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/cvs/deliantra/server/socket/item.C
Revision: 1.86
Committed: Sat Mar 20 00:42:08 2010 UTC (14 years, 2 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.85: +1 -1 lines
Log Message:
added find_object_uuid and added uuid to look_at.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.79 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.45 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.32 */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51 root 1.24 * to be sent to client.
52 elmex 1.1 */
53 root 1.82 static unsigned int
54 root 1.5 query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
59 root 1.63 switch (op->type)
60     {
61     case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89     }
90 root 1.24
91 root 1.80 if (op->is_open_container ())
92 root 1.5 flags |= F_OPEN;
93    
94     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
95     {
96     if (QUERY_FLAG (op, FLAG_DAMNED))
97     flags |= F_DAMNED;
98     else if (QUERY_FLAG (op, FLAG_CURSED))
99     flags |= F_CURSED;
100     }
101 root 1.24
102 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103     flags |= F_MAGIC;
104     if (QUERY_FLAG (op, FLAG_UNPAID))
105     flags |= F_UNPAID;
106     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107     flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.81 int flags = query_flags (head);
120 root 1.5
121     if (QUERY_FLAG (head, FLAG_NO_PICK))
122     flags |= F_NOPICK;
123    
124 root 1.51 ns.send_face (head->face, -50);
125 root 1.43 ns.flush_fx ();
126 root 1.5
127 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
128 root 1.42 ns.send_animation (head->animation_id);
129 root 1.5
130 root 1.13 sl << uint32 (head->count)
131     << uint32 (flags)
132 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
133 root 1.41 << uint32 (head->face);
134 root 1.5
135     if (!head->custom_name)
136     {
137 root 1.81 const char *name;
138     uint8 *len = sl.cur++; // patch up length later
139    
140     name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
141     sl << uint8 (0);
142     name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
143    
144     *len = sl.cur - len - 1;
145 root 1.5 }
146     else
147     {
148 root 1.81 int len = min (head->custom_name.length (), 127);
149    
150     sl << uint8 (len * 2 + 1)
151     << data (head->custom_name, len)
152     << uint8 (0)
153     << data (head->custom_name, len);
154 root 1.5 }
155 root 1.13
156 root 1.81 sl << uint16 (head->animation_id);
157 root 1.13
158 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
159     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
160 root 1.85 : 1. / clamp (head->speed, 1./255., 1./1.);
161 elmex 1.1
162 root 1.13 sl << uint8 (anim_speed)
163     << uint32 (head->nrof);
164    
165     if (ns.itemcmd == 2)
166     sl << uint16 (head->client_type);
167 elmex 1.1 }
168    
169 root 1.64 static faceidx
170     need_face_now (player *pl, const char *name)
171     {
172     faceidx face = face_find (name, empty_face);
173    
174     pl->ns->send_face (face, -50);
175     pl->ns->flush_fx ();
176    
177     return face;
178     }
179    
180     #define FINGER_UP "finger_up.x11"
181     #define FINGER_DOWN "finger_down.x11"
182    
183 elmex 1.1 /**
184 root 1.24 * Send the look window. Don't need to do animations here
185     * This sends all the faces to the client, not just updates. This is
186     * because object ordering would otherwise be inconsistent.
187 elmex 1.1 */
188 root 1.5 void
189 root 1.46 esrv_draw_look (player *pl)
190 elmex 1.1 {
191 root 1.46 object *ob = pl->ob;
192    
193     if (!pl->ns->update_look)
194 root 1.5 {
195 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
196 root 1.5 return;
197     }
198 root 1.63
199     pl->ns->update_look = 0;
200 root 1.5
201 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
202     || !ob->map
203 root 1.58 || ob->map->in_memory != MAP_ACTIVE
204 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
205 root 1.5 return;
206    
207 root 1.46 pl->ns->send_packet ("delinv 0");
208 root 1.5
209 root 1.27 packet sl;
210 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
211 root 1.5
212 root 1.13 sl << uint32 (0);
213 root 1.5
214 root 1.64 int start_pos = pl->ns->look_position;
215     bool dirty = false;
216    
217     mapspace &ms = ob->ms ();
218    
219     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
220     // start from the top
221     object *items [FLOORBOX_PAGESIZE];
222     int item_idx = 0, item_cnt = 0;
223     int pos = 0;
224    
225     // find our items by walking down
226     object *item = ms.top;
227 root 1.5
228 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
229 root 1.5 {
230 root 1.64 if (!item->client_visible ())
231     continue;
232 root 1.21
233 root 1.64 if (++pos < start_pos)
234     continue;
235    
236     // record item
237     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
238     item_cnt++;
239    
240     // stop at first floor
241     if (item->flag [FLAG_IS_FLOOR])
242     {
243     // we are finished, don't append "next group of items"
244     // by setting item to ms.bot it becomes zero which is checked after the while loop
245     item = ms.bot;
246     }
247     }
248    
249     // see if there are more if we cared - we ignore invisible objects
250     if (item)
251     {
252     /* What we basically do is make a 'fake' object - when the user applies it,
253     * we notice the special tag the object has, and act accordingly.
