1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
4 |
* Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
5 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
7 |
* Copyright (©) 1992 Frank Tore Johansen |
8 |
* |
9 |
* Deliantra is free software: you can redistribute it and/or modify it under |
10 |
* the terms of the Affero GNU General Public License as published by the |
11 |
* Free Software Foundation, either version 3 of the License, or (at your |
12 |
* option) any later version. |
13 |
* |
14 |
* This program is distributed in the hope that it will be useful, |
15 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 |
* GNU General Public License for more details. |
18 |
* |
19 |
* You should have received a copy of the Affero GNU General Public License |
20 |
* and the GNU General Public License along with this program. If not, see |
21 |
* <http://www.gnu.org/licenses/>. |
22 |
* |
23 |
* The authors can be reached via e-mail to <support@deliantra.net> |
24 |
*/ |
25 |
|
26 |
/** |
27 |
* \file |
28 |
* Client/server logic. |
29 |
* |
30 |
* \date 2003-12-02 |
31 |
* |
32 |
* This contains item logic for client/server. It doesn't contain |
33 |
* the actual commands that send the data, but does contain |
34 |
* the logic for what items should be sent. |
35 |
*/ |
36 |
|
37 |
#include <global.h> |
38 |
#include <object.h> |
39 |
#include <sproto.h> |
40 |
|
41 |
/** This is the maximum number of bytes we expect any one item to take up */ |
42 |
#define MAXITEMLEN 300 |
43 |
|
44 |
/******************************************************************************* |
45 |
* |
46 |
* Functions related to sending object data to the client. |
47 |
* |
48 |
******************************************************************************/ |
49 |
|
50 |
/** |
51 |
* This is a similar to query_name, but returns flags |
52 |
* to be sent to client. |
53 |
*/ |
54 |
static unsigned int |
55 |
query_flags (object *op) |
56 |
{ |
57 |
unsigned int flags = 0; |
58 |
|
59 |
if (op->flag [FLAG_APPLIED]) |
60 |
switch (op->type) |
61 |
{ |
62 |
case BOW: |
63 |
case WAND: |
64 |
case ROD: |
65 |
case HORN: |
66 |
flags = a_readied; |
67 |
break; |
68 |
case WEAPON: |
69 |
flags = a_wielded; |
70 |
break; |
71 |
case SKILL: |
72 |
case ARMOUR: |
73 |
case HELMET: |
74 |
case SHIELD: |
75 |
case RING: |
76 |
case BOOTS: |
77 |
case GLOVES: |
78 |
case AMULET: |
79 |
case GIRDLE: |
80 |
case BRACERS: |
81 |
case CLOAK: |
82 |
flags = a_worn; |
83 |
break; |
84 |
case CONTAINER: |
85 |
flags = a_active; |
86 |
break; |
87 |
default: |
88 |
flags = a_applied; |
89 |
break; |
90 |
} |
91 |
|
92 |
if (op->is_open_container ()) |
93 |
flags |= F_OPEN; |
94 |
|
95 |
if (op->flag [FLAG_KNOWN_CURSED]) |
96 |
{ |
97 |
if (op->flag [FLAG_DAMNED]) |
98 |
flags |= F_DAMNED; |
99 |
else if (op->flag [FLAG_CURSED]) |
100 |
flags |= F_CURSED; |
101 |
} |
102 |
|
103 |
if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
104 |
flags |= F_MAGIC; |
105 |
if (op->flag [FLAG_UNPAID]) |
106 |
flags |= F_UNPAID; |
107 |
if (op->flag [FLAG_INV_LOCKED]) |
108 |
flags |= F_LOCKED; |
109 |
|
110 |
return flags; |
111 |
} |
112 |
|
113 |
/* Used in the send_look to put object head into packet |
114 |
