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/* |
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* static char *rcsid_item_c = |
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* "$Id$"; |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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*/ |
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/** |
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* \file |
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* Client/server logic. |
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* |
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* \date 2003-12-02 |
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* |
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* This containes item logic for client/server. It doesn't contain |
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* the actual commands that send the data, but does contain |
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* the logic for what items should be sent. |
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*/ |
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#include <global.h> |
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#include <object.h> /* LOOK_OBJ */ |
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#include <newclient.h> |
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#include <newserver.h> |
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#include <sproto.h> |
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/** This is the maximum number of bytes we expect any one item to take up */ |
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#define MAXITEMLEN 300 |
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/******************************************************************************* |
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* |
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* Functions related to sending object data to the client. |
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* |
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******************************************************************************/ |
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/** |
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* Adds string to socklist. |
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* |
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* This is a simple function that we use a lot here. It basically |
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* adds the specified buffer into the socklist, but prepends a |
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* single byte in length. If the data is longer than that byte, it is |
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* truncated approprately. |
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*/ |
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inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) |
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{ |
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int len; |
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len=strlen(buf); |
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if (len>255) len=255; |
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SockList_AddChar(sl, (char) len); |
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strncpy((char*)sl->buf+sl->len, buf,len); |
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sl->len += len; |
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} |
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/** |
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* This is a similar to query_name, but returns flags |
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* to be sended to client. |
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*/ |
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unsigned int query_flags (object *op) |
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{ |
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unsigned int flags = 0; |
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if(QUERY_FLAG(op,FLAG_APPLIED)) { |
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switch(op->type) { |
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case BOW: |
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case WAND: |
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case ROD: |
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case HORN: |
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flags = a_readied; |
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break; |
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case WEAPON: |
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flags = a_wielded; |
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break; |
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case SKILL: |
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case ARMOUR: |
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case HELMET: |
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case SHIELD: |
