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Revision: 1.74
Committed: Mon Dec 8 15:55:00 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_73
Changes since 1.73: +1 -1 lines
Log Message:
doh

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.55 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.50 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.50 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.45 *
21 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.32 */
23 elmex 1.1
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30 root 1.32 * This contains item logic for client/server. It doesn't contain
31 elmex 1.1 * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.32 #include <object.h>
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42     /*******************************************************************************
43     *
44     * Functions related to sending object data to the client.
45     *
46     ******************************************************************************/
47    
48     /**
49     * This is a similar to query_name, but returns flags
50 root 1.24 * to be sent to client.
51 elmex 1.1 */
52 root 1.5 unsigned int
53     query_flags (object *op)
54 elmex 1.1 {
55 root 1.5 unsigned int flags = 0;
56 elmex 1.1
57 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
58 root 1.63 switch (op->type)
59     {
60     case BOW:
61     case WAND:
62     case ROD:
63     case HORN:
64     flags = a_readied;
65     break;
66     case WEAPON:
67     flags = a_wielded;
68     break;
69     case SKILL:
70     case ARMOUR:
71     case HELMET:
72     case SHIELD:
73     case RING:
74     case BOOTS:
75     case GLOVES:
76     case AMULET:
77     case GIRDLE:
78     case BRACERS:
79     case CLOAK:
80     flags = a_worn;
81     break;
82     case CONTAINER:
83     flags = a_active;
84     break;
85     default:
86     flags = a_applied;
87     break;
88     }
89 root 1.24
90 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
91     flags |= F_OPEN;
92    
93     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
94     {
95     if (QUERY_FLAG (op, FLAG_DAMNED))
96     flags |= F_DAMNED;
97     else if (QUERY_FLAG (op, FLAG_CURSED))
98     flags |= F_CURSED;
99     }
100 root 1.24
101 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
102     flags |= F_MAGIC;
103     if (QUERY_FLAG (op, FLAG_UNPAID))
104     flags |= F_UNPAID;
105     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
106     flags |= F_LOCKED;
107 elmex 1.1
108 root 1.5 return flags;
109 elmex 1.1 }
110    
111 root 1.16 /* Used in the send_look to put object head into packet
112 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
113     * animation of face to the client.
114     */
115 root 1.5 static void
116 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
117 elmex 1.1 {
118 root 1.5 char item_n[MAX_BUF];
119     const char *item_p;
120    
121 root 1.65 int flags = query_flags (head);
122 root 1.5 if (QUERY_FLAG (head, FLAG_NO_PICK))
123     flags |= F_NOPICK;
124    
125 root 1.51 ns.send_face (head->face, -50);
126 root 1.43 ns.flush_fx ();
127 root 1.5
128 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
129 root 1.42 ns.send_animation (head->animation_id);
130 root 1.5
131 root 1.13 sl << uint32 (head->count)
132     << uint32 (flags)
133 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
134 root 1.41 << uint32 (head->face);
135 root 1.5
136 root 1.65 int len;
137    
138 root 1.5 if (!head->custom_name)
139     {
140     strncpy (item_n, query_base_name (head, 0), 127);
141     item_n[127] = 0;
142     len = strlen (item_n);
143     item_p = query_base_name (head, 1);
144     }
145     else
146     {
147     strncpy (item_n, head->custom_name, 127);
148     item_n[127] = 0;
149     len = strlen (item_n);
150     item_p = head->custom_name;
151     }
152 root 1.13
153 root 1.5 strncpy (item_n + len + 1, item_p, 127);
154     item_n[254] = 0;
155     len += strlen (item_n + 1 + len) + 1;
156    
157 root 1.13 sl << data8 (item_n, len)
158     << uint16 (head->animation_id);
159    
160 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
161     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
162     : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
163 elmex 1.1
164 root 1.13 sl << uint8 (anim_speed)
165     << uint32 (head->nrof);
166    
167     if (ns.itemcmd == 2)
168     sl << uint16 (head->client_type);
169 elmex 1.1 }
170    
171 root 1.64 static faceidx
172     need_face_now (player *pl, const char *name)
173     {
174     faceidx face = face_find (name, empty_face);
175    
176     pl->ns->send_face (face, -50);
177     pl->ns->flush_fx ();
178    
179     return face;
180     }
181    
182     #define FINGER_UP "finger_up.x11"
183     #define FINGER_DOWN "finger_down.x11"
184    
185 elmex 1.1 /**
186 root 1.24 * Send the look window. Don't need to do animations here
187     * This sends all the faces to the client, not just updates. This is
188     * because object ordering would otherwise be inconsistent.
