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/cvs/deliantra/server/socket/item.C
Revision: 1.69
Committed: Mon Jul 14 23:47:06 2008 UTC (15 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_6, rel-2_61
Changes since 1.68: +5 -147 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 /*******************************************************************************
43 *
44 * Functions related to sending object data to the client.
45 *
46 ******************************************************************************/
47
48 /**
49 * This is a similar to query_name, but returns flags
50 * to be sent to client.
51 */
52 unsigned int
53 query_flags (object *op)
54 {
55 unsigned int flags = 0;
56
57 if (QUERY_FLAG (op, FLAG_APPLIED))
58 switch (op->type)
59 {
60 case BOW:
61 case WAND:
62 case ROD:
63 case HORN:
64 flags = a_readied;
65 break;
66 case WEAPON:
67 flags = a_wielded;
68 break;
69 case SKILL:
70 case ARMOUR:
71 case HELMET:
72 case SHIELD:
73 case RING:
74 case BOOTS:
75 case GLOVES:
76 case AMULET:
77 case GIRDLE:
78 case BRACERS:
79 case CLOAK:
80 flags = a_worn;
81 break;
82 case CONTAINER:
83 flags = a_active;
84 break;
85 default:
86 flags = a_applied;
87 break;
88 }
89
90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
91 flags |= F_OPEN;
92
93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
94 {
95 if (QUERY_FLAG (op, FLAG_DAMNED))
96 flags |= F_DAMNED;
97 else if (QUERY_FLAG (op, FLAG_CURSED))
98 flags |= F_CURSED;
99 }
100
101 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
102 flags |= F_MAGIC;
103 if (QUERY_FLAG (op, FLAG_UNPAID))
104 flags |= F_UNPAID;
105 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
106 flags |= F_LOCKED;
107
108 return flags;
109 }
110
111 /* Used in the send_look to put object head into packet
112 * sl for socket ns. Need socket to know if we need to send
113 * animation of face to the client.
114 */
115 static void
116 add_object_to_socklist (client &ns, packet &sl, object *head)
117 {
118 char item_n[MAX_BUF];
119 const char *item_p;
120
121 int flags = query_flags (head);
122 if (QUERY_FLAG (head, FLAG_NO_PICK))
123 flags |= F_NOPICK;
124
125 ns.send_face (head->face, -50);
126 ns.flush_fx ();
127
128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
129 ns.send_animation (head->animation_id);
130
131 sl << uint32 (head->count)
132 << uint32 (flags)
133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
134 << uint32 (head->face);
135
136 int len;
137
138 if (!head->custom_name)
139 {
140 strncpy (item_n, query_base_name (head, 0), 127);
141 item_n[127] = 0;
142 len = strlen (item_n);
143 item_p = query_base_name (head, 1);
144 }
145 else
146 {
147 strncpy (item_n, head->custom_name, 127);
148 item_n[127] = 0;
149 len = strlen (item_n);
150 item_p = head->custom_name;
151 }
152
153 strncpy (item_n + len + 1, item_p, 127);
154 item_n[254] = 0;
155 len += strlen (item_n + 1 + len) + 1;
156
157 sl << data8 (item_n, len)
158 << uint16 (head->animation_id);
159
160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
163
164 sl << uint8 (anim_speed)
165 << uint32 (head->nrof);
166
167 if (ns.itemcmd == 2)
168 sl << uint16 (head->client_type);
169
170 SET_FLAG (head, FLAG_CLIENT_SENT);
171 }
172
173 static faceidx
174 need_face_now (player *pl, const char *name)
175 {
176 faceidx face = face_find (name, empty_face);
177
178 pl->ns->send_face (face, -50);
179 pl->ns->flush_fx ();
180
181 return face;
182 }
183
184 #define FINGER_UP "finger_up.x11"
185 #define FINGER_DOWN "finger_down.x11"
186
187 /**
188 * Send the look window. Don't need to do animations here
189 * This sends all the faces to the client, not just updates. This is
190 * because object ordering would otherwise be inconsistent.
