.14 sl << uint32 (op->nrof);
486 elmex 1.1
487 root 1.29 pl->contr->ns->send_packet (sl);
488 elmex 1.1 }
489    
490     /**
491     * Sends item's info to player.
492     */
493 root 1.5 void
494     esrv_send_item (object *pl, object *op)
495 elmex 1.1 {
496 root 1.34 if (!pl->contr->ns)
497     return;
498    
499 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
500     if (!op->client_visible () && op->type != PLAYER)
501     return;
502 elmex 1.1
503 root 1.16 packet sl;
504 elmex 1.1
505 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
506 elmex 1.1
507 root 1.63 op = op->head_ ();
508 elmex 1.1
509 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
510 elmex 1.1
511 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
512 elmex 1.1
513 root 1.29 pl->contr->ns->send_packet (sl);
514 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
515 elmex 1.1 }
516    
517     /**
518 root 1.59 * Tells the client to delete an item.
519 elmex 1.1 */
520 root 1.5 void
521     esrv_del_item (player *pl, int tag)
522 elmex 1.1 {
523 root 1.36 if (!pl->ns)
524     return;
525    
526 root 1.27 packet sl ("delitem");
527 elmex 1.1
528 root 1.27 sl << uint32 (tag);
529 elmex 1.1
530 root 1.29 pl->ns->send_packet (sl);
531 elmex 1.1 }
532    
533    
534     /*******************************************************************************
535     *
536     * Client has requested us to do something with an object.
537     *
538     ******************************************************************************/
539    
540     /**
541     * Takes a player and object count (tag) and returns the actual object
542     * pointer, or null if it can't be found.
543     */
544 root 1.5 object *
545     esrv_get_ob_from_count (object *pl, tag_t count)
546 elmex 1.1 {
547 root 1.5 if (pl->count == count)
548     return pl;
549 elmex 1.1
550 root 1.44 for (object *op = pl->inv; op; op = op->below)
551 root 1.5 if (op->count == count)
552     return op;
553     else if (op->type == CONTAINER && pl->container == op)
554 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
555 root 1.5 if (tmp->count == count)
556     return tmp;
557    
558 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
559 root 1.24 if (op->head && op->head->count == count)
560 root 1.5 return op;
561     else if (op->count == count)
562     return op;
563     else if (op->type == CONTAINER && pl->container == op)
564 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
565 root 1.5 if (tmp->count == count)
566     return tmp;
567 elmex 1.1
568 root 1.44 #if 0
569     /* If the high bit is set, player examined a pseudo object. */
570     if (count & 0x80000000)
571     return 0;
572     #endif
573    
574 root 1.24 return 0;
575 elmex 1.1 }
576    
577     /** Client wants to examine some object. So lets do so. */
578 root 1.5 void
579     ExamineCmd (char *buf, int len, player *pl)
580 elmex 1.1 {
581 root 1.10 tag_t tag = atoi (buf);
582    
583 root 1.64 /* If the high bit is set, player applied a pseudo object. */
584     if (tag & 0x80000000)
585     {
586     pl->ns->look_position = tag & 0x7fffffff;
587     pl->ns->floorbox_update ();
588     return;
589     }
590    
591 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
592 elmex 1.1
593 root 1.5 if (!op)
594     {
595     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
596     return;
597 elmex 1.1 }
598 root 1.10
599 root 1.5 examine (pl->ob, op);
600 elmex 1.1 }
601    
602 root 1.44 /** Client wants to examine some object. So lets do so. */
603     void
604     ExCmd (char *buf, int len, player *pl)
605     {
606     tag_t tag = atoi (buf);
607    
608     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
609     {
610     std::string s = op->describe (pl->ob);
611    
612 root 1.68 if (msg_is_special (s.c_str (), false))
613     cfperl_expand_cfpod (pl, s);
614    
615 root 1.44 packet sl ("ex");
616     sl << ber32 (tag) << s.c_str ();
617    
618     pl->ns->send_packet (sl);
619     }
620     }
621    
622 root 1.24 /** Client wants to apply some object. Lets do so. */
623 root 1.5 void
624     ApplyCmd (char *buf, int len, player *pl)
625 elmex 1.1 {
626 root 1.10 tag_t tag = atoi (buf);
627 elmex 1.1
628 root 1.5 /* If the high bit is set, player applied a pseudo object. */
629     if (tag & 0x80000000)
630     {
631 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
632     pl->ns->floorbox_update ();
633 root 1.5 return;
634     }
635    
636 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
637    
638 root 1.5 if (!op)
639     {
640     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
641     return;
642 elmex 1.1 }
643 root 1.10
644 root 1.5 player_apply (pl->ob, op, 0, 0);
645 elmex 1.1 }
646    
647 root 1.26 /** Client wants to lock some object. Lets do so. */
648 root 1.5 void
649 root 1.22 LockItem (char *data, int len, player *pl)
650 elmex 1.1 {
651 root 1.12 int flag = data[0];
652 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
653 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
654 root 1.5
655     if (!op)
656     {
657 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
658 root 1.5 return;
659     }
660 root 1.12
661 root 1.5 if (!flag)
662     CLEAR_FLAG (op, FLAG_INV_LOCKED);
663     else
664     SET_FLAG (op, FLAG_INV_LOCKED);
665 root 1.12
666 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
667 elmex 1.1 }
668    
669 root 1.26 /** Client wants to mark some object. Lets do so. */
670 root 1.5 void
671 root 1.22 MarkItem (char *data, int len, player *pl)
672 elmex 1.1 {
673 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
674 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
675 root 1.9
676 root 1.5 if (!op)
677     {
678 elmex 1.57 pl->failmsg ("Could not find object to mark");
679 root 1.5 return;
680     }
681 root 1.9
682 root 1.5 pl->mark = op;
683 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
684 elmex 1.1 }
685    
686     /**
687     * look_at prints items on the specified square.
