1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
11 |
* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
23 |
|
24 |
/** |
25 |
* \file |
26 |
* Client/server logic. |
27 |
* |
28 |
* \date 2003-12-02 |
29 |
* |
30 |
* This contains item logic for client/server. It doesn't contain |
31 |
* the actual commands that send the data, but does contain |
32 |
* the logic for what items should be sent. |
33 |
*/ |
34 |
|
35 |
#include <global.h> |
36 |
#include <object.h> |
37 |
#include <sproto.h> |
38 |
|
39 |
/** This is the maximum number of bytes we expect any one item to take up */ |
40 |
#define MAXITEMLEN 300 |
41 |
|
42 |
/******************************************************************************* |
43 |
* |
44 |
* Functions related to sending object data to the client. |
45 |
* |
46 |
******************************************************************************/ |
47 |
|
48 |
/** |
49 |
* This is a similar to query_name, but returns flags |
50 |
* to be sent to client. |
51 |
*/ |
52 |
unsigned int |
53 |
query_flags (object *op) |
54 |
{ |
55 |
unsigned int flags = 0; |
56 |
|
57 |
if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 |
switch (op->type) |
59 |
{ |
60 |
case BOW: |
61 |
case WAND: |
62 |
case ROD: |
63 |
case HORN: |
64 |
flags = a_readied; |
65 |
break; |
66 |
case WEAPON: |
67 |
flags = a_wielded; |
68 |
break; |
69 |
case SKILL: |
70 |
case ARMOUR: |
71 |
case HELMET: |
72 |
case SHIELD: |
73 |
case RING: |
74 |
case BOOTS: |
75 |
case GLOVES: |
76 |
case AMULET: |
77 |
case GIRDLE: |
78 |
case BRACERS: |
79 |
case CLOAK: |
80 |
flags = a_worn; |
81 |
break; |
82 |
case CONTAINER: |
83 |
flags = a_active; |
84 |
break; |
85 |
default: |
86 |
flags = a_applied; |
87 |
break; |
88 |
} |
89 |
|
90 |
if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 |
flags |= F_OPEN; |
92 |
|
93 |
if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 |
{ |
95 |
if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 |
flags |= F_DAMNED; |
97 |
else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 |
flags |= F_CURSED; |
99 |
} |
100 |
|
101 |
if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
102 |
flags |= F_MAGIC; |
103 |
if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 |
flags |= F_UNPAID; |
105 |
if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 |
flags |= F_LOCKED; |
107 |
|
108 |
return flags; |
109 |
} |
110 |
|
111 |
/* Used in the send_look to put object head into packet |
112 |
* sl for socket ns. Need socket to know if we need to send |
113 |
* animation of face to the client. |
114 |
*/ |
115 |
static void |
116 |
add_object_to_socklist (client &ns, packet &sl, object *head) |
117 |
{ |
118 |
char item_n[MAX_BUF]; |
119 |
const char *item_p; |
120 |
|
121 |
int flags = query_flags (head); |
122 |
if (QUERY_FLAG (head, FLAG_NO_PICK)) |
123 |
flags |= F_NOPICK; |
124 |
|
125 |
ns.send_face (head->face, -50); |
126 |
ns.flush_fx (); |
127 |
|
128 |
if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
129 |
ns.send_animation (head->animation_id); |
130 |
|
131 |
sl << uint32 (head->count) |
132 |
<< uint32 (flags) |
133 |
<< uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
134 |
<< uint32 (head->face); |
135 |
|
136 |
int len; |
137 |
|
138 |
if (!head->custom_name) |
139 |
{ |
140 |
strncpy (item_n, query_base_name (head, 0), 127); |
141 |
item_n[127] = 0; |
142 |
len = strlen (item_n); |
143 |
item_p = query_base_name (head, 1); |
144 |
} |
145 |
else |
146 |
{ |
147 |
strncpy (item_n, head->custom_name, 127); |
148 |
item_n[127] = 0; |
149 |
len = strlen (item_n); |
150 |
item_p = head->custom_name; |
151 |
} |
152 |
|