* sl for socket ns. Need socket to know if we need to send |
115 |
* animation of face to the client. |
116 |
*/ |
117 |
static void |
118 |
add_object_to_socklist (client &ns, packet &sl, object *head) |
119 |
{ |
120 |
int flags = query_flags (head); |
121 |
|
122 |
if (head->flag [FLAG_NO_PICK]) |
123 |
flags |= F_NOPICK; |
124 |
|
125 |
ns.send_face (head->face, -50); |
126 |
|
127 |
if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id]) |
128 |
ns.send_animation (head->animation_id); |
129 |
|
130 |
sl << uint32 (head->count) |
131 |
<< uint32 (flags) |
132 |
<< uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ()) |
133 |
<< uint32 (head->face); |
134 |
|
135 |
if (!head->custom_name) |
136 |
{ |
137 |
const char *name; |
138 |
uint8 *len = sl.cur++; // patch up length later |
139 |
|
140 |
name = query_base_name (head, 0); sl << data_n (name, min (127, strlen (name))); |
141 |
sl << uint8 (0); |
142 |
name = query_base_name (head, 1); sl << data_n (name, min (127, strlen (name))); |
143 |
|
144 |
*len = sl.cur - len - 1; |
145 |
} |
146 |
else |
147 |
{ |
148 |
int len = min (127, head->custom_name.length ()); |
149 |
|
150 |
sl << uint8 (len * 2 + 1) |
151 |
<< data_n (head->custom_name, len) |
152 |
<< uint8 (0) |
153 |
<< data_n (head->custom_name, len); |
154 |
} |
155 |
|
156 |
sl << uint16 (head->animation_id); |
157 |
|
158 |
int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
159 |
: head->anim_speed ? clamp (head->anim_speed, 1, 255) |
160 |
: 1. / clamp (head->speed, 1./255., 1./1.); |
161 |
|
162 |
sl << uint8 (anim_speed) |
163 |
<< uint32 (head->nrof); |
164 |
|
165 |
if (ns.itemcmd == 2) |
166 |
sl << uint16 (head->client_type); |
167 |
} |
168 |
|
169 |
static faceidx |
170 |
need_face_now (player *pl, const char *name) |
171 |
{ |
172 |
faceidx face = face_find (name, empty_face); |
173 |
|
174 |
pl->ns->send_face (face, -50); |
175 |
pl->ns->flush_fx (); |
176 |
|
177 |
return face; |
178 |
} |
179 |
|
180 |
#define FINGER_UP "finger_up.x11" |
181 |
#define FINGER_DOWN "finger_down.x11" |
182 |
|
183 |
/** |
184 |
* Send the look window. Don't need to do animations here |
185 |
* This sends all the faces to the client, not just updates. This is |
186 |
* because object ordering would otherwise be inconsistent. |
187 |
*/ |
188 |
void |
189 |
esrv_draw_look (player *pl) |
190 |
{ |
191 |
object *ob = pl->ob; |
192 |
|
193 |
if (!pl->ns->update_look) |
194 |
{ |
195 |
LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
196 |
return; |
197 |
} |
198 |
|
199 |
if (pl->ns->need_delinv0) |
200 |
{ |
201 |
pl->ns->need_delinv0 = 0; |
202 |
pl->ns->send_packet ("delinv 0"); |
203 |
} |
204 |
|
205 |
if (pl->run_on) |
206 |
return; |
207 |
|
208 |
pl->ns->update_look = 0; |
209 |
pl->ns->need_delinv0 = 1; |
210 |
|
211 |
if (ob->flag [FLAG_REMOVED] |
212 |
|| !ob->map |
213 |
|| ob->map->state != MAP_ACTIVE |
214 |
|| out_of_map (ob->map, ob->x, ob->y)) |
215 |
return; |
216 |
|
217 |
packet sl; |
218 |
sl.printf ("item%d ", pl->ns->itemcmd); |
219 |
|
220 |
sl << uint32 (0); |
221 |
|
222 |
int start_pos = pl->ns->look_position; |
223 |
bool dirty = false; |
224 |
|
225 |
mapspace &ms = ob->ms (); |
226 |
|
227 |
// manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
228 |
// start from the top |