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case RING: |
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case BOOTS: |
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case GLOVES: |
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case AMULET: |
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case GIRDLE: |
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case BRACERS: |
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case CLOAK: |
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flags = a_worn; |
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break; |
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case CONTAINER: |
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flags = a_active; |
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break; |
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default: |
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flags = a_applied; |
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break; |
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} |
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} |
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if (op->type == CONTAINER && ((op->env && op->env->container == op) || |
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(!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) |
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flags |= F_OPEN; |
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if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { |
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if(QUERY_FLAG(op,FLAG_DAMNED)) |
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flags |= F_DAMNED; |
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else if(QUERY_FLAG(op,FLAG_CURSED)) |
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flags |= F_CURSED; |
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} |
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if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) |
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flags |= F_MAGIC; |
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if (QUERY_FLAG(op,FLAG_UNPAID)) |
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flags |= F_UNPAID; |
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if (QUERY_FLAG(op,FLAG_INV_LOCKED)) |
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flags |= F_LOCKED; |
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return flags; |
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} |
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root |
1.2 |
/* Used in the send_look to put object head into SockList |
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* sl for socket ns. Need socket to know if we need to send |
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* animation of face to the client. |
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*/ |
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static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) |
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{ |
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int flags, len, anim_speed; |
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char item_n[MAX_BUF]; |
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const char *item_p; |
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flags = query_flags (head); |
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if (QUERY_FLAG(head, FLAG_NO_PICK)) |
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flags |= F_NOPICK; |
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if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
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esrv_send_face(ns, head->face->number,0); |
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if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
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esrv_send_animation(ns, head->animation_id); |
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SockList_AddInt(sl, head->count); |
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SockList_AddInt(sl, flags); |
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SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); |
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SockList_AddInt(sl, head->face->number); |
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if (!head->custom_name) { |
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strncpy(item_n,query_base_name(head, 0),127); |
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item_n[127]=0; |
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len=strlen(item_n); |
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item_p=query_base_name(head, 1); |
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} else { |
167 |
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strncpy(item_n,head->custom_name,127); |
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item_n[127]=0; |
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len=strlen(item_n); |