153 |
strncpy (item_n + len + 1, item_p, 127); |
154 |
item_n[254] = 0; |
155 |
len += strlen (item_n + 1 + len) + 1; |
156 |
|
157 |
sl << data8 (item_n, len) |
158 |
<< uint16 (head->animation_id); |
159 |
|
160 |
int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
161 |
: head->anim_speed ? clamp (head->anim_speed, 1, 255) |
162 |
: 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
163 |
|
164 |
sl << uint8 (anim_speed) |
165 |
<< uint32 (head->nrof); |
166 |
|
167 |
if (ns.itemcmd == 2) |
168 |
sl << uint16 (head->client_type); |
169 |
|
170 |
SET_FLAG (head, FLAG_CLIENT_SENT); |
171 |
} |
172 |
|
173 |
static faceidx |
174 |
need_face_now (player *pl, const char *name) |
175 |
{ |
176 |
faceidx face = face_find (name, empty_face); |
177 |
|
178 |
pl->ns->send_face (face, -50); |
179 |
pl->ns->flush_fx (); |
180 |
|
181 |
return face; |
182 |
} |
183 |
|
184 |
#define FINGER_UP "finger_up.x11" |
185 |
#define FINGER_DOWN "finger_down.x11" |
186 |
|
187 |
/** |
188 |
* Send the look window. Don't need to do animations here |
189 |
* This sends all the faces to the client, not just updates. This is |
190 |
* because object ordering would otherwise be inconsistent. |
191 |
*/ |
192 |
void |
193 |
esrv_draw_look (player *pl) |
194 |
{ |
195 |
object *ob = pl->ob; |
196 |
|
197 |
if (!pl->ns->update_look) |
198 |
{ |
199 |
LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
200 |
return; |
201 |
} |
202 |
|
203 |
pl->ns->update_look = 0; |
204 |
|
205 |
if (QUERY_FLAG (ob, FLAG_REMOVED) |
206 |
|| !ob->map |
207 |
|| ob->map->in_memory != MAP_ACTIVE |
208 |
|| out_of_map (ob->map, ob->x, ob->y)) |
209 |
return; |
210 |
|
211 |
pl->ns->send_packet ("delinv 0"); |
212 |
|
213 |
packet sl; |
214 |
sl.printf ("item%d ", pl->ns->itemcmd); |
215 |
|
216 |
sl << uint32 (0); |
217 |
|
218 |
int start_pos = pl->ns->look_position; |
219 |
bool dirty = false; |
220 |
|
221 |
mapspace &ms = ob->ms (); |
222 |
|
223 |
// manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
224 |
// start from the top |
225 |
object *items [FLOORBOX_PAGESIZE]; |
226 |
int item_idx = 0, item_cnt = 0; |
227 |
int pos = 0; |
228 |
|
229 |
// find our items by walking down |
230 |
object *item = ms.top; |
231 |
|
232 |
for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
233 |
{ |
234 |
if (!item->client_visible ()) |
235 |
continue; |
236 |
|
237 |
if (++pos < start_pos) |
238 |
continue; |
239 |
|
240 |
// record item |
241 |
items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
242 |
item_cnt++; |
243 |
|
244 |
// stop at first floor |
245 |
if (item->flag [FLAG_IS_FLOOR]) |
246 |
{ |
247 |
// we are finished, don't append "next group of items" |
248 |
// by setting item to ms.bot it becomes zero which is checked after the while loop |
249 |
item = ms.bot; |
250 |
} |
251 |
} |
252 |
|
253 |
// see if there are more if we cared - we ignore invisible objects |
254 |
if (item) |
255 |
{ |
256 |
/* What we basically do is make a 'fake' object - when the user applies it, |
257 |
* we notice the special tag the object has, and act accordingly. |
258 |
*/ |
259 |
sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
260 |
<< uint32 (0) |
261 |
<< uint32 ((uint32) - 1) |
262 |
<< uint32 (need_face_now (pl, FINGER_DOWN)) |
263 |
<< data8 ("Apply this to see the items below") |
264 |
<< uint16 (0) |
265 |
<< uint8 (0) |
266 |
<< uint32 (0); |
267 |
|
268 |
if (pl->ns->itemcmd == 2) |
269 |
sl << uint16 (0); |
270 |
|
271 |
dirty = true; |
272 |
} |
273 |
|
274 |
// now send out all items in the ring buffer in reverse order |
275 |
while (item_cnt) |
276 |
{ |
277 |
--item_cnt; |
278 |
