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Revision: 1.97
Committed: Wed May 4 07:41:14 2011 UTC (13 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.96: +1 -1 lines
Log Message:
in_memory => state

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.96 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.87 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.45 *
8 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.79 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.45 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.32 */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51 root 1.24 * to be sent to client.
52 elmex 1.1 */
53 root 1.82 static unsigned int
54 root 1.5 query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.92 if (op->flag [FLAG_APPLIED])
59 root 1.63 switch (op->type)
60     {
61     case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89     }
90 root 1.24
91 root 1.80 if (op->is_open_container ())
92 root 1.5 flags |= F_OPEN;
93    
94 root 1.92 if (op->flag [FLAG_KNOWN_CURSED])
95 root 1.5 {
96 root 1.92 if (op->flag [FLAG_DAMNED])
97 root 1.5 flags |= F_DAMNED;
98 root 1.92 else if (op->flag [FLAG_CURSED])
99 root 1.5 flags |= F_CURSED;
100     }
101 root 1.24
102 root 1.92 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 root 1.5 flags |= F_MAGIC;
104 root 1.92 if (op->flag [FLAG_UNPAID])
105 root 1.5 flags |= F_UNPAID;
106 root 1.92 if (op->flag [FLAG_INV_LOCKED])
107 root 1.5 flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.81 int flags = query_flags (head);
120 root 1.5
121 root 1.92 if (head->flag [FLAG_NO_PICK])
122 root 1.5 flags |= F_NOPICK;
123    
124 root 1.51 ns.send_face (head->face, -50);
125 root 1.5
126 root 1.92 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
127 root 1.42 ns.send_animation (head->animation_id);
128 root 1.5
129 root 1.13 sl << uint32 (head->count)
130     << uint32 (flags)
131 root 1.92 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
132 root 1.41 << uint32 (head->face);
133 root 1.5
134     if (!head->custom_name)
135     {
136 root 1.81 const char *name;
137     uint8 *len = sl.cur++; // patch up length later
138    
139     name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140     sl << uint8 (0);
141     name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142    
143     *len = sl.cur - len - 1;
144 root 1.5 }
145     else
146     {
147 root 1.81 int len = min (head->custom_name.length (), 127);
148    
149     sl << uint8 (len * 2 + 1)
150     << data (head->custom_name, len)
151     << uint8 (0)
152     << data (head->custom_name, len);
153 root 1.5 }
154 root 1.13
155 root 1.81 sl << uint16 (head->animation_id);
156 root 1.13
157 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 root 1.85 : 1. / clamp (head->speed, 1./255., 1./1.);
160 elmex 1.1
161 root 1.13 sl << uint8 (anim_speed)
162     << uint32 (head->nrof);
163    
164     if (ns.itemcmd == 2)
165     sl << uint16 (head->client_type);
166 elmex 1.1 }
167    
168 root 1.64 static faceidx
169     need_face_now (player *pl, const char *name)
170     {
171     faceidx face = face_find (name, empty_face);
172    
173     pl->ns->send_face (face, -50);
174     pl->ns->flush_fx ();
175    
176     return face;
177     }
178    
179     #define FINGER_UP "finger_up.x11"
180     #define FINGER_DOWN "finger_down.x11"
181    
182 elmex 1.1 /**
183 root 1.24 * Send the look window. Don't need to do animations here
184     * This sends all the faces to the client, not just updates. This is
185     * because object ordering would otherwise be inconsistent.
186 elmex 1.1 */
187 root 1.5 void
188 root 1.46 esrv_draw_look (player *pl)
189 elmex 1.1 {
190 root 1.46 object *ob = pl->ob;
191    
192     if (!pl->ns->update_look)
193 root 1.5 {
194 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 root 1.5 return;
196     }
197 root 1.63
198 root 1.94 if (pl->ns->need_delinv0)
199     {
200     pl->ns->need_delinv0 = 0;
201     pl->ns->send_packet ("delinv 0");
202     }
203 root 1.93
204     if (pl->run_on)
205     return;
206    
207 root 1.94 pl->ns->update_look = 0;
208     pl->ns->need_delinv0 = 1;
209 root 1.5
210 root 1.92 if (ob->flag [FLAG_REMOVED]
211 root 1.46 || !ob->map
212 root 1.97 || ob->map->state != MAP_ACTIVE
213 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
214 root 1.5 return;
215    
216 root 1.27 packet sl;
217 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
218 root 1.5
219 root 1.13 sl << uint32 (0);
220 root 1.5
221 root 1.64 int start_pos = pl->ns->look_position;
222     bool dirty = false;
223    
224     mapspace &ms = ob->ms ();
225    
226     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
227     // start from the top
228     object *items [FLOORBOX_PAGESIZE];
229     int item_idx = 0, item_cnt = 0;
230     int pos = 0;
231    
232     // find our items by walking down
233     object *item = ms.top;
234 root 1.5
235 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
236 root 1.5 {
237 root 1.64 if (!item->client_visible ())
238     continue;
239 root 1.21
240 root 1.64 if (++pos < start_pos)
241     continue;
242    
243     // record item
244     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
245     item_cnt++;
246    
247     // stop at first floor
248     if (item->flag [FLAG_IS_FLOOR])
249     {
250     // we are finished, don't append "next group of items"
251     // by setting item to ms.bot it becomes zero which is checked after the while loop
252     item = ms.bot;
253     }
254     }
255    
256     // see if there are more if we cared - we ignore invisible objects
257     if (item)
258     {
259     /* What we basically do is make a 'fake' object - when the user applies it,
260     * we notice the special tag the object has, and act accordingly.