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item_p=head->custom_name; |
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} |
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strncpy(item_n+len+1, item_p, 127); |
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item_n[254]=0; |
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len += strlen(item_n+1+len) + 1; |
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SockList_AddChar(sl, (char ) len); |
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memcpy(sl->buf+sl->len, item_n, len); |
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sl->len += len; |
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SockList_AddShort(sl,head->animation_id); |
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anim_speed=0; |
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if (QUERY_FLAG(head,FLAG_ANIMATE)) { |
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if (head->anim_speed) anim_speed=head->anim_speed; |
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else { |
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if (FABS(head->speed)<0.001) anim_speed=255; |
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else if (FABS(head->speed)>=1.0) anim_speed=1; |
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else anim_speed = (int) (1.0/FABS(head->speed)); |
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} |
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if (anim_speed>255) anim_speed=255; |
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} |
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SockList_AddChar(sl, (char) anim_speed); |
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SockList_AddInt(sl, head->nrof); |
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if (ns->itemcmd == 2) |
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SockList_AddShort(sl, head->client_type); |
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SET_FLAG(head, FLAG_CLIENT_SENT); |
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} |
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199 |
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root |
1.1 |
/** |
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* Send the look window. Don't need to do animations here |
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* This sends all the faces to the client, not just updates. This is |
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* because object ordering would otherwise be inconsistent |
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*/ |
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void esrv_draw_look(object *pl) |
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{ |
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object *tmp, *last; |
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1.2 |
int got_one=0,start_look=0, end_look=0; |
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1.1 |
SockList sl; |
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1.2 |
char buf[MAX_BUF]; |
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1.1 |
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if (!pl->contr->socket.update_look) { |
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LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); |
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return; |
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} else { |
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pl->contr->socket.update_look=0; |
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} |
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220 |
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if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || |
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pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) |
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return; |
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1.2 |
if (pl->contr->transport) |
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for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ; |
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else |
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for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; |
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root |
1.1 |
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sl.buf=malloc(MAXSOCKBUF); |
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Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); |
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sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
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sl.len=strlen((char*)sl.buf); |
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SockList_AddInt(&sl, 0); |
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if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) |
238 |
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esrv_send_face(&pl->contr->socket, empty_face->number,0); |