254     */
255     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
256 root 1.13 << uint32 (0)
257 root 1.64 << uint32 ((uint32) - 1)
258     << uint32 (need_face_now (pl, FINGER_DOWN))
259     << data8 ("Apply this to see the items below")
260 root 1.21 << uint16 (0)
261 root 1.13 << uint8 (0)
262     << uint32 (0);
263    
264 root 1.46 if (pl->ns->itemcmd == 2)
265 root 1.13 sl << uint16 (0);
266 root 1.64
267     dirty = true;
268 root 1.5 }
269    
270 root 1.64 // now send out all items in the ring buffer in reverse order
271     while (item_cnt)
272 root 1.5 {
273 root 1.64 --item_cnt;
274     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
275     object *item = items [item_idx];
276 root 1.13
277 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
278 root 1.13
279 root 1.64 dirty = true;
280 root 1.13
281 root 1.64 // if packet got too large, send it and begin a new one
282     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
283     {
284     pl->ns->send_packet (sl);
285 root 1.14
286 root 1.64 sl.reset ();
287     sl.printf ("item%d ", pl->ns->itemcmd);
288     sl << uint32 (0);
289 root 1.14
290 root 1.64 dirty = false;
291     }
292     }
293    
294     if (start_pos)
295     {
296     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
297     << uint32 (0)
298     << sint32 (-1)
299     << uint32 (need_face_now (pl, FINGER_UP))
300     << data8 ("Apply this to see the items higher up")
301     << uint16 (0)
302     << uint8 (0)
303     << uint32 (0);
304 root 1.14
305 root 1.64 if (pl->ns->itemcmd == 2)
306     sl << uint16 (0);
307 root 1.5
308 root 1.64 dirty = true;
309     }
310 root 1.14
311 root 1.64 if (dirty)
312 root 1.46 pl->ns->send_packet (sl);
313 elmex 1.1 }
314    
315     /**
316     * Sends whole inventory.
317     */
318 root 1.5 void
319     esrv_send_inventory (object *pl, object *op)
320 elmex 1.1 {
321 root 1.33 if (!pl->contr->ns)//D
322     return;
323    
324 root 1.5 int got_one = 0;
325    
326 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
327 root 1.5
328 root 1.27 packet sl;
329 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
330 root 1.5
331 root 1.14 sl << uint32 (op->count);
332 root 1.5
333 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
334 root 1.5 {
335     object *head;
336    
337     if (tmp->head)
338     head = tmp->head;
339     else
340     head = tmp;
341    
342 root 1.32 if (head->client_visible ())
343 root 1.5 {
344 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
345 root 1.5
346     got_one++;
347    
348     /* IT is possible for players to accumulate a huge amount of
349     * items (especially with some of the bags out there) to
350     * overflow the buffer. IF so, send multiple item commands.
351     */
352 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
353 root 1.5 {
354 root 1.29 pl->contr->ns->send_packet (sl);
355 root 1.17
356     sl.reset ();
357 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
358 root 1.14 sl << uint32 (op->count);
359 root 1.5 got_one = 0;
360 root 1.3 }
361 root 1.32 }
362 elmex 1.1 }
363 root 1.14
364 root 1.5 if (got_one)
365 root 1.29 pl->contr->ns->send_packet (sl);
366 elmex 1.1 }
367    
368     /**
369     * Updates object *op for player *pl.
370     *
371     * flags is a list of values to update
372     * to the client (as defined in newclient.h - might as well use the
373     * same value both places.