261     */
262     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
263 root 1.13 << uint32 (0)
264 root 1.64 << uint32 ((uint32) - 1)
265     << uint32 (need_face_now (pl, FINGER_DOWN))
266     << data8 ("Apply this to see the items below")
267 root 1.21 << uint16 (0)
268 root 1.13 << uint8 (0)
269     << uint32 (0);
270    
271 root 1.46 if (pl->ns->itemcmd == 2)
272 root 1.13 sl << uint16 (0);
273 root 1.64
274     dirty = true;
275 root 1.5 }
276    
277 root 1.64 // now send out all items in the ring buffer in reverse order
278     while (item_cnt)
279 root 1.5 {
280 root 1.64 --item_cnt;
281     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
282     object *item = items [item_idx];
283 root 1.13
284 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
285 root 1.13
286 root 1.64 dirty = true;
287 root 1.13
288 root 1.64 // if packet got too large, send it and begin a new one
289     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
290     {
291 root 1.91 pl->ns->flush_fx ();
292 root 1.64 pl->ns->send_packet (sl);
293 root 1.14
294 root 1.64 sl.reset ();
295     sl.printf ("item%d ", pl->ns->itemcmd);
296     sl << uint32 (0);
297 root 1.14
298 root 1.64 dirty = false;
299     }
300     }
301    
302     if (start_pos)
303     {
304     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
305     << uint32 (0)
306     << sint32 (-1)
307     << uint32 (need_face_now (pl, FINGER_UP))
308     << data8 ("Apply this to see the items higher up")
309     << uint16 (0)
310     << uint8 (0)
311     << uint32 (0);
312 root 1.14
313 root 1.64 if (pl->ns->itemcmd == 2)
314     sl << uint16 (0);
315 root 1.5
316 root 1.64 dirty = true;
317     }
318 root 1.14
319 root 1.64 if (dirty)
320 root 1.91 {
321     pl->ns->flush_fx ();
322     pl->ns->send_packet (sl);
323     }
324 elmex 1.1 }
325    
326     /**
327     * Sends whole inventory.
328     */
329 root 1.5 void
330     esrv_send_inventory (object *pl, object *op)
331 elmex 1.1 {
332 root 1.33 if (!pl->contr->ns)//D
333     return;
334    
335 root 1.5 int got_one = 0;
336    
337 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
338 root 1.5
339 root 1.27 packet sl;
340 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
341 root 1.5
342 root 1.14 sl << uint32 (op->count);
343 root 1.5
344 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
345 root 1.5 {
346     object *head;
347    
348     if (tmp->head)
349     head = tmp->head;
350     else
351     head = tmp;
352    
353 root 1.32 if (head->client_visible ())
354 root 1.5 {
355 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
356 root 1.5
357     got_one++;
358    
359     /* IT is possible for players to accumulate a huge amount of
360     * items (especially with some of the bags out there) to
361     * overflow the buffer. IF so, send multiple item commands.
362     */
363 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
364 root 1.5 {
365 root 1.91 pl->contr->ns->flush_fx ();
366 root 1.29 pl->contr->ns->send_packet (sl);
367 root 1.17
368     sl.reset ();
369 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
370 root 1.14 sl << uint32 (op->count);
371 root 1.5 got_one = 0;
372 root 1.3 }
373 root 1.32 }
374 elmex 1.1 }
375 root 1.14
376 root 1.5 if (got_one)
377 root 1.91 {
378     pl->contr->ns->flush_fx ();
379     pl->contr->ns->send_packet (sl);
380     }
381 elmex 1.1 }
382    
383     /**
384     * Updates object *op for player *pl.