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240 |
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if (pl->contr->socket.look_position) { |
241 |
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SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); |
242 |
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SockList_AddInt(&sl, 0); |
243 |
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SockList_AddInt(&sl, -1); |
244 |
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SockList_AddInt(&sl, empty_face->number); |
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sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); |
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add_stringlen_to_sockbuf(buf, &sl); |
247 |
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SockList_AddShort(&sl,0); |
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SockList_AddChar(&sl, 0); |
249 |
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SockList_AddInt(&sl, 0); |
250 |
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if (pl->contr->socket.itemcmd == 2) |
251 |
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SockList_AddShort(&sl, 0); |
252 |
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} |
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254 |
root |
1.2 |
if (pl->contr->transport) { |
255 |
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add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); |
256 |
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got_one++; |
257 |
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} |
258 |
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259 |
root |
1.1 |
for (last=NULL; tmp!=last; tmp=tmp->below) { |
260 |
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object *head; |
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262 |
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if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { |
263 |
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last = tmp->below; /* assumes double floor mode */ |
264 |
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if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) |
265 |
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last = last->below; |
266 |
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} |
267 |
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if (LOOK_OBJ(tmp)) { |
268 |
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if (++start_look < pl->contr->socket.look_position) continue; |
269 |
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end_look++; |
270 |
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if (end_look > NUM_LOOK_OBJECTS) { |
271 |
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/* What we basically do is make a 'fake' object - when the user applies it, |
272 |
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* we notice the special tag the object has, and act accordingly. |
273 |
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*/ |
274 |
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SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); |
275 |
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SockList_AddInt(&sl, 0); |
276 |
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SockList_AddInt(&sl, -1); |
277 |
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SockList_AddInt(&sl, empty_face->number); |
278 |
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sprintf(buf,"Click here to see next group of items"); |
279 |
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add_stringlen_to_sockbuf(buf, &sl); |
280 |
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SockList_AddShort(&sl,0); |
281 |
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SockList_AddChar(&sl, 0); |
282 |
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SockList_AddInt(&sl, 0); |
283 |
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if (pl->contr->socket.itemcmd == 2) |
284 |
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SockList_AddShort(&sl, 0); |
285 |
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break; |
286 |
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} |
287 |
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if (tmp->head) head = tmp->head; |
288 |
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else head = tmp; |
289 |
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290 |
root |
1.2 |
add_object_to_socklist(&pl->contr->socket, &sl, head); |
291 |
root |
1.1 |
got_one++; |
292 |
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293 |
root |
1.2 |
if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
294 |
root |
1.1 |
Send_With_Handling(&pl->contr->socket, &sl); |
295 |
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sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
296 |
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sl.len=strlen((char*)sl.buf); |
297 |
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SockList_AddInt(&sl, 0); |
298 |
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got_one=0; |
299 |
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} |