229 |
object *items [FLOORBOX_PAGESIZE]; |
230 |
int item_idx = 0, item_cnt = 0; |
231 |
int pos = 0; |
232 |
|
233 |
// find our items by walking down |
234 |
object *item = ms.top; |
235 |
|
236 |
for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
237 |
{ |
238 |
if (!item->client_visible ()) |
239 |
continue; |
240 |
|
241 |
if (++pos < start_pos) |
242 |
continue; |
243 |
|
244 |
// record item |
245 |
items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
246 |
item_cnt++; |
247 |
|
248 |
// stop at first floor |
249 |
if (item->flag [FLAG_IS_FLOOR]) |
250 |
{ |
251 |
// we are finished, don't append "next group of items" |
252 |
// by setting item to ms.bot it becomes zero which is checked after the while loop |
253 |
item = ms.bot; |
254 |
} |
255 |
} |
256 |
|
257 |
// see if there are more if we cared - we ignore invisible objects |
258 |
if (item) |
259 |
{ |
260 |
/* What we basically do is make a 'fake' object - when the user applies it, |
261 |
* we notice the special tag the object has, and act accordingly. |
262 |
*/ |
263 |
sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
264 |
<< uint32 (0) |
265 |
<< uint32 ((uint32) - 1) |
266 |
<< uint32 (need_face_now (pl, FINGER_DOWN)) |
267 |
<< data8 ("Apply this to see the items below") |
268 |
<< uint16 (0) |
269 |
<< uint8 (0) |
270 |
<< uint32 (0); |
271 |
|
272 |
if (pl->ns->itemcmd == 2) |
273 |
sl << uint16 (0); |
274 |
|
275 |
dirty = true; |
276 |
} |
277 |
|
278 |
// now send out all items in the ring buffer in reverse order |
279 |
while (item_cnt) |
280 |
{ |
281 |
--item_cnt; |
282 |
item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
283 |
object *item = items [item_idx]; |
284 |
|
285 |
add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
286 |
|
287 |
dirty = true; |
288 |
|
289 |
// if packet got too large, send it and begin a new one |
290 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
291 |
{ |
292 |
pl->ns->flush_fx (); |
293 |
pl->ns->send_packet (sl); |
294 |
|
295 |
sl.reset (); |
296 |
sl.printf ("item%d ", pl->ns->itemcmd); |
297 |
sl << uint32 (0); |
298 |
|
299 |
dirty = false; |
300 |
} |
301 |
} |
302 |
|
303 |
if (start_pos) |
304 |
{ |
305 |
sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
306 |
<< uint32 (0) |
307 |
<< sint32 (-1) |
308 |
<< uint32 (need_face_now (pl, FINGER_UP)) |
309 |
<< data8 ("Apply this to see the items higher up") |
310 |
<< uint16 (0) |
311 |
<< uint8 (0) |
312 |
<< uint32 (0); |
313 |
|
314 |
if (pl->ns->itemcmd == 2) |
315 |
sl << uint16 (0); |
316 |
|
317 |
dirty = true; |
318 |
} |
319 |
|
320 |
if (dirty) |
321 |
{ |
322 |
pl->ns->flush_fx (); |
323 |
pl->ns->send_packet (sl); |
324 |
} |
325 |
} |
326 |
|
327 |
/** |
328 |
* Sends whole inventory. |
329 |
*/ |
330 |
void |
331 |
esrv_send_inventory (object *pl, object *op) |
332 |
{ |
333 |
if (!pl->contr->ns)//D |
334 |
return; |
335 |
|
336 |
int got_one = 0; |
337 |
|
338 |
pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
339 |
|
340 |
packet sl; |
341 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
342 |
|
343 |
sl << uint32 (op->count); |
344 |
|
345 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
346 |
{ |
347 |
object *head; |
348 |
|
349 |
if (tmp->head) |
350 |