191 */
192 void
193 esrv_draw_look (player *pl)
194 {
195 object *ob = pl->ob;
196
197 if (!pl->ns->update_look)
198 {
199 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
200 return;
201 }
202
203 pl->ns->update_look = 0;
204
205 if (QUERY_FLAG (ob, FLAG_REMOVED)
206 || !ob->map
207 || ob->map->in_memory != MAP_ACTIVE
208 || out_of_map (ob->map, ob->x, ob->y))
209 return;
210
211 pl->ns->send_packet ("delinv 0");
212
213 packet sl;
214 sl.printf ("item%d ", pl->ns->itemcmd);
215
216 sl << uint32 (0);
217
218 int start_pos = pl->ns->look_position;
219 bool dirty = false;
220
221 mapspace &ms = ob->ms ();
222
223 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
224 // start from the top
225 object *items [FLOORBOX_PAGESIZE];
226 int item_idx = 0, item_cnt = 0;
227 int pos = 0;
228
229 // find our items by walking down
230 object *item = ms.top;
231
232 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
233 {
234 if (!item->client_visible ())
235 continue;
236
237 if (++pos < start_pos)
238 continue;
239
240 // record item
241 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
242 item_cnt++;
243
244 // stop at first floor
245 if (item->flag [FLAG_IS_FLOOR])
246 {
247 // we are finished, don't append "next group of items"
248 // by setting item to ms.bot it becomes zero which is checked after the while loop
249 item = ms.bot;
250 }
251 }
252
253 // see if there are more if we cared - we ignore invisible objects
254 if (item)
255 {
256 /* What we basically do is make a 'fake' object - when the user applies it,
257 * we notice the special tag the object has, and act accordingly.
258 */
259 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
260 << uint32 (0)
261 << uint32 ((uint32) - 1)
262 << uint32 (need_face_now (pl, FINGER_DOWN))
263 << data8 ("Apply this to see the items below")
264 << uint16 (0)
265 << uint8 (0)
266 << uint32 (0);
267
268 if (pl->ns->itemcmd == 2)
269 sl << uint16 (0);
270
271 dirty = true;
272 }
273
274 // now send out all items in the ring buffer in reverse order
275 while (item_cnt)
276 {
277 --item_cnt;
278 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
279 object *item = items [item_idx];
280
281 add_object_to_socklist (*pl->ns, sl, item->head_ ());
282
283 dirty = true;
284
285 // if packet got too large, send it and begin a new one
286 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
287 {
288 pl->ns->send_packet (sl);
289
290 sl.reset ();
291 sl.printf ("item%d ", pl->ns->itemcmd);
292 sl << uint32 (0);
293
294 dirty = false;
295 }
296 }
297
298 if (start_pos)
299 {
300 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
301 << uint32 (0)
302 << sint32 (-1)
303 << uint32 (need_face_now (pl, FINGER_UP))
304 << data8 ("Apply this to see the items higher up")
305 << uint16 (0)
306 << uint8 (0)
307 << uint32 (0);
308
309 if (pl->ns->itemcmd == 2)
310 sl << uint16 (0);
311
312 dirty = true;
313 }
314
315 if (dirty)
316 pl->ns->send_packet (sl);
317 }
318
319 /**
320 * Sends whole inventory.
321 */
322 void
323 esrv_send_inventory (object *pl, object *op)
324 {
325 if (!pl->contr->ns)//D
326 return;
327
328 int got_one = 0;
329
330 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
331
332 packet sl;
333 sl.printf ("item%d ", pl->contr->ns->itemcmd);
334
335 sl << uint32 (op->count);
336
337 for (object *tmp = op->inv; tmp; tmp = tmp->below)
338 {
339 object *head;
340
341 if (tmp->head)
342 head = tmp->head;
343 else
344 head = tmp;
345
346 if (head->client_visible ())
347 {
348 add_object_to_socklist (*pl->contr->ns, sl, head);
349
350 got_one++;
351
352 /* IT is possible for players to accumulate a huge amount of
353 * items (especially with some of the bags out there) to
354 * overflow the buffer. IF so, send multiple item commands.