300 |
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} /* If LOOK_OBJ() */ |
301 |
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} |
302 |
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if (got_one) |
303 |
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Send_With_Handling(&pl->contr->socket, &sl); |
304 |
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305 |
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free(sl.buf); |
306 |
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} |
307 |
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308 |
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/** |
309 |
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* Sends whole inventory. |
310 |
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*/ |
311 |
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void esrv_send_inventory(object *pl, object *op) |
312 |
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{ |
313 |
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object *tmp; |
314 |
root |
1.2 |
int got_one=0; |
315 |
root |
1.1 |
SockList sl; |
316 |
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317 |
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sl.buf=malloc(MAXSOCKBUF); |
318 |
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319 |
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sprintf((char*)sl.buf,"delinv %d", op->count); |
320 |
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sl.len=strlen((char*)sl.buf); |
321 |
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Send_With_Handling(&pl->contr->socket, &sl); |
322 |
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323 |
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sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
324 |
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sl.len=strlen((char*)sl.buf); |
325 |
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326 |
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SockList_AddInt(&sl, op->count); |
327 |
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328 |
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for (tmp=op->inv; tmp; tmp=tmp->below) { |
329 |
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object *head; |
330 |
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331 |
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if (tmp->head) head = tmp->head; |
332 |
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else head = tmp; |
333 |
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334 |
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if (LOOK_OBJ(head)) { |
335 |
root |
1.2 |
add_object_to_socklist(&pl->contr->socket, &sl, head); |
336 |
root |
1.1 |
|
337 |
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got_one++; |
338 |
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339 |
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/* IT is possible for players to accumulate a huge amount of |
340 |
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* items (especially with some of the bags out there) to |
341 |
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* overflow the buffer. IF so, send multiple item commands. |
342 |
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*/ |
343 |
root |
1.2 |
if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
344 |
root |
1.1 |
Send_With_Handling(&pl->contr->socket, &sl); |
345 |
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sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
346 |
|
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sl.len=strlen((char*)sl.buf); |
347 |
|
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SockList_AddInt(&sl, op->count); |
348 |
|
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got_one=0; |
349 |
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} |
350 |
|
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} /* If LOOK_OBJ() */ |
351 |
|
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} |
352 |
|
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if (got_one) |
353 |
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Send_With_Handling(&pl->contr->socket, &sl); |
354 |
|
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free(sl.buf); |
355 |
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} |
356 |
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|
357 |
|
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/** |
358 |
|
|
* Updates object *op for player *pl. |
359 |
|
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* |
360 |
|
|
* flags is a list of values to update |
361 |
|
|
* to the client (as defined in newclient.h - might as well use the |
362 |
|
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* same value both places. |
363 |
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*/ |
364 |
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|
365 |
|
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void esrv_update_item(int flags, object *pl, object *op) |
366 |
|
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{ |