head = tmp->head; |
351 |
else |
352 |
head = tmp; |
353 |
|
354 |
if (head->client_visible ()) |
355 |
{ |
356 |
add_object_to_socklist (*pl->contr->ns, sl, head); |
357 |
|
358 |
got_one++; |
359 |
|
360 |
/* IT is possible for players to accumulate a huge amount of |
361 |
* items (especially with some of the bags out there) to |
362 |
* overflow the buffer. IF so, send multiple item commands. |
363 |
*/ |
364 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
365 |
{ |
366 |
pl->contr->ns->flush_fx (); |
367 |
pl->contr->ns->send_packet (sl); |
368 |
|
369 |
sl.reset (); |
370 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
371 |
sl << uint32 (op->count); |
372 |
got_one = 0; |
373 |
} |
374 |
} |
375 |
} |
376 |
|
377 |
if (got_one) |
378 |
{ |
379 |
pl->contr->ns->flush_fx (); |
380 |
pl->contr->ns->send_packet (sl); |
381 |
} |
382 |
} |
383 |
|
384 |
/** |
385 |
* Updates object *op for player *pl. |
386 |
* |
387 |
* flags is a list of values to update |
388 |
* to the client (as defined in newclient.h - might as well use the |
389 |
* same value both places. |
390 |
*/ |
391 |
void |
392 |
esrv_update_item (int flags, object *pl, object *op) |
393 |
{ |
394 |
/* If we have a request to send the player item, skip a few checks. */ |
395 |
if (op != pl && !op->client_visible ()) |
396 |
return; |
397 |
|
398 |
client *ns = pl->contr->ns; |
399 |
if (!ns) |
400 |
return; |
401 |
|
402 |
packet sl ("upditem"); |
403 |
|
404 |
sl << uint8 (flags); |
405 |
|
406 |
op = op->head_ (); |
407 |
|
408 |
sl << uint32 (op->count); |
409 |
|
410 |
if (flags & UPD_LOCATION) |
411 |
sl << uint32 (op->env ? op->env->count : 0); |
412 |
|
413 |
if (flags & UPD_FLAGS) |
414 |
sl << uint32 (query_flags (op)); |
415 |
|
416 |
if (flags & UPD_WEIGHT) |
417 |
{ |
418 |
sint32 weight = op->client_weight (); |
419 |
|
420 |
if (op == pl) |
421 |
ns->last_weight = weight; |
422 |
|
423 |
sl << uint32 (weight); |
424 |
} |
425 |
|
426 |
if (flags & UPD_FACE) |
427 |
{ |
428 |
ns->send_face (op->face, -50); |
429 |
ns->flush_fx (); |
430 |
sl << uint32 (op->face); |
431 |
} |
432 |
|
433 |
if (flags & UPD_NAME) |
434 |
{ |
435 |
int len; |
436 |
const char *item_p; |
437 |
char item_n[127 * 2]; |
438 |
|
439 |
if (!op->custom_name) |
440 |
{ |
441 |
len = assign (item_n, query_base_name (op, 0), 127); |
442 |
item_p = query_base_name (op, 1); |
443 |
} |
444 |
else |
445 |
{ |
446 |
len = assign (item_n, &op->custom_name, 127); |
447 |
item_p = &op->custom_name; |
448 |
} |
449 |
|
450 |
len += assign (item_n + len, item_p, 127); |
451 |
|
452 |
sl << data8 (item_n, len); |
453 |
} |
454 |
|
455 |
if (flags & UPD_ANIM) |
456 |
sl << uint16 (op->animation_id); |
457 |
|
458 |
if (flags & UPD_ANIMSPEED) |
459 |
{ |
460 |
int anim_speed = 0; |
461 |
|
462 |
if (op->flag [FLAG_ANIMATE]) |
463 |
{ |
464 |
if (op->anim_speed) |
465 |
anim_speed = op->anim_speed; |
466 |
else |
467 |
{ |
468 |
if (op->speed < 0.001) |
469 |
anim_speed = 255; |
470 |
else if (op->speed >= 1.0) |
471 |
anim_speed = 1; |
472 |
else |
473 |
anim_speed = 1. / op->speed; |
474 |
} |
475 |
|
476 |
if (anim_speed > 255) |
477 |
anim_speed = 255; |
478 |
} |
479 |
|
480 |
sl << uint8 (anim_speed); |
481 |
} |
482 |
|
483 |
if (flags & UPD_NROF) |