189 elmex 1.1 */
190 root 1.5 void
191 root 1.46 esrv_draw_look (player *pl)
192 elmex 1.1 {
193 root 1.46 object *ob = pl->ob;
194    
195     if (!pl->ns->update_look)
196 root 1.5 {
197 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
198 root 1.5 return;
199     }
200 root 1.63
201     pl->ns->update_look = 0;
202 root 1.5
203 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
204     || !ob->map
205 root 1.58 || ob->map->in_memory != MAP_ACTIVE
206 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
207 root 1.5 return;
208    
209 root 1.46 pl->ns->send_packet ("delinv 0");
210 root 1.5
211 root 1.27 packet sl;
212 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
213 root 1.5
214 root 1.13 sl << uint32 (0);
215 root 1.5
216 root 1.64 int start_pos = pl->ns->look_position;
217     bool dirty = false;
218    
219     mapspace &ms = ob->ms ();
220    
221     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222     // start from the top
223     object *items [FLOORBOX_PAGESIZE];
224     int item_idx = 0, item_cnt = 0;
225     int pos = 0;
226    
227     // find our items by walking down
228     object *item = ms.top;
229 root 1.5
230 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 root 1.5 {
232 root 1.64 if (!item->client_visible ())
233     continue;
234 root 1.21
235 root 1.64 if (++pos < start_pos)
236     continue;
237    
238     // record item
239     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240     item_cnt++;
241    
242     // stop at first floor
243     if (item->flag [FLAG_IS_FLOOR])
244     {
245     // we are finished, don't append "next group of items"
246     // by setting item to ms.bot it becomes zero which is checked after the while loop
247     item = ms.bot;
248     }
249     }
250    
251     // see if there are more if we cared - we ignore invisible objects
252     if (item)
253     {
254     /* What we basically do is make a 'fake' object - when the user applies it,
255     * we notice the special tag the object has, and act accordingly.
256     */
257     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 root 1.13 << uint32 (0)
259 root 1.64 << uint32 ((uint32) - 1)
260     << uint32 (need_face_now (pl, FINGER_DOWN))
261     << data8 ("Apply this to see the items below")
262 root 1.21 << uint16 (0)
263 root 1.13 << uint8 (0)
264     << uint32 (0);
265    
266 root 1.46 if (pl->ns->itemcmd == 2)
267 root 1.13 sl << uint16 (0);
268 root 1.64
269     dirty = true;
270 root 1.5 }
271    
272 root 1.64 // now send out all items in the ring buffer in reverse order
273     while (item_cnt)
274 root 1.5 {
275 root 1.64 --item_cnt;
276     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277     object *item = items [item_idx];
278 root 1.13
279 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280 root 1.13
281 root 1.64 dirty = true;
282 root 1.13
283 root 1.64 // if packet got too large, send it and begin a new one
284     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285     {
286     pl->ns->send_packet (sl);
287 root 1.14
288 root 1.64 sl.reset ();
289     sl.printf ("item%d ", pl->ns->itemcmd);
290     sl << uint32 (0);
291 root 1.14
292 root 1.64 dirty = false;
293     }
294     }
295    
296     if (start_pos)
297     {
298     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
299     << uint32 (0)
300     << sint32 (-1)
301     << uint32 (need_face_now (pl, FINGER_UP))
302     << data8 ("Apply this to see the items higher up")
303     << uint16 (0)
304     << uint8 (0)
305     << uint32 (0);
306 root 1.14
307 root 1.64 if (pl->ns->itemcmd == 2)
308     sl << uint16 (0);
309 root 1.5
310 root 1.64 dirty = true;
311     }
312 root 1.14
313 root 1.64 if (dirty)
314 root 1.46 pl->ns->send_packet (sl);
315 elmex 1.1 }
316    
317     /**
318     * Sends whole inventory.