355 */
356 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
357 {
358 pl->contr->ns->send_packet (sl);
359
360 sl.reset ();
361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
362 sl << uint32 (op->count);
363 got_one = 0;
364 }
365 }
366 }
367
368 if (got_one)
369 pl->contr->ns->send_packet (sl);
370 }
371
372 /**
373 * Updates object *op for player *pl.
374 *
375 * flags is a list of values to update
376 * to the client (as defined in newclient.h - might as well use the
377 * same value both places.
378 */
379 void
380 esrv_update_item (int flags, object *pl, object *op)
381 {
382 /* If we have a request to send the player item, skip a few checks. */
383 if (op != pl && !op->client_visible ())
384 return;
385
386 client *ns = pl->contr->ns;
387 if (!ns)
388 return;
389
390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
391 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
392 * this is happening - we can set a breakpoint here in the debugger
393 * and track back the call.
394 */
395 LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count);
396
397 packet sl ("upditem");
398
399 sl << uint8 (flags);
400
401 op = op->head_ ();
402
403 sl << uint32 (op->count);
404
405 if (flags & UPD_LOCATION)
406 sl << uint32 (op->env ? op->env->count : 0);
407
408 if (flags & UPD_FLAGS)
409 sl << uint32 (query_flags (op));
410
411 if (flags & UPD_WEIGHT)
412 {
413 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
414
415 if (op)
416 ns->last_weight = weight;
417
418 sl << uint32 (weight);
419 }
420
421 if (flags & UPD_FACE)
422 {
423 ns->send_face (op->face, -50);
424 ns->flush_fx ();
425 sl << uint32 (op->face);
426 }
427
428 if (flags & UPD_NAME)
429 {
430 int len;
431 const char *item_p;
432 char item_n[MAX_BUF];
433
434 if (!op->custom_name)
435 {
436 strncpy (item_n, query_base_name (op, 0), 127);
437 item_n[127] = 0;
438 len = strlen (item_n);
439 item_p = query_base_name (op, 1);
440 }
441 else
442 {
443 strncpy (item_n, op->custom_name, 127);
444 item_n[127] = 0;
445 len = strlen (item_n);
446 item_p = op->custom_name;
447 }
448
449 strncpy (item_n + len + 1, item_p, 127);
450 item_n[254] = 0;
451 len += strlen (item_n + 1 + len) + 1;
452
453 sl << data8 (item_n, len);
454 }
455
456 if (flags & UPD_ANIM)
457 sl << uint16 (op->animation_id);
458
459 if (flags & UPD_ANIMSPEED)
460 {
461 int anim_speed = 0;
462
463 if (QUERY_FLAG (op, FLAG_ANIMATE))
464 {
465 if (op->anim_speed)
466 anim_speed = op->anim_speed;
467 else
468 {
469 if (fabs (op->speed) < 0.001)
470 anim_speed = 255;
471 else if (fabs (op->speed) >= 1.0)
472 anim_speed = 1;
473 else
474 anim_speed = (int) (1.0 / fabs (op->speed));
475 }
476
477 if (anim_speed > 255)
478 anim_speed = 255;
479 }
480
481 sl << uint8 (anim_speed);
482 }
483
484 if (flags & UPD_NROF)
485 sl << uint32 (op->nrof);
486
487 pl->contr->ns->send_packet (sl);
488 }
489
490 /**
491 * Sends item's info to player.
492 */
493 void
494 esrv_send_item (object *pl, object *op)
495 {
496 if (!pl->contr->ns)
497 return;
498
499 /* We only send 'visible' objects to the client, and sometimes the player */
500 if (!op->client_visible () && op->type != PLAYER)
501 return;
502
503 packet sl;
504
505 sl.printf ("item%d ", pl->contr->ns->itemcmd);
506
507 op = op->head_ ();
508
509 sl << uint32 (op->env ? op->env->count : 0);
510
511 add_object_to_socklist (*pl->contr->ns, sl, op);
512
513 pl->contr->ns->send_packet (sl);
514 SET_FLAG (op, FLAG_CLIENT_SENT);
515 }
516
517 /**
518 * Tells the client to delete an item.