item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
279 |
object *item = items [item_idx]; |
280 |
|
281 |
add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
282 |
|
283 |
dirty = true; |
284 |
|
285 |
// if packet got too large, send it and begin a new one |
286 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
287 |
{ |
288 |
pl->ns->send_packet (sl); |
289 |
|
290 |
sl.reset (); |
291 |
sl.printf ("item%d ", pl->ns->itemcmd); |
292 |
sl << uint32 (0); |
293 |
|
294 |
dirty = false; |
295 |
} |
296 |
} |
297 |
|
298 |
if (start_pos) |
299 |
{ |
300 |
sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
301 |
<< uint32 (0) |
302 |
<< sint32 (-1) |
303 |
<< uint32 (need_face_now (pl, FINGER_UP)) |
304 |
<< data8 ("Apply this to see the items higher up") |
305 |
<< uint16 (0) |
306 |
<< uint8 (0) |
307 |
<< uint32 (0); |
308 |
|
309 |
if (pl->ns->itemcmd == 2) |
310 |
sl << uint16 (0); |
311 |
|
312 |
dirty = true; |
313 |
} |
314 |
|
315 |
if (dirty) |
316 |
pl->ns->send_packet (sl); |
317 |
} |
318 |
|
319 |
/** |
320 |
* Sends whole inventory. |
321 |
*/ |
322 |
void |
323 |
esrv_send_inventory (object *pl, object *op) |
324 |
{ |
325 |
if (!pl->contr->ns)//D |
326 |
return; |
327 |
|
328 |
int got_one = 0; |
329 |
|
330 |
pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
331 |
|
332 |
packet sl; |
333 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
334 |
|
335 |
sl << uint32 (op->count); |
336 |
|
337 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
338 |
{ |
339 |
object *head; |
340 |
|
341 |
if (tmp->head) |
342 |
head = tmp->head; |
343 |
else |
344 |
head = tmp; |
345 |
|
346 |
if (head->client_visible ()) |
347 |
{ |
348 |
add_object_to_socklist (*pl->contr->ns, sl, head); |
349 |
|
350 |
got_one++; |
351 |
|
352 |
/* IT is possible for players to accumulate a huge amount of |
353 |
* items (especially with some of the bags out there) to |
354 |
* overflow the buffer. IF so, send multiple item commands. |
355 |
*/ |
356 |
if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
357 |
{ |
358 |
pl->contr->ns->send_packet (sl); |
359 |
|
360 |
sl.reset (); |
361 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
362 |
sl << uint32 (op->count); |
363 |
got_one = 0; |
364 |
} |
365 |
} |
366 |
} |
367 |
|
368 |
if (got_one) |
369 |
pl->contr->ns->send_packet (sl); |
370 |
} |
371 |
|
372 |
/** |
373 |
* Updates object *op for player *pl. |
374 |
* |
375 |
* flags is a list of values to update |
376 |
* to the client (as defined in newclient.h - might as well use the |
377 |
* same value both places. |
378 |
*/ |
379 |
void |
380 |
esrv_update_item (int flags, object *pl, object *op) |
381 |
{ |
382 |
/* If we have a request to send the player item, skip a few checks. */ |
383 |
if (op != pl && !op->client_visible ()) |
384 |
return; |
385 |
|
386 |
client *ns = pl->contr->ns; |
387 |
if (!ns) |
388 |
return; |
389 |
|
390 |
if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
391 |
/* FLAG_CLIENT_SENT is debug only. We are using it to see where |
392 |
* this is happening - we can set a breakpoint here in the debugger |
393 |
* and track back the call. |
394 |
*/ |
395 |
LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count); |
396 |
|
397 |
packet sl ("upditem"); |
398 |
|
399 |
sl << uint8 (flags); |
400 |
|
401 |
op = op->head_ (); |
402 |
|
403 |
sl << uint32 (op->count); |
404 |
|
405 |
if (flags & UPD_LOCATION) |
406 |
sl << uint32 (op->env ? op->env->count : 0); |
407 |
|
408 |
if (flags & UPD_FLAGS) |
409 |
sl << uint32 (query_flags (op)); |
410 |
|
411 |
if (flags & UPD_WEIGHT) |
412 |
{ |
413 |
sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
414 |