484 |
sl << uint32 (op->nrof); |
485 |
|
486 |
pl->contr->ns->send_packet (sl); |
487 |
} |
488 |
|
489 |
/** |
490 |
* Sends item's info to player. |
491 |
*/ |
492 |
void |
493 |
esrv_send_item (object *pl, object *op) |
494 |
{ |
495 |
if (!pl->contr->ns) |
496 |
return; |
497 |
|
498 |
/* We only send 'visible' objects to the client, and sometimes the player */ |
499 |
if (!op->client_visible () && op->type != PLAYER) |
500 |
return; |
501 |
|
502 |
packet sl; |
503 |
|
504 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
505 |
|
506 |
op = op->head_ (); |
507 |
|
508 |
sl << uint32 (op->env ? op->env->count : 0); |
509 |
|
510 |
add_object_to_socklist (*pl->contr->ns, sl, op); |
511 |
|
512 |
pl->contr->ns->flush_fx (); |
513 |
pl->contr->ns->send_packet (sl); |
514 |
} |
515 |
|
516 |
/** |
517 |
* Tells the client to delete an item. |
518 |
*/ |
519 |
void |
520 |
esrv_del_item (player *pl, int tag) |
521 |
{ |
522 |
if (!pl->ns) |
523 |
return; |
524 |
|
525 |
packet sl ("delitem"); |
526 |
|
527 |
sl << uint32 (tag); |
528 |
|
529 |
pl->ns->send_packet (sl); |
530 |
} |
531 |
|
532 |
|
533 |
/******************************************************************************* |
534 |
* |
535 |
* Client has requested us to do something with an object. |
536 |
* |
537 |
******************************************************************************/ |
538 |
|
539 |
/** |
540 |
* Takes a player and object count (tag) and returns the actual object |
541 |
* pointer, or null if it can't be found. |
542 |
*/ |
543 |
static object * |
544 |
esrv_get_ob_from_count (object *pl, tag_t count) |
545 |
{ |
546 |
if (pl->count == count) |
547 |
return pl; |
548 |
|
549 |
for (object *op = pl->inv; op; op = op->below) |
550 |
if (op->count == count) |
551 |
return op; |
552 |
else if (op->type == CONTAINER && pl->container_ () == op) |
553 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
554 |
if (tmp->count == count) |
555 |
return tmp; |
556 |
|
557 |
for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
558 |
if (op->head && op->head->count == count) |
559 |
return op; |
560 |
else if (op->count == count) |
561 |
return op; |
562 |
else if (op->type == CONTAINER && pl->container_ () == op) |
563 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
564 |
if (tmp->count == count) |
565 |
return tmp; |
566 |
|
567 |
#if 0 |
568 |
/* If the high bit is set, player examined a pseudo object. */ |
569 |
if (count & 0x80000000) |
570 |
return 0; |
571 |
#endif |
572 |
|
573 |
return 0; |
574 |
} |
575 |
|
576 |
/** Client wants to examine some object. So lets do so. */ |
577 |
void |
578 |
ExamineCmd (char *buf, int len, player *pl) |
579 |
{ |
580 |
tag_t tag = atoi (buf); |
581 |
|
582 |
/* If the high bit is set, player applied a pseudo object. */ |
583 |
if (tag & 0x80000000) |
584 |
{ |
585 |
pl->ns->look_position = tag & 0x7fffffff; |
586 |
pl->ns->floorbox_update (); |
587 |
return; |
588 |
} |
589 |
|
590 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
591 |
|
592 |
if (!op) |
593 |
{ |
594 |
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
595 |
return; |
596 |
} |
597 |
|
598 |
examine (pl->ob, op); |
599 |
} |
600 |
|
601 |
/** Client wants to examine some object. So lets do so. */ |