319     */
320 root 1.5 void
321     esrv_send_inventory (object *pl, object *op)
322 elmex 1.1 {
323 root 1.33 if (!pl->contr->ns)//D
324     return;
325    
326 root 1.5 int got_one = 0;
327    
328 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
329 root 1.5
330 root 1.27 packet sl;
331 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
332 root 1.5
333 root 1.14 sl << uint32 (op->count);
334 root 1.5
335 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
336 root 1.5 {
337     object *head;
338    
339     if (tmp->head)
340     head = tmp->head;
341     else
342     head = tmp;
343    
344 root 1.32 if (head->client_visible ())
345 root 1.5 {
346 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
347 root 1.5
348     got_one++;
349    
350     /* IT is possible for players to accumulate a huge amount of
351     * items (especially with some of the bags out there) to
352     * overflow the buffer. IF so, send multiple item commands.
353     */
354 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
355 root 1.5 {
356 root 1.29 pl->contr->ns->send_packet (sl);
357 root 1.17
358     sl.reset ();
359 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
360 root 1.14 sl << uint32 (op->count);
361 root 1.5 got_one = 0;
362 root 1.3 }
363 root 1.32 }
364 elmex 1.1 }
365 root 1.14
366 root 1.5 if (got_one)
367 root 1.29 pl->contr->ns->send_packet (sl);
368 elmex 1.1 }
369    
370     /**
371     * Updates object *op for player *pl.
372     *
373     * flags is a list of values to update
374     * to the client (as defined in newclient.h - might as well use the
375     * same value both places.
376     */
377 root 1.5 void
378     esrv_update_item (int flags, object *pl, object *op)
379 elmex 1.1 {
380 root 1.5 /* If we have a request to send the player item, skip a few checks. */
381 root 1.61 if (op != pl && !op->client_visible ())
382     return;
383 root 1.11
384 root 1.31 client *ns = pl->contr->ns;
385     if (!ns)
386     return;
387    
388 root 1.27 packet sl ("upditem");
389 root 1.5
390 root 1.27 sl << uint8 (flags);
391 root 1.5
392 root 1.63 op = op->head_ ();
393 root 1.5
394 root 1.14 sl << uint32 (op->count);
395 root 1.5
396     if (flags & UPD_LOCATION)
397 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
398 root 1.5
399     if (flags & UPD_FLAGS)
400 root 1.14 sl << uint32 (query_flags (op));
401 root 1.5
402     if (flags & UPD_WEIGHT)
403     {
404 root 1.72 sint32 weight = op->client_weight ();
405 root 1.5
406 root 1.72 if (op == pl)
407 root 1.61 ns->last_weight = weight;
408 root 1.14
409 root 1.61 sl << uint32 (weight);
410 root 1.5 }
411    
412     if (flags & UPD_FACE)
413     {
414 root 1.51 ns->send_face (op->face, -50);
415 root 1.43 ns->flush_fx ();
416 root 1.41 sl << uint32 (op->face);
417 root 1.5 }
418 root 1.11
419 root 1.5 if (flags & UPD_NAME)
420     {
421     int len;
422     const char *item_p;
423     char item_n[MAX_BUF];
424    