|
415 |
if (op) |
416 |
ns->last_weight = weight; |
417 |
|
418 |
sl << uint32 (weight); |
419 |
} |
420 |
|
421 |
if (flags & UPD_FACE) |
422 |
{ |
423 |
ns->send_face (op->face, -50); |
424 |
ns->flush_fx (); |
425 |
sl << uint32 (op->face); |
426 |
} |
427 |
|
428 |
if (flags & UPD_NAME) |
429 |
{ |
430 |
int len; |
431 |
const char *item_p; |
432 |
char item_n[MAX_BUF]; |
433 |
|
434 |
if (!op->custom_name) |
435 |
{ |
436 |
strncpy (item_n, query_base_name (op, 0), 127); |
437 |
item_n[127] = 0; |
438 |
len = strlen (item_n); |
439 |
item_p = query_base_name (op, 1); |
440 |
} |
441 |
else |
442 |
{ |
443 |
strncpy (item_n, op->custom_name, 127); |
444 |
item_n[127] = 0; |
445 |
len = strlen (item_n); |
446 |
item_p = op->custom_name; |
447 |
} |
448 |
|
449 |
strncpy (item_n + len + 1, item_p, 127); |
450 |
item_n[254] = 0; |
451 |
len += strlen (item_n + 1 + len) + 1; |
452 |
|
453 |
sl << data8 (item_n, len); |
454 |
} |
455 |
|
456 |
if (flags & UPD_ANIM) |
457 |
sl << uint16 (op->animation_id); |
458 |
|
459 |
if (flags & UPD_ANIMSPEED) |
460 |
{ |
461 |
int anim_speed = 0; |
462 |
|
463 |
if (QUERY_FLAG (op, FLAG_ANIMATE)) |
464 |
{ |
465 |
if (op->anim_speed) |
466 |
anim_speed = op->anim_speed; |
467 |
else |
468 |
{ |
469 |
if (fabs (op->speed) < 0.001) |
470 |
anim_speed = 255; |
471 |
else if (fabs (op->speed) >= 1.0) |
472 |
anim_speed = 1; |
473 |
else |
474 |
anim_speed = (int) (1.0 / fabs (op->speed)); |
475 |
} |
476 |
|
477 |
if (anim_speed > 255) |
478 |
anim_speed = 255; |
479 |
} |
480 |
|
481 |
sl << uint8 (anim_speed); |
482 |
} |
483 |
|
484 |
if (flags & UPD_NROF) |
485 |
sl << uint32 (op->nrof); |
486 |
|
487 |
pl->contr->ns->send_packet (sl); |
488 |
} |
489 |
|
490 |
/** |
491 |
* Sends item's info to player. |
492 |
*/ |
493 |
void |
494 |
esrv_send_item (object *pl, object *op) |
495 |
{ |
496 |
if (!pl->contr->ns) |
497 |
return; |
498 |
|
499 |
/* We only send 'visible' objects to the client, and sometimes the player */ |
500 |
if (!op->client_visible () && op->type != PLAYER) |
501 |
return; |
502 |
|
503 |
packet sl; |
504 |
|
505 |
sl.printf ("item%d ", pl->contr->ns->itemcmd); |
506 |
|
507 |
op = op->head_ (); |
508 |
|
509 |
sl << uint32 (op->env ? op->env->count : 0); |
510 |
|
511 |
add_object_to_socklist (*pl->contr->ns, sl, op); |
512 |
|
513 |
pl->contr->ns->send_packet (sl); |
514 |
SET_FLAG (op, FLAG_CLIENT_SENT); |
515 |
} |
516 |
|
517 |
/** |
518 |
* Tells the client to delete an item. |
519 |
*/ |
520 |
void |
521 |
esrv_del_item (player *pl, int tag) |
522 |
{ |
523 |
if (!pl->ns) |
524 |
return; |
525 |
|
526 |
packet sl ("delitem"); |
527 |
|
528 |
sl << uint32 (tag); |
529 |
|
530 |
pl->ns->send_packet (sl); |
531 |
} |
532 |
|
533 |
|
534 |
/******************************************************************************* |
535 |
* |
536 |
* Client has requested us to do something with an object. |
537 |
* |
538 |
******************************************************************************/ |
539 |
|
540 |
/** |
541 |
* Takes a player and object count (tag) and returns the actual object |
542 |
* pointer, or null if it can't be found. |
543 |
*/ |
544 |
object * |
545 |
esrv_get_ob_from_count (object *pl, tag_t count) |
546 |
{ |
547 |
if (pl->count == count) |
548 |
return pl; |
549 |
|
550 |
for (object *op = pl->inv; op; op = op->below) |
551 |
if (op->count == count) |
552 |
return op; |
553 |
else if (op->type == CONTAINER && pl->container == op) |
554 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
555 |
if (tmp->count == count) |
556 |
return tmp; |
557 |
|
558 |
for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