519 */
520 void
521 esrv_del_item (player *pl, int tag)
522 {
523 if (!pl->ns)
524 return;
525
526 packet sl ("delitem");
527
528 sl << uint32 (tag);
529
530 pl->ns->send_packet (sl);
531 }
532
533
534 /*******************************************************************************
535 *
536 * Client has requested us to do something with an object.
537 *
538 ******************************************************************************/
539
540 /**
541 * Takes a player and object count (tag) and returns the actual object
542 * pointer, or null if it can't be found.
543 */
544 object *
545 esrv_get_ob_from_count (object *pl, tag_t count)
546 {
547 if (pl->count == count)
548 return pl;
549
550 for (object *op = pl->inv; op; op = op->below)
551 if (op->count == count)
552 return op;
553 else if (op->type == CONTAINER && pl->container == op)
554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
555 if (tmp->count == count)
556 return tmp;
557
558 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
559 if (op->head && op->head->count == count)
560 return op;
561 else if (op->count == count)
562 return op;
563 else if (op->type == CONTAINER && pl->container == op)
564 for (object *tmp = op->inv; tmp; tmp = tmp->below)
565 if (tmp->count == count)
566 return tmp;
567
568 #if 0
569 /* If the high bit is set, player examined a pseudo object. */
570 if (count & 0x80000000)
571 return 0;
572 #endif
573
574 return 0;
575 }
576
577 /** Client wants to examine some object. So lets do so. */
578 void
579 ExamineCmd (char *buf, int len, player *pl)
580 {
581 tag_t tag = atoi (buf);
582
583 /* If the high bit is set, player applied a pseudo object. */
584 if (tag & 0x80000000)
585 {
586 pl->ns->look_position = tag & 0x7fffffff;
587 pl->ns->floorbox_update ();
588 return;
589 }
590
591 object *op = esrv_get_ob_from_count (pl->ob, tag);
592
593 if (!op)
594 {
595 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
596 return;
597 }
598
599 examine (pl->ob, op);
600 }
601
602 /** Client wants to examine some object. So lets do so. */
603 void
604 ExCmd (char *buf, int len, player *pl)
605 {
606 tag_t tag = atoi (buf);
607
608 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
609 {
610 std::string s = op->describe (pl->ob);
611
612 if (msg_is_special (s.c_str (), false))
613 cfperl_expand_cfpod (pl, s);
614
615 packet sl ("ex");
616 sl << ber32 (tag) << s.c_str ();
617
618 pl->ns->send_packet (sl);
619 }
620 }
621
622 /** Client wants to apply some object. Lets do so. */
623 void
624 ApplyCmd (char *buf, int len, player *pl)
625 {
626 tag_t tag = atoi (buf);
627
628 /* If the high bit is set, player applied a pseudo object. */
629 if (tag & 0x80000000)
630 {
631 pl->ns->look_position = tag & 0x7fffffff;
632 pl->ns->floorbox_update ();
633 return;
634 }
635
636 object *op = esrv_get_ob_from_count (pl->ob, tag);
637
638 if (!op)
639 {
640 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
641 return;
642 }
643
644 player_apply (pl->ob, op, 0, 0);
645 }
646
647 /** Client wants to lock some object. Lets do so. */
648 void
649 LockItem (char *data, int len, player *pl)
650 {
651 int flag = data[0];
652 tag_t tag = net_uint32 ((uint8 *)data + 1);
653 object *op = esrv_get_ob_from_count (pl->ob, tag);
654
655 if (!op)
656 {
657 pl->failmsg ("Could not find object to lock/unlock");
658 return;
659 }
660
661 if (!flag)
662 CLEAR_FLAG (op, FLAG_INV_LOCKED);
663 else
664 SET_FLAG (op, FLAG_INV_LOCKED);
665
666 esrv_update_item (UPD_FLAGS, pl->ob, op);
667 }
668
669 /** Client wants to mark some object. Lets do so. */
670 void
671 MarkItem (char *data, int len, player *pl)
672 {
673 tag_t tag = net_uint32 ((uint8 *)data);
674 object *op = esrv_get_ob_from_count (pl->ob, tag);
675
676 if (!op)
677 {
678 pl->failmsg ("Could not find object to mark");
679 return;
680 }
681
682 pl->mark = op;
683 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
684 }
685
686 /**
687 * look_at prints items on the specified square.