367 |
|
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SockList sl; |
368 |
|
|
|
369 |
|
|
/* If we have a request to send the player item, skip a few checks. */ |
370 |
|
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if (op!=pl) { |
371 |
|
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if (! LOOK_OBJ(op)) |
372 |
|
|
return; |
373 |
|
|
/* we remove the check for op->env, because in theory, the object |
374 |
|
|
* is hopefully in the same place, so the client should preserve |
375 |
|
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* order. |
376 |
|
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*/ |
377 |
|
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} |
378 |
|
|
if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { |
379 |
|
|
/* FLAG_CLIENT_SENT is debug only. We are using it to see where |
380 |
|
|
* this is happening - we can set a breakpoint here in the debugger |
381 |
|
|
* and track back the call. |
382 |
|
|
*/ |
383 |
|
|
LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); |
384 |
|
|
} |
385 |
|
|
sl.buf=malloc(MAXSOCKBUF); |
386 |
|
|
|
387 |
|
|
strcpy((char*)sl.buf,"upditem "); |
388 |
|
|
sl.len=strlen((char*)sl.buf); |
389 |
|
|
|
390 |
|
|
SockList_AddChar(&sl, (char) flags); |
391 |
|
|
|
392 |
|
|
if (op->head) op=op->head; |
393 |
|
|
|
394 |
|
|
SockList_AddInt(&sl, op->count); |
395 |
|
|
|
396 |
|
|
if (flags & UPD_LOCATION) |
397 |
|
|
SockList_AddInt(&sl, op->env? op->env->count:0); |
398 |
|
|
|
399 |
|
|
if (flags & UPD_FLAGS) |
400 |
|
|
SockList_AddInt(&sl, query_flags(op)); |
401 |
|
|
|
402 |
|
|
if (flags & UPD_WEIGHT) { |
403 |
|
|
sint32 weight = WEIGHT(op); |
404 |
root |
1.2 |
|
405 |
|
|
/* TRANSPORTS are odd - they sort of look like containers, yet can't be |
406 |
|
|
* picked up. So we don't to send the weight, as it is odd that you see |
407 |
|
|
* weight sometimes and not other (the draw_look won't send it |
408 |
|
|
* for example. |
409 |
|
|
*/ |
410 |
|
|
SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); |
411 |
root |
1.1 |
if (pl == op) { |
412 |
|
|
op->contr->last_weight = weight; |
413 |
|
|
} |
414 |
|
|
} |
415 |
|
|
|
416 |
|
|
if (flags & UPD_FACE) { |
417 |
|
|
if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
418 |
|
|
esrv_send_face(&pl->contr->socket, op->face->number,0); |
419 |
|
|
SockList_AddInt(&sl, op->face->number); |
420 |
|
|
} |
421 |
|
|
if (flags & UPD_NAME) { |
422 |
|
|
int len; |
423 |
|
|
const char *item_p; |
424 |
|
|
char item_n[MAX_BUF]; |
425 |
|
|
|
426 |
|
|
if (!op->custom_name) { |
427 |
|
|
strncpy(item_n,query_base_name(op, 0),127); |
428 |
|
|
item_n[127]=0; |
429 |
|
|
len=strlen(item_n); |
430 |
|
|
item_p=query_base_name(op, 1); |
431 |
|
|
} |
432 |
|
|
else { |
433 |
|
|
strncpy(item_n,op->custom_name,127); |
434 |
|
|
item_n[127]=0; |
435 |
|
|
len=strlen(item_n); |
436 |
|
|
item_p=op->custom_name; |
437 |
|
|
} |
438 |
|
|
|
439 |
|
|
strncpy(item_n+len+1, item_p, 127); |
440 |
|
|
item_n[254]=0; |
441 |
|
|
len += strlen(item_n+1+len) + 1; |
442 |
|
|
SockList_AddChar(&sl, (char)len); |
443 |
|
|
memcpy(sl.buf+sl.len, item_n, len); |
444 |
|
|
sl.len += len; |
445 |
|
|
} |
446 |
|
|
if (flags & UPD_ANIM) |
447 |
|
|
SockList_AddShort(&sl,op->animation_id); |
448 |
|
|
|
449 |
|
|
if (flags & UPD_ANIMSPEED) { |
450 |
|
|
int anim_speed=0; |
451 |
|
|
if (QUERY_FLAG(op,FLAG_ANIMATE)) { |
452 |
|
|
if (op->anim_speed) anim_speed=op->anim_speed; |
453 |
|
|
else { |
454 |
|
|
if (FABS(op->speed)<0.001) anim_speed=255; |
455 |
|
|
else if (FABS(op->speed)>=1.0) anim_speed=1; |
456 |
|
|
else anim_speed = (int) (1.0/FABS(op->speed)); |
457 |
|
|
} |
458 |
|
|
if (anim_speed>255) anim_speed=255; |
459 |
|
|
} |
460 |
|
|
SockList_AddChar(&sl, (char)anim_speed); |
461 |
|
|
} |
462 |
|
|
if (flags & UPD_NROF) |
463 |
|
|
SockList_AddInt(&sl, op->nrof); |
464 |
|
|
|
465 |
|
|
Send_With_Handling(&pl->contr->socket, &sl); |
466 |
|
|
free(sl.buf); |
467 |
|
|
} |
468 |
|
|
|
469 |
|
|
/** |
470 |
|
|
* Sends item's info to player. |
471 |
|
|
*/ |
472 |
|
|
void esrv_send_item(object *pl, object*op) |
473 |
|
|
{ |
474 |
|
|
SockList sl; |
475 |
|
|
|
476 |
|
|
/* If this is not the player object, do some more checks */ |
477 |
|
|
if (op!=pl) { |
478 |
|
|
/* We only send 'visibile' objects to the client */ |
479 |
|
|
if (! LOOK_OBJ(op)) |
480 |
|
|
return; |
481 |
|
|
/* if the item is on the ground, mark that the look needs to |
482 |
|
|
* be updated. |
483 |
|
|
*/ |
484 |
|
|
if (!op->env) { |
485 |
|
|
pl->contr->socket.update_look=1; |
486 |
|
|
return; |
487 |
|
|
} |
488 |
|
|
} |
489 |
|
|
|
490 |
|
|
sl.buf=malloc(MAXSOCKBUF); |
491 |
|
|
|
492 |
|
|
sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
493 |
|
|
sl.len=strlen((char*)sl.buf); |
494 |
|
|
|
495 |
|
|
if (op->head) op=op->head; |
496 |
|
|
|
497 |
|
|
SockList_AddInt(&sl, op->env? op->env->count:0); |
498 |
|
|
|
499 |
root |
1.2 |
add_object_to_socklist(&pl->contr->socket, &sl, op); |
500 |
root |
1.1 |
|
501 |
|
|
Send_With_Handling(&pl->contr->socket, &sl); |
502 |
|
|
SET_FLAG(op, FLAG_CLIENT_SENT); |
503 |
