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/cvs/deliantra/server/socket/item.C
Revision: 1.105
Committed: Wed Nov 14 23:24:27 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.104: +6 -5 lines
Log Message:
c++17

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /**
27 * \file
28 * Client/server logic.
29 *
30 * \date 2003-12-02
31 *
32 * This contains item logic for client/server. It doesn't contain
33 * the actual commands that send the data, but does contain
34 * the logic for what items should be sent.
35 */
36
37 #include <global.h>
38 #include <object.h>
39 #include <sproto.h>
40
41 /** This is the maximum number of bytes we expect any one item to take up */
42 #define MAXITEMLEN 300
43
44 /*******************************************************************************
45 *
46 * Functions related to sending object data to the client.
47 *
48 ******************************************************************************/
49
50 /**
51 * This is a similar to query_name, but returns flags
52 * to be sent to client.
53 */
54 static unsigned int
55 query_flags (object *op)
56 {
57 unsigned int flags = 0;
58
59 if (op->flag [FLAG_APPLIED])
60 switch (op->type)
61 {
62 case BOW:
63 case WAND:
64 case ROD:
65 case HORN:
66 flags = a_readied;
67 break;
68 case WEAPON:
69 flags = a_wielded;
70 break;
71 case SKILL:
72 case ARMOUR:
73 case HELMET:
74 case SHIELD:
75 case RING:
76 case BOOTS:
77 case GLOVES:
78 case AMULET:
79 case GIRDLE:
80 case BRACERS:
81 case CLOAK:
82 flags = a_worn;
83 break;
84 case CONTAINER:
85 flags = a_active;
86 break;
87 default:
88 flags = a_applied;
89 break;
90 }
91
92 if (op->is_open_container ())
93 flags |= F_OPEN;
94
95 if (op->flag [FLAG_KNOWN_CURSED])
96 {
97 if (op->flag [FLAG_DAMNED])
98 flags |= F_DAMNED;
99 else if (op->flag [FLAG_CURSED])
100 flags |= F_CURSED;
101 }
102
103 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
104 flags |= F_MAGIC;
105 if (op->flag [FLAG_UNPAID])
106 flags |= F_UNPAID;
107 if (op->flag [FLAG_INV_LOCKED])
108 flags |= F_LOCKED;
109
110 return flags;
111 }
112
113 /* Used in the send_look to put object head into packet
114 * sl for socket ns. Need socket to know if we need to send
115 * animation of face to the client.
116 */
117 static void
118 add_object_to_socklist (client &ns, packet &sl, object *head)
119 {
120 int flags = query_flags (head);
121
122 if (head->flag [FLAG_NO_PICK])
123 flags |= F_NOPICK;
124
125 ns.send_face (head->face, -50);
126
127 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
128 ns.send_animation (head->animation_id);
129
130 sl << uint32 (head->count)
131 << uint32 (flags)
132 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
133 << uint32 (head->face);
134
135 if (!head->custom_name)
136 {
137 const char *name;
138 uint8 *len = sl.cur++; // patch up length later
139
140 name = query_base_name (head, 0); sl << data_n (name, min (127, strlen (name)));
141 sl << uint8 (0);
142 name = query_base_name (head, 1); sl << data_n (name, min (127, strlen (name)));
143
144 *len = sl.cur - len - 1;
145 }
146 else
147 {
148 int len = min (127, head->custom_name.length ());
149
150 sl << uint8 (len * 2 + 1)
151 << data_n (head->custom_name, len)
152 << uint8 (0)
153 << data_n (head->custom_name, len);
154 }
155
156 sl << uint16 (head->animation_id);
157
158 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
159 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
160 : 1. / clamp (head->speed, 1./255., 1./1.);
161
162 sl << uint8 (anim_speed)
163 << uint32 (head->nrof);
164
165 if (ns.itemcmd == 2)
166 sl << uint16 (head->client_type);
167 }
168
169 static faceidx
170 need_face_now (player *pl, const char *name)
171 {
172 faceidx face = face_find (name, empty_face);
173
174 pl->ns->send_face (face, -50);
175 pl->ns->flush_fx ();
176
177 return face;
178 }
179
180 #define FINGER_UP "finger_up.x11"
181 #define FINGER_DOWN "finger_down.x11"
182
183 /**
184 * Send the look window. Don't need to do animations here
185 * This sends all the faces to the client, not just updates. This is
186 * because object ordering would otherwise be inconsistent.