385     *
386     * flags is a list of values to update
387     * to the client (as defined in newclient.h - might as well use the
388     * same value both places.
389     */
390 root 1.5 void
391     esrv_update_item (int flags, object *pl, object *op)
392 elmex 1.1 {
393 root 1.5 /* If we have a request to send the player item, skip a few checks. */
394 root 1.61 if (op != pl && !op->client_visible ())
395     return;
396 root 1.11
397 root 1.31 client *ns = pl->contr->ns;
398     if (!ns)
399     return;
400    
401 root 1.27 packet sl ("upditem");
402 root 1.5
403 root 1.27 sl << uint8 (flags);
404 root 1.5
405 root 1.63 op = op->head_ ();
406 root 1.5
407 root 1.14 sl << uint32 (op->count);
408 root 1.5
409     if (flags & UPD_LOCATION)
410 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
411 root 1.5
412     if (flags & UPD_FLAGS)
413 root 1.14 sl << uint32 (query_flags (op));
414 root 1.5
415     if (flags & UPD_WEIGHT)
416     {
417 root 1.72 sint32 weight = op->client_weight ();
418 root 1.5
419 root 1.72 if (op == pl)
420 root 1.61 ns->last_weight = weight;
421 root 1.14
422 root 1.61 sl << uint32 (weight);
423 root 1.5 }
424    
425     if (flags & UPD_FACE)
426     {
427 root 1.51 ns->send_face (op->face, -50);
428 root 1.43 ns->flush_fx ();
429 root 1.41 sl << uint32 (op->face);
430 root 1.5 }
431 root 1.11
432 root 1.5 if (flags & UPD_NAME)
433     {
434     int len;
435     const char *item_p;
436 root 1.77 char item_n[127 * 2];
437 root 1.5
438     if (!op->custom_name)
439     {
440 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
441 root 1.5 item_p = query_base_name (op, 1);
442     }
443     else
444     {
445 root 1.77 len = assign (item_n, &op->custom_name, 127);
446     item_p = &op->custom_name;
447 root 1.5 }
448    
449 root 1.77 len += assign (item_n + len, item_p, 127);
450 root 1.14
451     sl << data8 (item_n, len);
452 root 1.5 }
453 root 1.11
454 root 1.5 if (flags & UPD_ANIM)
455 root 1.14 sl << uint16 (op->animation_id);
456 root 1.5
457     if (flags & UPD_ANIMSPEED)
458     {
459     int anim_speed = 0;
460    
461 root 1.92 if (op->flag [FLAG_ANIMATE])
462 root 1.5 {
463     if (op->anim_speed)
464     anim_speed = op->anim_speed;
465     else
466     {
467 root 1.85 if (op->speed < 0.001)
468 root 1.5 anim_speed = 255;
469 root 1.85 else if (op->speed >= 1.0)
470 root 1.5 anim_speed = 1;
471     else
472 root 1.85 anim_speed = 1. / op->speed;
473 root 1.3 }
474 root 1.14
475 root 1.5 if (anim_speed > 255)
476     anim_speed = 255;
477 root 1.3 }
478 root 1.14
479     sl << uint8 (anim_speed);
480 elmex 1.1 }
481 root 1.14
482 root 1.5 if (flags & UPD_NROF)
483 root 1.14 sl << uint32 (op->nrof);
484 elmex 1.1
485 root 1.29 pl->contr->ns->send_packet (sl);
486 elmex 1.1 }
487    
488     /**
489     * Sends item's info to player.
490     */
491 root 1.5 void
492     esrv_send_item (object *pl, object *op)
493 elmex 1.1 {
494 root 1.34 if (!pl->contr->ns)
495     return;
496    
497 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
498     if (!op->client_visible () && op->type != PLAYER)
499     return;
500 elmex 1.1
501 root 1.16 packet sl;
502 elmex 1.1
503 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
504 elmex 1.1
505 root 1.63 op = op->head_ ();
506 elmex 1.1
507 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
508 elmex 1.1
509 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
510 elmex 1.1
511 root 1.91 pl->contr->ns->flush_fx ();
512 root 1.29 pl->contr->ns->send_packet (sl);
513 elmex 1.1 }
514    
515     /**
516 root 1.59 * Tells the client to delete an item.