559 |
if (op->head && op->head->count == count) |
560 |
return op; |
561 |
else if (op->count == count) |
562 |
return op; |
563 |
else if (op->type == CONTAINER && pl->container == op) |
564 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
565 |
if (tmp->count == count) |
566 |
return tmp; |
567 |
|
568 |
#if 0 |
569 |
/* If the high bit is set, player examined a pseudo object. */ |
570 |
if (count & 0x80000000) |
571 |
return 0; |
572 |
#endif |
573 |
|
574 |
return 0; |
575 |
} |
576 |
|
577 |
/** Client wants to examine some object. So lets do so. */ |
578 |
void |
579 |
ExamineCmd (char *buf, int len, player *pl) |
580 |
{ |
581 |
tag_t tag = atoi (buf); |
582 |
|
583 |
/* If the high bit is set, player applied a pseudo object. */ |
584 |
if (tag & 0x80000000) |
585 |
{ |
586 |
pl->ns->look_position = tag & 0x7fffffff; |
587 |
pl->ns->floorbox_update (); |
588 |
return; |
589 |
} |
590 |
|
591 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
592 |
|
593 |
if (!op) |
594 |
{ |
595 |
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
596 |
return; |
597 |
} |
598 |
|
599 |
examine (pl->ob, op); |
600 |
} |
601 |
|
602 |
/** Client wants to examine some object. So lets do so. */ |
603 |
void |
604 |
ExCmd (char *buf, int len, player *pl) |
605 |
{ |
606 |
tag_t tag = atoi (buf); |
607 |
|
608 |
if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
609 |
{ |
610 |
std::string s = op->describe (pl->ob); |
611 |
|
612 |
if (msg_is_special (s.c_str (), false)) |
613 |
cfperl_expand_cfpod (pl, s); |
614 |
|
615 |
packet sl ("ex"); |
616 |
sl << ber32 (tag) << s.c_str (); |
617 |
|
618 |
pl->ns->send_packet (sl); |
619 |
} |
620 |
} |
621 |
|
622 |
/** Client wants to apply some object. Lets do so. */ |
623 |
void |
624 |
ApplyCmd (char *buf, int len, player *pl) |
625 |
{ |
626 |
tag_t tag = atoi (buf); |
627 |
|
628 |
/* If the high bit is set, player applied a pseudo object. */ |
629 |
if (tag & 0x80000000) |
630 |
{ |
631 |
pl->ns->look_position = tag & 0x7fffffff; |
632 |
pl->ns->floorbox_update (); |
633 |
return; |
634 |
} |
635 |
|
636 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
637 |
|
638 |
if (!op) |
639 |
{ |
640 |
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
641 |
return; |
642 |
} |
643 |
|
644 |
player_apply (pl->ob, op, 0, 0); |
645 |
} |
646 |
|
647 |
/** Client wants to lock some object. Lets do so. */ |
648 |
void |
649 |
LockItem (char *data, int len, player *pl) |
650 |
{ |
651 |
int flag = data[0]; |
652 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
653 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
654 |
|
655 |
if (!op) |
656 |
{ |
657 |
pl->failmsg ("Could not find object to lock/unlock"); |
658 |
return; |
659 |
} |
660 |
|
661 |
if (!flag) |
662 |
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
663 |
else |
664 |
SET_FLAG (op, FLAG_INV_LOCKED); |
665 |
|
666 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
667 |
} |
668 |
|
669 |
/** Client wants to mark some object. Lets do so. */ |
670 |
void |
671 |
MarkItem (char *data, int len, player *pl) |
672 |
{ |
673 |
tag_t tag = net_uint32 ((uint8 *)data); |
674 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
675 |
|
676 |
if (!op) |
677 |
{ |
678 |
pl->failmsg ("Could not find object to mark"); |
679 |
return; |
680 |
} |
681 |
|
682 |
pl->mark = op; |
683 |
pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
684 |
} |
685 |
|
686 |
/** |
687 |
* look_at prints items on the specified square. |
688 |
* |
689 |
* [ removed EARTHWALL check and added check for containers inventory. |
690 |
* Tero.Haatanen@lut.fi ] |
691 |
*/ |
692 |
static void |
693 |