187 */
188 void
189 esrv_draw_look (player *pl)
190 {
191 object *ob = pl->ob;
192
193 if (!pl->ns->update_look)
194 {
195 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
196 return;
197 }
198
199 if (pl->ns->need_delinv0)
200 {
201 pl->ns->need_delinv0 = 0;
202 pl->ns->send_packet ("delinv 0");
203 }
204
205 if (pl->run_on)
206 return;
207
208 pl->ns->update_look = 0;
209 pl->ns->need_delinv0 = 1;
210
211 if (ob->flag [FLAG_REMOVED]
212 || !ob->map
213 || ob->map->state != MAP_ACTIVE
214 || out_of_map (ob->map, ob->x, ob->y))
215 return;
216
217 packet sl;
218 sl.printf ("item%d ", pl->ns->itemcmd);
219
220 sl << uint32 (0);
221
222 int start_pos = pl->ns->look_position;
223 bool dirty = false;
224
225 mapspace &ms = ob->ms ();
226
227 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
228 // start from the top
229 object *items [FLOORBOX_PAGESIZE];
230 int item_idx = 0, item_cnt = 0;
231 int pos = 0;
232
233 // find our items by walking down
234 object *item = ms.top;
235
236 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
237 {
238 if (!item->client_visible ())
239 continue;
240
241 if (++pos < start_pos)
242 continue;
243
244 // record item
245 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
246 item_cnt++;
247
248 // stop at first floor
249 if (item->flag [FLAG_IS_FLOOR])
250 {
251 // we are finished, don't append "next group of items"
252 // by setting item to ms.bot it becomes zero which is checked after the while loop
253 item = ms.bot;
254 }
255 }
256
257 // see if there are more if we cared - we ignore invisible objects
258 if (item)
259 {
260 /* What we basically do is make a 'fake' object - when the user applies it,
261 * we notice the special tag the object has, and act accordingly.
262 */
263 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
264 << uint32 (0)
265 << uint32 ((uint32) - 1)
266 << uint32 (need_face_now (pl, FINGER_DOWN))
267 << data8 ("Apply this to see the items below")
268 << uint16 (0)
269 << uint8 (0)
270 << uint32 (0);
271
272 if (pl->ns->itemcmd == 2)
273 sl << uint16 (0);
274
275 dirty = true;
276 }
277
278 // now send out all items in the ring buffer in reverse order
279 while (item_cnt)
280 {
281 --item_cnt;
282 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
283 object *item = items [item_idx];
284
285 add_object_to_socklist (*pl->ns, sl, item->head_ ());
286
287 dirty = true;
288
289 // if packet got too large, send it and begin a new one
290 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
291 {
292 pl->ns->flush_fx ();
293 pl->ns->send_packet (sl);
294
295 sl.reset ();
296 sl.printf ("item%d ", pl->ns->itemcmd);
297 sl << uint32 (0);
298
299 dirty = false;
300 }
301 }
302
303 if (start_pos)
304 {
305 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
306 << uint32 (0)
307 << sint32 (-1)
308 << uint32 (need_face_now (pl, FINGER_UP))
309 << data8 ("Apply this to see the items higher up")
310 << uint16 (0)
311 << uint8 (0)
312 << uint32 (0);
313
314 if (pl->ns->itemcmd == 2)
315 sl << uint16 (0);
316
317 dirty = true;
318 }
319
320 if (dirty)
321 {
322 pl->ns->flush_fx ();
323 pl->ns->send_packet (sl);
324 }
325 }
326
327 /**
328 * Sends whole inventory.