425     if (!op->custom_name)
426     {
427     strncpy (item_n, query_base_name (op, 0), 127);
428     item_n[127] = 0;
429     len = strlen (item_n);
430     item_p = query_base_name (op, 1);
431     }
432     else
433     {
434     strncpy (item_n, op->custom_name, 127);
435     item_n[127] = 0;
436     len = strlen (item_n);
437     item_p = op->custom_name;
438     }
439    
440     strncpy (item_n + len + 1, item_p, 127);
441     item_n[254] = 0;
442     len += strlen (item_n + 1 + len) + 1;
443 root 1.14
444     sl << data8 (item_n, len);
445 root 1.5 }
446 root 1.11
447 root 1.5 if (flags & UPD_ANIM)
448 root 1.14 sl << uint16 (op->animation_id);
449 root 1.5
450     if (flags & UPD_ANIMSPEED)
451     {
452     int anim_speed = 0;
453    
454     if (QUERY_FLAG (op, FLAG_ANIMATE))
455     {
456     if (op->anim_speed)
457     anim_speed = op->anim_speed;
458     else
459     {
460 root 1.35 if (fabs (op->speed) < 0.001)
461 root 1.5 anim_speed = 255;
462 root 1.35 else if (fabs (op->speed) >= 1.0)
463 root 1.5 anim_speed = 1;
464     else
465 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
466 root 1.3 }
467 root 1.14
468 root 1.5 if (anim_speed > 255)
469     anim_speed = 255;
470 root 1.3 }
471 root 1.14
472     sl << uint8 (anim_speed);
473 elmex 1.1 }
474 root 1.14
475 root 1.5 if (flags & UPD_NROF)
476 root 1.14 sl << uint32 (op->nrof);
477 elmex 1.1
478 root 1.29 pl->contr->ns->send_packet (sl);
479 elmex 1.1 }
480    
481     /**
482     * Sends item's info to player.
483     */
484 root 1.5 void
485     esrv_send_item (object *pl, object *op)
486 elmex 1.1 {
487 root 1.34 if (!pl->contr->ns)
488     return;
489    
490 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
491     if (!op->client_visible () && op->type != PLAYER)
492     return;
493 elmex 1.1
494 root 1.16 packet sl;
495 elmex 1.1
496 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
497 elmex 1.1
498 root 1.63 op = op->head_ ();
499 elmex 1.1
500 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
501 elmex 1.1
502 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
503 elmex 1.1
504 root 1.29 pl->contr->ns->send_packet (sl);
505 elmex 1.1 }
506    
507     /**
508 root 1.59 * Tells the client to delete an item.
509 elmex 1.1 */
510 root 1.5 void
511     esrv_del_item (player *pl, int tag)
512 elmex 1.1 {
513 root 1.36 if (!pl->ns)
514     return;
515    
516 root 1.27 packet sl ("delitem");
517 elmex 1.1
518 root 1.27 sl << uint32 (tag);
519 elmex 1.1
520 root 1.29 pl->ns->send_packet (sl);
521 elmex 1.1 }
522    
523    
524     /*******************************************************************************
525     *
526     * Client has requested us to do something with an object.
527     *
528     ******************************************************************************/
529    
530     /**
531     * Takes a player and object count (tag) and returns the actual object
532     * pointer, or null if it can't be found.