517 elmex 1.1 */
518 root 1.5 void
519     esrv_del_item (player *pl, int tag)
520 elmex 1.1 {
521 root 1.36 if (!pl->ns)
522     return;
523    
524 root 1.27 packet sl ("delitem");
525 elmex 1.1
526 root 1.27 sl << uint32 (tag);
527 elmex 1.1
528 root 1.29 pl->ns->send_packet (sl);
529 elmex 1.1 }
530    
531    
532     /*******************************************************************************
533     *
534     * Client has requested us to do something with an object.
535     *
536     ******************************************************************************/
537    
538     /**
539     * Takes a player and object count (tag) and returns the actual object
540     * pointer, or null if it can't be found.
541     */
542 root 1.82 static object *
543 root 1.5 esrv_get_ob_from_count (object *pl, tag_t count)
544 elmex 1.1 {
545 root 1.5 if (pl->count == count)
546     return pl;
547 elmex 1.1
548 root 1.44 for (object *op = pl->inv; op; op = op->below)
549 root 1.5 if (op->count == count)
550     return op;
551 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
552 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
553 root 1.5 if (tmp->count == count)
554     return tmp;
555    
556 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
557 root 1.24 if (op->head && op->head->count == count)
558 root 1.5 return op;
559     else if (op->count == count)
560     return op;
561 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
562 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
563 root 1.5 if (tmp->count == count)
564     return tmp;
565 elmex 1.1
566 root 1.44 #if 0
567     /* If the high bit is set, player examined a pseudo object. */
568     if (count & 0x80000000)
569     return 0;
570     #endif
571    
572 root 1.24 return 0;
573 elmex 1.1 }
574    
575     /** Client wants to examine some object. So lets do so. */
576 root 1.5 void
577     ExamineCmd (char *buf, int len, player *pl)
578 elmex 1.1 {
579 root 1.10 tag_t tag = atoi (buf);
580    
581 root 1.64 /* If the high bit is set, player applied a pseudo object. */
582     if (tag & 0x80000000)
583     {
584     pl->ns->look_position = tag & 0x7fffffff;
585     pl->ns->floorbox_update ();
586     return;
587     }
588    
589 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
590 elmex 1.1
591 root 1.5 if (!op)
592     {
593     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
594     return;
595 elmex 1.1 }
596 root 1.10
597 root 1.5 examine (pl->ob, op);
598 elmex 1.1 }
599    
600 root 1.44 /** Client wants to examine some object. So lets do so. */
601     void
602     ExCmd (char *buf, int len, player *pl)
603     {
604     tag_t tag = atoi (buf);
605    
606     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
607     {
608     std::string s = op->describe (pl->ob);
609    
610     packet sl ("ex");
611 root 1.71 sl << ber32 (tag)
612     << data (*pl->expand_cfpod (s.c_str ()));
613 root 1.44
614     pl->ns->send_packet (sl);
615     }
616     }
617    
618 root 1.24 /** Client wants to apply some object. Lets do so. */
619 root 1.5 void
620     ApplyCmd (char *buf, int len, player *pl)
621 elmex 1.1 {
622 root 1.10 tag_t tag = atoi (buf);
623 elmex 1.1
624 root 1.5 /* If the high bit is set, player applied a pseudo object. */
625     if (tag & 0x80000000)
626     {
627 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
628     pl->ns->floorbox_update ();
629 root 1.5 return;
630     }
631    
632 root 1.95 // the object might be legally gone already
633     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
634     pl->ob->apply (op, AP_TOGGLE);
635 elmex 1.1 }
636    
637 root 1.26 /** Client wants to lock some object. Lets do so. */
638 root 1.5 void
639 root 1.22 LockItem (char *data, int len, player *pl)
640 elmex 1.1 {
641 root 1.12 int flag = data[0];
642 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
643 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
644 root 1.5
645     if (!op)
646     {
647 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
648 root 1.5 return;
649     }
650 root 1.12
651 root 1.5 if (!flag)
652 root 1.92 op->clr_flag (FLAG_INV_LOCKED);
653 root 1.5 else
654 root 1.92 op->set_flag (FLAG_INV_LOCKED);
655 root 1.12
656 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
657 elmex 1.1 }
658    
659 root 1.26 /** Client wants to mark some object. Lets do so. */
660 root 1.5 void
661 root 1.22 MarkItem (char *data, int len, player *pl)
662 elmex 1.1 {
663 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
664 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
665 root 1.9
666 root 1.5 if (!op)
667     {
668 elmex 1.57 pl->failmsg ("Could not find object to mark");
669 root 1.5 return;
670     }
671 root 1.9
672 root 1.5 pl->mark = op;
673 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
674 elmex 1.1 }
675    
676     /**
677     * look_at prints items on the specified square.
678     *
679     * [ removed EARTHWALL check and added check for containers inventory.