374     */
375 root 1.5 void
376     esrv_update_item (int flags, object *pl, object *op)
377 elmex 1.1 {
378 root 1.5 /* If we have a request to send the player item, skip a few checks. */
379 root 1.61 if (op != pl && !op->client_visible ())
380     return;
381 root 1.11
382 root 1.31 client *ns = pl->contr->ns;
383     if (!ns)
384     return;
385    
386 root 1.27 packet sl ("upditem");
387 root 1.5
388 root 1.27 sl << uint8 (flags);
389 root 1.5
390 root 1.63 op = op->head_ ();
391 root 1.5
392 root 1.14 sl << uint32 (op->count);
393 root 1.5
394     if (flags & UPD_LOCATION)
395 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
396 root 1.5
397     if (flags & UPD_FLAGS)
398 root 1.14 sl << uint32 (query_flags (op));
399 root 1.5
400     if (flags & UPD_WEIGHT)
401     {
402 root 1.72 sint32 weight = op->client_weight ();
403 root 1.5
404 root 1.72 if (op == pl)
405 root 1.61 ns->last_weight = weight;
406 root 1.14
407 root 1.61 sl << uint32 (weight);
408 root 1.5 }
409    
410     if (flags & UPD_FACE)
411     {
412 root 1.51 ns->send_face (op->face, -50);
413 root 1.43 ns->flush_fx ();
414 root 1.41 sl << uint32 (op->face);
415 root 1.5 }
416 root 1.11
417 root 1.5 if (flags & UPD_NAME)
418     {
419     int len;
420     const char *item_p;
421 root 1.77 char item_n[127 * 2];
422 root 1.5
423     if (!op->custom_name)
424     {
425 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
426 root 1.5 item_p = query_base_name (op, 1);
427     }
428     else
429     {
430 root 1.77 len = assign (item_n, &op->custom_name, 127);
431     item_p = &op->custom_name;
432 root 1.5 }
433    
434 root 1.77 len += assign (item_n + len, item_p, 127);
435 root 1.14
436     sl << data8 (item_n, len);
437 root 1.5 }
438 root 1.11
439 root 1.5 if (flags & UPD_ANIM)
440 root 1.14 sl << uint16 (op->animation_id);
441 root 1.5
442     if (flags & UPD_ANIMSPEED)
443     {
444     int anim_speed = 0;
445    
446     if (QUERY_FLAG (op, FLAG_ANIMATE))
447     {
448     if (op->anim_speed)
449     anim_speed = op->anim_speed;
450     else
451     {
452 root 1.85 if (op->speed < 0.001)
453 root 1.5 anim_speed = 255;
454 root 1.85 else if (op->speed >= 1.0)
455 root 1.5 anim_speed = 1;
456     else
457 root 1.85 anim_speed = 1. / op->speed;
458 root 1.3 }
459 root 1.14
460 root 1.5 if (anim_speed > 255)
461     anim_speed = 255;
462 root 1.3 }
463 root 1.14
464     sl << uint8 (anim_speed);
465 elmex 1.1 }
466 root 1.14
467 root 1.5 if (flags & UPD_NROF)
468 root 1.14 sl << uint32 (op->nrof);
469 elmex 1.1
470 root 1.29 pl->contr->ns->send_packet (sl);
471 elmex 1.1 }
472    
473     /**
474     * Sends item's info to player.
475     */
476 root 1.5 void
477     esrv_send_item (object *pl, object *op)
478 elmex 1.1 {
479 root 1.34 if (!pl->contr->ns)
480     return;
481    
482 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
483     if (!op->client_visible () && op->type != PLAYER)
484     return;
485 elmex 1.1
486 root 1.16 packet sl;
487 elmex 1.1
488 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
489 elmex 1.1
490 root 1.63 op = op->head_ ();
491 elmex 1.1
492 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
493 elmex 1.1
494 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
495 elmex 1.1
496 root 1.29 pl->contr->ns->send_packet (sl);
497 elmex 1.1 }
498    
499     /**
500 root 1.59 * Tells the client to delete an item.
501 elmex 1.1 */
502 root 1.5 void
503     esrv_del_item (player *pl, int tag)
504 elmex 1.1 {
505 root 1.36 if (!pl->ns)
506     return;
507    
508 root 1.27 packet sl ("delitem");
509 elmex 1.1
510 root 1.27 sl << uint32 (tag);
511 elmex 1.1
512 root 1.29 pl->ns->send_packet (sl);
513 elmex 1.1 }
514    
515    
516     /*******************************************************************************
517     *
518     * Client has requested us to do something with an object.