|
|
free(sl.buf); |
504 |
|
|
} |
505 |
|
|
|
506 |
|
|
/** |
507 |
|
|
* Tells the client to delete an item. Uses the item |
508 |
|
|
* command with a -1 location. |
509 |
|
|
*/ |
510 |
|
|
|
511 |
|
|
void esrv_del_item(player *pl, int tag) |
512 |
|
|
{ |
513 |
|
|
SockList sl; |
514 |
|
|
|
515 |
|
|
sl.buf=malloc(MAXSOCKBUF); |
516 |
|
|
|
517 |
|
|
strcpy((char*)sl.buf,"delitem "); |
518 |
|
|
sl.len=strlen((char*)sl.buf); |
519 |
|
|
SockList_AddInt(&sl, tag); |
520 |
|
|
|
521 |
|
|
Send_With_Handling(&pl->socket, &sl); |
522 |
|
|
free(sl.buf); |
523 |
|
|
} |
524 |
|
|
|
525 |
|
|
|
526 |
|
|
/******************************************************************************* |
527 |
|
|
* |
528 |
|
|
* Client has requested us to do something with an object. |
529 |
|
|
* |
530 |
|
|
******************************************************************************/ |
531 |
|
|
|
532 |
|
|
/** |
533 |
|
|
* Takes a player and object count (tag) and returns the actual object |
534 |
|
|
* pointer, or null if it can't be found. |
535 |
|
|
*/ |
536 |
|
|
|
537 |
|
|
object *esrv_get_ob_from_count(object *pl, tag_t count) |
538 |
|
|
{ |
539 |
|
|
object *op, *tmp; |
540 |
|
|
|
541 |
|
|
if (pl->count == count) |
542 |
|
|
return pl; |
543 |
|
|
|
544 |
|
|
for(op = pl->inv; op; op = op->below) |
545 |
|
|
if (op->count == count) |
546 |
|
|
return op; |
547 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
548 |
|
|
for(tmp = op->inv; tmp; tmp = tmp->below) |
549 |
|
|
if (tmp->count == count) |
550 |
|
|
return tmp; |
551 |
|
|
|
552 |
|
|
for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
553 |
|
|
if (op->head != NULL && op->head->count == count) |
554 |
|
|
return op; |
555 |
|
|
else if (op->count == count) |
556 |
|
|
return op; |
557 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
558 |
|
|
for(tmp = op->inv; tmp; tmp = tmp->below) |
559 |
|
|
if (tmp->count == count) |
560 |
|
|
return tmp; |
561 |
root |
1.2 |
|
562 |
|
|
if (pl->contr->transport) { |
563 |
|
|
for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below) |
564 |
|
|
if (tmp->count == count) |
565 |
|
|
return tmp; |
566 |
|
|
} |
567 |
root |
1.1 |
return NULL; |
568 |
|
|
} |
569 |
|
|
|
570 |
|
|
|
571 |
|
|
/** Client wants to examine some object. So lets do so. */ |
572 |
|
|
void ExamineCmd(char *buf, int len,player *pl) |
573 |
|
|
{ |
574 |
|
|
long tag = atoi(buf); |
575 |
|
|
object *op = esrv_get_ob_from_count(pl->ob, tag); |
576 |
|
|
|
577 |
|
|
if (!op) { |
578 |
|
|
LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", |
579 |
|
|
pl->ob->name, tag); |
580 |
|
|
return; |
581 |
|
|
} |
582 |
|
|
examine (pl->ob, op); |
583 |
|
|
} |
584 |
|
|
|
585 |
|
|
/** Client wants to apply some object. Lets do so. */ |
586 |
|
|
void ApplyCmd(char *buf, int len,player *pl) |
587 |
|
|
{ |
588 |
|
|
uint32 tag = atoi(buf); |
589 |
|
|
object *op = esrv_get_ob_from_count(pl->ob, tag); |
590 |
|
|
|
591 |
|
|
/* sort of a hack, but if the player saves and the player then manually |
592 |
|
|
* applies a savebed (or otherwise tries to do stuff), we run into trouble. |
593 |
|
|
*/ |
594 |
|
|
if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; |
595 |
|
|
|
596 |
|
|
/* If the high bit is set, player applied a pseudo object. */ |
597 |
|
|
if (tag & 0x80000000) { |
598 |
|
|
pl->socket.look_position = tag & 0x7fffffff; |
599 |
|
|
pl->socket.update_look = 1; |
600 |
|
|
return; |
601 |
|
|
} |
602 |
|
|
|
603 |
|
|
if (!op) { |
604 |
|
|
LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", |
605 |
|
|
pl->ob->name, tag); |
606 |
|
|
return; |
607 |
|
|
} |
608 |
|
|
player_apply (pl->ob, op, 0, 0); |
609 |
|
|
} |
610 |
|
|
|
611 |
|
|
/** Client wants to apply some object. Lets do so. */ |
612 |
|
|
void LockItem(uint8 *data, int len,player *pl) |
613 |
|
|
{ |
614 |
|
|
int flag, tag; |
615 |
|
|
object *op; |
616 |
|
|
|
617 |
|
|
flag = data[0]; |
618 |
|
|
tag = GetInt_String(data+1); |
619 |
|
|
op = esrv_get_ob_from_count(pl->ob, tag); |
620 |
|
|
|
621 |
|
|
if (!op) { |
622 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); |
623 |
|
|
return; |
624 |
|
|
} |
625 |
|
|
if (!flag) |
626 |
|
|
CLEAR_FLAG(op,FLAG_INV_LOCKED); |
627 |
|
|
else |
628 |
|
|
SET_FLAG(op,FLAG_INV_LOCKED); |
629 |
|
|
esrv_update_item(UPD_FLAGS, pl->ob, op); |
630 |
|
|
} |
631 |
|
|
|
632 |
|
|
/** Client wants to apply some object. Lets do so. */ |
633 |
|
|
void MarkItem(uint8 *data, int len,player *pl) |
634 |
|
|
{ |
635 |
|
|
int tag; |
636 |
|
|
object *op; |
637 |
|
|
|
638 |
|
|
tag = GetInt_String(data); |
639 |
|
|
op = esrv_get_ob_from_count(pl->ob, tag); |
640 |
|
|
if (!op) { |
641 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); |
642 |
|
|
return; |
643 |
|
|
} |
644 |
|
|
pl->mark = op; |
645 |
|
|
pl->mark_count = op->count; |
646 |
|
|
new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); |
647 |
|
|
} |
648 |
|
|
|
649 |
|
|
|
650 |
|
|
/** |
651 |
|
|
* look_at prints items on the specified square. |
652 |
|
|
* |
653 |
|
|
* [ removed EARTHWALL check and added check for containers inventory. |
654 |
|
|
* Tero.Haatanen@lut.fi ] |