329 */
330 void
331 esrv_send_inventory (object *pl, object *op)
332 {
333 if (!pl->contr->ns)//D
334 return;
335
336 int got_one = 0;
337
338 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
339
340 packet sl;
341 sl.printf ("item%d ", pl->contr->ns->itemcmd);
342
343 sl << uint32 (op->count);
344
345 for (object *tmp = op->inv; tmp; tmp = tmp->below)
346 {
347 object *head;
348
349 if (tmp->head)
350 head = tmp->head;
351 else
352 head = tmp;
353
354 if (head->client_visible ())
355 {
356 add_object_to_socklist (*pl->contr->ns, sl, head);
357
358 got_one++;
359
360 /* IT is possible for players to accumulate a huge amount of
361 * items (especially with some of the bags out there) to
362 * overflow the buffer. IF so, send multiple item commands.
363 */
364 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
365 {
366 pl->contr->ns->flush_fx ();
367 pl->contr->ns->send_packet (sl);
368
369 sl.reset ();
370 sl.printf ("item%d ", pl->contr->ns->itemcmd);
371 sl << uint32 (op->count);
372 got_one = 0;
373 }
374 }
375 }
376
377 if (got_one)
378 {
379 pl->contr->ns->flush_fx ();
380 pl->contr->ns->send_packet (sl);
381 }
382 }
383
384 /**
385 * Updates object *op for player *pl.
386 *
387 * flags is a list of values to update
388 * to the client (as defined in newclient.h - might as well use the
389 * same value both places.
390 */
391 void
392 esrv_update_item (int flags, object *pl, object *op)
393 {
394 /* If we have a request to send the player item, skip a few checks. */
395 if (op != pl && !op->client_visible ())
396 return;
397
398 client *ns = pl->contr->ns;
399 if (!ns)
400 return;
401
402 packet sl ("upditem");
403
404 sl << uint8 (flags);
405
406 op = op->head_ ();
407
408 sl << uint32 (op->count);
409
410 if (flags & UPD_LOCATION)
411 sl << uint32 (op->env ? op->env->count : 0);
412
413 if (flags & UPD_FLAGS)
414 sl << uint32 (query_flags (op));
415
416 if (flags & UPD_WEIGHT)
417 {
418 sint32 weight = op->client_weight ();
419
420 if (op == pl)
421 ns->last_weight = weight;
422
423 sl << uint32 (weight);
424 }
425
426 if (flags & UPD_FACE)
427 {
428 ns->send_face (op->face, -50);
429 ns->flush_fx ();
430 sl << uint32 (op->face);
431 }
432
433 if (flags & UPD_NAME)
434 {
435 int len;
436 const char *item_p;
437 char item_n[127 * 2];
438
439 if (!op->custom_name)
440 {
441 len = assign (item_n, query_base_name (op, 0), 127);
442 item_p = query_base_name (op, 1);
443 }
444 else
445 {
446 len = assign (item_n, &op->custom_name, 127);
447 item_p = &op->custom_name;
448 }
449
450 len += assign (item_n + len, item_p, 127);
451
452 sl << data8 (item_n, len);
453 }
454
455 if (flags & UPD_ANIM)
456 sl << uint16 (op->animation_id);
457
458 if (flags & UPD_ANIMSPEED)
459 {
460 int anim_speed = 0;
461
462 if (op->flag [FLAG_ANIMATE])
463 {
464 if (op->anim_speed)
465 anim_speed = op->anim_speed;
466 else
467 {
468 if (op->speed < 0.001)
469 anim_speed = 255;
470 else if (op->speed >= 1.0)
471 anim_speed = 1;
472 else
473 anim_speed = 1. / op->speed;
474 }
475
476 if (anim_speed > 255)
477 anim_speed = 255;
478 }
479
480 sl << uint8 (anim_speed);
481 }
482
483 if (flags & UPD_NROF)
484 sl << uint32 (op->nrof);
485
486 pl->contr->ns->send_packet (sl);
487 }
488
489 /**
490 * Sends item's info to player.
491 */
492 void
493 esrv_send_item (object *pl, object *op)
494 {
495 if (!pl->contr->ns)
496 return;
497
498 /* We only send 'visible' objects to the client, and sometimes the player */
499 if (!op->client_visible () && op->type != PLAYER)
500 return;
501
502 packet sl;
503
504 sl.printf ("item%d ", pl->contr->ns->itemcmd);
505
506 op = op->head_ ();
507
508 sl << uint32 (op->env ? op->env->count : 0);
509
510 add_object_to_socklist (*pl->contr->ns, sl, op);
511
512 pl->contr->ns->flush_fx ();
513 pl->contr->ns->send_packet (sl);
514 }
515
516 /**
517 * Tells the client to delete an item.