688 *
689 * [ removed EARTHWALL check and added check for containers inventory.
690 * Tero.Haatanen@lut.fi ]
691 */
692 static void
693 look_at (player *pl, int dx, int dy)
694 {
695 dynbuf_text buf;
696 object *ob = pl->ob;
697
698 if (!pl->observe->map)
699 return;
700
701 mapxy pos (pl->observe);
702 pos.move (dx, dy);
703
704 if (pos.normalise ())
705 for (object *tmp = pos->top; tmp; tmp = tmp->below)
706 {
707 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
708 continue;
709
710 if (QUERY_FLAG (ob, FLAG_WIZ))
711 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
712 else
713 buf.printf ("- %s.\n", query_name (tmp));
714
715 object *head = tmp->head_ ();
716
717 if (head->inv)
718 if ((head->type != CONTAINER && head->type != FLESH)
719 || QUERY_FLAG (ob, FLAG_WIZ))
720 buf << head->query_inventory (ob, " ");
721
722 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
723 break;
724 }
725
726 if (buf.empty ())
727 pl->failmsg ("You see nothing there.");
728 else
729 pl->infobox (MSG_CHANNEL ("lookat"), buf);
730 }
731
732 /** Client wants to look at some object. Lets do so. */
733 void
734 LookAt (char *buf, int len, player *pl)
735 {
736 char *cp;
737
738 int dx = atoi (buf);
739 if (!(cp = strchr (buf, ' ')))
740 return;
741
742 int dy = atoi (cp);
743
744 if (player *opl = pl->observe->contr)
745 if (client *ns = opl->ns)
746 {
747 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
748 return;
749
750 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
751 return;
752 }
753
754 look_at (pl, dx, dy);
755 }
756
757 /** Move an object to a new location */
758 void
759 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
760 {
761 object *op = esrv_get_ob_from_count (pl, tag);
762 if (!op)
763 {
764 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
765 return;
766 }
767
768 if (!to)
769 { /* drop it to the ground */
770 if (op->map && !op->env)
771 return;
772
773 /* If it is an active container, then we should drop all objects
774 * in the container and not the container itself.
775 */
776 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
777 {
778 int cnt = MAX_ITEM_PER_DROP;
779
780 for (object *current = op->inv; current && cnt--; )
781 {
782 object *next = current->below;
783 drop_object (pl, current, 0);
784 current = next;
785 }
786
787 if (cnt <= 0)
788 op->failmsg ("Only dropped some items, can't drop that many items at once.");
789 }
790 else
791 drop_object (pl, op, nrof);
792
793 return;
794 }
795 else if (to == pl->count)
796 { /* pick it up to the inventory */
797 /* return if player has already picked it up */
798 if (op->env == pl)
799 return;
800
801 pl->contr->count = nrof;
802 pick_up (pl, op);
803 return;
804 }
805
806 object *env = esrv_get_ob_from_count (pl, to);
807 if (!env)
808 {
809 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
810 return;
811 }
812
813 /* put_object_in_sack presumes that necessary sanity checking
814 * has already been done (eg, it can be picked up and fits in
815 * in a sack, so check for those things. We should also check
816 * an make sure env is in fact a container for that matter.
817 */
818 if (env->type == CONTAINER
819 && can_pick (pl, op)
820 && sack_can_hold (pl, env, op, nrof))
821 put_object_in_sack (pl, env, op, nrof);
822 }
823