688     *
689     * [ removed EARTHWALL check and added check for containers inventory.
690     * Tero.Haatanen@lut.fi ]
691     */
692 root 1.47 static void
693     look_at (player *pl, int dx, int dy)
694 root 1.5 {
695 root 1.53 dynbuf_text buf;
696 root 1.47 object *ob = pl->ob;
697 root 1.5
698 root 1.54 if (!pl->observe->map)
699     return;
700    
701 root 1.53 mapxy pos (pl->observe);
702     pos.move (dx, dy);
703 root 1.5
704 root 1.53 if (pos.normalise ())
705     for (object *tmp = pos->top; tmp; tmp = tmp->below)
706     {
707     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
708     continue;
709 root 1.5
710 root 1.53 if (QUERY_FLAG (ob, FLAG_WIZ))
711     buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
712     else
713     buf.printf ("- %s.\n", query_name (tmp));
714    
715     object *head = tmp->head_ ();
716    
717     if (head->inv)
718     if ((head->type != CONTAINER && head->type != FLESH)
719     || QUERY_FLAG (ob, FLAG_WIZ))
720     buf << head->query_inventory (ob, " ");
721 root 1.5
722 root 1.53 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
723     break;
724     }
725 root 1.47
726 root 1.53 if (buf.empty ())
727     pl->failmsg ("You see nothing there.");
728     else
729     pl->infobox (MSG_CHANNEL ("lookat"), buf);
730 elmex 1.1 }
731    
732     /** Client wants to look at some object. Lets do so. */
733 root 1.5 void
734     LookAt (char *buf, int len, player *pl)
735 elmex 1.1 {
736 root 1.5 char *cp;
737 elmex 1.1
738 root 1.48 int dx = atoi (buf);
739 root 1.5 if (!(cp = strchr (buf, ' ')))
740 root 1.44 return;
741    
742 root 1.48 int dy = atoi (cp);
743 elmex 1.1
744 root 1.48 if (player *opl = pl->observe->contr)
745     if (client *ns = opl->ns)
746     {
747     if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
748     return;
749    
750     if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
751     return;
752     }
753 elmex 1.1
754 root 1.47 look_at (pl, dx, dy);
755 elmex 1.1 }
756    
757     /** Move an object to a new location */
758 root 1.5 void
759     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
760 elmex 1.1 {
761 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
762 root 1.5 if (!op)
763     {
764     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
765     return;
766 elmex 1.1 }
767    
768 root 1.5 if (!to)
769     { /* drop it to the ground */
770     if (op->map && !op->env)
771 root 1.14 return;
772 root 1.5
773     /* If it is an active container, then we should drop all objects
774     * in the container and not the container itself.
775     */
776     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
777     {
778 elmex 1.56 int cnt = MAX_ITEM_PER_DROP;
779    
780 root 1.66 for (object *current = op->inv; current && cnt--; )
781 root 1.5 {
782 root 1.60 object *next = current->below;
783 root 1.5 drop_object (pl, current, 0);
784 root 1.60 current = next;
785 root 1.3 }
786 root 1.14
787 elmex 1.56 if (cnt <= 0)
788 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
789 root 1.3 }
790 root 1.5 else
791 root 1.24 drop_object (pl, op, nrof);
792    
793 root 1.5 return;
794     }
795     else if (to == pl->count)
796     { /* pick it up to the inventory */
797     /* return if player has already picked it up */
798     if (op->env == pl)
799 root 1.3 return;
800 root 1.5
801     pl->contr->count = nrof;
802     pick_up (pl, op);
803     return;
804     }
805 root 1.14
806 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
807 root 1.5 if (!env)
808     {
809     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
810     return;
811     }
812 root 1.14
813 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
814     * has already been done (eg, it can be picked up and fits in
815     * in a sack, so check for those things. We should also check
816     * an make sure env is in fact a container for that matter.
817     */
818 root 1.62 if (env->type == CONTAINER
819     && can_pick (pl, op)
820     && sack_can_hold (pl, env, op, nrof))
821     put_object_in_sack (pl, env, op, nrof);
822 elmex 1.1 }
823 root 1.14