680     * Tero.Haatanen@lut.fi ]
681     */
682 root 1.47 static void
683     look_at (player *pl, int dx, int dy)
684 root 1.5 {
685 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
686 root 1.47 object *ob = pl->ob;
687 root 1.5
688 root 1.54 if (!pl->observe->map)
689     return;
690    
691 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
692    
693 root 1.53 mapxy pos (pl->observe);
694     pos.move (dx, dy);
695 root 1.5
696 root 1.76 if (wiz)
697     {
698     if (pos.normalise ())
699     {
700     mapspace &ms = *pos;
701     ms.update ();
702    
703     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
704 root 1.84 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
705 root 1.76 &pos.m->path, pos.x, pos.y, dx, dy,
706     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
707 root 1.84 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
708 root 1.76 );
709     }
710     else
711     buf << "off-map\n\n";
712     }
713    
714     int darkness = pl->blocked_los (dx, dy);
715    
716     if (darkness == LOS_BLOCKED)
717     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
718     else if (darkness == LOS_MAX)
719     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
720     else
721     {
722     if (pos.normalise ())
723     for (object *tmp = pos->top; tmp; tmp = tmp->below)
724     {
725 root 1.92 if (tmp->invisible && !ob->flag [FLAG_WIZ])
726 root 1.76 continue;
727    
728     if (wiz)
729 elmex 1.86 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
730 root 1.76 else
731     buf.printf (" - %s.\n", query_name (tmp));
732    
733     object *head = tmp->head_ ();
734    
735     if (head->inv)
736     if ((head->type != CONTAINER && head->type != FLESH)
737 root 1.92 || ob->flag [FLAG_WIZ])
738 root 1.76 buf << head->query_inventory (ob, " ");
739    
740 root 1.92 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
741 root 1.76 break;
742     }
743     }
744 root 1.47
745 root 1.53 if (buf.empty ())
746 root 1.76 buf << "You see nothing there.";
747    
748     pl->infobox (MSG_CHANNEL ("lookat"), buf);
749 elmex 1.1 }
750    
751     /** Client wants to look at some object. Lets do so. */
752 root 1.5 void
753     LookAt (char *buf, int len, player *pl)
754 elmex 1.1 {
755 root 1.5 char *cp;
756 elmex 1.1
757 root 1.48 int dx = atoi (buf);
758 root 1.5 if (!(cp = strchr (buf, ' ')))
759 root 1.44 return;
760    
761 root 1.48 int dy = atoi (cp);
762 elmex 1.1
763 root 1.47 look_at (pl, dx, dy);
764 elmex 1.1 }
765    
766     /** Move an object to a new location */
767 root 1.5 void
768     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
769 elmex 1.1 {
770 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
771 root 1.5 if (!op)
772     {
773     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
774     return;
775 elmex 1.1 }
776    
777 root 1.5 if (!to)
778     { /* drop it to the ground */
779     if (op->map && !op->env)
780 root 1.14 return;
781 root 1.5
782     /* If it is an active container, then we should drop all objects
783     * in the container and not the container itself.
784     */
785 root 1.92 if (op->inv && op->flag [FLAG_APPLIED])
786 root 1.5 {
787 root 1.84 int cnt = MAX_ITEM_PER_ACTION;
788 elmex 1.56
789 root 1.66 for (object *current = op->inv; current && cnt--; )
790 root 1.5 {
791 root 1.60 object *next = current->below;
792 root 1.5 drop_object (pl, current, 0);
793 root 1.60 current = next;
794 root 1.3 }
795 root 1.14
796 elmex 1.56 if (cnt <= 0)
797 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
798 root 1.3 }
799 root 1.5 else
800 root 1.24 drop_object (pl, op, nrof);
801    
802 root 1.5 return;
803     }
804     else if (to == pl->count)
805     { /* pick it up to the inventory */
806     /* return if player has already picked it up */
807     if (op->env == pl)
808 root 1.3 return;
809 root 1.5
810     pl->contr->count = nrof;
811     pick_up (pl, op);
812     return;
813     }
814 root 1.14
815 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
816 root 1.5 if (!env)
817     {
818     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
819     return;
820     }
821 root 1.14
822 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
823     * has already been done (eg, it can be picked up and fits in
824     * in a sack, so check for those things. We should also check
825     * an make sure env is in fact a container for that matter.
826     */
827 root 1.62 if (env->type == CONTAINER
828     && can_pick (pl, op)
829     && sack_can_hold (pl, env, op, nrof))
830     put_object_in_sack (pl, env, op, nrof);
831 elmex 1.1 }
832 root 1.14