518 */
519 void
520 esrv_del_item (player *pl, int tag)
521 {
522 if (!pl->ns)
523 return;
524
525 packet sl ("delitem");
526
527 sl << uint32 (tag);
528
529 pl->ns->send_packet (sl);
530 }
531
532
533 /*******************************************************************************
534 *
535 * Client has requested us to do something with an object.
536 *
537 ******************************************************************************/
538
539 /**
540 * Takes a player and object count (tag) and returns the actual object
541 * pointer, or null if it can't be found.
542 */
543 static object *
544 esrv_get_ob_from_count (object *pl, tag_t count)
545 {
546 if (pl->count == count)
547 return pl;
548
549 for (object *op = pl->inv; op; op = op->below)
550 if (op->count == count)
551 return op;
552 else if (op->type == CONTAINER && pl->container_ () == op)
553 for (object *tmp = op->inv; tmp; tmp = tmp->below)
554 if (tmp->count == count)
555 return tmp;
556
557 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
558 if (op->head && op->head->count == count)
559 return op;
560 else if (op->count == count)
561 return op;
562 else if (op->type == CONTAINER && pl->container_ () == op)
563 for (object *tmp = op->inv; tmp; tmp = tmp->below)
564 if (tmp->count == count)
565 return tmp;
566
567 #if 0
568 /* If the high bit is set, player examined a pseudo object. */
569 if (count & 0x80000000)
570 return 0;
571 #endif
572
573 return 0;
574 }
575
576 /** Client wants to examine some object. So lets do so. */
577 void
578 ExamineCmd (char *buf, int len, player *pl)
579 {
580 tag_t tag = atoi (buf);
581
582 /* If the high bit is set, player applied a pseudo object. */
583 if (tag & 0x80000000)
584 {
585 pl->ns->look_position = tag & 0x7fffffff;
586 pl->ns->floorbox_update ();
587 return;
588 }
589
590 object *op = esrv_get_ob_from_count (pl->ob, tag);
591
592 if (!op)
593 {
594 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
595 return;
596 }
597
598 examine (pl->ob, op);
599 }
600
601 /** Client wants to examine some object. So lets do so. */
602 void
603 ExCmd (char *buf, int len, player *pl)
604 {
605 tag_t tag = atoi (buf);
606
607 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
608 {
609 std::string s = op->describe (pl->ob);
610
611 packet sl ("ex");
612 sl << ber32 (tag)
613 << data_n (*pl->expand_cfpod (s.c_str ()));
614
615 pl->ns->send_packet (sl);
616 }
617 }
618
619 /** Client wants to apply some object. Lets do so. */
620 void
621 ApplyCmd (char *buf, int len, player *pl)
622 {
623 tag_t tag = atoi (buf);
624
625 /* If the high bit is set, player applied a pseudo object. */
626 if (tag & 0x80000000)
627 {
628 pl->ns->look_position = tag & 0x7fffffff;
629 pl->ns->floorbox_update ();
630 return;
631 }
632
633 // the object might be legally gone already
634 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
635 pl->ob->apply (op, AP_TOGGLE);
636 }
637
638 /** Client wants to lock some object. Lets do so. */
639 void
640 LockItem (char *data, int len, player *pl)
641 {
642 int flag = data[0];
643 tag_t tag = net_uint32 ((uint8 *)data + 1);
644 object *op = esrv_get_ob_from_count (pl->ob, tag);
645
646 if (!op)
647 {
648 pl->failmsgf ("Could not find object %d to lock/unlock", tag);
649 return;
650 }
651
652 if (!flag)
653 op->clr_flag (FLAG_INV_LOCKED);
654 else
655 op->set_flag (FLAG_INV_LOCKED);
656
657 esrv_update_item (UPD_FLAGS, pl->ob, op);
658 }
659
660 /** Client wants to mark some object. Lets do so. */
661 void
662 MarkItem (char *data, int len, player *pl)
663 {
664 tag_t tag = net_uint32 ((uint8 *)data);
665 object *op = esrv_get_ob_from_count (pl->ob, tag);
666
667 if (!op)
668 {
669 pl->failmsgf ("Could not find object %d to mark", tag);
670 return;
671 }
672
673 pl->mark = op;
674 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
675 }
676
677 /**
678 * look_at prints items on the specified square.