533     */
534 root 1.5 object *
535     esrv_get_ob_from_count (object *pl, tag_t count)
536 elmex 1.1 {
537 root 1.5 if (pl->count == count)
538     return pl;
539 elmex 1.1
540 root 1.44 for (object *op = pl->inv; op; op = op->below)
541 root 1.5 if (op->count == count)
542     return op;
543     else if (op->type == CONTAINER && pl->container == op)
544 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
545 root 1.5 if (tmp->count == count)
546     return tmp;
547    
548 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
549 root 1.24 if (op->head && op->head->count == count)
550 root 1.5 return op;
551     else if (op->count == count)
552     return op;
553     else if (op->type == CONTAINER && pl->container == op)
554 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
555 root 1.5 if (tmp->count == count)
556     return tmp;
557 elmex 1.1
558 root 1.44 #if 0
559     /* If the high bit is set, player examined a pseudo object. */
560     if (count & 0x80000000)
561     return 0;
562     #endif
563    
564 root 1.24 return 0;
565 elmex 1.1 }
566    
567     /** Client wants to examine some object. So lets do so. */
568 root 1.5 void
569     ExamineCmd (char *buf, int len, player *pl)
570 elmex 1.1 {
571 root 1.10 tag_t tag = atoi (buf);
572    
573 root 1.64 /* If the high bit is set, player applied a pseudo object. */
574     if (tag & 0x80000000)
575     {
576     pl->ns->look_position = tag & 0x7fffffff;
577     pl->ns->floorbox_update ();
578     return;
579     }
580    
581 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
582 elmex 1.1
583 root 1.5 if (!op)
584     {
585     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
586     return;
587 elmex 1.1 }
588 root 1.10
589 root 1.5 examine (pl->ob, op);
590 elmex 1.1 }
591    
592 root 1.44 /** Client wants to examine some object. So lets do so. */
593     void
594     ExCmd (char *buf, int len, player *pl)
595     {
596     tag_t tag = atoi (buf);
597    
598     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599     {
600     std::string s = op->describe (pl->ob);
601    
602     packet sl ("ex");
603 root 1.71 sl << ber32 (tag)
604     << data (*pl->expand_cfpod (s.c_str ()));
605 root 1.44
606     pl->ns->send_packet (sl);
607     }
608     }
609    
610 root 1.24 /** Client wants to apply some object. Lets do so. */
611 root 1.5 void
612     ApplyCmd (char *buf, int len, player *pl)
613 elmex 1.1 {
614 root 1.10 tag_t tag = atoi (buf);
615 elmex 1.1
616 root 1.5 /* If the high bit is set, player applied a pseudo object. */
617     if (tag & 0x80000000)
618     {
619 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
620     pl->ns->floorbox_update ();
621 root 1.5 return;
622     }
623    
624 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
625    
626 root 1.5 if (!op)
627     {
628     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
629     return;
630 elmex 1.1 }
631 root 1.10
632 root 1.5 player_apply (pl->ob, op, 0, 0);
633 elmex 1.1 }
634    
635 root 1.26 /** Client wants to lock some object. Lets do so. */
636 root 1.5 void
637 root 1.22 LockItem (char *data, int len, player *pl)
638 elmex 1.1 {
639 root 1.12 int flag = data[0];
640 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
641 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
642 root 1.5
643     if (!op)
644     {
645 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
646 root 1.5 return;
647     }
648 root 1.12
649 root 1.5 if (!flag)
650     CLEAR_FLAG (op, FLAG_INV_LOCKED);
651     else
652     SET_FLAG (op, FLAG_INV_LOCKED);
653 root 1.12
654 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
655 elmex 1.1 }
656    
657 root 1.26 /** Client wants to mark some object. Lets do so. */
658 root 1.5 void
659 root 1.22 MarkItem (char *data, int len, player *pl)
660 elmex 1.1 {
661 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
662 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
663 root 1.9
664 root 1.5 if (!op)
665     {
666 elmex 1.57 pl->failmsg ("Could not find object to mark");
667 root 1.5 return;
668     }
669 root 1.9
670 root 1.5 pl->mark = op;
671 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
672 elmex 1.1 }
673    
674     /**
675     * look_at prints items on the specified square.
676     *
677     * [ removed EARTHWALL check and added check for containers inventory.