519     *
520     ******************************************************************************/
521    
522     /**
523     * Takes a player and object count (tag) and returns the actual object
524     * pointer, or null if it can't be found.
525     */
526 root 1.82 static object *
527 root 1.5 esrv_get_ob_from_count (object *pl, tag_t count)
528 elmex 1.1 {
529 root 1.5 if (pl->count == count)
530     return pl;
531 elmex 1.1
532 root 1.44 for (object *op = pl->inv; op; op = op->below)
533 root 1.5 if (op->count == count)
534     return op;
535 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
536 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
537 root 1.5 if (tmp->count == count)
538     return tmp;
539    
540 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
541 root 1.24 if (op->head && op->head->count == count)
542 root 1.5 return op;
543     else if (op->count == count)
544     return op;
545 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
546 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
547 root 1.5 if (tmp->count == count)
548     return tmp;
549 elmex 1.1
550 root 1.44 #if 0
551     /* If the high bit is set, player examined a pseudo object. */
552     if (count & 0x80000000)
553     return 0;
554     #endif
555    
556 root 1.24 return 0;
557 elmex 1.1 }
558    
559     /** Client wants to examine some object. So lets do so. */
560 root 1.5 void
561     ExamineCmd (char *buf, int len, player *pl)
562 elmex 1.1 {
563 root 1.10 tag_t tag = atoi (buf);
564    
565 root 1.64 /* If the high bit is set, player applied a pseudo object. */
566     if (tag & 0x80000000)
567     {
568     pl->ns->look_position = tag & 0x7fffffff;
569     pl->ns->floorbox_update ();
570     return;
571     }
572    
573 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
574 elmex 1.1
575 root 1.5 if (!op)
576     {
577     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
578     return;
579 elmex 1.1 }
580 root 1.10
581 root 1.5 examine (pl->ob, op);
582 elmex 1.1 }
583    
584 root 1.44 /** Client wants to examine some object. So lets do so. */
585     void
586     ExCmd (char *buf, int len, player *pl)
587     {
588     tag_t tag = atoi (buf);
589    
590     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
591     {
592     std::string s = op->describe (pl->ob);
593    
594     packet sl ("ex");
595 root 1.71 sl << ber32 (tag)
596     << data (*pl->expand_cfpod (s.c_str ()));
597 root 1.44
598     pl->ns->send_packet (sl);
599     }
600     }
601    
602 root 1.24 /** Client wants to apply some object. Lets do so. */
603 root 1.5 void
604     ApplyCmd (char *buf, int len, player *pl)
605 elmex 1.1 {
606 root 1.10 tag_t tag = atoi (buf);
607 elmex 1.1
608 root 1.5 /* If the high bit is set, player applied a pseudo object. */
609     if (tag & 0x80000000)
610     {
611 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
612     pl->ns->floorbox_update ();
613 root 1.5 return;
614     }
615    
616 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
617    
618 root 1.5 if (!op)
619     {
620     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
621     return;
622 elmex 1.1 }
623 root 1.10
624 root 1.5 player_apply (pl->ob, op, 0, 0);
625 elmex 1.1 }
626    
627 root 1.26 /** Client wants to lock some object. Lets do so. */
628 root 1.5 void
629 root 1.22 LockItem (char *data, int len, player *pl)
630 elmex 1.1 {
631 root 1.12 int flag = data[0];
632 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
633 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
634 root 1.5
635     if (!op)
636     {
637 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
638 root 1.5 return;
639     }
640 root 1.12
641 root 1.5 if (!flag)
642     CLEAR_FLAG (op, FLAG_INV_LOCKED);
643     else
644     SET_FLAG (op, FLAG_INV_LOCKED);
645 root 1.12
646 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
647 elmex 1.1 }
648    
649 root 1.26 /** Client wants to mark some object. Lets do so. */
650 root 1.5 void
651 root 1.22 MarkItem (char *data, int len, player *pl)
652 elmex 1.1 {
653 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
654 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
655 root 1.9
656 root 1.5 if (!op)
657     {
658 elmex 1.57 pl->failmsg ("Could not find object to mark");
659 root 1.5 return;
660     }
661 root 1.9
662 root 1.5 pl->mark = op;
663 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
664 elmex 1.1 }
665    
666     /**
667     * look_at prints items on the specified square.
668     *
669     * [ removed EARTHWALL check and added check for containers inventory.