679 *
680 * [ removed EARTHWALL check and added check for containers inventory.
681 * Tero.Haatanen@lut.fi ]
682 */
683 static void
684 look_at (player *pl, int dx, int dy)
685 {
686 dynbuf_text &buf = msg_dynbuf; buf.clear ();
687 object *ob = pl->ob;
688
689 if (!pl->observe->map)
690 return;
691
692 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
693
694 mapxy pos (pl->observe);
695 pos.move (dx, dy);
696
697 if (wiz)
698 {
699 if (pos.normalise ())
700 {
701 mapspace &ms = *pos;
702 ms.update ();
703
704 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
705 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
706 &pos.m->path, pos.x, pos.y, dx, dy,
707 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
708 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
709 );
710 }
711 else
712 buf << "off-map\n\n";
713 }
714
715 int darkness = pl->blocked_los (dx, dy);
716
717 if (darkness == LOS_BLOCKED)
718 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
719 else if (darkness == LOS_MAX)
720 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
721 else
722 {
723 if (pos.normalise ())
724 for (object *tmp = pos->top; tmp; tmp = tmp->below)
725 {
726 if (tmp->invisible && !ob->flag [FLAG_WIZ])
727 continue;
728
729 if (wiz)
730 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
731 else
732 buf.printf (" - %s.\n", query_name (tmp));
733
734 object *head = tmp->head_ ();
735
736 if (head->inv)
737 if ((head->type != CONTAINER && head->type != FLESH)
738 || ob->flag [FLAG_WIZ])
739 buf << head->query_inventory (ob, " ");
740
741 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
742 break;
743 }
744 }
745
746 if (buf.empty ())
747 buf << "You see nothing there.";
748
749 pl->infobox (MSG_CHANNEL ("lookat"), buf);
750 }
751
752 /** Client wants to look at some object. Lets do so. */
753 void
754 LookAt (char *buf, int len, player *pl)
755 {
756 char *cp;
757
758 int dx = atoi (buf);
759 if (!(cp = strchr (buf, ' ')))
760 return;
761
762 int dy = atoi (cp);
763
764 look_at (pl, dx, dy);
765 }
766
767 /** Move an object to a new location */
768 void
769 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
770 {
771 object *op = esrv_get_ob_from_count (pl, tag);
772 if (!op)
773 {
774 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
775 return;
776 }
777
778 if (!to)
779 { /* drop it to the ground */
780 if (op->map && !op->env)
781 return;
782
783 /* If it is an active container, then we should drop all objects
784 * in the container and not the container itself.
785 */
786 if (op->inv && op->flag [FLAG_APPLIED])
787 {
788 int cnt = MAX_ITEM_PER_ACTION;
789
790 for (object *current = op->inv; current && cnt--; )
791 {
792 object *next = current->below;
793 drop_object (pl, current, 0);
794 current = next;
795 }
796
797 if (cnt <= 0)
798 op->failmsg ("Only dropped some items, can't drop that many items at once.");
799 }
800 else
801 drop_object (pl, op, nrof);
802
803 return;
804 }
805 else if (to == pl->count)
806 { /* pick it up to the inventory */
807 /* return if player has already picked it up */
808 if (op->env == pl)
809 return;
810
811 pl->contr->count = nrof;
812 pick_up (pl, op);
813 return;
814 }
815
816 object *env = esrv_get_ob_from_count (pl, to);
817 if (!env)
818 {
819 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
820 return;
821 }
822
823 /* put_object_in_sack presumes that necessary sanity checking
824 * has already been done (eg, it can be picked up and fits in
825 * in a sack, so check for those things. We should also check
826 * an make sure env is in fact a container for that matter.
827 */
828 if (env->type == CONTAINER
829 && can_pick (pl, op)
830 && sack_can_hold (pl, env, op, nrof))
831 put_object_in_sack (pl, env, op, nrof);
832 }
833