602 |
void |
603 |
ExCmd (char *buf, int len, player *pl) |
604 |
{ |
605 |
tag_t tag = atoi (buf); |
606 |
|
607 |
if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
608 |
{ |
609 |
std::string s = op->describe (pl->ob); |
610 |
|
611 |
packet sl ("ex"); |
612 |
sl << ber32 (tag) |
613 |
<< data_n (*pl->expand_cfpod (s.c_str ())); |
614 |
|
615 |
pl->ns->send_packet (sl); |
616 |
} |
617 |
} |
618 |
|
619 |
/** Client wants to apply some object. Lets do so. */ |
620 |
void |
621 |
ApplyCmd (char *buf, int len, player *pl) |
622 |
{ |
623 |
tag_t tag = atoi (buf); |
624 |
|
625 |
/* If the high bit is set, player applied a pseudo object. */ |
626 |
if (tag & 0x80000000) |
627 |
{ |
628 |
pl->ns->look_position = tag & 0x7fffffff; |
629 |
pl->ns->floorbox_update (); |
630 |
return; |
631 |
} |
632 |
|
633 |
// the object might be legally gone already |
634 |
if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
635 |
pl->ob->apply (op, AP_TOGGLE); |
636 |
} |
637 |
|
638 |
/** Client wants to lock some object. Lets do so. */ |
639 |
void |
640 |
LockItem (char *data, int len, player *pl) |
641 |
{ |
642 |
int flag = data[0]; |
643 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
644 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
645 |
|
646 |
if (!op) |
647 |
{ |
648 |
pl->failmsgf ("Could not find object %d to lock/unlock", tag); |
649 |
return; |
650 |
} |
651 |
|
652 |
if (!flag) |
653 |
op->clr_flag (FLAG_INV_LOCKED); |
654 |
else |
655 |
op->set_flag (FLAG_INV_LOCKED); |
656 |
|
657 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
658 |
} |
659 |
|
660 |
/** Client wants to mark some object. Lets do so. */ |
661 |
void |
662 |
MarkItem (char *data, int len, player *pl) |
663 |
{ |
664 |
tag_t tag = net_uint32 ((uint8 *)data); |
665 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
666 |
|
667 |
if (!op) |
668 |
{ |
669 |
pl->failmsgf ("Could not find object %d to mark", tag); |
670 |
return; |
671 |
} |
672 |
|
673 |
pl->mark = op; |
674 |
pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
675 |
} |
676 |
|
677 |
/** |
678 |
* look_at prints items on the specified square. |
679 |
* |
680 |
* [ removed EARTHWALL check and added check for containers inventory. |
681 |
* Tero.Haatanen@lut.fi ] |
682 |
*/ |
683 |
static void |
684 |
look_at (player *pl, int dx, int dy) |
685 |
{ |
686 |
dynbuf_text &buf = msg_dynbuf; buf.clear (); |
687 |
object *ob = pl->ob; |
688 |
|
689 |
if (!pl->observe->map) |
690 |
return; |
691 |
|
692 |
bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
693 |
|
694 |
mapxy pos (pl->observe); |
695 |
pos.move (dx, dy); |
696 |
|
697 |
if (wiz) |
698 |
{ |
699 |
if (pos.normalise ()) |
700 |
{ |
701 |
mapspace &ms = *pos; |
702 |
ms.update (); |
703 |
|
704 |
buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
705 |
" smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
706 |
&pos.m->path, pos.x, pos.y, dx, dy, |
707 |
(unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
708 |
ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
709 |
); |
710 |
} |
711 |
else |
712 |
buf << "off-map\n\n"; |
713 |
} |
714 |
|
715 |
int darkness = pl->blocked_los (dx, dy); |
716 |
|
717 |
if (darkness == LOS_BLOCKED) |
718 |
buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
719 |
else if (darkness == LOS_MAX) |
720 |
buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
721 |
else |
722 |
{ |
723 |
if (pos.normalise ()) |
724 |
for (object *tmp = pos->top; tmp; tmp = tmp->below) |
725 |
{ |
726 |
if (tmp->invisible && !ob->flag [FLAG_WIZ]) |
727 |
continue; |
728 |
|
729 |
if (wiz) |
730 |
buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
731 |
else |
732 |
buf.printf (" - %s.\n", query_name (tmp)); |
733 |
|
734 |
object *head = tmp->head_ (); |
735 |
|
736 |
if (head->inv) |
737 |
if ((head->type != CONTAINER && head->type != FLESH) |
738 |
|| ob->flag [FLAG_WIZ]) |
739 |
buf << head->query_inventory (ob, " "); |
740 |
|
741 |
if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */ |
742 |
break; |
743 |
} |
744 |
} |
745 |
|
746 |
if (buf.empty ()) |
747 |
buf << "You see nothing there."; |
748 |
|
749 |
pl->infobox (MSG_CHANNEL ("lookat"), buf); |
750 |
} |
751 |
|
752 |
/** Client wants to look at some object. Lets do so. */ |
753 |
void |
754 |
LookAt (char *buf, int len, player *pl) |
755 |
{ |
756 |
char *cp; |
757 |
|
758 |
int dx = atoi (buf); |
759 |
if (!(cp = strchr (buf, ' '))) |
760 |
return; |
761 |
|
762 |
int dy = atoi (cp); |
763 |
|
764 |
look_at (pl, dx, dy); |
765 |
} |
766 |
|
767 |
/** Move an object to a new location */ |
768 |
void |
769 |
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
770 |
{ |
771 |
object *op = esrv_get_ob_from_count (pl, tag); |
772 |
if (!op) |
773 |
{ |
774 |
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
775 |
return; |
776 |
} |
777 |
|
778 |
if (!to) |
779 |
{ /* drop it to the ground */ |
780 |
if (op->map && !op->env) |
781 |
return; |
782 |
|
783 |
/* If it is an active container, then we should drop all objects |
784 |
* in the container and not the container itself. |
785 |
*/ |
786 |
if (op->inv && op->flag [FLAG_APPLIED]) |
787 |
{ |
788 |
int cnt = MAX_ITEM_PER_ACTION; |
789 |
|
790 |
for (object *current = op->inv; current && cnt--; ) |
791 |
{ |
792 |
object *next = current->below; |
793 |
drop_object (pl, current, 0); |
794 |
current = next; |
795 |
} |
796 |
|
797 |
if (cnt <= 0) |
798 |
op->failmsg ("Only dropped some items, can't drop that many items at once."); |
799 |
} |
800 |
else |
801 |
drop_object (pl, op, nrof); |
802 |
|
803 |
return; |
804 |
} |
805 |
else if (to == pl->count) |
806 |
{ /* pick it up to the inventory */ |
807 |
/* return if player has already picked it up */ |
808 |
if (op->env == pl) |
809 |
return; |
810 |
|
811 |
pl->contr->count = nrof; |
812 |
pick_up (pl, op); |
813 |
return; |
814 |
} |
815 |
|
816 |
object *env = esrv_get_ob_from_count (pl, to); |
817 |
if (!env) |
818 |
{ |
819 |
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
820 |
return; |
821 |
} |
822 |
|
823 |
/* put_object_in_sack presumes that necessary sanity checking |
824 |
* has already been done (eg, it can be picked up and fits in |
825 |
* in a sack, so check for those things. We should also check |
826 |
* an make sure env is in fact a container for that matter. |
827 |
*/ |
828 |
if (env->type == CONTAINER |
829 |
&& can_pick (pl, op) |
830 |
&& sack_can_hold (pl, env, op, nrof)) |
831 |
put_object_in_sack (pl, env, op, nrof); |
832 |
} |
833 |
|