670     * Tero.Haatanen@lut.fi ]
671     */
672 root 1.47 static void
673     look_at (player *pl, int dx, int dy)
674 root 1.5 {
675 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
676 root 1.47 object *ob = pl->ob;
677 root 1.5
678 root 1.54 if (!pl->observe->map)
679     return;
680    
681 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
682    
683 root 1.53 mapxy pos (pl->observe);
684     pos.move (dx, dy);
685 root 1.5
686 root 1.76 if (wiz)
687     {
688     if (pos.normalise ())
689     {
690     mapspace &ms = *pos;
691     ms.update ();
692    
693     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
694 root 1.84 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
695 root 1.76 &pos.m->path, pos.x, pos.y, dx, dy,
696     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
697 root 1.84 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
698 root 1.76 );
699     }
700     else
701     buf << "off-map\n\n";
702     }
703    
704     int darkness = pl->blocked_los (dx, dy);
705    
706     if (darkness == LOS_BLOCKED)
707     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
708     else if (darkness == LOS_MAX)
709     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
710     else
711     {
712     if (pos.normalise ())
713     for (object *tmp = pos->top; tmp; tmp = tmp->below)
714     {
715     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
716     continue;
717    
718     if (wiz)
719 elmex 1.86 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
720 root 1.76 else
721     buf.printf (" - %s.\n", query_name (tmp));
722    
723     object *head = tmp->head_ ();
724    
725     if (head->inv)
726     if ((head->type != CONTAINER && head->type != FLESH)
727     || QUERY_FLAG (ob, FLAG_WIZ))
728     buf << head->query_inventory (ob, " ");
729    
730     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
731     break;
732     }
733     }
734 root 1.47
735 root 1.53 if (buf.empty ())
736 root 1.76 buf << "You see nothing there.";
737    
738     pl->infobox (MSG_CHANNEL ("lookat"), buf);
739 elmex 1.1 }
740    
741     /** Client wants to look at some object. Lets do so. */
742 root 1.5 void
743     LookAt (char *buf, int len, player *pl)
744 elmex 1.1 {
745 root 1.5 char *cp;
746 elmex 1.1
747 root 1.48 int dx = atoi (buf);
748 root 1.5 if (!(cp = strchr (buf, ' ')))
749 root 1.44 return;
750    
751 root 1.48 int dy = atoi (cp);
752 elmex 1.1
753 root 1.47 look_at (pl, dx, dy);
754 elmex 1.1 }
755    
756     /** Move an object to a new location */
757 root 1.5 void
758     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
759 elmex 1.1 {
760 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
761 root 1.5 if (!op)
762     {
763     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
764     return;
765 elmex 1.1 }
766    
767 root 1.5 if (!to)
768     { /* drop it to the ground */
769     if (op->map && !op->env)
770 root 1.14 return;
771 root 1.5
772     /* If it is an active container, then we should drop all objects
773     * in the container and not the container itself.
774     */
775     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
776     {
777 root 1.84 int cnt = MAX_ITEM_PER_ACTION;
778 elmex 1.56
779 root 1.66 for (object *current = op->inv; current && cnt--; )
780 root 1.5 {
781 root 1.60 object *next = current->below;
782 root 1.5 drop_object (pl, current, 0);
783 root 1.60 current = next;
784 root 1.3 }
785 root 1.14
786 elmex 1.56 if (cnt <= 0)
787 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
788 root 1.3 }
789 root 1.5 else
790 root 1.24 drop_object (pl, op, nrof);
791    
792 root 1.5 return;
793     }
794     else if (to == pl->count)
795     { /* pick it up to the inventory */
796     /* return if player has already picked it up */
797     if (op->env == pl)
798 root 1.3 return;
799 root 1.5
800     pl->contr->count = nrof;
801     pick_up (pl, op);
802     return;
803     }
804 root 1.14
805 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
806 root 1.5 if (!env)
807     {
808     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
809     return;
810     }
811 root 1.14
812 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
813     * has already been done (eg, it can be picked up and fits in
814     * in a sack, so check for those things. We should also check
815     * an make sure env is in fact a container for that matter.
816     */
817 root 1.62 if (env->type == CONTAINER
818     && can_pick (pl, op)
819     && sack_can_hold (pl, env, op, nrof))
820     put_object_in_sack (pl, env, op, nrof);
821 elmex 1.1 }
822 root 1.14