678     * Tero.Haatanen@lut.fi ]
679     */
680 root 1.47 static void
681     look_at (player *pl, int dx, int dy)
682 root 1.5 {
683 root 1.53 dynbuf_text buf;
684 root 1.47 object *ob = pl->ob;
685 root 1.5
686 root 1.54 if (!pl->observe->map)
687     return;
688    
689 root 1.53 mapxy pos (pl->observe);
690     pos.move (dx, dy);
691 root 1.5
692 root 1.53 if (pos.normalise ())
693     for (object *tmp = pos->top; tmp; tmp = tmp->below)
694     {
695     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
696     continue;
697 root 1.5
698 root 1.53 if (QUERY_FLAG (ob, FLAG_WIZ))
699 root 1.71 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
700 root 1.53 else
701 root 1.71 buf.printf (" - %s.\n", query_name (tmp));
702 root 1.53
703     object *head = tmp->head_ ();
704    
705     if (head->inv)
706     if ((head->type != CONTAINER && head->type != FLESH)
707     || QUERY_FLAG (ob, FLAG_WIZ))
708 root 1.71 buf << head->query_inventory (ob, " ");
709 root 1.5
710 root 1.53 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
711     break;
712     }
713 root 1.47
714 root 1.53 if (buf.empty ())
715     pl->failmsg ("You see nothing there.");
716     else
717     pl->infobox (MSG_CHANNEL ("lookat"), buf);
718 elmex 1.1 }
719    
720     /** Client wants to look at some object. Lets do so. */
721 root 1.5 void
722     LookAt (char *buf, int len, player *pl)
723 elmex 1.1 {
724 root 1.5 char *cp;
725 elmex 1.1
726 root 1.48 int dx = atoi (buf);
727 root 1.5 if (!(cp = strchr (buf, ' ')))
728 root 1.44 return;
729    
730 root 1.48 int dy = atoi (cp);
731 elmex 1.1
732 root 1.48 if (player *opl = pl->observe->contr)
733     if (client *ns = opl->ns)
734     {
735     if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
736     return;
737    
738 root 1.74 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2] >= LOS_MAX)
739 root 1.48 return;
740     }
741 elmex 1.1
742 root 1.47 look_at (pl, dx, dy);
743 elmex 1.1 }
744    
745     /** Move an object to a new location */
746 root 1.5 void
747     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
748 elmex 1.1 {
749 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
750 root 1.5 if (!op)
751     {
752     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
753     return;
754 elmex 1.1 }
755    
756 root 1.5 if (!to)
757     { /* drop it to the ground */
758     if (op->map && !op->env)
759 root 1.14 return;
760 root 1.5
761     /* If it is an active container, then we should drop all objects
762     * in the container and not the container itself.
763     */
764     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
765     {
766 elmex 1.56 int cnt = MAX_ITEM_PER_DROP;
767    
768 root 1.66 for (object *current = op->inv; current && cnt--; )
769 root 1.5 {
770 root 1.60 object *next = current->below;
771 root 1.5 drop_object (pl, current, 0);
772 root 1.60 current = next;
773 root 1.3 }
774 root 1.14
775 elmex 1.56 if (cnt <= 0)
776 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
777 root 1.3 }
778 root 1.5 else
779 root 1.24 drop_object (pl, op, nrof);
780    
781 root 1.5 return;
782     }
783     else if (to == pl->count)
784     { /* pick it up to the inventory */
785     /* return if player has already picked it up */
786     if (op->env == pl)
787 root 1.3 return;
788 root 1.5
789     pl->contr->count = nrof;
790     pick_up (pl, op);
791     return;
792     }
793 root 1.14
794 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
795 root 1.5 if (!env)
796     {
797     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
798     return;
799     }
800 root 1.14
801 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
802     * has already been done (eg, it can be picked up and fits in
803     * in a sack, so check for those things. We should also check
804     * an make sure env is in fact a container for that matter.
805     */
806 root 1.62 if (env->type == CONTAINER
807     && can_pick (pl, op)
808     && sack_can_hold (pl, env, op, nrof))
809     put_object_in_sack (pl, env, op, nrof);
810 elmex 1.1 }
811 root 1.14