655 |
|
|
*/ |
656 |
|
|
void look_at(object *op,int dx,int dy) { |
657 |
|
|
object *tmp; |
658 |
|
|
int flag=0; |
659 |
|
|
sint16 x,y; |
660 |
|
|
mapstruct *m; |
661 |
|
|
|
662 |
|
|
|
663 |
|
|
if (out_of_map(op->map, op->x+dx, op->y+dy)) return; |
664 |
|
|
|
665 |
|
|
x = op->x + dx; |
666 |
|
|
y = op->y + dy; |
667 |
|
|
|
668 |
|
|
m = get_map_from_coord(op->map, &x, &y); |
669 |
|
|
if (!m) return; |
670 |
|
|
|
671 |
|
|
for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; |
672 |
|
|
tmp=tmp->above); |
673 |
|
|
|
674 |
|
|
for ( ; tmp != NULL; tmp=tmp->below ) { |
675 |
|
|
if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; |
676 |
|
|
|
677 |
|
|
if(!flag) { |
678 |
|
|
if(dx||dy) |
679 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); |
680 |
|
|
else { |
681 |
|
|
clear_win_info(op); |
682 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You see:"); |
683 |
|
|
} |
684 |
|
|
flag=1; |
685 |
|
|
} |
686 |
|
|
|
687 |
|
|
if (QUERY_FLAG(op, FLAG_WIZ)) |
688 |
|
|
new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); |
689 |
|
|
else |
690 |
|
|
new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); |
691 |
|
|
|
692 |
|
|
if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && |
693 |
|
|
(tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) |
694 |
|
|
inventory(op,tmp->head==NULL?tmp:tmp->head); |
695 |
|
|
|
696 |
|
|
if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ |
697 |
|
|
break; |
698 |
|
|
} |
699 |
|
|
|
700 |
|
|
if(!flag) { |
701 |
|
|
if(dx||dy) |
702 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); |
703 |
|
|
else |
704 |
|
|
new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); |
705 |
|
|
} |
706 |
|
|
} |
707 |
|
|
|
708 |
|
|
|
709 |
|
|
|
710 |
|
|
/** Client wants to look at some object. Lets do so. */ |
711 |
|
|
void LookAt(char *buf, int len,player *pl) |
712 |
|
|
{ |
713 |
|
|
int dx, dy; |
714 |
|
|
char *cp; |
715 |
|
|
|
716 |
|
|
dx=atoi(buf); |
717 |
|
|
if (!(cp=strchr(buf,' '))) { |
718 |
|
|
return; |
719 |
|
|
} |
720 |
|
|
dy=atoi(cp); |
721 |
|
|
|
722 |
|
|
if (FABS(dx)>MAP_CLIENT_X/2 || FABS(dy)>MAP_CLIENT_Y/2) |
723 |
|
|
return; |
724 |
|
|
|
725 |
|
|
if(pl->blocked_los[dx+(pl->socket.mapx/2)][dy+(pl->socket.mapy/2)]) |
726 |
|
|
return; |
727 |
|
|
look_at(pl->ob, dx, dy); |
728 |
|
|
} |
729 |
|
|
|
730 |
|
|
/** Move an object to a new location */ |
731 |
|
|
void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
732 |
|
|
{ |
733 |
|
|
object *op, *env; |
734 |
|
|
|
735 |
|
|
op = esrv_get_ob_from_count(pl, tag); |
736 |
|
|
if (!op) { |
737 |
root |
1.2 |
LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", |
738 |
root |
1.1 |
pl->name, tag); |
739 |
|
|
return; |
740 |
|
|
} |
741 |
|
|
|
742 |
root |
1.2 |
/* If on a transport, you don't drop to the ground - you drop to the |
743 |
|
|
* transport. |
744 |
|
|
*/ |
745 |
|
|
if (!to && !pl->contr->transport) { /* drop it to the ground */ |
746 |
root |
1.1 |
/* LOG(llevDebug, "Drop it on the ground.\n");*/ |
747 |
|
|
|
748 |
|
|
if (op->map && !op->env) { |
749 |
|
|
/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
750 |
|
|
return; |
751 |
|
|
} |
752 |
|
|
/* If it is an active container, then we should drop all objects |
753 |
|
|
* in the container and not the container itself. |
754 |
|
|
*/ |
755 |
|
|
if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { |
756 |
|
|
object *current, *next; |
757 |
|
|
for (current=op->inv; current!=NULL; current=next) { |
758 |
|
|
next=current->below; |
759 |
|
|
drop_object(pl, current, 0); |
760 |
|
|
} |
761 |
|
|
esrv_update_item(UPD_WEIGHT, pl, op); |
762 |
|
|
} |
763 |
|
|
else { |
764 |
|
|
drop_object (pl, op, nrof); |
765 |
|
|
} |
766 |
|
|
return; |
767 |
|
|
} else if (to == pl->count) { /* pick it up to the inventory */ |
768 |
|
|
/* return if player has already picked it up */ |
769 |
|
|
if (op->env == pl) return; |
770 |
|
|
|
771 |
|
|
pl->contr->count = nrof; |
772 |
|
|
pick_up(pl, op); |
773 |
|
|
return ; |
774 |
|
|
} |
775 |
|
|
/* If not dropped or picked up, we are putting it into a sack */ |
776 |
root |
1.2 |
if (pl->contr->transport) { |
777 |
|
|
if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) { |
778 |
|
|
put_object_in_sack (pl, pl->contr->transport, op, nrof); |
779 |
|
|
} |
780 |
|
|
} else { |
781 |
|
|
env = esrv_get_ob_from_count(pl, to); |
782 |
|
|
if (!env) { |
783 |
|
|
LOG(llevDebug, |
784 |
|
|
"Player '%s' tried to move object to the unknown location (%d)\n", |
785 |
|
|
pl->name, to); |
786 |
|
|
return; |
787 |
|
|
} |
788 |
|
|
/* put_object_in_sack presumes that necessary sanity checking |
789 |
|
|
* has already been done (eg, it can be picked up and fits in |
790 |
|
|
* in a sack, so check for those things. We should also check |
791 |
|
|
* an make sure env is in fact a container for that matter. |
792 |
|
|
*/ |
793 |
|
|
if (env->type == CONTAINER |
794 |
|
|
&& can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { |
795 |
|
|
put_object_in_sack (pl, env, op, nrof); |
796 |
|
|
} |
797 |
root |
1.1 |
} |
798 |
|
|
} |
799 |
|
|
|
800 |
|
|
|