look_at (player *pl, int dx, int dy) |
694 |
{ |
695 |
dynbuf_text buf; |
696 |
object *ob = pl->ob; |
697 |
|
698 |
if (!pl->observe->map) |
699 |
return; |
700 |
|
701 |
mapxy pos (pl->observe); |
702 |
pos.move (dx, dy); |
703 |
|
704 |
if (pos.normalise ()) |
705 |
for (object *tmp = pos->top; tmp; tmp = tmp->below) |
706 |
{ |
707 |
if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
708 |
continue; |
709 |
|
710 |
if (QUERY_FLAG (ob, FLAG_WIZ)) |
711 |
buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); |
712 |
else |
713 |
buf.printf ("- %s.\n", query_name (tmp)); |
714 |
|
715 |
object *head = tmp->head_ (); |
716 |
|
717 |
if (head->inv) |
718 |
if ((head->type != CONTAINER && head->type != FLESH) |
719 |
|| QUERY_FLAG (ob, FLAG_WIZ)) |
720 |
buf << head->query_inventory (ob, " "); |
721 |
|
722 |
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
723 |
break; |
724 |
} |
725 |
|
726 |
if (buf.empty ()) |
727 |
pl->failmsg ("You see nothing there."); |
728 |
else |
729 |
pl->infobox (MSG_CHANNEL ("lookat"), buf); |
730 |
} |
731 |
|
732 |
/** Client wants to look at some object. Lets do so. */ |
733 |
void |
734 |
LookAt (char *buf, int len, player *pl) |
735 |
{ |
736 |
char *cp; |
737 |
|
738 |
int dx = atoi (buf); |
739 |
if (!(cp = strchr (buf, ' '))) |
740 |
return; |
741 |
|
742 |
int dy = atoi (cp); |
743 |
|
744 |
if (player *opl = pl->observe->contr) |
745 |
if (client *ns = opl->ns) |
746 |
{ |
747 |
if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
748 |
return; |
749 |
|
750 |
if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
751 |
return; |
752 |
} |
753 |
|
754 |
look_at (pl, dx, dy); |
755 |
} |
756 |
|
757 |
/** Move an object to a new location */ |
758 |
void |
759 |
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
760 |
{ |
761 |
object *op = esrv_get_ob_from_count (pl, tag); |
762 |
if (!op) |
763 |
{ |
764 |
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
765 |
return; |
766 |
} |
767 |
|
768 |
if (!to) |
769 |
{ /* drop it to the ground */ |
770 |
if (op->map && !op->env) |
771 |
return; |
772 |
|
773 |
/* If it is an active container, then we should drop all objects |
774 |
* in the container and not the container itself. |
775 |
*/ |
776 |
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
777 |
{ |
778 |
int cnt = MAX_ITEM_PER_DROP; |
779 |
|
780 |
for (object *current = op->inv; current && cnt--; ) |
781 |
{ |
782 |
object *next = current->below; |
783 |
drop_object (pl, current, 0); |
784 |
current = next; |
785 |
} |
786 |
|
787 |
if (cnt <= 0) |
788 |
op->failmsg ("Only dropped some items, can't drop that many items at once."); |
789 |
} |
790 |
else |
791 |
drop_object (pl, op, nrof); |
792 |
|
793 |
return; |
794 |
} |
795 |
else if (to == pl->count) |
796 |
{ /* pick it up to the inventory */ |
797 |
/* return if player has already picked it up */ |
798 |
if (op->env == pl) |
799 |
return; |
800 |
|
801 |
pl->contr->count = nrof; |
802 |
pick_up (pl, op); |
803 |
return; |
804 |
} |
805 |
|
806 |
object *env = esrv_get_ob_from_count (pl, to); |
807 |
if (!env) |
808 |
{ |
809 |
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
810 |
return; |
811 |
} |
812 |
|
813 |
/* put_object_in_sack presumes that necessary sanity checking |
814 |
* has already been done (eg, it can be picked up and fits in |
815 |
* in a sack, so check for those things. We should also check |
816 |
* an make sure env is in fact a container for that matter. |
817 |
*/ |
818 |
if (env->type == CONTAINER |
819 |
&& can_pick (pl, op) |
820 |
&& sack_can_hold (pl, env, op, nrof)) |
821 |
put_object_in_sack (pl, env, op, nrof); |
822 |
} |
823 |
|